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1. Bait
Bait is equipped via the Equipment Bag before fishing. It is not required but strongly recommended. Bait is consumed on use, unless the player fails the shaking phase or the minigame (in which case it is returned). Bait is also consumed when placing Crab Cages; unreturned empty cages return the bait.
1.1 Bait Stats
Stat
Effect
Universal Luck
Increases chance of any rare fish on that cast. Works like rod Luck but only for bait-assisted casts.
Preferred Luck
Multiplies the base spawn chance of fish that prefer this specific bait. Example: Truffle Worm has 300% Preferred Luck; a Nessie with 1% base chance becomes 3% when using it.
Lure Speed
Modifies how quickly the fish is lured in (positive = faster, negative = slower).
Resilience
Modifies fish movement intensity in the minigame (positive = calmer fish).
Disturbance
Boosts spawning frequency of certain Localized Events.
Ability
Unique passive effect, similar to rod passives (e.g., chance to apply a specific mutation).
1.2 Bait Mechanics
Each fish that prefers a specific bait has its spawn chance multiplied by the bait's Preferred Luck value.
Baits can have both boosts and trade-offs. For example, Squid boosts Preferred and Universal Luck but reduces Lure Speed; Truffle Worm and Weird Algae drastically boost luck but lower lure speed.
Some baits have no favoring fish despite having a Preferred Luck stat.
1.3 Obtaining Bait
Bait Crates: Primary and most reliable method. Common Bait Crates are the most cost-efficient. Avoid Quality Bait Crates (overpriced).
Crates (General): All crate types except Carbon Crates and Fish Barrels may yield bait.
Volcanic Geodes and Coral Geodes: Useful for obtaining Truffle Worms, Coal, and other rare bait.
Magnet Rod: Can fish for crates that contain bait (slow, not recommended for efficiency).
AFK Rewards (added in later update): Some baits can now be obtained passively.
Angler Quest completions: Minimum quest levels unlock certain bait types.
1.4 Notable Baits
Bait
Rarity
Key Stats
Notable Ability
Truffle Worm
Rare
Preferred Luck 300%
High luck for specific fish; −Lure Speed
Weird Algae
Rare
High Universal Luck
Reduces Lure Speed
Squid
Uncommon
Preferred + Universal Luck
−Lure Speed
Singularity
End-game
Resilience: ∞ (with correct rod)
Pairs with Silly Fun Happy Rod for infinite resilience
50% chance to apply Blarney mutation (4.5× value); St. Patrick Event only
1. Boats
Boats are the primary means of traversing the ocean between islands. Players must be at least Level 5 to purchase and spawn boats. Most boats have passenger seats for other players.
1.1 Boat Stats
Speed: Maximum studs per second (S/ps). Higher = faster travel.
Acceleration: How quickly the boat reaches top speed. Higher = snappier starts.
Steering: Turn radius in degrees. Higher = sharper turns.
Seats: Number of passengers the boat can carry.
1.2 Permanent Boats (Available from Shipwright)
Boat
Cost
Level Req
Top Speed
Accel
Steering
Seats
Rowboat
C$700
5
25 S/ps
0.15
40°
4
Surfboard
C$1,500
7
30
0.2
50°
1
Bass Boat
C$6,000
10
45
0.22
40°
5
Hovercraft
C$7,000
15
55
0.22
40°
3
Speedboat
C$15,000
20
85
0.25
50°
4
Fishing Boat
C$20,000
25
75
0.3
50°
3
Pontoon
C$20,000
30
40
0.2
40°
7
Pirate Ship
C$20,000
30
80
0.2
30°
4
Quack Cruiser
C$5,000
35
45
0.2
50°
2
Titan
C$5,000
40
45
0.2
20°
1
Luxury Speedboat
C$20,000
50
150
0.3
54°
4
Jetski
C$50,000
60
180
0.3
70°
2
The Pearl
C$50,000
90
95
0.2
30°
6
Windsurfer Boat
C$1,000,000
800
190
0.65
65°
2
Cursed Rider
C$2,000,000
900
200
0.7
75°
1
Airboat
C$5,000,000
1000
210
0.75
80°
5
Best permanent progression: Rowboat (C$700) → Hovercraft (C$7,000) → Luxury Speedboat (C$20,000, Level 50) → Jetski (C$50,000, Level 60) — most players stick with the Jetski for all endgame content.
1.3 Utility Boats (For Lobster/Net Fishing)
Boat
Cost
Cage Tier
Top Speed
Seats
Small Utility Boat
C$50,000
1
80
3
Medium Utility Boat
C$250,000
2
110
6
Large Utility Boat
C$500,000
3
150
5
Huge Utility Boat
C$1,500,000
4
190
8
1.4 Rod Mastery Boats (Unlocked by completing specific rod masteries)
Boat
Unlock Condition
Top Speed
Seats
Magnet Boat
Magnet Rod mastery
10
1
Mini Crowned Anglerfish Boat
Rod of The Zenith mastery
140
1
Ancient Megalodon Boat
Rod of the Forgotten Fang mastery
230
1
Atlantean Pontoon
Trident Rod mastery
160
7
Mossjaw Boat
Elder Mossriper Rod mastery
300
3
1.5 Miscellaneous Boats (RNG / Special Obtain)
Boat
Top Speed
How to Obtain
Submarine
180
Dr. Glimmerfin quest; required for Mariana's Veil
Loot Rider
190
Sunken Treasure Chests (RNG — free, best value boat)
Valentine's event (1,999 Robux) — currently available
Lovebyte
277
Valentine's event (799 Robux) — currently available
Giant Box of Chocolate
50
Valentine's event (3,500 Chocolates) — currently available
The Essex Boat
250
Jurassic World Event quest
Reborn Flying Dutchman
250
FischFright 2 (donate 175 ingredients)
A Rock
50,000
Black Market during Admin Event (C$5,000,000)
1.9 How to Get a Boat
Boats are purchased from Shipwright NPCs found at the docks of most major islands. Interact with the Shipwright to buy, swap, and spawn your boat.
Note: Utility Shipwrights (for Lobster/Net Fishing) were removed in a past update.
1. Controls & Settings
1.1 Controls / Keybinds
Action
Keybind
Cast Line / Shake / Fishing Minigame
Mouse 1 (Left Click) / Tap (Mobile) / R2 (PlayStation)
Hold to Rotate Camera / Lock Fish in Inventory
Mouse 2
Inventory
` (backtick)
ShiftLock
Shift
Interact
E
Equip Rod
1
Equipment
2
Bestiary
3
1.2 Recommended Settings
Access settings via the Menu button at the top of the screen.
Higher Brightness: On (helps in dark areas like Desolate Deep)
Higher Saturation: On (improves visibility)
Enable Catch Flags: On (shows fish abundance areas; turn Off if FPS drops)
POI Headers Are Enabled: On (displays island names as you travel)
Auto Sell Preferences (recommended):
Legendary: On (unless keeping for collection)
Mythic: Off (lock fish you want with Mouse 2 before mass-selling)
Enchant Relic: Off
Limited: Off (enable only after locking fish you want)
Exotic: Off (same as above)
Note: Some settings reduce performance on mobile. Adjust as needed.
1. Enchanting
Enchanting applies a permanent buff to a Fishing Rod via an Enchant Relic. Enchantments are displayed as a colored prefix on the rod's name and are visible in the inventory and Equipment Bag.
1.1 How to Enchant
Obtain an Enchant Relic (fishing drop, Merlin at Sunstone Island for C$11,000, or from the Rod of the Depths ghost passive).
Travel to the Keeper's Altar (beneath the Statue of Sovereignty; use the elevator inside the cave at night, accessible via Cole).
Interact with the Altar to apply a random enchantment to your currently equipped rod.
Multiple players can enchant simultaneously at the same altar.
Save Enchant Relics and Exalted Relics for strong rods — don't waste them on early rods.
1.2 Exalted Relics
Drop at 1/2000 chance anywhere (1/500 with Rod of the Exalted One).
Apply special Exalted Enchantments — more powerful versions of regular enchantments.
Best farmed by fishing in The Depths.
1.3 Cosmic Relics
Very rare drops.
Enable the Wise enchantment: +1.2× XP multiplier.
1.4 Relic Catch Rates Summary
Relic Type
Base Drop Rate
Notes
Enchant Relic
1/350 (anywhere)
~1/117 in The Depths with Scavenger enchant; from Rod of Depths ghost passive at 1/10
Exalted Relic
1/2000
1/500 with Rod of the Exalted One
1.5 First Enchant Milestones
Enchanting any rod for the first time awards the "Enchanted" Title.
Enchanting with a Sovereign enchantment for the first time awards the "Keeperbound" Title.
1.10 Enchantment Value Multipliers (Money Reference)
Noir: avg 1.48× per fish (48% more money than no enchant)
Ghastly: avg 1.37× per fish (37% more money)
Anomalous: avg 1.88× per fish (88% more money — best paired with rods that have mutation passives, since Anomalous only affects duplicated fish)
Abyssal: avg 1.25× per fish not counting size bonus
Chaotic: 8% Chaotic mutation (12× value) on top of regular catches
1.11 Guaranteed Exalted Relic Source
Completing the Keeper's Secret puzzle guarantees 3 Exalted Relics as a reward.
1.12 Limited Relics
A group of Limited Relics exist that provide unique enchantments not available from regular Enchant Relics. These are especially rare.
1. Events
1.1 Regular Events
Shark Hunt: Sharks spawn in ocean areas. Wormhole Enchantment can produce sharks even outside these events.
Moonlit Mirage: Night-time event with Lunar mutation mechanics.
Sunken Chests: Chests containing rare items (Auric Rod, etc.) spawn in the world.
Vertigo: A whirlpool event that spawns randomly on the map and grants access to the Vertigo location.
Lucky Pools: Server-wide Luck boost for a period.
Mosslurker Spawn: Global event listed on the wiki homepage.
Narwhal Migration Spawn: Global event listed on the wiki homepage.
Black Market Automatic Spawn: Periodic timer for the Black Market NPC.
Daily Shop Reset: Resets once per day.
1.2 Seasonal / Limited-Time Events
Fischmas (December): Santa's Workshop, Candy Cane Rod (C$1,500), Festive Bait Crate, Shark Head bait, Jolly mutation, Santa NPC.
St. Patrick Event: Clover McRich NPC, Lucky bait, Blarney mutation (4.5× value).
Archeological Hunt: Fossil-collecting event on Ancient Isle; completing it unlocks the Relic Rod cave.
Egg Hunt (featured in Destructoid guide title as a current event).
Blue Moon (featured as current event in Destructoid map guide title).
Valentine's Event (2026): Chocolates, Cupid's Bow rod.
Fischfest: Annual event; Version 1.89 introduced the second annual Fischfest (June 2026).
1.3 Admin Events
Manually triggered by Fisch Administrators.
Available across all servers simultaneously.
Unique environment colors, regionless Special fish, and exclusive mutations.
No rod Max Kg restriction during Admin Events.
No fixed schedule or order.
1. Fishing Mechanics
1.1 Casting
Holding Left Click (PC), R2 (PlayStation), or tapping/holding (Mobile) with the Fishing Rod equipped opens the cast meter. Releasing sends the bobber. The slider position determines how far the cast goes. A green indicator means a perfect cast, though cast timing does not affect luck or lure speed — only distance.
