1. Bait
Bait is equipped via the Equipment Bag before fishing. It is not required but strongly recommended. Bait is consumed on use, unless the player fails the shaking phase or the minigame (in which case it is returned). Bait is also consumed when placing Crab Cages; unreturned empty cages return the bait.
1.1 Bait Stats
| Stat | Effect |
|---|---|
| Universal Luck | Increases chance of any rare fish on that cast. Works like rod Luck but only for bait-assisted casts. |
| Preferred Luck | Multiplies the base spawn chance of fish that prefer this specific bait. Example: Truffle Worm has 300% Preferred Luck; a Nessie with 1% base chance becomes 3% when using it. |
| Lure Speed | Modifies how quickly the fish is lured in (positive = faster, negative = slower). |
| Resilience | Modifies fish movement intensity in the minigame (positive = calmer fish). |
| Disturbance | Boosts spawning frequency of certain Localized Events. |
| Ability | Unique passive effect, similar to rod passives (e.g., chance to apply a specific mutation). |
1.2 Bait Mechanics
- Each fish that prefers a specific bait has its spawn chance multiplied by the bait's Preferred Luck value.
- Baits can have both boosts and trade-offs. For example, Squid boosts Preferred and Universal Luck but reduces Lure Speed; Truffle Worm and Weird Algae drastically boost luck but lower lure speed.
- Some baits have no favoring fish despite having a Preferred Luck stat.
1.3 Obtaining Bait
- Bait Crates: Primary and most reliable method. Common Bait Crates are the most cost-efficient. Avoid Quality Bait Crates (overpriced).
- Crates (General): All crate types except Carbon Crates and Fish Barrels may yield bait.
- Volcanic Geodes and Coral Geodes: Useful for obtaining Truffle Worms, Coal, and other rare bait.
- Magnet Rod: Can fish for crates that contain bait (slow, not recommended for efficiency).
- AFK Rewards (added in later update): Some baits can now be obtained passively.
- Angler Quest completions: Minimum quest levels unlock certain bait types.
1.4 Notable Baits
| Bait | Rarity | Key Stats | Notable Ability |
|---|---|---|---|
| Truffle Worm | Rare | Preferred Luck 300% | High luck for specific fish; βLure Speed |
| Weird Algae | Rare | High Universal Luck | Reduces Lure Speed |
| Squid | Uncommon | Preferred + Universal Luck | βLure Speed |
| Singularity | End-game | Resilience: β (with correct rod) | Pairs with Silly Fun Happy Rod for infinite resilience |
| Stag Beetle | Rare | β | Has Stab effect to cancel fish movement |
| Snail | β | Control +0.1 | Used with Cinder Block Rod for max control |
| Shark Head | Mythical (Event) | Preferred Luck 225%, Universal Luck 30%, Resilience 10%, Lure Speed β5%, Disturbance 2 | 20% chance to catch Jolly-mutated fish (Fischmas event) |
| Lucky | Limited (Event) | Preferred Luck 200%, Universal Luck 150%, Resilience 15%, Lure Speed 20% | 50% chance to apply Blarney mutation (4.5Γ value); St. Patrick Event only |
1. Boats
Boats are the primary means of traversing the ocean between islands. Players must be at least Level 5 to purchase and spawn boats. Most boats have passenger seats for other players.
1.1 Boat Stats
- Speed: Maximum studs per second (S/ps). Higher = faster travel.
- Acceleration: How quickly the boat reaches top speed. Higher = snappier starts.
- Steering: Turn radius in degrees. Higher = sharper turns.
- Seats: Number of passengers the boat can carry.
1.2 Permanent Boats (Available from Shipwright)
| Boat | Cost | Level Req | Top Speed | Accel | Steering | Seats |
|---|---|---|---|---|---|---|
| Rowboat | C$700 | 5 | 25 S/ps | 0.15 | 40Β° | 4 |
| Surfboard | C$1,500 | 7 | 30 | 0.2 | 50Β° | 1 |
| Bass Boat | C$6,000 | 10 | 45 | 0.22 | 40Β° | 5 |
| Hovercraft | C$7,000 | 15 | 55 | 0.22 | 40Β° | 3 |
| Speedboat | C$15,000 | 20 | 85 | 0.25 | 50Β° | 4 |
| Fishing Boat | C$20,000 | 25 | 75 | 0.3 | 50Β° | 3 |
| Pontoon | C$20,000 | 30 | 40 | 0.2 | 40Β° | 7 |
| Pirate Ship | C$20,000 | 30 | 80 | 0.2 | 30Β° | 4 |
| Quack Cruiser | C$5,000 | 35 | 45 | 0.2 | 50Β° | 2 |
| Titan | C$5,000 | 40 | 45 | 0.2 | 20Β° | 1 |
| Luxury Speedboat | C$20,000 | 50 | 150 | 0.3 | 54Β° | 4 |
| Jetski | C$50,000 | 60 | 180 | 0.3 | 70Β° | 2 |
| The Pearl | C$50,000 | 90 | 95 | 0.2 | 30Β° | 6 |
| Windsurfer Boat | C$1,000,000 | 800 | 190 | 0.65 | 65Β° | 2 |
| Cursed Rider | C$2,000,000 | 900 | 200 | 0.7 | 75Β° | 1 |
| Airboat | C$5,000,000 | 1000 | 210 | 0.75 | 80Β° | 5 |
Best permanent progression: Rowboat (C$700) β Hovercraft (C$7,000) β Luxury Speedboat (C$20,000, Level 50) β Jetski (C$50,000, Level 60) β most players stick with the Jetski for all endgame content.
1.3 Utility Boats (For Lobster/Net Fishing)
| Boat | Cost | Cage Tier | Top Speed | Seats |
|---|---|---|---|---|
| Small Utility Boat | C$50,000 | 1 | 80 | 3 |
| Medium Utility Boat | C$250,000 | 2 | 110 | 6 |
| Large Utility Boat | C$500,000 | 3 | 150 | 5 |
| Huge Utility Boat | C$1,500,000 | 4 | 190 | 8 |
1.4 Rod Mastery Boats (Unlocked by completing specific rod masteries)
| Boat | Unlock Condition | Top Speed | Seats |
|---|---|---|---|
| Magnet Boat | Magnet Rod mastery | 10 | 1 |
| Mini Crowned Anglerfish Boat | Rod of The Zenith mastery | 140 | 1 |
| Ancient Megalodon Boat | Rod of the Forgotten Fang mastery | 230 | 1 |
| Atlantean Pontoon | Trident Rod mastery | 160 | 7 |
| Mossjaw Boat | Elder Mossriper Rod mastery | 300 | 3 |
1.5 Miscellaneous Boats (RNG / Special Obtain)
| Boat | Top Speed | How to Obtain |
|---|---|---|
| Submarine | 180 | Dr. Glimmerfin quest; required for Mariana's Veil |
| Loot Rider | 190 | Sunken Treasure Chests (RNG β free, best value boat) |
| King of the Kraken | 260 | Hatched from Eggs (premium) |
| Cthulhu Boat | 265 | Hatched from Cursed Egg |
| Hourglass Boat | 165 | Crafted at AFK Rewards |
| Red Marlins Ship | 210 | Final rank of Red Marlins Faction |
| Marauder Ship | 250 | Final rank of Midas' Mates Faction |
| Ghosts Pirate Ship | 320 | Final rank of Ghosts Faction |
| Crimson Jetski | 190 | Code: "FRIENDXP" |
| Atlantean Quacker | 200 | Code: "EVENTFIXED" |
| Driftblub | 195 | Code: "PERSONALAQUARIUMS" |
| Scarlet Pirate Ship | 250 | Code: "SECONDARYENCHANT" |
1.6 Shop Boats (Robux)
| Boat | Cost | Top Speed | Seats |
|---|---|---|---|
| Coral Cruiser Boat | 99 Robux | 85 | 6 |
| Waffle | 799 Robux | 245 | 2 |
| Pantheress | 1,999 Robux | 285 | 2 |
1.7 Leveling Reward Boats
| Boat | Level Required | Top Speed | Seats |
|---|---|---|---|
| Chromatic Titan | 1400 | 145 | 1 |
| Cardboard Box | 1700 | 165 | 1 |
1.8 Notable Event Boats (Historical β no longer obtainable unless noted)
| Boat | Top Speed | Source |
|---|---|---|
| Santa's Jetski | 220 | Fischmas 2024 (599 Robux, no longer available) |
| Peppermint-Ski | 225 | Fischmas 2 Advent Calendar Day 31 |
| Reef Ripper | 215 | Fischfest event (purchasable during event) |
| Sandslasher Boat | 300 | Fischfest event |
| Coquette | 301 | Valentine's event (1,999 Robux) β currently available |
| Lovebyte | 277 | Valentine's event (799 Robux) β currently available |
| Giant Box of Chocolate | 50 | Valentine's event (3,500 Chocolates) β currently available |
| The Essex Boat | 250 | Jurassic World Event quest |
| Reborn Flying Dutchman | 250 | FischFright 2 (donate 175 ingredients) |
| A Rock | 50,000 | Black Market during Admin Event (C$5,000,000) |
1.9 How to Get a Boat
Boats are purchased from Shipwright NPCs found at the docks of most major islands. Interact with the Shipwright to buy, swap, and spawn your boat.
Note: Utility Shipwrights (for Lobster/Net Fishing) were removed in a past update.
1. Controls & Settings
1.1 Controls / Keybinds
| Action | Keybind |
|---|---|
| Cast Line / Shake / Fishing Minigame | Mouse 1 (Left Click) / Tap (Mobile) / R2 (PlayStation) |
| Hold to Rotate Camera / Lock Fish in Inventory | Mouse 2 |
| Inventory | ` (backtick) |
| ShiftLock | Shift |
| Interact | E |
| Equip Rod | 1 |
| Equipment | 2 |
| Bestiary | 3 |
1.2 Recommended Settings
Access settings via the Menu button at the top of the screen.