1.2 Shaking (Luring Phase)
After casting, Shake buttons appear on screen. Each shake reduces lure wait time by approximately 0.5–1.5 seconds. Shaking is entirely optional but speeds up farming significantly. Certain items can affect the size of the shake button.
1.3 Reeling Minigame
Once a fish is lured (indicated by a "!" and a sound), the reeling minigame begins:
A white bar (the control bar) must stay around the fish indicator to fill the progress bar.
Left Click / Space / Tap moves the white bar right; releasing moves it left.
The minigame starts in a locked state for 1.2 seconds (or until progress reaches 20%).
Progress is gained/lost at approximately 12% per second based on fish position.
If progress reaches zero, the minigame is lost and the bait is not consumed (only if the fish was never lured).
If the fish stays inside the bar for the entire minigame, the player earns a Perfect Catch: +C$10 and +50% XP for that catch.
1.4 Fish Rarity & Value
Fish have different rarities that correspond to difficulty and sell value. Rarity tiers include Common, Uncommon, Rare, Legendary, Mythic, Exotic, and Limited.
1.5 Catch Streak
Players build a catch streak by catching fish (excluding Crates, Crab Cages, and rod passive catches) without snapping their reel. After 10 consecutive catches, the streak is displayed above the player's head and broadcasted in chat when lost.
1.6 Perfect Catch Mechanics
Perfect Catches grant 1.5× XP and C$10 bonus per catch.
The progress bar formula: T(p) = 1.2 + 6.8/(1+(p/100)) seconds to complete, where p is the progress speed modifier.
Some fish are Progress-Locked: their progress speed cannot be modified by most outside sources.
1.7 Crab Cages
Cost: C$45 each.
Placed on solid ground adjacent to water. Partially submerged surfaces also work.
Have different loot tables from regular fishing.
Some fish (e.g., Sea Mine) can only be caught via Crab Cage.
Bait is consumed when placing a Crab Cage; unreturned cages with no catch return the bait.
Crab Cage loot is affected by Luck and Lure Speed stats.
1.8 Appraisal
Cost: C$450 per appraisal (Appraiser NPC).
Appraisal randomly changes the fish's weight and has a chance to apply a random mutation.
Removes any existing mutation from the fish.
Best used on expensive Mythic fish where the weight/mutation upgrade justifies the risk.
The Appraiser's Luck gamepass increases the chance of obtaining mutations through appraisal.
Fish given a mutation through appraisal do not grant Moonlit stacks (event-specific mechanic).
1.9 Underwater Exploration
Basic Diving Gear (C$3,000): Purchased at Moosewood Docks (370, 135, 250). Increases air capacity while swimming.
Advanced Diving Gear (C$15,000): Available at the Desolate Deep entrance buoy, Desolate Deep merchant, and Atlantis merchant. Extends air capacity by up to 3 minutes.
Abyssal Tonic: Temporarily grants immunity to Pressure (needed for Tidefall area).
Submarine: Unlocked through Dr. Glimmerfin's quest at Roslit Bay. Required for exploring Mariana's Veil. Upgrades progressively with each zone completed.
Contains the starting pond, the Moosewood Docks (where Basic Diving Gear is sold), and a Merchant selling rods up to the Lucky Rod.
Players are level-locked to Moosewood until they can afford a boat (Level 5+).
1.2 Ocean & Deep Ocean
The open ocean contains 37 fish that can only be caught at sea.
Deep Ocean is identifiable by a notably deeper seafloor, far from main islands. To reach it, drive a boat to the map's border area.
The Arch: Northeast of Moosewood, east of Statue of Sovereignty. Home to Caleia (sells Destiny Rod) and Dave (gives Dave Rod after his third quest).
Harvesters Spike: South of Roslit Bay, between Roslit and Terrapin Island. Notable for Bluefin Tuna and Sawfish abundances. Contains Minish NPC (foggy night only; needed for Brick Rod).
Birch Cay: Far north. Large Amberjack abundance nearby. Contains a cellar hatch with developer lore items.
1.3 First Sea Islands
Mushgrove Swamp
Northeast of Moosewood (top right of map).
NPCs: Agaric (gives Fungal Rod for catching an Alligator).
Best general farming spot; Roslit Coral Area is a top early/mid-game money spot.
NPCs: Blacksmith (−1515, 140, 760) — sells Fortune Rod, Rapid Rod, Steady Rod; Orc — gives Magma Rod (trade a Puffer Fish); Dr. Glimmerfin — starts Submarine quest; Angler (quests).
Roslit Volcano (−1900, 165, 315): Lava fishing spot; requires Magma Rod or Reinforced Rod.
Meteor Totem at top of volcano (−1950, 275, 230).
Snowcap Island
Features Windset Totem (2850, 180, 2700) — changes weather to Windy (requires parkour to reach).
NPC Wilson (2940, 280, 2570): Quest to find his lost rod.
Wilson's rod found in a cave at the base of the mountain (2880, 138, 2720).
Sunstone Island
West of Moosewood.
NPCs: Merlin (−930, 225, −990) — sells Enchant Relics for C$11,000 and a 10-minute Luck boost.
Statue of Sovereignty
Located between Moosewood and Sunstone Island.
The only enchanting location in the game (Keeper's Altar, accessed via elevator at night).
Also houses the Kings Rod (1375, −805, −300; within the Keepers Altar).
Terrapin Island
Has an underground cellar (identical hatch to Birch Cay).
Leads to Oscar's Locker via Submarine.
Forsaken Shores
Contains the Forsaken Shores Pond: One of the best fishing spots in the game, home to the Captain's Goldfish — a reliable C$ farm throughout all game stages.
Vertigo
Reached by diving into a whirlpool that spawns randomly on the map (visible by a vertical beam of light).
Contains its own secret inner whirlpool.
Home of the Nocturnal Rod and the entrance to the Underground Music Venue.
Grand Reef
Home to high-value fish: Coral Emperor and Grand Reef Guardian.
Access to Atlantis via the Heart of Zeus (obtained from an underwater tunnel under Grand Reef).
One of the best leveling spots (especially during Aurora Borealis events).
Sunken Isle
Location for Sunken Chest events.
Ancient Isle
Location of the Megalodon and the Ancient Archives (rod crafting station).
Features the Eclipse Totem and Phoenix Rod cave (5950, 270, 890).
During the Archeological Hunt event, fossils are collected here; Dr.'s map leads to the Relic Rod cave.
Northern Summit / Northern Expedition
Accessed via a portal (requires Winter Cloak and Oxygen Tanks).
NPCs: Hiker #10 (20168, 780, 5721) — sells the Advanced Glider (C$2,500) and Winter Cloak (C$7,500).
1.4 Underwater / Special Locations
The Depths (Crystal Cove)
Accessed via the buoy at (−800, −130, −3095) off the coast of Sunstone Island. Jump into the water and descend through a large hole in the ocean floor.
Requires 100% completion of the Vertigo Bestiary to unlock.
Best overall farming location for money and Enchant Relics. Enchant Relics behave like normal fish here (affected by Luck).
Houses the Rod of the Depths vendor.
Contains the entrance to the Underground Music Venue (requires placing a Chaotic Enchant Relic on a pedestal).
Sea Mines: Kill on contact; navigate carefully.
Desolate Pocket
The main chamber within the Desolate Deep (follow the right path from the bottom of the descent).
Contains a strange green pool (Noxious pool; requires Reinforced Rod to fish) in a cave opposite NPC Clarence.
Desolate Deep (Luminescent Cavern)
Inside Desolate Deep.
Unlocks the Luminescent Oath (requires 100% Luminescent Cavern Bestiary completion).
GPS: (256, −393, 3525) / Accessed via Submarine from an opening in the water near Terrapin Island at (479, −72, 4147).
Large underwater treasure chamber. The Amulet (obtained from Dead Man's Tale Quest) is required to enter.
Sells the Great Rod of Oscar.
Tidefall
Requires completion of the Deep Diver's quest (3221, 129, 896) and using the Abyssal Tonic.
Houses the Fallen Rod (sold by Drowned Appraiser inside Tidefall).
Underground Music Venue
Accessed from within The Depths via a Chaotic Enchant Relic.
Home to the Mysterious Songstress — complete her quests to unlock the Pinion's Aria, Chrysalis Rod, and Wingripper.
Completing her quest chain unlocks the Wingripper, which is unlocked after the Chrysalis.
Atlantis
Accessed via the Heart of Zeus (collected from a tunnel under Grand Reef) while standing on Grand Reef island.
Large late-game zone divided into multiple layers.
Wrath of Olympus (−4295, −610, 1810): Complete objectives across layers and reach the Olympian Fissure.
Fish in previous layers using corresponding rods to trigger an Olympian Devil Hunt → catch the Olympian Devil → enter the drained portal.
Sells: Kraken Rod (C$1,333,333 from an Atlantis vendor), Olympian Godbreaker (requires 6 Bestiary completions), Advanced Diving Gear (Merchant at −4459, −605, 1879).
Mariana's Veil
Accessed via Submarine (unlocked through Dr. Glimmerfin's quest at Roslit Bay).
Progressively upgraded Submarine required for deeper zones.
Requires Glimmerfin Suits (Levels 1, 2, 3) to withstand hazards (obtained in the first three levels of Mariana's Veil).
Challenger's Deep
Best leveling location after Level 500, especially with the Ethereal Prism Rod.
1.5 Second Sea
The Second Sea was introduced at a later stage of the game. Players begin in Waveborne and unlock new islands from there. Currency and rod power from the First Sea do not transfer — it feels like starting a new character. Unlocked by completing a quest at Level 200. Most Second Sea Enchant Altars were later merged with the First Sea altar.
1. Money Farming & Leveling
1.1 Currency (C$)
Earned primarily by selling fish to Merchants. Additional sources include:
Opening Crates, Geodes, and other consumables.
Perfect Catch bonus: +C$10 per perfect catch.
Completing Angler Quests.
Redeeming active Codes.
1.2 Best Farming Spots by Stage
Early Game:
Forsaken Shores Pond: Captain's Goldfish farming is highly reliable and efficient for early C$.
Roslit Bay Coral Reef: Old standby; still functional for early players.
Mid Game:
Forsaken Shores Pond: Captain's Goldfish remains one of the most reliable money methods.
Roslit Bay Corals (with Nocturnal Rod): Target Manta Rays using Shrimp bait; excellent C$.
The Depths: Best overall money location. Insane C$ and Enchant Relics if you can access it.
Late Game:
Forsaken Shores Pond: Still strong even at end game.
The Depths: Far and away the best farming area. Enchant Relics alone generate significant wealth.
Grand Reef: Great for leveling during Aurora Borealis (Coral Emperor and Grand Reef Guardian = massive XP per catch; level up every 2–3 catches with server/totem boosts).
Very Late Game (Level 500+):
Challenger's Deep: Best leveling spot after Level 500, particularly with the Ethereal Prism Rod.
Everturn Forest / Forsaken Shores Pond during Aurora Borealis: Recommended farming for multiple progression milestones (up to Level 1000+) with high-tier rods (Luminescent Oath, Ruinous Oath, etc.).
Coral Bastion: Alternative to Everturn Forest for Fallen Rod farming.
1.3 XP Tips
Perfect Catches: Always aim for perfect catches to earn 1.5× XP per fish.
Clever Enchant: Adds a significant XP multiplier to any rod.
Wise Enchant (via Cosmic Relic): 1.2× XP multiplier on top of other bonuses.
Pinion's Aria: Use alongside main farming rod for additional XP.