- Higher Brightness: On (helps in dark areas like Desolate Deep)
- Higher Saturation: On (improves visibility)
- Enable Catch Flags: On (shows fish abundance areas; turn Off if FPS drops)
- POI Headers Are Enabled: On (displays island names as you travel)
Auto Sell Preferences (recommended):
- Legendary: On (unless keeping for collection)
- Mythic: Off (lock fish you want with Mouse 2 before mass-selling)
- Enchant Relic: Off
- Limited: Off (enable only after locking fish you want)
- Exotic: Off (same as above)
Note: Some settings reduce performance on mobile. Adjust as needed.
1. Enchanting
Enchanting applies a permanent buff to a Fishing Rod via an Enchant Relic. Enchantments are displayed as a colored prefix on the rod's name and are visible in the inventory and Equipment Bag.
1.1 How to Enchant
- Obtain an Enchant Relic (fishing drop, Merlin at Sunstone Island for C$11,000, or from the Rod of the Depths ghost passive).
- Travel to the Keeper's Altar (beneath the Statue of Sovereignty; use the elevator inside the cave at night, accessible via Cole).
- Interact with the Altar to apply a random enchantment to your currently equipped rod.
- Multiple players can enchant simultaneously at the same altar.
Save Enchant Relics and Exalted Relics for strong rods β don't waste them on early rods.
1.2 Exalted Relics
- Drop at 1/2000 chance anywhere (1/500 with Rod of the Exalted One).
- Apply special Exalted Enchantments β more powerful versions of regular enchantments.
- Best farmed by fishing in The Depths.
1.3 Cosmic Relics
- Very rare drops.
- Enable the Wise enchantment: +1.2Γ XP multiplier.
1.4 Relic Catch Rates Summary
| Relic Type | Base Drop Rate | Notes |
|---|---|---|
| Enchant Relic | 1/350 (anywhere) | ~1/117 in The Depths with Scavenger enchant; from Rod of Depths ghost passive at 1/10 |
| Exalted Relic | 1/2000 | 1/500 with Rod of the Exalted One |
1.5 First Enchant Milestones
- Enchanting any rod for the first time awards the "Enchanted" Title.
- Enchanting with a Sovereign enchantment for the first time awards the "Keeperbound" Title.
1.6 All Regular (Enchant Relic) Enchantments
| Enchantment | Effect | Best Use |
|---|---|---|
| Swift | +30% Lure Speed, +5% Progress Speed | Rods with low lure speed (e.g. King's Rod) |
| Hasty | +55% Lure Speed | Low lure speed rods (e.g. Heaven's Rod) |
| Lucky | +20% Luck, +15% Lure Speed, +40% Mutation chance | Low-luck rods (e.g. Crystallized Rod) |
| Divine | +45% Luck, +20% Resilience, +20% Lure Speed | Low-luck rods (e.g. Aurora Rod) |
| Breezed | +65% Luck, +10% Lure Speed, +20% Progress Speed during Windy Weather | Situational |
| Storming | +95% Luck, +45% Lure Speed, 50% chance to catch Electric Fish during Rainy Weather | Low-luck rods (e.g. Champions Rod) |
| Controlled | +0.15 Control | Low-control rods (e.g. Volcanic Rod) |
| Resilient | +35% Resilience | Low-resilience rods (e.g. Leviathan Fang Rod) |
| Quality | +15% Lure Speed, +15% Luck, +5% Resilience, +5% Progress Speed | Balanced rods |
| Unbreakable | +10,000 Max Kg, +0.1 Control | Low Max Kg rods (e.g. Mythical Rod) |
| Long | +50 Line Distance, +20% Resilience, +5% Progress Speed | Situational |
| Sea King | +35% Fish Size | Rods with mutation passives |
| Steady | +20% Progress Speed | Balanced rods with high lure |
| Blessed | +5% Shiny/Sparkling chance, +5% Lure Speed, +5% Progress Speed | Destiny Rod combos |
| Mutated | +90% Mutation chance | Any rod |
| Ghastly | 100% Translucent mutation, 10% chance to dupe catch; avg 1.37Γ value multiplier | Situational |
| Noir | 100% Albino or Darkened mutation, +10% Fish Size; avg 1.48Γ value multiplier | Situational |
| Abyssal | 10% Abyssal mutation chance; 80% chance for increased weight, 20% low weight; avg 1.25Γ value multiplier | Rods with no mutation passive (e.g. Depthseeker Rod) |
| Insight | +1.5Γ XP per catch, +20% Lure Speed, 30% chance to catch Purified fish | High lure rods (e.g. Tempest Rod) |
| Clever | +2.25Γ XP per catch | Endgame rods (e.g. No-Life Rod, Challenger's Rod) |
| Scrapper | 60% chance to not consume bait | Any rod; conserves rare bait |
| Wormhole | 80% chance to catch fish from a random location | Rods with free fish passives (e.g. Rod of the Depths). Useful for Shark Hunts. |
| Scavenger | 3Γ higher chance to catch Enchant Relics, Treasure Maps, Nukes, and Threads | Any rod |
| Chaotic | Stab ability while reeling; 8% Chaotic mutation (12Γ value); avg 1.88Γ value multiplier (best for money paired with mutation rods) | Challenger's Rod, Tempest Rod. Required for Underground Music Venue. |
| Flashline | 20% chance for +90% Progress Speed, 80% chance for +10% Progress Speed | Rods catching fish with negative Progress Speed |
| Blood Reckoning | Uses health for a chance at Sanguine mutation | Kings Rod or rods with guaranteed fish size passives |
| Chronos | Every 5 seconds, 50% chance to stop fish for 3 seconds | Rods with progress speed passives (e.g. Sanguine Spire Rod) |
| Momentum | +2% Lure Speed, Resilience, and Progress Speed per perfect catch (stacks to 30%); regular catch reduces by 4% | High control/resilience rods (e.g. Poseidon Rod) |
1.7 All Exalted Relic Enchantments
| Enchantment | Effect | Best Use |
|---|---|---|
| Immortal | +75% Luck, +30% Progress Speed | Low-luck rods (e.g. Auric Rod) |
| Mystical | +25% Luck, +45% Resilience, +15% Lure Speed, +10% Progress Speed | Low-resilience rods (e.g. Free Spirit Rod) |
| Sea Overlord | +50% Fish Size | Balanced rods with mutation passives (e.g. Ethereal Prism Rod) |
| Anomalous | 20% chance to catch duplicate fish with Anomalous mutation; avg 1.88Γ value multiplier | Rods with no mutation passive (e.g. Rod of the Depths). Best when rod's passive can still apply on original fish. |
| Quantum | 25% chance for Subspace mutation | Higher-tier rods; especially for Lava or Brine Pool |
| Piercing | Stab ability while reeling, +15% Progress Speed | Low-resilience rods; pairs with Chaotic or Rage |
| Invincible | Allows fishing in Roslit Volcano and Brine Pool; infinite Max Kg | Higher-tier rods for special pool access |
| Herculean | +25,000 Max Kg, +0.2 Control, +10% Progress Speed | Low Max Kg and control rods (e.g. Azure of Lagoon Rod) |
1.8 All Cosmic Relic Enchantments
| Enchantment | Effect | Best Use |
|---|---|---|
| Overclocked | +5% Progress Speed on any fish | Wingripper, Polaris Serenade |
| Tenacity | +10% Progress Speed per snapped reel (stacks to 200%) | Polaris Serenade |
| Tryhard | +20% Progress Speed, but Control reduced to β0.1 | High-resilience rods (Polaris Serenade, Ethereal Prism Rod) |
| Wise | 1.2Γ XP on all catches | Balanced endgame rods (Seraphic Rod, Ethereal Prism, Polaris Serenade) |
| Cryogenic | Small chance to fully freeze a lured fish | Rods with no mutation passive |
| Glittered | +5% Shiny/Sparkling chance | Attribute-specific hunting |
| Sea Prince | +15% Fish Size | Balanced rods with mutation passives (Polaris Serenade, Wingripper) |
1.9 Quest / Event Enchantments
| Enchantment | Source | Effect |
|---|---|---|
| Blessed Song | Song of the Deep Relic β obtained from Captain Ahab's quest during Whale Migration event | +40% Progress Speed |
| FischFright Enchants | Frightful / Spooky / Eerie Relics (FischFright 2025 only) | Unique spooky effects |
| Fischmas Enchants | Special relics during Fischmas 2025 only | Unique festive effects |
1.10 Enchantment Value Multipliers (Money Reference)
- Noir: avg 1.48Γ per fish (48% more money than no enchant)
- Ghastly: avg 1.37Γ per fish (37% more money)
- Anomalous: avg 1.88Γ per fish (88% more money β best paired with rods that have mutation passives, since Anomalous only affects duplicated fish)
- Abyssal: avg 1.25Γ per fish not counting size bonus
- Chaotic: 8% Chaotic mutation (12Γ value) on top of regular catches
1.11 Guaranteed Exalted Relic Source
Completing the Keeper's Secret puzzle guarantees 3 Exalted Relics as a reward.
1.12 Limited Relics
A group of Limited Relics exist that provide unique enchantments not available from regular Enchant Relics. These are especially rare.
1. Events
1.1 Regular Events
- Shark Hunt: Sharks spawn in ocean areas. Wormhole Enchantment can produce sharks even outside these events.
- Moonlit Mirage: Night-time event with Lunar mutation mechanics.
- Sunken Chests: Chests containing rare items (Auric Rod, etc.) spawn in the world.
- Vertigo: A whirlpool event that spawns randomly on the map and grants access to the Vertigo location.
- Lucky Pools: Server-wide Luck boost for a period.
- Mosslurker Spawn: Global event listed on the wiki homepage.
- Narwhal Migration Spawn: Global event listed on the wiki homepage.
- Black Market Automatic Spawn: Periodic timer for the Black Market NPC.
- Daily Shop Reset: Resets once per day.
1.2 Seasonal / Limited-Time Events
- Fischmas (December): Santa's Workshop, Candy Cane Rod (C$1,500), Festive Bait Crate, Shark Head bait, Jolly mutation, Santa NPC.
- St. Patrick Event: Clover McRich NPC, Lucky bait, Blarney mutation (4.5Γ value).
- Archeological Hunt: Fossil-collecting event on Ancient Isle; completing it unlocks the Relic Rod cave.
- Egg Hunt (featured in Destructoid guide title as a current event).
- Blue Moon (featured as current event in Destructoid map guide title).
- Valentine's Event (2026): Chocolates, Cupid's Bow rod.
- Fischfest: Annual event; Version 1.89 introduced the second annual Fischfest (June 2026).
1.3 Admin Events
- Manually triggered by Fisch Administrators.
- Available across all servers simultaneously.
- Unique environment colors, regionless Special fish, and exclusive mutations.
- No rod Max Kg restriction during Admin Events.
- No fixed schedule or order.
1. Fishing Mechanics
1.1 Casting
Holding Left Click (PC), R2 (PlayStation), or tapping/holding (Mobile) with the Fishing Rod equipped opens the cast meter. Releasing sends the bobber. The slider position determines how far the cast goes. A green indicator means a perfect cast, though cast timing does not affect luck or lure speed β only distance.
1.2 Shaking (Luring Phase)
After casting, Shake buttons appear on screen. Each shake reduces lure wait time by approximately 0.5β1.5 seconds. Shaking is entirely optional but speeds up farming significantly. Certain items can affect the size of the shake button.
1.3 Reeling Minigame
Once a fish is lured (indicated by a "!" and a sound), the reeling minigame begins:
- A white bar (the control bar) must stay around the fish indicator to fill the progress bar.
- Left Click / Space / Tap moves the white bar right; releasing moves it left.
- The minigame starts in a locked state for 1.2 seconds (or until progress reaches 20%).
- Progress is gained/lost at approximately 12% per second based on fish position.
- If progress reaches zero, the minigame is lost and the bait is not consumed (only if the fish was never lured).
- If the fish stays inside the bar for the entire minigame, the player earns a Perfect Catch: +C$10 and +50% XP for that catch.
1.4 Fish Rarity & Value
Fish have different rarities that correspond to difficulty and sell value. Rarity tiers include Common, Uncommon, Rare, Legendary, Mythic, Exotic, and Limited.
1.5 Catch Streak
Players build a catch streak by catching fish (excluding Crates, Crab Cages, and rod passive catches) without snapping their reel. After 10 consecutive catches, the streak is displayed above the player's head and broadcasted in chat when lost.
1.6 Perfect Catch Mechanics
- Perfect Catches grant 1.5Γ XP and C$10 bonus per catch.
- The progress bar formula: T(p) = 1.2 + 6.8/(1+(p/100)) seconds to complete, where p is the progress speed modifier.
- Some fish are Progress-Locked: their progress speed cannot be modified by most outside sources.
1.7 Crab Cages
- Cost: C$45 each.
- Placed on solid ground adjacent to water. Partially submerged surfaces also work.
- Have different loot tables from regular fishing.
- Some fish (e.g., Sea Mine) can only be caught via Crab Cage.
- Bait is consumed when placing a Crab Cage; unreturned cages with no catch return the bait.
- Crab Cage loot is affected by Luck and Lure Speed stats.
1.8 Appraisal
- Cost: C$450 per appraisal (Appraiser NPC).
- Appraisal randomly changes the fish's weight and has a chance to apply a random mutation.
- Removes any existing mutation from the fish.
- Best used on expensive Mythic fish where the weight/mutation upgrade justifies the risk.
- The Appraiser's Luck gamepass increases the chance of obtaining mutations through appraisal.
- Fish given a mutation through appraisal do not grant Moonlit stacks (event-specific mechanic).
1.9 Underwater Exploration
- Basic Diving Gear (C$3,000): Purchased at Moosewood Docks (370, 135, 250). Increases air capacity while swimming.
- Advanced Diving Gear (C$15,000): Available at the Desolate Deep entrance buoy, Desolate Deep merchant, and Atlantis merchant. Extends air capacity by up to 3 minutes.
- Abyssal Tonic: Temporarily grants immunity to Pressure (needed for Tidefall area).
- Submarine: Unlocked through Dr. Glimmerfin's quest at Roslit Bay. Required for exploring Mariana's Veil. Upgrades progressively with each zone completed.
1. Locations
1.1 Starting Area
Moosewood
- Starting island for all players.
- Key NPCs: Appraiser (450, 150, 210), Lantern Keeper (655, 165, 260), Phineas (470, 150, 275), Pierre (tutorial guide).
- Contains the starting pond, the Moosewood Docks (where Basic Diving Gear is sold), and a Merchant selling rods up to the Lucky Rod.
- Players are level-locked to Moosewood until they can afford a boat (Level 5+).
1.2 Ocean & Deep Ocean
- The open ocean contains 37 fish that can only be caught at sea.
- Deep Ocean is identifiable by a notably deeper seafloor, far from main islands. To reach it, drive a boat to the map's border area.
- The Arch: Northeast of Moosewood, east of Statue of Sovereignty. Home to Caleia (sells Destiny Rod) and Dave (gives Dave Rod after his third quest).
- Harvesters Spike: South of Roslit Bay, between Roslit and Terrapin Island. Notable for Bluefin Tuna and Sawfish abundances. Contains Minish NPC (foggy night only; needed for Brick Rod).
- Birch Cay: Far north. Large Amberjack abundance nearby. Contains a cellar hatch with developer lore items.
1.3 First Sea Islands
Mushgrove Swamp
- Northeast of Moosewood (top right of map).
- NPCs: Agaric (gives Fungal Rod for catching an Alligator).
- Alligator abundance at (2665, 130, β710).
- Contains Smokescreen Totem (2790, 140, β630) β changes weather to Foggy.
Roslit Bay
- One of the most important locations in Fisch.
- Best general farming spot; Roslit Coral Area is a top early/mid-game money spot.
- NPCs: Blacksmith (β1515, 140, 760) β sells Fortune Rod, Rapid Rod, Steady Rod; Orc β gives Magma Rod (trade a Puffer Fish); Dr. Glimmerfin β starts Submarine quest; Angler (quests).
- Roslit Volcano (β1900, 165, 315): Lava fishing spot; requires Magma Rod or Reinforced Rod.
- Meteor Totem at top of volcano (β1950, 275, 230).
Snowcap Island
- Features Windset Totem (2850, 180, 2700) β changes weather to Windy (requires parkour to reach).
- NPC Wilson (2940, 280, 2570): Quest to find his lost rod.
- Wilson's rod found in a cave at the base of the mountain (2880, 138, 2720).
Sunstone Island
- West of Moosewood.
- NPCs: Merlin (β930, 225, β990) β sells Enchant Relics for C$11,000 and a 10-minute Luck boost.
Statue of Sovereignty
- Located between Moosewood and Sunstone Island.
- The only enchanting location in the game (Keeper's Altar, accessed via elevator at night).
- Also houses the Kings Rod (1375, β805, β300; within the Keepers Altar).
Terrapin Island
- Has an underground cellar (identical hatch to Birch Cay).
- Leads to Oscar's Locker via Submarine.
Forsaken Shores
- Contains the Forsaken Shores Pond: One of the best fishing spots in the game, home to the Captain's Goldfish β a reliable C$ farm throughout all game stages.
Vertigo
- Reached by diving into a whirlpool that spawns randomly on the map (visible by a vertical beam of light).
- Contains its own secret inner whirlpool.
- Home of the Nocturnal Rod and the entrance to the Underground Music Venue.
Grand Reef
- Home to high-value fish: Coral Emperor and Grand Reef Guardian.
- Access to Atlantis via the Heart of Zeus (obtained from an underwater tunnel under Grand Reef).
- One of the best leveling spots (especially during Aurora Borealis events).
Sunken Isle
- Location for Sunken Chest events.
Ancient Isle
- Location of the Megalodon and the Ancient Archives (rod crafting station).
- Features the Eclipse Totem and Phoenix Rod cave (5950, 270, 890).
- During the Archeological Hunt event, fossils are collected here; Dr.'s map leads to the Relic Rod cave.
Northern Summit / Northern Expedition
- Accessed via a portal (requires Winter Cloak and Oxygen Tanks).
- NPCs: Hiker #10 (20168, 780, 5721) β sells the Advanced Glider (C$2,500) and Winter Cloak (C$7,500).
1.4 Underwater / Special Locations
The Depths (Crystal Cove)
- Accessed via the buoy at (β800, β130, β3095) off the coast of Sunstone Island. Jump into the water and descend through a large hole in the ocean floor.
- Requires 100% completion of the Vertigo Bestiary to unlock.
- Best overall farming location for money and Enchant Relics. Enchant Relics behave like normal fish here (affected by Luck).
- Houses the Rod of the Depths vendor.
- Contains the entrance to the Underground Music Venue (requires placing a Chaotic Enchant Relic on a pedestal).
- Sea Mines: Kill on contact; navigate carefully.
Desolate Pocket
- The main chamber within the Desolate Deep (follow the right path from the bottom of the descent).
- Contains a strange green pool (Noxious pool; requires Reinforced Rod to fish) in a cave opposite NPC Clarence.
Desolate Deep (Luminescent Cavern)
- Inside Desolate Deep.
- Unlocks the Luminescent Oath (requires 100% Luminescent Cavern Bestiary completion).
Crimson Cavern
- Inside Luminescent Cavern.
- Reached via Crimson Guard's quest.
- Unlocks Ruinous Oath (requires 100% Crimson Cavern Shiny Sparkling Bestiary).
Verdant Pocket / Living Garden
- High-level farming zone.
Oscar's Locker
- GPS: (256, β393, 3525) / Accessed via Submarine from an opening in the water near Terrapin Island at (479, β72, 4147).
- Large underwater treasure chamber. The Amulet (obtained from Dead Man's Tale Quest) is required to enter.
- Sells the Great Rod of Oscar.
Tidefall
- Requires completion of the Deep Diver's quest (3221, 129, 896) and using the Abyssal Tonic.
- Houses the Fallen Rod (sold by Drowned Appraiser inside Tidefall).
Underground Music Venue
- Accessed from within The Depths via a Chaotic Enchant Relic.
- Home to the Mysterious Songstress β complete her quests to unlock the Pinion's Aria, Chrysalis Rod, and Wingripper.
- Completing her quest chain unlocks the Wingripper, which is unlocked after the Chrysalis.