Challenger's Rod + Clever: Current best method for reaching max level.
Visiting new locations for the first time gives approximately 300 XP each (main locations only, not sub-locations).
1.4 C$ Milestone Targets (from Progression Guide)
Milestone
C$ Required
Action
First boat
C$700
Buy Rowboat
First rod upgrade
C$2,000
Carbon Rod
Merlin's relics
C$11,000
Enchant Relic
Mid-game upgrade
C$150,000
Trident Rod
Late-game upgrade
C$750,000
Rod of the Depths
Atlantis rod
C$1,333,333
Kraken Rod
Fallen Rod farm target
C$2,500,000
Begin Everturn/Coral Bastion farming
Verdant Oath target
C$5,000,000
Advanced second sea farming
End-game target
C$12,500,000
Ruinous Oath farming stage
Very end-game
C$50,000,000
Verdant Oath → Olympian Godbreaker
1. Mutations
Mutations modify the sell value of a fish and may alter its appearance. A fish can have only one mutation at a time. Mutations with higher value multipliers take priority over lower ones (unless the total mutation chance exceeds 100%, in which case the lowest-multiplier mutations are set to 0%).
1.1 How Mutations Are Applied
Natural catch: Fish have a base chance to be caught with a mutation.
Appraisal: The Appraiser can apply a random mutation (costs C$450; removes any existing mutation).
Rod passives: Many rods grant a specific mutation chance.
Enchantments: Some enchantments add mutation or attribute chances.
Relics can be caught with a mutation but it has no effect when enchanting.
1.2 Mutation Types
Value Mutations (increase sell price):
Fungal — 4× value (Fungal Rod passive; 30% chance)
Frozen — 1.3× value (Arctic Rod passive)
Atlantean — 3× value (Trident Rod passive; 30% chance)
Sunken — 8.25× value (Sunken Rod passive; 10% chance)
Midas — multiplied coin output (Midas Rod passive)
Tentacle Surge — 10× value (Kraken Rod passive; 5% chance)
Bloom — 5× value (Chrysalis Rod passive; 90% chance)
Flora — 10× value (Chrysalis Rod passive; 10% chance)
Diurnal — 13.5× value (Wingripper passive; 30% chance)
Nocturnal — 16.2× value (Wingripper passive; 10% chance)
Abyssal — high value multiplier (Fallen Rod enchant; Depths-exclusive)
Blarney — 4.5× value (Lucky bait passive; limited St. Patrick Event)
Jolly — value multiplier (Shark Head bait ability; Fischmas Event)
Chaotic — obtained via Chaotic Enchantment
Lunar — +5% Fish Weight per stack for the rest of the Moonlit Mirage event (up to +25% / 5 stacks); 0.1% chance to catch Lunar Threads during a Moonlit Mirage.
Size Attributes (do not affect sell value; indicate weight deviation):
Tiny — fish weight is notably below its base weight range.
Giant — fish weight is notably above its base weight range.
Size attributes can be lost through appraisal if the weight shifts back to standard range.
Rarity Attributes:
Shiny, Sparkling, Glitched — special visual mutations. Methods to increase their chances involve specific rods, enchantments, and conditions.
1.3 For Pattern-Based Mutations
For mutations that generate patterns (e.g., Mosaic), the pattern is determined by the weight of the fish at the time of the mutation.
1.4 Appraiser's Luck Gamepass
Increases the chance of obtaining mutations through the Appraisal system.
Appraises fish for C$450 per use. Changes weight + chance to apply mutation.
Ashe (Drowned Appraiser)
Tidefall
Buys Albino fish; best price for Albino catches.
Angler
Every major location
Gives fishing quests for XP and C$ rewards.
Inn Keeper
Every major location
Sets your spawn point at that island.
Phineas
Moosewood (470, 150, 275)
Gives a repeatable bait crate quest.
Alfie (Roslit Blacksmith)
Roslit Bay (−1515, 140, 760)
Sells Steady Rod, Fortune Rod, Rapid Rod.
Orc
Roslit Bay
Gives the Magma Rod in exchange for a Puffer Fish.
Merlin
Sunstone Island (−930, 225, −990)
Sells Enchant Relics (C$11,000 each; available from Level 30+) and a 10-min Luck boost.
Lantern Keeper
Lighthouses on various islands
Sells lanterns for C$1,000; useful in dark areas.
Traveling Merchant
Spawns randomly at major island docks
Sells Volcanic Geodes, Mythical Rod, and other rare items.
Cole
Statue of Sovereignty
Lets you descend to the Enchantment Altar.
Agaric
Mushgrove Swamp
Gives Fungal Rod for catching an Alligator.
Wilson
Snowcap Island (2940, 280, 2570)
Quest to retrieve his lost rod.
Dr. Glimmerfin
Roslit Bay
Starts the Submarine/Mariana's Veil questline.
Deep Diver
Desolate Deep (3221, 129, 896)
Quest required before accessing Tidefall.
Mysterious Songstress
Underground Music Venue
Quest chain for Pinion's Aria, Chrysalis Rod, Wingripper.
Minish
Harvesters Spike (foggy night only)
Needed for Brick Rod obtainment.
Caleia
The Arch
Sells the Destiny Rod.
Dave
The Arch
Gives the Dave Rod after completing his third and final quest.
1.2 Key Items
Item
Cost
Location
Use
GPS
C$100
Chair near Moosewood pond
Displays coordinates (X, Y, Z) above inventory. Essential for navigation.
Fish Radar
C$8,000
Dock areas of most islands
Shows fish abundance areas on the map. Shows Shark Hunt radar spots.
Enchant Relic
C$11,000 (Merlin, Level 30+) / Random fishing drop (1/350 anywhere; ~1/117 in The Depths with Scavenger enchant)
Also from Rod of the Depths Ghost passive
Used to apply a random enchantment to any rod at the Keeper's Altar.
Exalted Relic
Rare fishing drop (1/2000 anywhere; 1/500 with Rod of the Exalted One)
Depths farming (best)
Like Enchant Relics but grant special Exalted enchantments; more powerful.
Cosmic Relic
Very rare
—
Enables the Wise enchantment for 1.2× XP multiplier.
Chaotic Enchant Relic
Very rare
—
Unlocks Underground Music Venue when placed on its pedestal.
Basic Diving Gear
C$3,000
Moosewood Docks (370, 135, 250)
Increased air capacity while swimming.
Advanced Diving Gear
C$15,000
Desolate Deep buoy, Deep merchant, Atlantis merchant (−4459, −605, 1879)
Up to 3 minutes of air capacity; required for deep exploration.
Glider
C$900
Desolate Pocket (−1640, −215, −2860) or Roslit Bay Angler area (−1710, 150, 735)
Glide while in mid-air.
Advanced Glider
C$2,500
Northern Summit, next to Hiker #10 (20168, 780, 5721)
Slightly better gliding.
Winter Cloak
C$7,500
Northern Summit, next to Hiker #10
Required to survive low temperatures in the Northern Summit zone.
Heart of Zeus
Free
Underwater tunnel under Grand Reef
Teleports you to Atlantis when used on Grand Reef.
Glimmerfin Suit (L1/L2/L3)
Free
First three levels of Mariana's Veil
Grants protection against hazards in Mariana's Veil.
Lantern
C$1,000
Lantern Keeper (lighthouses)
Illuminates dark areas.
Abyssal Tonic
Quest reward / purchase
Tidefall access
Temporary immunity to Pressure in Tidefall.
Amulet
Dead Man's Tale Quest reward
Quest chain (find at Grand Reef area)
Required to enter the chamber containing the Great Rod of Oscar.
Crab Cage
C$45
Merchant
Placed in water for an alternative loot table.
Totems
Various
Various vendors
Consumables that change weather, speed up time, or trigger events on the server.
Common Bait Crate
Various
Multiple vendors
Best cost-efficient source of regular bait.
1.3 Potions
There are 4 potions in the game that provide temporary stat boosts and effects. Potions can be obtained via:
Leveling up rewards
NPC quest rewards
Daily Shop
Crate openings
1.4 Skin Crates
13 obtainable skin crates are available, each containing skins from their respective collection.
10. Mutations
Mutations modify the sell value of a fish and may alter its appearance. A fish can have only one mutation at a time. Mutations with higher value multipliers take priority over lower ones (unless the total mutation chance exceeds 100%, in which case the lowest-multiplier mutations are set to 0%).
1.5 How Mutations Are Applied
Natural catch: Fish have a base chance to be caught with a mutation.
Appraisal: The Appraiser can apply a random mutation (costs C$450; removes any existing mutation).
Rod passives: Many rods grant a specific mutation chance.
Enchantments: Some enchantments add mutation or attribute chances.
Relics can be caught with a mutation but it has no effect when enchanting.
1.6 Mutation Types
Value Mutations (increase sell price):
Fungal — 4× value (Fungal Rod passive; 30% chance)
Frozen — 1.3× value (Arctic Rod passive)
Atlantean — 3× value (Trident Rod passive; 30% chance)
Sunken — 8.25× value (Sunken Rod passive; 10% chance)
Midas — multiplied coin output (Midas Rod passive)
Tentacle Surge — 10× value (Kraken Rod passive; 5% chance)
Bloom — 5× value (Chrysalis Rod passive; 90% chance)
Flora — 10× value (Chrysalis Rod passive; 10% chance)
Diurnal — 13.5× value (Wingripper passive; 30% chance)
Nocturnal — 16.2× value (Wingripper passive; 10% chance)
Abyssal — high value multiplier (Fallen Rod enchant; Depths-exclusive)
Blarney — 4.5× value (Lucky bait passive; limited St. Patrick Event)
Jolly — value multiplier (Shark Head bait ability; Fischmas Event)
Chaotic — obtained via Chaotic Enchantment
Lunar — +5% Fish Weight per stack for the rest of the Moonlit Mirage event (up to +25% / 5 stacks); 0.1% chance to catch Lunar Threads during a Moonlit Mirage.
Size Attributes (do not affect sell value; indicate weight deviation):
Tiny — fish weight is notably below its base weight range.
Giant — fish weight is notably above its base weight range.
Size attributes can be lost through appraisal if the weight shifts back to standard range.
Rarity Attributes:
Shiny, Sparkling, Glitched — special visual mutations. Methods to increase their chances involve specific rods, enchantments, and conditions.
1.7 For Pattern-Based Mutations
For mutations that generate patterns (e.g., Mosaic), the pattern is determined by the weight of the fish at the time of the mutation.
1.8 Appraiser's Luck Gamepass
Increases the chance of obtaining mutations through the Appraisal system.
11. Enchanting
Enchanting applies a permanent buff to a Fishing Rod via an Enchant Relic. Enchantments are displayed as a colored prefix on the rod's name and are visible in the inventory and Equipment Bag.
1.9 How to Enchant
Obtain an Enchant Relic (fishing drop, Merlin at Sunstone Island for C$11,000, or from the Rod of the Depths ghost passive).
Travel to the Keeper's Altar (beneath the Statue of Sovereignty; use the elevator inside the cave at night, accessible via Cole).
Interact with the Altar to apply a random enchantment to your currently equipped rod.
Multiple players can enchant simultaneously at the same altar.
Save Enchant Relics and Exalted Relics for strong rods — don't waste them on early rods.
1.10 Exalted Relics
Drop at 1/2000 chance anywhere (1/500 with Rod of the Exalted One).
Apply special Exalted Enchantments — more powerful versions of regular enchantments.