Atlantis
- Accessed via the Heart of Zeus (collected from a tunnel under Grand Reef) while standing on Grand Reef island.
- Large late-game zone divided into multiple layers.
- Wrath of Olympus (β4295, β610, 1810): Complete objectives across layers and reach the Olympian Fissure.
- Fish in previous layers using corresponding rods to trigger an Olympian Devil Hunt β catch the Olympian Devil β enter the drained portal.
- Sells: Kraken Rod (C$1,333,333 from an Atlantis vendor), Olympian Godbreaker (requires 6 Bestiary completions), Advanced Diving Gear (Merchant at β4459, β605, 1879).
Mariana's Veil
- Accessed via Submarine (unlocked through Dr. Glimmerfin's quest at Roslit Bay).
- Progressively upgraded Submarine required for deeper zones.
- Requires Glimmerfin Suits (Levels 1, 2, 3) to withstand hazards (obtained in the first three levels of Mariana's Veil).
Challenger's Deep
- Best leveling location after Level 500, especially with the Ethereal Prism Rod.
1.5 Second Sea
The Second Sea was introduced at a later stage of the game. Players begin in Waveborne and unlock new islands from there. Currency and rod power from the First Sea do not transfer β it feels like starting a new character. Unlocked by completing a quest at Level 200. Most Second Sea Enchant Altars were later merged with the First Sea altar.
1. Money Farming & Leveling
1.1 Currency (C$)
Earned primarily by selling fish to Merchants. Additional sources include:
- Opening Crates, Geodes, and other consumables.
- Perfect Catch bonus: +C$10 per perfect catch.
- Completing Angler Quests.
- Redeeming active Codes.
1.2 Best Farming Spots by Stage
Early Game:
- Forsaken Shores Pond: Captain's Goldfish farming is highly reliable and efficient for early C$.
- Roslit Bay Coral Reef: Old standby; still functional for early players.
Mid Game:
- Forsaken Shores Pond: Captain's Goldfish remains one of the most reliable money methods.
- Roslit Bay Corals (with Nocturnal Rod): Target Manta Rays using Shrimp bait; excellent C$.
- The Depths: Best overall money location. Insane C$ and Enchant Relics if you can access it.
Late Game:
- Forsaken Shores Pond: Still strong even at end game.
- The Depths: Far and away the best farming area. Enchant Relics alone generate significant wealth.
- Grand Reef: Great for leveling during Aurora Borealis (Coral Emperor and Grand Reef Guardian = massive XP per catch; level up every 2β3 catches with server/totem boosts).
Very Late Game (Level 500+):
- Challenger's Deep: Best leveling spot after Level 500, particularly with the Ethereal Prism Rod.
- Everturn Forest / Forsaken Shores Pond during Aurora Borealis: Recommended farming for multiple progression milestones (up to Level 1000+) with high-tier rods (Luminescent Oath, Ruinous Oath, etc.).
- Coral Bastion: Alternative to Everturn Forest for Fallen Rod farming.
1.3 XP Tips
- Perfect Catches: Always aim for perfect catches to earn 1.5Γ XP per fish.
- Clever Enchant: Adds a significant XP multiplier to any rod.
- Wise Enchant (via Cosmic Relic): 1.2Γ XP multiplier on top of other bonuses.
- Pinion's Aria: Use alongside main farming rod for additional XP.
- Challenger's Rod + Clever: Current best method for reaching max level.
- Visiting new locations for the first time gives approximately 300 XP each (main locations only, not sub-locations).
1.4 C$ Milestone Targets (from Progression Guide)
| Milestone | C$ Required | Action |
|---|---|---|
| First boat | C$700 | Buy Rowboat |
| First rod upgrade | C$2,000 | Carbon Rod |
| Merlin's relics | C$11,000 | Enchant Relic |
| Mid-game upgrade | C$150,000 | Trident Rod |
| Late-game upgrade | C$750,000 | Rod of the Depths |
| Atlantis rod | C$1,333,333 | Kraken Rod |
| Fallen Rod farm target | C$2,500,000 | Begin Everturn/Coral Bastion farming |
| Verdant Oath target | C$5,000,000 | Advanced second sea farming |
| End-game target | C$12,500,000 | Ruinous Oath farming stage |
| Very end-game | C$50,000,000 | Verdant Oath β Olympian Godbreaker |
1. Mutations
Mutations modify the sell value of a fish and may alter its appearance. A fish can have only one mutation at a time. Mutations with higher value multipliers take priority over lower ones (unless the total mutation chance exceeds 100%, in which case the lowest-multiplier mutations are set to 0%).
1.1 How Mutations Are Applied
- Natural catch: Fish have a base chance to be caught with a mutation.
- Appraisal: The Appraiser can apply a random mutation (costs C$450; removes any existing mutation).
- Rod passives: Many rods grant a specific mutation chance.
- Events: Certain events (e.g., Moonlit Mirage, Admin Events) apply exclusive mutations.
- Enchantments: Some enchantments add mutation or attribute chances.
Relics can be caught with a mutation but it has no effect when enchanting.
1.2 Mutation Types
Value Mutations (increase sell price):
- Fungal β 4Γ value (Fungal Rod passive; 30% chance)
- Frozen β 1.3Γ value (Arctic Rod passive)
- Atlantean β 3Γ value (Trident Rod passive; 30% chance)
- Sunken β 8.25Γ value (Sunken Rod passive; 10% chance)
- Midas β multiplied coin output (Midas Rod passive)
- Tentacle Surge β 10Γ value (Kraken Rod passive; 5% chance)
- Bloom β 5Γ value (Chrysalis Rod passive; 90% chance)
- Flora β 10Γ value (Chrysalis Rod passive; 10% chance)
- Diurnal β 13.5Γ value (Wingripper passive; 30% chance)
- Nocturnal β 16.2Γ value (Wingripper passive; 10% chance)
- Abyssal β high value multiplier (Fallen Rod enchant; Depths-exclusive)
- Blarney β 4.5Γ value (Lucky bait passive; limited St. Patrick Event)
- Jolly β value multiplier (Shark Head bait ability; Fischmas Event)
- Chaotic β obtained via Chaotic Enchantment
- Lunar β +5% Fish Weight per stack for the rest of the Moonlit Mirage event (up to +25% / 5 stacks); 0.1% chance to catch Lunar Threads during a Moonlit Mirage.
Size Attributes (do not affect sell value; indicate weight deviation):
- Tiny β fish weight is notably below its base weight range.
- Giant β fish weight is notably above its base weight range.
- Size attributes can be lost through appraisal if the weight shifts back to standard range.
Rarity Attributes:
- Shiny, Sparkling, Glitched β special visual mutations. Methods to increase their chances involve specific rods, enchantments, and conditions.
1.3 For Pattern-Based Mutations
For mutations that generate patterns (e.g., Mosaic), the pattern is determined by the weight of the fish at the time of the mutation.
1.4 Appraiser's Luck Gamepass
Increases the chance of obtaining mutations through the Appraisal system.
1. NPCs & Important Items
1.1 Key NPCs
| NPC | Location | Function |
|---|---|---|
| Pierre | Moosewood | Tutorial guide; summarizes core fishing mechanics. |
| Appraiser | Moosewood (450, 150, 210) | Appraises fish for C$450 per use. Changes weight + chance to apply mutation. |
| Ashe (Drowned Appraiser) | Tidefall | Buys Albino fish; best price for Albino catches. |
| Angler | Every major location | Gives fishing quests for XP and C$ rewards. |
| Inn Keeper | Every major location | Sets your spawn point at that island. |
| Phineas | Moosewood (470, 150, 275) | Gives a repeatable bait crate quest. |
| Alfie (Roslit Blacksmith) | Roslit Bay (β1515, 140, 760) | Sells Steady Rod, Fortune Rod, Rapid Rod. |
| Orc | Roslit Bay | Gives the Magma Rod in exchange for a Puffer Fish. |
| Merlin | Sunstone Island (β930, 225, β990) | Sells Enchant Relics (C$11,000 each; available from Level 30+) and a 10-min Luck boost. |
| Lantern Keeper | Lighthouses on various islands | Sells lanterns for C$1,000; useful in dark areas. |
| Traveling Merchant | Spawns randomly at major island docks | Sells Volcanic Geodes, Mythical Rod, and other rare items. |
| Cole | Statue of Sovereignty | Lets you descend to the Enchantment Altar. |
| Agaric | Mushgrove Swamp | Gives Fungal Rod for catching an Alligator. |
| Wilson | Snowcap Island (2940, 280, 2570) | Quest to retrieve his lost rod. |
| Dr. Glimmerfin | Roslit Bay | Starts the Submarine/Mariana's Veil questline. |
| Deep Diver | Desolate Deep (3221, 129, 896) | Quest required before accessing Tidefall. |
| Mysterious Songstress | Underground Music Venue | Quest chain for Pinion's Aria, Chrysalis Rod, Wingripper. |
| Minish | Harvesters Spike (foggy night only) | Needed for Brick Rod obtainment. |
| Caleia | The Arch | Sells the Destiny Rod. |
| Dave | The Arch | Gives the Dave Rod after completing his third and final quest. |
1.2 Key Items
| Item | Cost | Location | Use |
|---|---|---|---|
| GPS | C$100 | Chair near Moosewood pond | Displays coordinates (X, Y, Z) above inventory. Essential for navigation. |
| Fish Radar | C$8,000 | Dock areas of most islands | Shows fish abundance areas on the map. Shows Shark Hunt radar spots. |
| Enchant Relic | C$11,000 (Merlin, Level 30+) / Random fishing drop (1/350 anywhere; ~1/117 in The Depths with Scavenger enchant) | Also from Rod of the Depths Ghost passive | Used to apply a random enchantment to any rod at the Keeper's Altar. |
| Exalted Relic | Rare fishing drop (1/2000 anywhere; 1/500 with Rod of the Exalted One) | Depths farming (best) | Like Enchant Relics but grant special Exalted enchantments; more powerful. |
| Cosmic Relic | Very rare | β | Enables the Wise enchantment for 1.2Γ XP multiplier. |
| Chaotic Enchant Relic | Very rare | β | Unlocks Underground Music Venue when placed on its pedestal. |
| Basic Diving Gear | C$3,000 | Moosewood Docks (370, 135, 250) | Increased air capacity while swimming. |
| Advanced Diving Gear | C$15,000 | Desolate Deep buoy, Deep merchant, Atlantis merchant (β4459, β605, 1879) | Up to 3 minutes of air capacity; required for deep exploration. |
| Glider | C$900 | Desolate Pocket (β1640, β215, β2860) or Roslit Bay Angler area (β1710, 150, 735) | Glide while in mid-air. |
| Advanced Glider | C$2,500 | Northern Summit, next to Hiker #10 (20168, 780, 5721) | Slightly better gliding. |
| Winter Cloak | C$7,500 | Northern Summit, next to Hiker #10 | Required to survive low temperatures in the Northern Summit zone. |
| Heart of Zeus | Free | Underwater tunnel under Grand Reef | Teleports you to Atlantis when used on Grand Reef. |
| Glimmerfin Suit (L1/L2/L3) | Free | First three levels of Mariana's Veil | Grants protection against hazards in Mariana's Veil. |
| Lantern | C$1,000 | Lantern Keeper (lighthouses) | Illuminates dark areas. |
| Abyssal Tonic | Quest reward / purchase | Tidefall access | Temporary immunity to Pressure in Tidefall. |
| Amulet | Dead Man's Tale Quest reward | Quest chain (find at Grand Reef area) | Required to enter the chamber containing the Great Rod of Oscar. |
| Crab Cage | C$45 | Merchant | Placed in water for an alternative loot table. |
| Totems | Various | Various vendors | Consumables that change weather, speed up time, or trigger events on the server. |
| Common Bait Crate | Various | Multiple vendors | Best cost-efficient source of regular bait. |
1.3 Potions
There are 4 potions in the game that provide temporary stat boosts and effects. Potions can be obtained via:
- Leveling up rewards
- NPC quest rewards
- Daily Shop
- Crate openings
1.4 Skin Crates
13 obtainable skin crates are available, each containing skins from their respective collection.
10. Mutations
Mutations modify the sell value of a fish and may alter its appearance. A fish can have only one mutation at a time. Mutations with higher value multipliers take priority over lower ones (unless the total mutation chance exceeds 100%, in which case the lowest-multiplier mutations are set to 0%).
1.5 How Mutations Are Applied
- Natural catch: Fish have a base chance to be caught with a mutation.
- Appraisal: The Appraiser can apply a random mutation (costs C$450; removes any existing mutation).
- Rod passives: Many rods grant a specific mutation chance.
- Events: Certain events (e.g., Moonlit Mirage, Admin Events) apply exclusive mutations.
- Enchantments: Some enchantments add mutation or attribute chances.
Relics can be caught with a mutation but it has no effect when enchanting.
1.6 Mutation Types
Value Mutations (increase sell price):
- Fungal β 4Γ value (Fungal Rod passive; 30% chance)
- Frozen β 1.3Γ value (Arctic Rod passive)
- Atlantean β 3Γ value (Trident Rod passive; 30% chance)
- Sunken β 8.25Γ value (Sunken Rod passive; 10% chance)
- Midas β multiplied coin output (Midas Rod passive)
- Tentacle Surge β 10Γ value (Kraken Rod passive; 5% chance)
- Bloom β 5Γ value (Chrysalis Rod passive; 90% chance)
- Flora β 10Γ value (Chrysalis Rod passive; 10% chance)
- Diurnal β 13.5Γ value (Wingripper passive; 30% chance)
- Nocturnal β 16.2Γ value (Wingripper passive; 10% chance)
- Abyssal β high value multiplier (Fallen Rod enchant; Depths-exclusive)
- Blarney β 4.5Γ value (Lucky bait passive; limited St. Patrick Event)
- Jolly β value multiplier (Shark Head bait ability; Fischmas Event)
- Chaotic β obtained via Chaotic Enchantment
- Lunar β +5% Fish Weight per stack for the rest of the Moonlit Mirage event (up to +25% / 5 stacks); 0.1% chance to catch Lunar Threads during a Moonlit Mirage.
Size Attributes (do not affect sell value; indicate weight deviation):
- Tiny β fish weight is notably below its base weight range.
- Giant β fish weight is notably above its base weight range.
- Size attributes can be lost through appraisal if the weight shifts back to standard range.
Rarity Attributes:
- Shiny, Sparkling, Glitched β special visual mutations. Methods to increase their chances involve specific rods, enchantments, and conditions.
1.7 For Pattern-Based Mutations
For mutations that generate patterns (e.g., Mosaic), the pattern is determined by the weight of the fish at the time of the mutation.
1.8 Appraiser's Luck Gamepass
Increases the chance of obtaining mutations through the Appraisal system.
11. Enchanting
Enchanting applies a permanent buff to a Fishing Rod via an Enchant Relic. Enchantments are displayed as a colored prefix on the rod's name and are visible in the inventory and Equipment Bag.
1.9 How to Enchant
- Obtain an Enchant Relic (fishing drop, Merlin at Sunstone Island for C$11,000, or from the Rod of the Depths ghost passive).
- Travel to the Keeper's Altar (beneath the Statue of Sovereignty; use the elevator inside the cave at night, accessible via Cole).
- Interact with the Altar to apply a random enchantment to your currently equipped rod.
- Multiple players can enchant simultaneously at the same altar.
Save Enchant Relics and Exalted Relics for strong rods β don't waste them on early rods.
1.10 Exalted Relics
- Drop at 1/2000 chance anywhere (1/500 with Rod of the Exalted One).
- Apply special Exalted Enchantments β more powerful versions of regular enchantments.
- Best farmed by fishing in The Depths.
1.11 Cosmic Relics
- Very rare drops.
- Enable the Wise enchantment: +1.2Γ XP multiplier.
1.12 Relic Catch Rates Summary
| Relic Type | Base Drop Rate | Notes |
|---|---|---|
| Enchant Relic | 1/350 (anywhere) | ~1/117 in The Depths with Scavenger enchant; from Rod of Depths ghost passive at 1/10 |
| Exalted Relic | 1/2000 | 1/500 with Rod of the Exalted One |
1.13 First Enchant Milestones
- Enchanting any rod for the first time awards the "Enchanted" Title.
- Enchanting with a Sovereign enchantment for the first time awards the "Keeperbound" Title.
1.14 All Regular (Enchant Relic) Enchantments
| Enchantment | Effect | Best Use |
|---|---|---|
| Swift | +30% Lure Speed, +5% Progress Speed | Rods with low lure speed (e.g. King's Rod) |
| Hasty | +55% Lure Speed | Low lure speed rods (e.g. Heaven's Rod) |
| Lucky | +20% Luck, +15% Lure Speed, +40% Mutation chance | Low-luck rods (e.g. Crystallized Rod) |
| Divine | +45% Luck, +20% Resilience, +20% Lure Speed | Low-luck rods (e.g. Aurora Rod) |
| Breezed | +65% Luck, +10% Lure Speed, +20% Progress Speed during Windy Weather | Situational |
| Storming | +95% Luck, +45% Lure Speed, 50% chance to catch Electric Fish during Rainy Weather | Low-luck rods (e.g. Champions Rod) |
| Controlled | +0.15 Control | Low-control rods (e.g. Volcanic Rod) |
| Resilient | +35% Resilience | Low-resilience rods (e.g. Leviathan Fang Rod) |
| Quality | +15% Lure Speed, +15% Luck, +5% Resilience, +5% Progress Speed | Balanced rods |
| Unbreakable | +10,000 Max Kg, +0.1 Control | Low Max Kg rods (e.g. Mythical Rod) |
| Long | +50 Line Distance, +20% Resilience, +5% Progress Speed | Situational |
| Sea King | +35% Fish Size | Rods with mutation passives |
| Steady | +20% Progress Speed | Balanced rods with high lure |
| Blessed | +5% Shiny/Sparkling chance, +5% Lure Speed, +5% Progress Speed | Destiny Rod combos |
| Mutated | +90% Mutation chance | Any rod |
| Ghastly | 100% Translucent mutation, 10% chance to dupe catch; avg 1.37Γ value multiplier | Situational |
| Noir | 100% Albino or Darkened mutation, +10% Fish Size; avg 1.48Γ value multiplier | Situational |
| Abyssal | 10% Abyssal mutation chance; 80% chance for increased weight, 20% low weight; avg 1.25Γ value multiplier | Rods with no mutation passive (e.g. Depthseeker Rod) |
| Insight | +1.5Γ XP per catch, +20% Lure Speed, 30% chance to catch Purified fish | High lure rods (e.g. Tempest Rod) |
| Clever | +2.25Γ XP per catch | Endgame rods (e.g. No-Life Rod, Challenger's Rod) |
| Scrapper | 60% chance to not consume bait | Any rod; conserves rare bait |
| Wormhole | 80% chance to catch fish from a random location | Rods with free fish passives (e.g. Rod of the Depths). Useful for Shark Hunts. |
| Scavenger | 3Γ higher chance to catch Enchant Relics, Treasure Maps, Nukes, and Threads | Any rod |
| Chaotic | Stab ability while reeling; 8% Chaotic mutation (12Γ value); avg 1.88Γ value multiplier (best for money paired with mutation rods) | Challenger's Rod, Tempest Rod. Required for Underground Music Venue. |
| Flashline | 20% chance for +90% Progress Speed, 80% chance for +10% Progress Speed | Rods catching fish with negative Progress Speed |
| Blood Reckoning | Uses health for a chance at Sanguine mutation | Kings Rod or rods with guaranteed fish size passives |
| Chronos | Every 5 seconds, 50% chance to stop fish for 3 seconds | Rods with progress speed passives (e.g. Sanguine Spire Rod) |
| Momentum | +2% Lure Speed, Resilience, and Progress Speed per perfect catch (stacks to 30%); regular catch reduces by 4% | High control/resilience rods (e.g. Poseidon Rod) |
1.15 All Exalted Relic Enchantments
| Enchantment | Effect | Best Use |
|---|---|---|
| Immortal | +75% Luck, +30% Progress Speed | Low-luck rods (e.g. Auric Rod) |
| Mystical | +25% Luck, +45% Resilience, +15% Lure Speed, +10% Progress Speed | Low-resilience rods (e.g. Free Spirit Rod) |
| Sea Overlord | +50% Fish Size | Balanced rods with mutation passives (e.g. Ethereal Prism Rod) |
| Anomalous | 20% chance to catch duplicate fish with Anomalous mutation; avg 1.88Γ value multiplier | Rods with no mutation passive (e.g. Rod of the Depths). Best when rod's passive can still apply on original fish. |
| Quantum | 25% chance for Subspace mutation | Higher-tier rods; especially for Lava or Brine Pool |
| Piercing | Stab ability while reeling, +15% Progress Speed | Low-resilience rods; pairs with Chaotic or Rage |
| Invincible | Allows fishing in Roslit Volcano and Brine Pool; infinite Max Kg | Higher-tier rods for special pool access |
| Herculean | +25,000 Max Kg, +0.2 Control, +10% Progress Speed | Low Max Kg and control rods (e.g. Azure of Lagoon Rod) |
1.16 All Cosmic Relic Enchantments
| Enchantment | Effect | Best Use |
|---|---|---|
| Overclocked | +5% Progress Speed on any fish | Wingripper, Polaris Serenade |
| Tenacity | +10% Progress Speed per snapped reel (stacks to 200%) | Polaris Serenade |
| Tryhard | +20% Progress Speed, but Control reduced to β0.1 | High-resilience rods (Polaris Serenade, Ethereal Prism Rod) |