Best farmed by fishing in The Depths.
1.11 Cosmic Relics
Very rare drops.
Enable the Wise enchantment: +1.2× XP multiplier.
1.12 Relic Catch Rates Summary
Relic Type
Base Drop Rate
Notes
Enchant Relic
1/350 (anywhere)
~1/117 in The Depths with Scavenger enchant; from Rod of Depths ghost passive at 1/10
Exalted Relic
1/2000
1/500 with Rod of the Exalted One
1.13 First Enchant Milestones
Enchanting any rod for the first time awards the "Enchanted" Title.
Enchanting with a Sovereign enchantment for the first time awards the "Keeperbound" Title.
1.18 Enchantment Value Multipliers (Money Reference)
Noir: avg 1.48× per fish (48% more money than no enchant)
Ghastly: avg 1.37× per fish (37% more money)
Anomalous: avg 1.88× per fish (88% more money — best paired with rods that have mutation passives, since Anomalous only affects duplicated fish)
Abyssal: avg 1.25× per fish not counting size bonus
Chaotic: 8% Chaotic mutation (12× value) on top of regular catches
1.19 Guaranteed Exalted Relic Source
Completing the Keeper's Secret puzzle guarantees 3 Exalted Relics as a reward.
1.20 Limited Relics
A group of Limited Relics exist that provide unique enchantments not available from regular Enchant Relics. These are especially rare.
12. Weather, Time & Seasons
1.21 Day/Night Cycle
A full day lasts approximately 25 real-life minutes (12.5 min day + 12.5 min night).
One real-life second = one in-game minute.
View the current time by hovering over the time-of-day indicator (bottom right of screen).
A Sundial Totem can speed up the celestial cycle.
Fish outside their preferred time have a 90% spawn rate reduction (can be negated by the Nocturnal Rod passive).
1.22 Seasons
Each season lasts 576 real-life minutes (~9.6 hours per season).
Seasons are universal across all servers.
During a fish's preferred season, spawn rate is increased by +25%.
During a non-preferred season, spawn rate is reduced by −15% (even if no preference).
Seasons Rod further boosts preferred-season fish by an additional +40% multiplicative (total: +75% boost).
Current season cycle (as of June 2026): Spring is current.
1.23 Weather
During a fish's preferred weather, spawn rate is increased by +35%.
Weather conditions (except Frost Moon) are naturally occurring — randomly selected at the start of each weather window.
Totems can directly modify weather or accelerate time. Totems that modify weather are blocked if the weather in their group is already protected by another effect.
1.24 Weather Conditions & Events
Condition / Event
Notes
Foggy
Triggered naturally or by Smokescreen Totem.
Windy
Triggered naturally or by Windset Totem.
Frost Moon
The only non-natural weather condition; must be manually activated.
Aurora Borealis
Increases Luck; one of the best fishing conditions for rare/high-value fish. Best farmed at Grand Reef, Everturn Forest, Forsaken Shores Pond, or Coral Bastion.
Rainbow
Increases Luck for all players on the server.
Lucky Pool
A pool-specific buff; also increases Luck.
Moonlit Mirage
Spawns at nighttime via Disturbance; max Risk 8,000. Caught fish have a chance for Lunar mutation (+5% Fish Weight per stack, max +25%). Lunar Threads can be caught at 0.1% chance. Effect only triggered from fishing rod catches (not appraisal or crab cages).
Shark Hunt
Special event; sharks spawn in the ocean. Wormhole Enchantment can trigger Shark Hunts without waiting for the event. Fish Radar shows radar spots for Shark Hunts without needing a toggle (post-update).
Sunken Chests
Event where Sunken Chests spawn; chance to obtain the Auric Rod and other rare items.
Admin Events
Temporary, manually summoned by a Fisch Administrator. Affect all servers. Feature unique environment colours, regionless Special fish, and exclusive mutations. Players can catch fish beyond their rod's Max Kg during Admin Events.
1.25 Totems
Totems are consumable, one-time-use items that alter weather, time, or trigger an event on the server. A new totem must be purchased for each use.
Totem
Effect
Sundial Totem
Speeds up the day/night cycle
Smokescreen Totem
Changes weather to Foggy (Mushgrove Swamp)
Windset Totem
Changes weather to Windy (Snowcap Island; requires parkour)
Meteor Totem
Located at Roslit Volcano top (−1950, 275, 230)
Aurora Borealis Totem
Triggers Aurora Borealis event on the server
Eclipse Totem
Located near Phoenix Rod cave on Ancient Isle (5950, 270, 890)
13. Events
1.26 Regular Events
Shark Hunt: Sharks spawn in ocean areas. Wormhole Enchantment can produce sharks even outside these events.
Moonlit Mirage: Night-time event with Lunar mutation mechanics.
Sunken Chests: Chests containing rare items (Auric Rod, etc.) spawn in the world.
Vertigo: A whirlpool event that spawns randomly on the map and grants access to the Vertigo location.
Lucky Pools: Server-wide Luck boost for a period.
Mosslurker Spawn: Global event listed on the wiki homepage.
Narwhal Migration Spawn: Global event listed on the wiki homepage.
Black Market Automatic Spawn: Periodic timer for the Black Market NPC.
Daily Shop Reset: Resets once per day.
1.27 Seasonal / Limited-Time Events
Fischmas (December): Santa's Workshop, Candy Cane Rod (C$1,500), Festive Bait Crate, Shark Head bait, Jolly mutation, Santa NPC.
St. Patrick Event: Clover McRich NPC, Lucky bait, Blarney mutation (4.5× value).
Archeological Hunt: Fossil-collecting event on Ancient Isle; completing it unlocks the Relic Rod cave.
Egg Hunt (featured in Destructoid guide title as a current event).
Blue Moon (featured as current event in Destructoid map guide title).
Valentine's Event (2026): Chocolates, Cupid's Bow rod.
Fischfest: Annual event; Version 1.89 introduced the second annual Fischfest (June 2026).
1.28 Admin Events
Manually triggered by Fisch Administrators.
Available across all servers simultaneously.
Unique environment colors, regionless Special fish, and exclusive mutations.
No rod Max Kg restriction during Admin Events.
No fixed schedule or order.
14. Items
Items are defined as any inventory item not found within the Bestiary. Everything in the Bestiary (including Trash, Crates, and Relics) is classified as a "Fish" for game purposes.
1.29 How to Obtain Items
Bought from Vendors (Merchants, Blacksmiths, etc.)
Caught via Fishing
Found in Treasure Chests and Sunken Chests
Redeemed through Codes
NPC Quest rewards
Level-up rewards
Personal Aquarium rewards
Daily Shop rewards
1.30 Item Types
Potions (4 available): Temporary stat boosts and effects.
Skin Crates (13 available): Each contains one random skin from its collection.
Quest Items: Heart of Zeus, Amulet, Glimmerfin Suits, Abyssal Tonic.
Crafting Ingredients: Some items listed in the Items section are technically Fish (found in Bestiary) but are listed for crafting convenience. Ancient Archives on Ancient Isle enables rod crafting using specific ingredients.
1. Game Overview
Fisch is an open-world Roblox adventure and exploration fishing game. Players explore a large map of islands and oceans, catching fish, completing quests, upgrading equipment, and uncovering secrets. The core loop involves fishing to earn in-game currency (C$), which is used to buy better rods, boats, and items that unlock access to new areas and rarer fish.
The game features:
A large interconnected world with multiple islands, oceans, underwater zones, and secret areas.
A full progression system across rods, boats, levels, and the Bestiary.
Mutations, enchantments, and weather events that affect fishing outcomes.
A Second Sea region (added later, requiring level 200 to unlock).
1. Progression Walkthrough
The following is the recommended step-by-step progression path.
1.1 First Sea — Early Game
Tutorial: Fish at Moosewood Pond using the Flimsy Rod. Complete tutorial quests to unlock the Rowboat.
Level 5: Purchase a Rowboat (C$700) from the Moosewood Shipwright.
Buy GPS (C$100) from the chair near the Moosewood pond for navigation.
Farm fish at Moosewood to reach C$2,000, then buy the Carbon Rod from the Moosewood Merchant.
Travel to Mushgrove Swamp and complete Agaric's quest (catch an Alligator at 2665, 130, −710) to get the Fungal Rod.
Fish at Moosewood using the Fungal Rod until reaching Level 5 (or already done from the boat unlock step). The wiki recommends fishing to Level 5 at Moosewood first.
Travel to Roslit Bay — the second major fishing location; better fish and quests available.
Save Enchant Relics and Exalted Relics for stronger rods.
1.2 First Sea — Mid Game
Buy the Steady Rod from the Roslit Bay Blacksmith. Farm in the Deep Ocean and Forsaken Shores Pond (Captain's Goldfish).
Get the Nocturnal Rod from Vertigo (dive into a whirlpool).
Farm until reaching C$150,000 → Buy the Trident Rod at Trident's Temple.
Farm Captain's Goldfish or Roslit Coral Area using Trident Rod with bait (Shrimp for Manta Rays).
Use Enchant/Exalted Relics to enchant the Midas Rod (from Traveling Merchant, ~C$55,000) with Mystical or Divine.
Farm at Forsaken Shores Pond to build toward C$750,000.
Complete the Deep Diver's quest (3221, 129, 896), use Abyssal Tonic, enter Tidefall, and buy the Fallen Rod from the Drowned Appraiser. Enchant with Abyssal.
Consider upgrading boat to Jetski (C$50,000, Level 50) for faster travel.
Farm at Everturn Forest or Coral Bastion with Fallen Rod until reaching C$2,500,000.
Complete the Dead Man's Tale Quest to obtain the Amulet, travel to Oscar's Locker (256, −393, 3525), and buy the Great Rod of Oscar. Enchant with Clever.
1.3 First Sea — Late Game
Unlock The Depths by completing 100% of the Vertigo Bestiary and entering Crystal Cove.
Farm in The Depths; buy the Rod of the Depths (C$750,000). Enchant with Clever for XP.
Place a Chaotic Enchant Relic on the pedestal in The Depths to unlock the Underground Music Venue.
Apply the Chaotic Mutation via Chaotic Enchantment if needed.
Enter the Underground Music Venue; complete the Mysterious Songstress's quests to unlock the Pinion's Aria. Enchant with Clever.
Farm at Everturn Forest / Forsaken Shores Pond during Aurora Borealis until reaching Level 424 and/or the required C$ for next milestones.
Farm to Level 500 and C$1,000,000 target.
Enter Luminescent Cavern inside Desolate Deep; achieve 100% Luminescent Cavern Bestiary completion. Buy the Luminescent Oath. Enchant with Mystical.
Continue farming at Everturn Forest / Forsaken Shores Pond during Aurora Borealis with Luminescent Oath + Pinion's Aria until Level 750 and C$5,000,000.
Enter Crimson Cavern via Crimson Guard's quest; achieve 100% Crimson Cavern Shiny Sparkling Bestiary. Buy the Ruinous Oath. Enchant with Mystical + Sea Prince.
Continue farming until Level 1000 and C$12,500,000.
Travel to Verdant Pocket (inside Living Garden) and obtain the Verdant Oath.
Farm at Enchanted Crevice / Forsaken Shores Pond during Aurora Borealis using Verdant Oath until C$50,000,000.
1.4 Atlantis & End Game
Obtain the Heart of Zeus from the underwater tunnel under Grand Reef. Use it while standing on Grand Reef to teleport to Atlantis.