| Wise | 1.2Γ XP on all catches | Balanced endgame rods (Seraphic Rod, Ethereal Prism, Polaris Serenade) |
| Cryogenic | Small chance to fully freeze a lured fish | Rods with no mutation passive |
| Glittered | +5% Shiny/Sparkling chance | Attribute-specific hunting |
| Sea Prince | +15% Fish Size | Balanced rods with mutation passives (Polaris Serenade, Wingripper) |
1.17 Quest / Event Enchantments
| Enchantment | Source | Effect |
|---|---|---|
| Blessed Song | Song of the Deep Relic β obtained from Captain Ahab's quest during Whale Migration event | +40% Progress Speed |
| FischFright Enchants | Frightful / Spooky / Eerie Relics (FischFright 2025 only) | Unique spooky effects |
| Fischmas Enchants | Special relics during Fischmas 2025 only | Unique festive effects |
1.18 Enchantment Value Multipliers (Money Reference)
- Noir: avg 1.48Γ per fish (48% more money than no enchant)
- Ghastly: avg 1.37Γ per fish (37% more money)
- Anomalous: avg 1.88Γ per fish (88% more money β best paired with rods that have mutation passives, since Anomalous only affects duplicated fish)
- Abyssal: avg 1.25Γ per fish not counting size bonus
- Chaotic: 8% Chaotic mutation (12Γ value) on top of regular catches
1.19 Guaranteed Exalted Relic Source
Completing the Keeper's Secret puzzle guarantees 3 Exalted Relics as a reward.
1.20 Limited Relics
A group of Limited Relics exist that provide unique enchantments not available from regular Enchant Relics. These are especially rare.
12. Weather, Time & Seasons
1.21 Day/Night Cycle
- A full day lasts approximately 25 real-life minutes (12.5 min day + 12.5 min night).
- One real-life second = one in-game minute.
- View the current time by hovering over the time-of-day indicator (bottom right of screen).
- A Sundial Totem can speed up the celestial cycle.
- Fish outside their preferred time have a 90% spawn rate reduction (can be negated by the Nocturnal Rod passive).
1.22 Seasons
- Each season lasts 576 real-life minutes (~9.6 hours per season).
- Seasons are universal across all servers.
- During a fish's preferred season, spawn rate is increased by +25%.
- During a non-preferred season, spawn rate is reduced by β15% (even if no preference).
- Seasons Rod further boosts preferred-season fish by an additional +40% multiplicative (total: +75% boost).
Current season cycle (as of June 2026): Spring is current.
1.23 Weather
- During a fish's preferred weather, spawn rate is increased by +35%.
- Weather conditions (except Frost Moon) are naturally occurring β randomly selected at the start of each weather window.
- Totems can directly modify weather or accelerate time. Totems that modify weather are blocked if the weather in their group is already protected by another effect.
1.24 Weather Conditions & Events
| Condition / Event | Notes |
|---|---|
| Foggy | Triggered naturally or by Smokescreen Totem. |
| Windy | Triggered naturally or by Windset Totem. |
| Frost Moon | The only non-natural weather condition; must be manually activated. |
| Aurora Borealis | Increases Luck; one of the best fishing conditions for rare/high-value fish. Best farmed at Grand Reef, Everturn Forest, Forsaken Shores Pond, or Coral Bastion. |
| Rainbow | Increases Luck for all players on the server. |
| Lucky Pool | A pool-specific buff; also increases Luck. |
| Moonlit Mirage | Spawns at nighttime via Disturbance; max Risk 8,000. Caught fish have a chance for Lunar mutation (+5% Fish Weight per stack, max +25%). Lunar Threads can be caught at 0.1% chance. Effect only triggered from fishing rod catches (not appraisal or crab cages). |
| Shark Hunt | Special event; sharks spawn in the ocean. Wormhole Enchantment can trigger Shark Hunts without waiting for the event. Fish Radar shows radar spots for Shark Hunts without needing a toggle (post-update). |
| Sunken Chests | Event where Sunken Chests spawn; chance to obtain the Auric Rod and other rare items. |
| Admin Events | Temporary, manually summoned by a Fisch Administrator. Affect all servers. Feature unique environment colours, regionless Special fish, and exclusive mutations. Players can catch fish beyond their rod's Max Kg during Admin Events. |
1.25 Totems
Totems are consumable, one-time-use items that alter weather, time, or trigger an event on the server. A new totem must be purchased for each use.
| Totem | Effect |
|---|---|
| Sundial Totem | Speeds up the day/night cycle |
| Smokescreen Totem | Changes weather to Foggy (Mushgrove Swamp) |
| Windset Totem | Changes weather to Windy (Snowcap Island; requires parkour) |
| Meteor Totem | Located at Roslit Volcano top (β1950, 275, 230) |
| Aurora Borealis Totem | Triggers Aurora Borealis event on the server |
| Eclipse Totem | Located near Phoenix Rod cave on Ancient Isle (5950, 270, 890) |
13. Events
1.26 Regular Events
- Shark Hunt: Sharks spawn in ocean areas. Wormhole Enchantment can produce sharks even outside these events.
- Moonlit Mirage: Night-time event with Lunar mutation mechanics.
- Sunken Chests: Chests containing rare items (Auric Rod, etc.) spawn in the world.
- Vertigo: A whirlpool event that spawns randomly on the map and grants access to the Vertigo location.
- Lucky Pools: Server-wide Luck boost for a period.
- Mosslurker Spawn: Global event listed on the wiki homepage.
- Narwhal Migration Spawn: Global event listed on the wiki homepage.
- Black Market Automatic Spawn: Periodic timer for the Black Market NPC.
- Daily Shop Reset: Resets once per day.
1.27 Seasonal / Limited-Time Events
- Fischmas (December): Santa's Workshop, Candy Cane Rod (C$1,500), Festive Bait Crate, Shark Head bait, Jolly mutation, Santa NPC.
- St. Patrick Event: Clover McRich NPC, Lucky bait, Blarney mutation (4.5Γ value).
- Archeological Hunt: Fossil-collecting event on Ancient Isle; completing it unlocks the Relic Rod cave.
- Egg Hunt (featured in Destructoid guide title as a current event).
- Blue Moon (featured as current event in Destructoid map guide title).
- Valentine's Event (2026): Chocolates, Cupid's Bow rod.
- Fischfest: Annual event; Version 1.89 introduced the second annual Fischfest (June 2026).
1.28 Admin Events
- Manually triggered by Fisch Administrators.
- Available across all servers simultaneously.
- Unique environment colors, regionless Special fish, and exclusive mutations.
- No rod Max Kg restriction during Admin Events.
- No fixed schedule or order.
14. Items
Items are defined as any inventory item not found within the Bestiary. Everything in the Bestiary (including Trash, Crates, and Relics) is classified as a "Fish" for game purposes.
1.29 How to Obtain Items
- Bought from Vendors (Merchants, Blacksmiths, etc.)
- Caught via Fishing
- Found in Treasure Chests and Sunken Chests
- Redeemed through Codes
- NPC Quest rewards
- Level-up rewards
- Personal Aquarium rewards
- Daily Shop rewards
1.30 Item Types
Potions (4 available): Temporary stat boosts and effects.
Skin Crates (13 available): Each contains one random skin from its collection.
Totems: See Weather section.
Baits: See Bait section.
Tools: GPS, Fish Radar, Glider, Advanced Glider, Diving Gear, Lanterns, Submarine, Winter Cloak.
Quest Items: Heart of Zeus, Amulet, Glimmerfin Suits, Abyssal Tonic.
Crafting Ingredients: Some items listed in the Items section are technically Fish (found in Bestiary) but are listed for crafting convenience. Ancient Archives on Ancient Isle enables rod crafting using specific ingredients.
1. Game Overview
Fisch is an open-world Roblox adventure and exploration fishing game. Players explore a large map of islands and oceans, catching fish, completing quests, upgrading equipment, and uncovering secrets. The core loop involves fishing to earn in-game currency (C$), which is used to buy better rods, boats, and items that unlock access to new areas and rarer fish.
The game features:
- A large interconnected world with multiple islands, oceans, underwater zones, and secret areas.
- A full progression system across rods, boats, levels, and the Bestiary.
- Mutations, enchantments, and weather events that affect fishing outcomes.
- A Second Sea region (added later, requiring level 200 to unlock).
1. Progression Walkthrough
The following is the recommended step-by-step progression path.
1.1 First Sea β Early Game
- Tutorial: Fish at Moosewood Pond using the Flimsy Rod. Complete tutorial quests to unlock the Rowboat.
- Level 5: Purchase a Rowboat (C$700) from the Moosewood Shipwright.
- Buy GPS (C$100) from the chair near the Moosewood pond for navigation.
- Farm fish at Moosewood to reach C$2,000, then buy the Carbon Rod from the Moosewood Merchant.
- Travel to Mushgrove Swamp and complete Agaric's quest (catch an Alligator at 2665, 130, β710) to get the Fungal Rod.
- Fish at Moosewood using the Fungal Rod until reaching Level 5 (or already done from the boat unlock step). The wiki recommends fishing to Level 5 at Moosewood first.
- Travel to Roslit Bay β the second major fishing location; better fish and quests available.
- Save Enchant Relics and Exalted Relics for stronger rods.
1.2 First Sea β Mid Game
- Buy the Steady Rod from the Roslit Bay Blacksmith. Farm in the Deep Ocean and Forsaken Shores Pond (Captain's Goldfish).
- Get the Nocturnal Rod from Vertigo (dive into a whirlpool).
- Farm until reaching C$150,000 β Buy the Trident Rod at Trident's Temple.
- Farm Captain's Goldfish or Roslit Coral Area using Trident Rod with bait (Shrimp for Manta Rays).
- Use Enchant/Exalted Relics to enchant the Midas Rod (from Traveling Merchant, ~C$55,000) with Mystical or Divine.
- Farm at Forsaken Shores Pond to build toward C$750,000.
- Complete the Deep Diver's quest (3221, 129, 896), use Abyssal Tonic, enter Tidefall, and buy the Fallen Rod from the Drowned Appraiser. Enchant with Abyssal.
- Consider upgrading boat to Jetski (C$50,000, Level 50) for faster travel.
- Farm at Everturn Forest or Coral Bastion with Fallen Rod until reaching C$2,500,000.
- Complete the Dead Man's Tale Quest to obtain the Amulet, travel to Oscar's Locker (256, β393, 3525), and buy the Great Rod of Oscar. Enchant with Clever.
1.3 First Sea β Late Game
- Unlock The Depths by completing 100% of the Vertigo Bestiary and entering Crystal Cove.
- Farm in The Depths; buy the Rod of the Depths (C$750,000). Enchant with Clever for XP.
- Place a Chaotic Enchant Relic on the pedestal in The Depths to unlock the Underground Music Venue.
- Apply the Chaotic Mutation via Chaotic Enchantment if needed.
- Enter the Underground Music Venue; complete the Mysterious Songstress's quests to unlock the Pinion's Aria. Enchant with Clever.
- Farm at Everturn Forest / Forsaken Shores Pond during Aurora Borealis until reaching Level 424 and/or the required C$ for next milestones.
- Farm to Level 500 and C$1,000,000 target.
- Enter Luminescent Cavern inside Desolate Deep; achieve 100% Luminescent Cavern Bestiary completion. Buy the Luminescent Oath. Enchant with Mystical.
- Continue farming at Everturn Forest / Forsaken Shores Pond during Aurora Borealis with Luminescent Oath + Pinion's Aria until Level 750 and C$5,000,000.
- Enter Crimson Cavern via Crimson Guard's quest; achieve 100% Crimson Cavern Shiny Sparkling Bestiary. Buy the Ruinous Oath. Enchant with Mystical + Sea Prince.
- Continue farming until Level 1000 and C$12,500,000.
- Travel to Verdant Pocket (inside Living Garden) and obtain the Verdant Oath.
- Farm at Enchanted Crevice / Forsaken Shores Pond during Aurora Borealis using Verdant Oath until C$50,000,000.
1.4 Atlantis & End Game
- Obtain the Heart of Zeus from the underwater tunnel under Grand Reef. Use it while standing on Grand Reef to teleport to Atlantis.
- Navigate the Wrath of Olympus layers (β4295, β610, 1810). Complete objectives, reach the Olympian Fissure. Fish in previous layers to start an Olympian Devil Hunt β catch the Olympian Devil β enter the drained portal.
- Achieve 100% completion of all 6 Atlantis Bestiaries β Purchase the Olympian Godbreaker. Enchant with Greed + Sea Prince.
- Farm at Grand Reef or Challenger's Deep for max level grind (Level 500+: Challenger's Deep with Ethereal Prism Rod is best).
- For full completion: Obtain the Masterline Rod by completing the entire Bestiary and collecting every rod in the game.
1.5 Second Sea
Accessible at Level 200 via a specific Quest (talk to Sea Traveler NPC). The Second Sea starts with Waveborne as the hub island. First Sea currency and rod power do not carry over. Complete all desired First Sea content before transitioning.
1. Fishing Rod Stats
All rods have 8 core stats (plus a "Fish Caught" tracker):
| Stat | Description |
|---|---|
| Lure Speed | Rate at which a fish is lured in. Higher = less time before the minigame. Capped at 99 (anything above has no effect). Formula: T = Tbase Γ (1 β Ls/100) |
| Luck | Increases chance of catching high-rarity fish. Stacks with pool bonuses (Lucky Pool, Rainbow, Aurora Borealis). |
| Control | Determines the width of the white bar in the minigame. Default is 30% of UI width. Max theoretical value: +0.7 (full bar). Highest achievable: Cinder Block Rod + Herculean enchant + Snail bait = 147.5% bar. |
| Resilience | Determines how vigorously the fish moves in the minigame. Higher = calmer fish. Minimum clamped at 0.2. Highest: Silly Fun Happy Rod + Singularity bait + Mystical enchant = infinite. Lowest: Onirifalx (βinfinite). |
| Max Kg | Maximum weight of fish the rod can catch. If a fish's minimum weight exceeds Max Kg, it cannot be caught ("This rod can't catch any fish in this area!"). Some rods have infinite Max Kg. |
| Durability | Determines what type of fishing pool the rod can be used in. β₯100 required for Lava pools; β₯150 for Noxious Fluid pools. |
| Progress Speed | Affects how quickly the progress bar fills during reeling. |
| Line Distance | How far the bobber can be cast. |
1.1 Passives
Many rods (especially mid-to-high tier) have passive abilities that:
- Boost catch rate for specific fish types.
- Grant a chance for special mutations on catches.
- Trigger extra catches automatically.
- Apply special effects (e.g., Stab, buff activations).
Passives are a major factor in evaluating rod quality β a rod with modest base stats but a powerful passive may outperform a rod with high stats and no passive.
5. Rod Progression Guide
1.2 Early Game Rods
Flimsy Rod (Starting Rod)
- Stats: Lure Speed 0%, Luck 0%, Control 0, Resilience 0%, Max Weight 10.4 kg
- Use only during the tutorial. Replace immediately.
Carbon Rod β Best First Upgrade
- Location: Moosewood Merchant | Cost: C$2,000
- Stats: Lure Speed ~15%, Luck 25%, Control 0.05, Resilience 10%, Max Weight 600 kg
- Balanced early-game rod. Lets you catch medium-weight fish reliably.
Fungal Rod β Early Money Rod
- Location: Mushgrove Swamp (complete Agaric's quest β catch an Alligator)
- Stats: Lure Speed β10% to β40%, Luck 45%, Resilience 20%, Max Weight 200 kg
- Passive: 60β70% chance to activate +50% Luck buff for 45 seconds after a catch; 30% chance to apply Fungal Mutation (4Γ value).
- Despite lower Max Weight, the luck passive makes early farming much more efficient.
Arctic Rod
- Location: Northern Summit | Cost: C$25,000
- Stats: Lure Speed 25%, Luck 45%, Control 0.06, Resilience 15%, Max Weight 7,500 kg
- Passive: Applies Frozen mutation to catches (1.3Γ value multiplier).
1.3 Mid Game Rods
Steady Rod
- Location: Roslit Bay Blacksmith | Cost: varies
- Strong resilience and control, good for Deep Ocean farming.
- Passive: Doubles the size of the shake button.
Nocturnal Rod
- Location: Vertigo | Cost: C$11,000
- Good for bestiary completion and general farming.
- Passive: Disables the 90% spawn rate penalty for fishing outside a fish's preferred time (day/night).
Trident Rod
- Location: Trident's Temple | Cost: C$150,000
- Stats: Lure Speed 25β35%, Luck 150%, Max Weight 6,000 kg
- Passive: 30% chance for Atlantean mutation (3Γ value) on catches.
- Best mid-game money rod.
Sunken Rod
- Obtained: From Treasure Chests (RNG-based, not purchased)
- Stats: Lure Speed 30%, Luck 150%, Control 0.15, Resilience 15%, Max Weight 5,000 kg
- Passive: 25% chance to pull a Treasure Map every 10 catches; 10% chance for Sunken mutation (8.25Γ value).
Midas Rod
- Location: Travelling Merchant | Cost: ~C$55,000
- Passive: Forces Midas mutation on all catches (multiplied coin output).
- Recommended enchant: Mystical or Divine (boosts Lure Speed, Luck, Resilience, Progress Speed).
Magma Rod
- Location: Roslit Bay β Orc NPC (give a Puffer Fish as trade)
- Required for fishing in lava-based pools (e.g., Roslit Volcano).
1.4 Late Game Rods
Rod of the Depths
- Location: The Depths | Cost: C$750,000
- Stats: Lure Speed 65%, Luck 130%, Control 0.15, Resilience 10%, Max Weight 30,000 kg
- Passive: Ghost passive β every 3 successful catches, you receive 1 extra fish at 1/10 chance. Also makes Enchant Relics easier to obtain within The Depths (affected by Luck in that area).
- Recommended enchant: Clever or Abyssal.
Kraken Rod
- Location: Atlantis | Cost: C$1,333,333
- Stats: Lure Speed 60%, Luck 185%, Control 0.2, Resilience 15%, Max Weight 115,000 kg
- Passive: 10% chance to double any catch; 5% chance for Tentacle Surge mutation (10Γ value); guarantees Legendary/Mythic/Exotic fish every 50 catches.
Great Rod of Oscar
- Location: Oscar's Locker (256, β393, 3525) | Requires the Amulet to be equipped to enter
- Recommended enchant: Clever for XP.
Fallen Rod
- Location: Tidefall (requires Abyssal Tonic for Pressure immunity and completion of Deep Diver's quest)
- Recommended enchant: Abyssal for increased C$.