Navigate the Wrath of Olympus layers (−4295, −610, 1810). Complete objectives, reach the Olympian Fissure. Fish in previous layers to start an Olympian Devil Hunt → catch the Olympian Devil → enter the drained portal.
Achieve 100% completion of all 6 Atlantis Bestiaries → Purchase the Olympian Godbreaker. Enchant with Greed + Sea Prince.
Farm at Grand Reef or Challenger's Deep for max level grind (Level 500+: Challenger's Deep with Ethereal Prism Rod is best).
For full completion: Obtain the Masterline Rod by completing the entire Bestiary and collecting every rod in the game.
1.5 Second Sea
Accessible at Level 200 via a specific Quest (talk to Sea Traveler NPC). The Second Sea starts with Waveborne as the hub island. First Sea currency and rod power do not carry over. Complete all desired First Sea content before transitioning.
1. Fishing Rod Stats
All rods have 8 core stats (plus a "Fish Caught" tracker):
Stat
Description
Lure Speed
Rate at which a fish is lured in. Higher = less time before the minigame. Capped at 99 (anything above has no effect). Formula: T = Tbase × (1 − Ls/100)
Luck
Increases chance of catching high-rarity fish. Stacks with pool bonuses (Lucky Pool, Rainbow, Aurora Borealis).
Control
Determines the width of the white bar in the minigame. Default is 30% of UI width. Max theoretical value: +0.7 (full bar). Highest achievable: Cinder Block Rod + Herculean enchant + Snail bait = 147.5% bar.
Resilience
Determines how vigorously the fish moves in the minigame. Higher = calmer fish. Minimum clamped at 0.2. Highest: Silly Fun Happy Rod + Singularity bait + Mystical enchant = infinite. Lowest: Onirifalx (−infinite).
Max Kg
Maximum weight of fish the rod can catch. If a fish's minimum weight exceeds Max Kg, it cannot be caught ("This rod can't catch any fish in this area!"). Some rods have infinite Max Kg.
Durability
Determines what type of fishing pool the rod can be used in. ≥100 required for Lava pools; ≥150 for Noxious Fluid pools.
Progress Speed
Affects how quickly the progress bar fills during reeling.
Line Distance
How far the bobber can be cast.
1.1 Passives
Many rods (especially mid-to-high tier) have passive abilities that:
Boost catch rate for specific fish types.
Grant a chance for special mutations on catches.
Trigger extra catches automatically.
Apply special effects (e.g., Stab, buff activations).
Passives are a major factor in evaluating rod quality — a rod with modest base stats but a powerful passive may outperform a rod with high stats and no passive.
5. Rod Progression Guide
1.2 Early Game Rods
Flimsy Rod (Starting Rod)
Stats: Lure Speed 0%, Luck 0%, Control 0, Resilience 0%, Max Weight 10.4 kg
Use only during the tutorial. Replace immediately.
Carbon Rod — Best First Upgrade
Location: Moosewood Merchant | Cost: C$2,000
Stats: Lure Speed ~15%, Luck 25%, Control 0.05, Resilience 10%, Max Weight 600 kg
Balanced early-game rod. Lets you catch medium-weight fish reliably.
Fungal Rod — Early Money Rod
Location: Mushgrove Swamp (complete Agaric's quest — catch an Alligator)
Stats: Lure Speed −10% to −40%, Luck 45%, Resilience 20%, Max Weight 200 kg
Passive: 60–70% chance to activate +50% Luck buff for 45 seconds after a catch; 30% chance to apply Fungal Mutation (4× value).
Despite lower Max Weight, the luck passive makes early farming much more efficient.
Arctic Rod
Location: Northern Summit | Cost: C$25,000
Stats: Lure Speed 25%, Luck 45%, Control 0.06, Resilience 15%, Max Weight 7,500 kg
Passive: Applies Frozen mutation to catches (1.3× value multiplier).
1.3 Mid Game Rods
Steady Rod
Location: Roslit Bay Blacksmith | Cost: varies
Strong resilience and control, good for Deep Ocean farming.
Passive: Doubles the size of the shake button.
Nocturnal Rod
Location: Vertigo | Cost: C$11,000
Good for bestiary completion and general farming.
Passive: Disables the 90% spawn rate penalty for fishing outside a fish's preferred time (day/night).
Trident Rod
Location: Trident's Temple | Cost: C$150,000
Stats: Lure Speed 25–35%, Luck 150%, Max Weight 6,000 kg
Passive: 30% chance for Atlantean mutation (3× value) on catches.
Best mid-game money rod.
Sunken Rod
Obtained: From Treasure Chests (RNG-based, not purchased)
Stats: Lure Speed 30%, Luck 150%, Control 0.15, Resilience 15%, Max Weight 5,000 kg
Passive: 25% chance to pull a Treasure Map every 10 catches; 10% chance for Sunken mutation (8.25× value).
Midas Rod
Location: Travelling Merchant | Cost: ~C$55,000
Passive: Forces Midas mutation on all catches (multiplied coin output).
Location: Roslit Bay — Orc NPC (give a Puffer Fish as trade)
Required for fishing in lava-based pools (e.g., Roslit Volcano).
1.4 Late Game Rods
Rod of the Depths
Location: The Depths | Cost: C$750,000
Stats: Lure Speed 65%, Luck 130%, Control 0.15, Resilience 10%, Max Weight 30,000 kg
Passive: Ghost passive — every 3 successful catches, you receive 1 extra fish at 1/10 chance. Also makes Enchant Relics easier to obtain within The Depths (affected by Luck in that area).
Recommended enchant: Clever or Abyssal.
Kraken Rod
Location: Atlantis | Cost: C$1,333,333
Stats: Lure Speed 60%, Luck 185%, Control 0.2, Resilience 15%, Max Weight 115,000 kg
Passive: 10% chance to double any catch; 5% chance for Tentacle Surge mutation (10× value); guarantees Legendary/Mythic/Exotic fish every 50 catches.
Great Rod of Oscar
Location: Oscar's Locker (256, −393, 3525) | Requires the Amulet to be equipped to enter
Recommended enchant: Clever for XP.
Fallen Rod
Location: Tidefall (requires Abyssal Tonic for Pressure immunity and completion of Deep Diver's quest)
Recommended enchant: Abyssal for increased C$.
Olympian Godbreaker
Location: Atlantis — requires 100% completion of 6 Bestiaries: Bellona's Frenzy of War, Apollo's Song of Light, Poseidon's Storm of Floods, Zeus's Thunder of Chaos, Hades' Underworld of Indefinite, and Olympian Fissure.
Recommended enchant: Greed + Sea Prince (dramatically increases Fish Weight).
1.5 End Game Rods
Chrysalis Rod
Unlock: Underground Music Venue questline (complete Mysterious Songstress's quests)
Passives: 10% progress speed; 90% chance for Bloom mutation (5× value); 10% chance for Flora mutation (10× value); 20% chance to spawn an eye that catches an extra Flora-mutated fish; additional shiny/sparkling chances.
Wingripper
Unlock: Underground Music Venue questline
Stats: Lure Speed 222%, Luck 222%, Control 0.22, Resilience 22%, Max Weight: Infinite
Passives (Day): 22% faster progress, extra control.
Unlock: 100% completion of the Crimson Cavern Shiny Sparkling Bestiary (inside Luminescent Cavern).
Recommended enchant: Mystical + Sea Prince.
Verdant Oath
Location: Verdant Pocket (inside Living Garden).
Used for farming at high-level stages (50,000,000 C$ target).
Seraphic / Fabulous Rod
Unlock: Complete a long questline and catch specific rare fish.
Extremely high Luck stats and special passives. Highly rewarding.
1.6 Rod Quick Reference Table
Stage
Rod
How to Get
Key Feature
1
Flimsy Rod
Starting rod
Tutorial only
1
Carbon Rod
Moosewood Merchant, C$2,000
Balanced starter
2
Fungal Rod
Agaric quest (Mushgrove Swamp)
Luck passive, Fungal mutation
2
Arctic Rod
Northern Summit, C$25,000
Frozen mutation (1.3×)
3
Steady Rod
Roslit Bay Blacksmith
Deep Ocean farming
3
Nocturnal Rod
Vertigo, C$11,000
Ignores day/night penalty
4
Trident Rod
Trident's Temple, C$150,000
Atlantean mutation (3×)
5
Sunken Rod
Treasure Chests (RNG)
Sunken mutation (8.25×)
5
Rod of the Depths
The Depths, C$750,000
Extra fish, Enchant Relic farming
6
Kraken Rod
Atlantis, C$1,333,333
Double catch, Tentacle Surge (10×)
7
Chrysalis Rod
Underground Music Venue
Bloom/Flora mutations, Infinite Max Kg
8
Wingripper
Underground Music Venue
222% Lure/Luck, Diurnal/Nocturnal (13–16×)
9
No-Life Rod
Level 500 milestone
Endgame progression
10
Masterline Rod
Full Bestiary + all rods
Lure Speed 1000%, prestige
1. Pro Tips
Always use bait: Even a basic bait provides meaningful stat boosts. Match bait to the fish you're targeting (preferred bait for specific fish).
Use the Fishing Minigame optimally: Quickly tap and adjust speed based on the fish indicator position. Aim for Perfect Catches for 1.5× XP.
Check the Shake phase: Shake buttons speed up luring. Don't skip them when farming fast.
Enchanting priority: Save Enchant/Exalted Relics for high-tier rods (Trident Rod and beyond). Never enchant early rods.
Weather and time matter: Fish have preferred seasons/times/weather. Missing the window = 90% spawn rate penalty. Use Totems to control conditions.
The Depths is king: Once accessible, The Depths is the single best location for money, XP, and Enchant Relic farming.
Aurora Borealis is essential late game: Dramatically increases rare catches. Grand Reef during Aurora Borealis = fastest leveling in mid-game.
Use the Fish Radar: Equip it to see abundance spots for current fish. Abundance areas = dramatically faster catch rates.
Catch Streak is worth maintaining: Keep your streak alive for quality-of-life benefits.
Appraise wisely: Only appraise expensive Mythic fish — you lose the existing mutation. The Appraiser's Luck gamepass is worth it if you appraise frequently.
Crab Cages are a side activity: Useful for specific fish not catchable via rod (e.g., Sea Mine). Use on solid ground near water.
First-time location bonuses: Visiting a new main location for the first time awards ~300 XP. Prioritize exploring early.
Avoid overpriced items: Quality Bait Crates are overpriced. Stick to Common Bait Crates for regular bait.
Rod/Bait synergy: Match bait to your rod's weaknesses. If your rod has low Resilience, use resilience-boosting bait. If you need Luck, use Universal Luck bait.
Stab mechanics: Stab effects from rods (Trident, Cerulean Fang), enchantments (Chaotic, Piercing, Rage), or bait (Stag Beetle) cancel fish movement during the minigame. Pair stabbing enchants with low-resilience rods for maximum efficiency.
Auto Sell setup: Lock any fish you want to keep with Mouse 2 before mass-selling. Use Auto Sell with discretion for each rarity tier.
Bestiary completion: Check the Fish page on fischipedia.org for optimal Time, Weather, Season, Bait, and Location for every fish.
Guide compiled from: fischipedia.org (Official Fisch Wiki), fisch.fandom.com, destructoid.com, pvpbank.com, ldplayer.net, ssegold.com. Last updated based on sources as of June 2026 (Version 1.89.0).