Olympian Godbreaker
- Location: Atlantis β requires 100% completion of 6 Bestiaries: Bellona's Frenzy of War, Apollo's Song of Light, Poseidon's Storm of Floods, Zeus's Thunder of Chaos, Hades' Underworld of Indefinite, and Olympian Fissure.
- Recommended enchant: Greed + Sea Prince (dramatically increases Fish Weight).
1.5 End Game Rods
Chrysalis Rod
- Unlock: Underground Music Venue questline (complete Mysterious Songstress's quests)
- Stats: Lure Speed 100%, Luck 150%, Resilience 100%, Max Weight: Infinite
- Passives: 10% progress speed; 90% chance for Bloom mutation (5Γ value); 10% chance for Flora mutation (10Γ value); 20% chance to spawn an eye that catches an extra Flora-mutated fish; additional shiny/sparkling chances.
Wingripper
- Unlock: Underground Music Venue questline
- Stats: Lure Speed 222%, Luck 222%, Control 0.22, Resilience 22%, Max Weight: Infinite
- Passives (Day): 22% faster progress, extra control.
- Passives (Night): 222% faster progress, reduced control.
- 30% chance for Diurnal mutation (13.5Γ value); 10% chance for Nocturnal mutation (16.2Γ value).
- Fastest rod in the game. Maximized during night hours.
Pinion's Aria
- Unlock: Underground Music Venue (requires placing Chaotic Enchant Relic on its pedestal and finishing Mysterious Songstress's quests)
- Recommended enchant: Clever (XP); Wise (1.2Γ XP multiplier if Cosmic Relic available).
No-Life Rod
- Unlock: Around Level 500 milestone.
- Strong all-around endgame progression rod.
Challenger's Rod
- Recommended enchant: Clever
- Currently one of the best XP-farming combinations for reaching max level.
Masterline Rod
- Unlock: Complete the entire Bestiary and collect every rod in the game.
- Stats: Lure Speed 1000%, Luck 350%, Max Weight: Infinite.
- Prestige/completion flex rod. Not required for progression.
Luminescent Oath
- Unlock: 100% completion of the Luminescent Cavern Bestiary (inside Desolate Deep). Purchase in Luminescent Cavern.
- Recommended enchant: Mystical (Resilience, easier Perfect Catch, instant lure).
Ruinous Oath
- Unlock: 100% completion of the Crimson Cavern Shiny Sparkling Bestiary (inside Luminescent Cavern).
- Recommended enchant: Mystical + Sea Prince.
Verdant Oath
- Location: Verdant Pocket (inside Living Garden).
- Used for farming at high-level stages (50,000,000 C$ target).
Seraphic / Fabulous Rod
- Unlock: Complete a long questline and catch specific rare fish.
- Extremely high Luck stats and special passives. Highly rewarding.
1.6 Rod Quick Reference Table
| Stage | Rod | How to Get | Key Feature |
|---|---|---|---|
| 1 | Flimsy Rod | Starting rod | Tutorial only |
| 1 | Carbon Rod | Moosewood Merchant, C$2,000 | Balanced starter |
| 2 | Fungal Rod | Agaric quest (Mushgrove Swamp) | Luck passive, Fungal mutation |
| 2 | Arctic Rod | Northern Summit, C$25,000 | Frozen mutation (1.3Γ) |
| 3 | Steady Rod | Roslit Bay Blacksmith | Deep Ocean farming |
| 3 | Nocturnal Rod | Vertigo, C$11,000 | Ignores day/night penalty |
| 4 | Trident Rod | Trident's Temple, C$150,000 | Atlantean mutation (3Γ) |
| 5 | Sunken Rod | Treasure Chests (RNG) | Sunken mutation (8.25Γ) |
| 5 | Rod of the Depths | The Depths, C$750,000 | Extra fish, Enchant Relic farming |
| 6 | Kraken Rod | Atlantis, C$1,333,333 | Double catch, Tentacle Surge (10Γ) |
| 7 | Chrysalis Rod | Underground Music Venue | Bloom/Flora mutations, Infinite Max Kg |
| 8 | Wingripper | Underground Music Venue | 222% Lure/Luck, Diurnal/Nocturnal (13β16Γ) |
| 9 | No-Life Rod | Level 500 milestone | Endgame progression |
| 10 | Masterline Rod | Full Bestiary + all rods | Lure Speed 1000%, prestige |
1. Pro Tips
- Always use bait: Even a basic bait provides meaningful stat boosts. Match bait to the fish you're targeting (preferred bait for specific fish).
- Use the Fishing Minigame optimally: Quickly tap and adjust speed based on the fish indicator position. Aim for Perfect Catches for 1.5Γ XP.
- Check the Shake phase: Shake buttons speed up luring. Don't skip them when farming fast.
- Enchanting priority: Save Enchant/Exalted Relics for high-tier rods (Trident Rod and beyond). Never enchant early rods.
- Weather and time matter: Fish have preferred seasons/times/weather. Missing the window = 90% spawn rate penalty. Use Totems to control conditions.
- The Depths is king: Once accessible, The Depths is the single best location for money, XP, and Enchant Relic farming.
- Aurora Borealis is essential late game: Dramatically increases rare catches. Grand Reef during Aurora Borealis = fastest leveling in mid-game.
- Use the Fish Radar: Equip it to see abundance spots for current fish. Abundance areas = dramatically faster catch rates.
- Catch Streak is worth maintaining: Keep your streak alive for quality-of-life benefits.
- Appraise wisely: Only appraise expensive Mythic fish β you lose the existing mutation. The Appraiser's Luck gamepass is worth it if you appraise frequently.
- Crab Cages are a side activity: Useful for specific fish not catchable via rod (e.g., Sea Mine). Use on solid ground near water.
- First-time location bonuses: Visiting a new main location for the first time awards ~300 XP. Prioritize exploring early.
- Avoid overpriced items: Quality Bait Crates are overpriced. Stick to Common Bait Crates for regular bait.
- Rod/Bait synergy: Match bait to your rod's weaknesses. If your rod has low Resilience, use resilience-boosting bait. If you need Luck, use Universal Luck bait.
- Stab mechanics: Stab effects from rods (Trident, Cerulean Fang), enchantments (Chaotic, Piercing, Rage), or bait (Stag Beetle) cancel fish movement during the minigame. Pair stabbing enchants with low-resilience rods for maximum efficiency.
- Auto Sell setup: Lock any fish you want to keep with Mouse 2 before mass-selling. Use Auto Sell with discretion for each rarity tier.
- Bestiary completion: Check the Fish page on fischipedia.org for optimal Time, Weather, Season, Bait, and Location for every fish.
Guide compiled from: fischipedia.org (Official Fisch Wiki), fisch.fandom.com, destructoid.com, pvpbank.com, ldplayer.net, ssegold.com. Last updated based on sources as of June 2026 (Version 1.89.0).
1. Weather, Time & Seasons
1.1 Day/Night Cycle
- A full day lasts approximately 25 real-life minutes (12.5 min day + 12.5 min night).
- One real-life second = one in-game minute.
- View the current time by hovering over the time-of-day indicator (bottom right of screen).
- A Sundial Totem can speed up the celestial cycle.
- Fish outside their preferred time have a 90% spawn rate reduction (can be negated by the Nocturnal Rod passive).
1.2 Seasons
- Each season lasts 576 real-life minutes (~9.6 hours per season).
- Seasons are universal across all servers.
- During a fish's preferred season, spawn rate is increased by +25%.
- During a non-preferred season, spawn rate is reduced by β15% (even if no preference).
- Seasons Rod further boosts preferred-season fish by an additional +40% multiplicative (total: +75% boost).
Current season cycle (as of June 2026): Spring is current.
1.3 Weather
- During a fish's preferred weather, spawn rate is increased by +35%.
- Weather conditions (except Frost Moon) are naturally occurring β randomly selected at the start of each weather window.
- Totems can directly modify weather or accelerate time. Totems that modify weather are blocked if the weather in their group is already protected by another effect.
1.4 Weather Conditions & Events
| Condition / Event | Notes |
|---|---|
| Foggy | Triggered naturally or by Smokescreen Totem. |
| Windy | Triggered naturally or by Windset Totem. |
| Frost Moon | The only non-natural weather condition; must be manually activated. |
| Aurora Borealis | Increases Luck; one of the best fishing conditions for rare/high-value fish. Best farmed at Grand Reef, Everturn Forest, Forsaken Shores Pond, or Coral Bastion. |
| Rainbow | Increases Luck for all players on the server. |
| Lucky Pool | A pool-specific buff; also increases Luck. |
| Moonlit Mirage | Spawns at nighttime via Disturbance; max Risk 8,000. Caught fish have a chance for Lunar mutation (+5% Fish Weight per stack, max +25%). Lunar Threads can be caught at 0.1% chance. Effect only triggered from fishing rod catches (not appraisal or crab cages). |
| Shark Hunt | Special event; sharks spawn in the ocean. Wormhole Enchantment can trigger Shark Hunts without waiting for the event. Fish Radar shows radar spots for Shark Hunts without needing a toggle (post-update). |
| Sunken Chests | Event where Sunken Chests spawn; chance to obtain the Auric Rod and other rare items. |
| Admin Events | Temporary, manually summoned by a Fisch Administrator. Affect all servers. Feature unique environment colours, regionless Special fish, and exclusive mutations. Players can catch fish beyond their rod's Max Kg during Admin Events. |
1.5 Totems
Totems are consumable, one-time-use items that alter weather, time, or trigger an event on the server. A new totem must be purchased for each use.
| Totem | Effect |
|---|---|
| Sundial Totem | Speeds up the day/night cycle |
| Smokescreen Totem | Changes weather to Foggy (Mushgrove Swamp) |
| Windset Totem | Changes weather to Windy (Snowcap Island; requires parkour) |
| Meteor Totem | Located at Roslit Volcano top (β1950, 275, 230) |
| Aurora Borealis Totem | Triggers Aurora Borealis event on the server |
| Eclipse Totem | Located near Phoenix Rod cave on Ancient Isle (5950, 270, 890) |