1. Weather, Time & Seasons
1.1 Day/Night Cycle
A full day lasts approximately 25 real-life minutes (12.5 min day + 12.5 min night).
One real-life second = one in-game minute.
View the current time by hovering over the time-of-day indicator (bottom right of screen).
A Sundial Totem can speed up the celestial cycle.
Fish outside their preferred time have a 90% spawn rate reduction (can be negated by the Nocturnal Rod passive).
1.2 Seasons
Each season lasts 576 real-life minutes (~9.6 hours per season).
Seasons are universal across all servers.
During a fish's preferred season, spawn rate is increased by +25%.
During a non-preferred season, spawn rate is reduced by −15% (even if no preference).
Seasons Rod further boosts preferred-season fish by an additional +40% multiplicative (total: +75% boost).
Current season cycle (as of June 2026): Spring is current.
1.3 Weather
During a fish's preferred weather, spawn rate is increased by +35%.
Weather conditions (except Frost Moon) are naturally occurring — randomly selected at the start of each weather window.
Totems can directly modify weather or accelerate time. Totems that modify weather are blocked if the weather in their group is already protected by another effect.
1.4 Weather Conditions & Events
Condition / Event
Notes
Foggy
Triggered naturally or by Smokescreen Totem.
Windy
Triggered naturally or by Windset Totem.
Frost Moon
The only non-natural weather condition; must be manually activated.
Aurora Borealis
Increases Luck; one of the best fishing conditions for rare/high-value fish. Best farmed at Grand Reef, Everturn Forest, Forsaken Shores Pond, or Coral Bastion.
Rainbow
Increases Luck for all players on the server.
Lucky Pool
A pool-specific buff; also increases Luck.
Moonlit Mirage
Spawns at nighttime via Disturbance; max Risk 8,000. Caught fish have a chance for Lunar mutation (+5% Fish Weight per stack, max +25%). Lunar Threads can be caught at 0.1% chance. Effect only triggered from fishing rod catches (not appraisal or crab cages).
Shark Hunt
Special event; sharks spawn in the ocean. Wormhole Enchantment can trigger Shark Hunts without waiting for the event. Fish Radar shows radar spots for Shark Hunts without needing a toggle (post-update).
Sunken Chests
Event where Sunken Chests spawn; chance to obtain the Auric Rod and other rare items.
Admin Events
Temporary, manually summoned by a Fisch Administrator. Affect all servers. Feature unique environment colours, regionless Special fish, and exclusive mutations. Players can catch fish beyond their rod's Max Kg during Admin Events.
1.5 Totems
Totems are consumable, one-time-use items that alter weather, time, or trigger an event on the server. A new totem must be purchased for each use.
Totem
Effect
Sundial Totem
Speeds up the day/night cycle
Smokescreen Totem
Changes weather to Foggy (Mushgrove Swamp)
Windset Totem
Changes weather to Windy (Snowcap Island; requires parkour)
Meteor Totem
Located at Roslit Volcano top (−1950, 275, 230)
Aurora Borealis Totem
Triggers Aurora Borealis event on the server
Eclipse Totem
Located near Phoenix Rod cave on Ancient Isle (5950, 270, 890)
📄 Description
🦈 Welcome to Fisch 🦈
Dive into Fisch, the ultimate fishing adventure where exploration and progression are yours to control. Cast your line to catch rare and unique fish, each with 400,000+ possible variations. Explore a growing world with your trusty rod, and maybe even reel in some new friends along the way!
[How To Fish]
• Hold down to cast your bobber
• Await a bite. You can "shake" your rod to attract fish faster
• When you have a bite, hold down or click to pull the white bar. Follow the blue line to the best of your ability; it's okay to mess up a few times!
• When the progress bar on the bottom is full, you'll reel in your catch!
Credits:
*Creator: @WoozyNate
*Music (YT): @AZALI00013 & @0hkkei
*Music (X): @KapriiSun_
*& Special Thanks To All Testers
Fisch's annual limited Halloween event is coming back for its third time, and it's going to be bigger and spookier than ever...
Don't miss out before it's gone!
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1. Bait
Bait is equipped via the Equipment Bag before fishing. It is not required but strongly recommended. Bait is consumed on use, unless the player fails the shaking phase or the minigame (in which case it is returned). Bait is also consumed when placing Crab Cages; unreturned empty cages return the bait.
1.1 Bait Stats
Stat
Effect
Universal Luck
Increases chance of any rare fish on that cast. Works like rod Luck but only for bait-assisted casts.
Preferred Luck
Multiplies the base spawn chance of fish that prefer this specific bait. Example: Truffle Worm has 300% Preferred Luck; a Nessie with 1% base chance becomes 3% when using it.
Lure Speed
Modifies how quickly the fish is lured in (positive = faster, negative = slower).
Resilience
Modifies fish movement intensity in the minigame (positive = calmer fish).
Disturbance
Boosts spawning frequency of certain Localized Events.
Ability
Unique passive effect, similar to rod passives (e.g., chance to apply a specific mutation).
1.2 Bait Mechanics
Each fish that prefers a specific bait has its spawn chance multiplied by the bait's Preferred Luck value.
Baits can have both boosts and trade-offs. For example, Squid boosts Preferred and Universal Luck but reduces Lure Speed; Truffle Worm and Weird Algae drastically boost luck but lower lure speed.
Some baits have no favoring fish despite having a Preferred Luck stat.
1.3 Obtaining Bait
Bait Crates: Primary and most reliable method. Common Bait Crates are the most cost-efficient. Avoid Quality Bait Crates (overpriced).
Crates (General): All crate types except Carbon Crates and Fish Barrels may yield bait.
Volcanic Geodes and Coral Geodes: Useful for obtaining Truffle Worms, Coal, and other rare bait.
Magnet Rod: Can fish for crates that contain bait (slow, not recommended for efficiency).
AFK Rewards (added in later update): Some baits can now be obtained passively.
Angler Quest completions: Minimum quest levels unlock certain bait types.
1.4 Notable Baits
Bait
Rarity
Key Stats
Notable Ability
Truffle Worm
Rare
Preferred Luck 300%
High luck for specific fish; −Lure Speed
Weird Algae
Rare
High Universal Luck
Reduces Lure Speed
Squid
Uncommon
Preferred + Universal Luck
−Lure Speed
Singularity
End-game
Resilience: ∞ (with correct rod)
Pairs with Silly Fun Happy Rod for infinite resilience
50% chance to apply Blarney mutation (4.5× value); St. Patrick Event only
1. Boats
Boats are the primary means of traversing the ocean between islands. Players must be at least Level 5 to purchase and spawn boats. Most boats have passenger seats for other players.
1.1 Boat Stats
Speed: Maximum studs per second (S/ps). Higher = faster travel.
Acceleration: How quickly the boat reaches top speed. Higher = snappier starts.
Steering: Turn radius in degrees. Higher = sharper turns.
Seats: Number of passengers the boat can carry.
1.2 Permanent Boats (Available from Shipwright)
Boat
Cost
Level Req
Top Speed
Accel
Steering
Seats
Rowboat
C$700
5
25 S/ps
0.15
40°
4
Surfboard
C$1,500
7
30
0.2
50°
1
Bass Boat
C$6,000
10
45
0.22
40°
5
Hovercraft
C$7,000
15
55
0.22
40°
3
Speedboat
C$15,000
20
85
0.25
50°
4
Fishing Boat
C$20,000
25
75
0.3
50°
3
Pontoon
C$20,000
30
40
0.2
40°
7
Pirate Ship
C$20,000
30
80
0.2
30°
4
Quack Cruiser
C$5,000
35
45
0.2
50°
2
Titan
C$5,000
40
45
0.2
20°
1
Luxury Speedboat
C$20,000
50
150
0.3
54°
4
Jetski
C$50,000
60
180
0.3
70°
2
The Pearl
C$50,000
90
95
0.2
30°
6
Windsurfer Boat
C$1,000,000
800
190
0.65
65°
2
Cursed Rider
C$2,000,000
900
200
0.7
75°
1
Airboat
C$5,000,000
1000
210
0.75
80°
5
Best permanent progression: Rowboat (C$700) → Hovercraft (C$7,000) → Luxury Speedboat (C$20,000, Level 50) → Jetski (C$50,000, Level 60) — most players stick with the Jetski for all endgame content.
1.3 Utility Boats (For Lobster/Net Fishing)
Boat
Cost
Cage Tier
Top Speed
Seats
Small Utility Boat
C$50,000
1
80
3
Medium Utility Boat
C$250,000
2
110
6
Large Utility Boat
C$500,000
3
150
5
Huge Utility Boat
C$1,500,000
4
190
8
1.4 Rod Mastery Boats (Unlocked by completing specific rod masteries)
Boat
Unlock Condition
Top Speed
Seats
Magnet Boat
Magnet Rod mastery
10
1
Mini Crowned Anglerfish Boat
Rod of The Zenith mastery
140
1
Ancient Megalodon Boat
Rod of the Forgotten Fang mastery
230
1
Atlantean Pontoon
Trident Rod mastery
160
7
Mossjaw Boat
Elder Mossriper Rod mastery
300
3
1.5 Miscellaneous Boats (RNG / Special Obtain)
Boat
Top Speed
How to Obtain
Submarine
180
Dr. Glimmerfin quest; required for Mariana's Veil
Loot Rider
190
Sunken Treasure Chests (RNG — free, best value boat)
Valentine's event (1,999 Robux) — currently available
Lovebyte
277
Valentine's event (799 Robux) — currently available
Giant Box of Chocolate
50
Valentine's event (3,500 Chocolates) — currently available
The Essex Boat
250
Jurassic World Event quest
Reborn Flying Dutchman
250
FischFright 2 (donate 175 ingredients)
A Rock
50,000
Black Market during Admin Event (C$5,000,000)
1.9 How to Get a Boat
Boats are purchased from Shipwright NPCs found at the docks of most major islands. Interact with the Shipwright to buy, swap, and spawn your boat.
Note: Utility Shipwrights (for Lobster/Net Fishing) were removed in a past update.
1. Controls & Settings
1.1 Controls / Keybinds
Action
Keybind
Cast Line / Shake / Fishing Minigame
Mouse 1 (Left Click) / Tap (Mobile) / R2 (PlayStation)
Hold to Rotate Camera / Lock Fish in Inventory
Mouse 2
Inventory
` (backtick)
ShiftLock
Shift
Interact
E
Equip Rod
1
Equipment
2
Bestiary
3
1.2 Recommended Settings
Access settings via the Menu button at the top of the screen.
Higher Brightness: On (helps in dark areas like Desolate Deep)
Higher Saturation: On (improves visibility)
Enable Catch Flags: On (shows fish abundance areas; turn Off if FPS drops)
POI Headers Are Enabled: On (displays island names as you travel)
Auto Sell Preferences (recommended):
Legendary: On (unless keeping for collection)
Mythic: Off (lock fish you want with Mouse 2 before mass-selling)
Enchant Relic: Off
Limited: Off (enable only after locking fish you want)
Exotic: Off (same as above)
Note: Some settings reduce performance on mobile. Adjust as needed.
1. Enchanting
Enchanting applies a permanent buff to a Fishing Rod via an Enchant Relic. Enchantments are displayed as a colored prefix on the rod's name and are visible in the inventory and Equipment Bag.
1.1 How to Enchant
Obtain an Enchant Relic (fishing drop, Merlin at Sunstone Island for C$11,000, or from the Rod of the Depths ghost passive).
Travel to the Keeper's Altar (beneath the Statue of Sovereignty; use the elevator inside the cave at night, accessible via Cole).
Interact with the Altar to apply a random enchantment to your currently equipped rod.
Multiple players can enchant simultaneously at the same altar.
Save Enchant Relics and Exalted Relics for strong rods — don't waste them on early rods.
1.2 Exalted Relics
Drop at 1/2000 chance anywhere (1/500 with Rod of the Exalted One).
Apply special Exalted Enchantments — more powerful versions of regular enchantments.
Best farmed by fishing in The Depths.
1.3 Cosmic Relics
Very rare drops.
Enable the Wise enchantment: +1.2× XP multiplier.
1.4 Relic Catch Rates Summary
Relic Type
Base Drop Rate
Notes
Enchant Relic
1/350 (anywhere)
~1/117 in The Depths with Scavenger enchant; from Rod of Depths ghost passive at 1/10
Exalted Relic
1/2000
1/500 with Rod of the Exalted One
1.5 First Enchant Milestones
Enchanting any rod for the first time awards the "Enchanted" Title.
Enchanting with a Sovereign enchantment for the first time awards the "Keeperbound" Title.
1.10 Enchantment Value Multipliers (Money Reference)
Noir: avg 1.48× per fish (48% more money than no enchant)
Ghastly: avg 1.37× per fish (37% more money)
Anomalous: avg 1.88× per fish (88% more money — best paired with rods that have mutation passives, since Anomalous only affects duplicated fish)
Abyssal: avg 1.25× per fish not counting size bonus
Chaotic: 8% Chaotic mutation (12× value) on top of regular catches
1.11 Guaranteed Exalted Relic Source
Completing the Keeper's Secret puzzle guarantees 3 Exalted Relics as a reward.
1.12 Limited Relics
A group of Limited Relics exist that provide unique enchantments not available from regular Enchant Relics. These are especially rare.
1. Events
1.1 Regular Events
Shark Hunt: Sharks spawn in ocean areas. Wormhole Enchantment can produce sharks even outside these events.
Moonlit Mirage: Night-time event with Lunar mutation mechanics.
Sunken Chests: Chests containing rare items (Auric Rod, etc.) spawn in the world.
Vertigo: A whirlpool event that spawns randomly on the map and grants access to the Vertigo location.
Lucky Pools: Server-wide Luck boost for a period.
Mosslurker Spawn: Global event listed on the wiki homepage.
Narwhal Migration Spawn: Global event listed on the wiki homepage.
Black Market Automatic Spawn: Periodic timer for the Black Market NPC.
Daily Shop Reset: Resets once per day.
1.2 Seasonal / Limited-Time Events
Fischmas (December): Santa's Workshop, Candy Cane Rod (C$1,500), Festive Bait Crate, Shark Head bait, Jolly mutation, Santa NPC.
St. Patrick Event: Clover McRich NPC, Lucky bait, Blarney mutation (4.5× value).
Archeological Hunt: Fossil-collecting event on Ancient Isle; completing it unlocks the Relic Rod cave.
Egg Hunt (featured in Destructoid guide title as a current event).
Blue Moon (featured as current event in Destructoid map guide title).
Valentine's Event (2026): Chocolates, Cupid's Bow rod.
Fischfest: Annual event; Version 1.89 introduced the second annual Fischfest (June 2026).
1.3 Admin Events
Manually triggered by Fisch Administrators.
Available across all servers simultaneously.
Unique environment colors, regionless Special fish, and exclusive mutations.
No rod Max Kg restriction during Admin Events.
No fixed schedule or order.
1. Fishing Mechanics
1.1 Casting
Holding Left Click (PC), R2 (PlayStation), or tapping/holding (Mobile) with the Fishing Rod equipped opens the cast meter. Releasing sends the bobber. The slider position determines how far the cast goes. A green indicator means a perfect cast, though cast timing does not affect luck or lure speed — only distance.
1.2 Shaking (Luring Phase)
After casting, Shake buttons appear on screen. Each shake reduces lure wait time by approximately 0.5–1.5 seconds. Shaking is entirely optional but speeds up farming significantly. Certain items can affect the size of the shake button.
1.3 Reeling Minigame
Once a fish is lured (indicated by a "!" and a sound), the reeling minigame begins:
A white bar (the control bar) must stay around the fish indicator to fill the progress bar.
Left Click / Space / Tap moves the white bar right; releasing moves it left.
The minigame starts in a locked state for 1.2 seconds (or until progress reaches 20%).
Progress is gained/lost at approximately 12% per second based on fish position.
If progress reaches zero, the minigame is lost and the bait is not consumed (only if the fish was never lured).
If the fish stays inside the bar for the entire minigame, the player earns a Perfect Catch: +C$10 and +50% XP for that catch.
1.4 Fish Rarity & Value
Fish have different rarities that correspond to difficulty and sell value. Rarity tiers include Common, Uncommon, Rare, Legendary, Mythic, Exotic, and Limited.
1.5 Catch Streak
Players build a catch streak by catching fish (excluding Crates, Crab Cages, and rod passive catches) without snapping their reel. After 10 consecutive catches, the streak is displayed above the player's head and broadcasted in chat when lost.
1.6 Perfect Catch Mechanics
Perfect Catches grant 1.5× XP and C$10 bonus per catch.
The progress bar formula: T(p) = 1.2 + 6.8/(1+(p/100)) seconds to complete, where p is the progress speed modifier.
Some fish are Progress-Locked: their progress speed cannot be modified by most outside sources.
1.7 Crab Cages
Cost: C$45 each.
Placed on solid ground adjacent to water. Partially submerged surfaces also work.
Have different loot tables from regular fishing.
Some fish (e.g., Sea Mine) can only be caught via Crab Cage.
Bait is consumed when placing a Crab Cage; unreturned cages with no catch return the bait.
Crab Cage loot is affected by Luck and Lure Speed stats.
1.8 Appraisal
Cost: C$450 per appraisal (Appraiser NPC).
Appraisal randomly changes the fish's weight and has a chance to apply a random mutation.
Removes any existing mutation from the fish.
Best used on expensive Mythic fish where the weight/mutation upgrade justifies the risk.
The Appraiser's Luck gamepass increases the chance of obtaining mutations through appraisal.
Fish given a mutation through appraisal do not grant Moonlit stacks (event-specific mechanic).
1.9 Underwater Exploration
Basic Diving Gear (C$3,000): Purchased at Moosewood Docks (370, 135, 250). Increases air capacity while swimming.
Advanced Diving Gear (C$15,000): Available at the Desolate Deep entrance buoy, Desolate Deep merchant, and Atlantis merchant. Extends air capacity by up to 3 minutes.
Abyssal Tonic: Temporarily grants immunity to Pressure (needed for Tidefall area).
Submarine: Unlocked through Dr. Glimmerfin's quest at Roslit Bay. Required for exploring Mariana's Veil. Upgrades progressively with each zone completed.
Contains the starting pond, the Moosewood Docks (where Basic Diving Gear is sold), and a Merchant selling rods up to the Lucky Rod.
Players are level-locked to Moosewood until they can afford a boat (Level 5+).
1.2 Ocean & Deep Ocean
The open ocean contains 37 fish that can only be caught at sea.
Deep Ocean is identifiable by a notably deeper seafloor, far from main islands. To reach it, drive a boat to the map's border area.
The Arch: Northeast of Moosewood, east of Statue of Sovereignty. Home to Caleia (sells Destiny Rod) and Dave (gives Dave Rod after his third quest).
Harvesters Spike: South of Roslit Bay, between Roslit and Terrapin Island. Notable for Bluefin Tuna and Sawfish abundances. Contains Minish NPC (foggy night only; needed for Brick Rod).
Birch Cay: Far north. Large Amberjack abundance nearby. Contains a cellar hatch with developer lore items.
1.3 First Sea Islands
Mushgrove Swamp
Northeast of Moosewood (top right of map).
NPCs: Agaric (gives Fungal Rod for catching an Alligator).
Best general farming spot; Roslit Coral Area is a top early/mid-game money spot.
NPCs: Blacksmith (−1515, 140, 760) — sells Fortune Rod, Rapid Rod, Steady Rod; Orc — gives Magma Rod (trade a Puffer Fish); Dr. Glimmerfin — starts Submarine quest; Angler (quests).
Roslit Volcano (−1900, 165, 315): Lava fishing spot; requires Magma Rod or Reinforced Rod.
Meteor Totem at top of volcano (−1950, 275, 230).
Snowcap Island
Features Windset Totem (2850, 180, 2700) — changes weather to Windy (requires parkour to reach).
NPC Wilson (2940, 280, 2570): Quest to find his lost rod.
Wilson's rod found in a cave at the base of the mountain (2880, 138, 2720).
Sunstone Island
West of Moosewood.
NPCs: Merlin (−930, 225, −990) — sells Enchant Relics for C$11,000 and a 10-minute Luck boost.
Statue of Sovereignty
Located between Moosewood and Sunstone Island.
The only enchanting location in the game (Keeper's Altar, accessed via elevator at night).
Also houses the Kings Rod (1375, −805, −300; within the Keepers Altar).
Terrapin Island
Has an underground cellar (identical hatch to Birch Cay).
Leads to Oscar's Locker via Submarine.
Forsaken Shores
Contains the Forsaken Shores Pond: One of the best fishing spots in the game, home to the Captain's Goldfish — a reliable C$ farm throughout all game stages.
Vertigo
Reached by diving into a whirlpool that spawns randomly on the map (visible by a vertical beam of light).
Contains its own secret inner whirlpool.
Home of the Nocturnal Rod and the entrance to the Underground Music Venue.
Grand Reef
Home to high-value fish: Coral Emperor and Grand Reef Guardian.
Access to Atlantis via the Heart of Zeus (obtained from an underwater tunnel under Grand Reef).
One of the best leveling spots (especially during Aurora Borealis events).
Sunken Isle
Location for Sunken Chest events.
Ancient Isle
Location of the Megalodon and the Ancient Archives (rod crafting station).
Features the Eclipse Totem and Phoenix Rod cave (5950, 270, 890).
During the Archeological Hunt event, fossils are collected here; Dr.'s map leads to the Relic Rod cave.
Northern Summit / Northern Expedition
Accessed via a portal (requires Winter Cloak and Oxygen Tanks).
NPCs: Hiker #10 (20168, 780, 5721) — sells the Advanced Glider (C$2,500) and Winter Cloak (C$7,500).
1.4 Underwater / Special Locations
The Depths (Crystal Cove)
Accessed via the buoy at (−800, −130, −3095) off the coast of Sunstone Island. Jump into the water and descend through a large hole in the ocean floor.
Requires 100% completion of the Vertigo Bestiary to unlock.
Best overall farming location for money and Enchant Relics. Enchant Relics behave like normal fish here (affected by Luck).
Houses the Rod of the Depths vendor.
Contains the entrance to the Underground Music Venue (requires placing a Chaotic Enchant Relic on a pedestal).
Sea Mines: Kill on contact; navigate carefully.
Desolate Pocket
The main chamber within the Desolate Deep (follow the right path from the bottom of the descent).
Contains a strange green pool (Noxious pool; requires Reinforced Rod to fish) in a cave opposite NPC Clarence.
Desolate Deep (Luminescent Cavern)
Inside Desolate Deep.
Unlocks the Luminescent Oath (requires 100% Luminescent Cavern Bestiary completion).
GPS: (256, −393, 3525) / Accessed via Submarine from an opening in the water near Terrapin Island at (479, −72, 4147).
Large underwater treasure chamber. The Amulet (obtained from Dead Man's Tale Quest) is required to enter.
Sells the Great Rod of Oscar.
Tidefall
Requires completion of the Deep Diver's quest (3221, 129, 896) and using the Abyssal Tonic.
Houses the Fallen Rod (sold by Drowned Appraiser inside Tidefall).
Underground Music Venue
Accessed from within The Depths via a Chaotic Enchant Relic.
Home to the Mysterious Songstress — complete her quests to unlock the Pinion's Aria, Chrysalis Rod, and Wingripper.
Completing her quest chain unlocks the Wingripper, which is unlocked after the Chrysalis.
Atlantis
Accessed via the Heart of Zeus (collected from a tunnel under Grand Reef) while standing on Grand Reef island.
Large late-game zone divided into multiple layers.
Wrath of Olympus (−4295, −610, 1810): Complete objectives across layers and reach the Olympian Fissure.
Fish in previous layers using corresponding rods to trigger an Olympian Devil Hunt → catch the Olympian Devil → enter the drained portal.
Sells: Kraken Rod (C$1,333,333 from an Atlantis vendor), Olympian Godbreaker (requires 6 Bestiary completions), Advanced Diving Gear (Merchant at −4459, −605, 1879).
Mariana's Veil
Accessed via Submarine (unlocked through Dr. Glimmerfin's quest at Roslit Bay).
Progressively upgraded Submarine required for deeper zones.
Requires Glimmerfin Suits (Levels 1, 2, 3) to withstand hazards (obtained in the first three levels of Mariana's Veil).
Challenger's Deep
Best leveling location after Level 500, especially with the Ethereal Prism Rod.
1.5 Second Sea
The Second Sea was introduced at a later stage of the game. Players begin in Waveborne and unlock new islands from there. Currency and rod power from the First Sea do not transfer — it feels like starting a new character. Unlocked by completing a quest at Level 200. Most Second Sea Enchant Altars were later merged with the First Sea altar.
1. Money Farming & Leveling
1.1 Currency (C$)
Earned primarily by selling fish to Merchants. Additional sources include:
Opening Crates, Geodes, and other consumables.
Perfect Catch bonus: +C$10 per perfect catch.
Completing Angler Quests.
Redeeming active Codes.
1.2 Best Farming Spots by Stage
Early Game:
Forsaken Shores Pond: Captain's Goldfish farming is highly reliable and efficient for early C$.
Roslit Bay Coral Reef: Old standby; still functional for early players.
Mid Game:
Forsaken Shores Pond: Captain's Goldfish remains one of the most reliable money methods.
Roslit Bay Corals (with Nocturnal Rod): Target Manta Rays using Shrimp bait; excellent C$.
The Depths: Best overall money location. Insane C$ and Enchant Relics if you can access it.
Late Game:
Forsaken Shores Pond: Still strong even at end game.
The Depths: Far and away the best farming area. Enchant Relics alone generate significant wealth.
Grand Reef: Great for leveling during Aurora Borealis (Coral Emperor and Grand Reef Guardian = massive XP per catch; level up every 2–3 catches with server/totem boosts).
Very Late Game (Level 500+):
Challenger's Deep: Best leveling spot after Level 500, particularly with the Ethereal Prism Rod.
Everturn Forest / Forsaken Shores Pond during Aurora Borealis: Recommended farming for multiple progression milestones (up to Level 1000+) with high-tier rods (Luminescent Oath, Ruinous Oath, etc.).
Coral Bastion: Alternative to Everturn Forest for Fallen Rod farming.
1.3 XP Tips
Perfect Catches: Always aim for perfect catches to earn 1.5× XP per fish.
Clever Enchant: Adds a significant XP multiplier to any rod.
Wise Enchant (via Cosmic Relic): 1.2× XP multiplier on top of other bonuses.
Pinion's Aria: Use alongside main farming rod for additional XP.
Challenger's Rod + Clever: Current best method for reaching max level.
Visiting new locations for the first time gives approximately 300 XP each (main locations only, not sub-locations).
1.4 C$ Milestone Targets (from Progression Guide)
Milestone
C$ Required
Action
First boat
C$700
Buy Rowboat
First rod upgrade
C$2,000
Carbon Rod
Merlin's relics
C$11,000
Enchant Relic
Mid-game upgrade
C$150,000
Trident Rod
Late-game upgrade
C$750,000
Rod of the Depths
Atlantis rod
C$1,333,333
Kraken Rod
Fallen Rod farm target
C$2,500,000
Begin Everturn/Coral Bastion farming
Verdant Oath target
C$5,000,000
Advanced second sea farming
End-game target
C$12,500,000
Ruinous Oath farming stage
Very end-game
C$50,000,000
Verdant Oath → Olympian Godbreaker
1. Mutations
Mutations modify the sell value of a fish and may alter its appearance. A fish can have only one mutation at a time. Mutations with higher value multipliers take priority over lower ones (unless the total mutation chance exceeds 100%, in which case the lowest-multiplier mutations are set to 0%).
1.1 How Mutations Are Applied
Natural catch: Fish have a base chance to be caught with a mutation.
Appraisal: The Appraiser can apply a random mutation (costs C$450; removes any existing mutation).
Rod passives: Many rods grant a specific mutation chance.
Enchantments: Some enchantments add mutation or attribute chances.
Relics can be caught with a mutation but it has no effect when enchanting.
1.2 Mutation Types
Value Mutations (increase sell price):
Fungal — 4× value (Fungal Rod passive; 30% chance)
Frozen — 1.3× value (Arctic Rod passive)
Atlantean — 3× value (Trident Rod passive; 30% chance)
Sunken — 8.25× value (Sunken Rod passive; 10% chance)
Midas — multiplied coin output (Midas Rod passive)
Tentacle Surge — 10× value (Kraken Rod passive; 5% chance)
Bloom — 5× value (Chrysalis Rod passive; 90% chance)
Flora — 10× value (Chrysalis Rod passive; 10% chance)
Diurnal — 13.5× value (Wingripper passive; 30% chance)
Nocturnal — 16.2× value (Wingripper passive; 10% chance)
Abyssal — high value multiplier (Fallen Rod enchant; Depths-exclusive)
Blarney — 4.5× value (Lucky bait passive; limited St. Patrick Event)
Jolly — value multiplier (Shark Head bait ability; Fischmas Event)
Chaotic — obtained via Chaotic Enchantment
Lunar — +5% Fish Weight per stack for the rest of the Moonlit Mirage event (up to +25% / 5 stacks); 0.1% chance to catch Lunar Threads during a Moonlit Mirage.
Size Attributes (do not affect sell value; indicate weight deviation):
Tiny — fish weight is notably below its base weight range.
Giant — fish weight is notably above its base weight range.
Size attributes can be lost through appraisal if the weight shifts back to standard range.
Rarity Attributes:
Shiny, Sparkling, Glitched — special visual mutations. Methods to increase their chances involve specific rods, enchantments, and conditions.
1.3 For Pattern-Based Mutations
For mutations that generate patterns (e.g., Mosaic), the pattern is determined by the weight of the fish at the time of the mutation.
1.4 Appraiser's Luck Gamepass
Increases the chance of obtaining mutations through the Appraisal system.
Appraises fish for C$450 per use. Changes weight + chance to apply mutation.
Ashe (Drowned Appraiser)
Tidefall
Buys Albino fish; best price for Albino catches.
Angler
Every major location
Gives fishing quests for XP and C$ rewards.
Inn Keeper
Every major location
Sets your spawn point at that island.
Phineas
Moosewood (470, 150, 275)
Gives a repeatable bait crate quest.
Alfie (Roslit Blacksmith)
Roslit Bay (−1515, 140, 760)
Sells Steady Rod, Fortune Rod, Rapid Rod.
Orc
Roslit Bay
Gives the Magma Rod in exchange for a Puffer Fish.
Merlin
Sunstone Island (−930, 225, −990)
Sells Enchant Relics (C$11,000 each; available from Level 30+) and a 10-min Luck boost.
Lantern Keeper
Lighthouses on various islands
Sells lanterns for C$1,000; useful in dark areas.
Traveling Merchant
Spawns randomly at major island docks
Sells Volcanic Geodes, Mythical Rod, and other rare items.
Cole
Statue of Sovereignty
Lets you descend to the Enchantment Altar.
Agaric
Mushgrove Swamp
Gives Fungal Rod for catching an Alligator.
Wilson
Snowcap Island (2940, 280, 2570)
Quest to retrieve his lost rod.
Dr. Glimmerfin
Roslit Bay
Starts the Submarine/Mariana's Veil questline.
Deep Diver
Desolate Deep (3221, 129, 896)
Quest required before accessing Tidefall.
Mysterious Songstress
Underground Music Venue
Quest chain for Pinion's Aria, Chrysalis Rod, Wingripper.
Minish
Harvesters Spike (foggy night only)
Needed for Brick Rod obtainment.
Caleia
The Arch
Sells the Destiny Rod.
Dave
The Arch
Gives the Dave Rod after completing his third and final quest.
1.2 Key Items
Item
Cost
Location
Use
GPS
C$100
Chair near Moosewood pond
Displays coordinates (X, Y, Z) above inventory. Essential for navigation.
Fish Radar
C$8,000
Dock areas of most islands
Shows fish abundance areas on the map. Shows Shark Hunt radar spots.
Enchant Relic
C$11,000 (Merlin, Level 30+) / Random fishing drop (1/350 anywhere; ~1/117 in The Depths with Scavenger enchant)
Also from Rod of the Depths Ghost passive
Used to apply a random enchantment to any rod at the Keeper's Altar.
Exalted Relic
Rare fishing drop (1/2000 anywhere; 1/500 with Rod of the Exalted One)
Depths farming (best)
Like Enchant Relics but grant special Exalted enchantments; more powerful.
Cosmic Relic
Very rare
—
Enables the Wise enchantment for 1.2× XP multiplier.
Chaotic Enchant Relic
Very rare
—
Unlocks Underground Music Venue when placed on its pedestal.
Basic Diving Gear
C$3,000
Moosewood Docks (370, 135, 250)
Increased air capacity while swimming.
Advanced Diving Gear
C$15,000
Desolate Deep buoy, Deep merchant, Atlantis merchant (−4459, −605, 1879)
Up to 3 minutes of air capacity; required for deep exploration.
Glider
C$900
Desolate Pocket (−1640, −215, −2860) or Roslit Bay Angler area (−1710, 150, 735)
Glide while in mid-air.
Advanced Glider
C$2,500
Northern Summit, next to Hiker #10 (20168, 780, 5721)
Slightly better gliding.
Winter Cloak
C$7,500
Northern Summit, next to Hiker #10
Required to survive low temperatures in the Northern Summit zone.
Heart of Zeus
Free
Underwater tunnel under Grand Reef
Teleports you to Atlantis when used on Grand Reef.
Glimmerfin Suit (L1/L2/L3)
Free
First three levels of Mariana's Veil
Grants protection against hazards in Mariana's Veil.
Lantern
C$1,000
Lantern Keeper (lighthouses)
Illuminates dark areas.
Abyssal Tonic
Quest reward / purchase
Tidefall access
Temporary immunity to Pressure in Tidefall.
Amulet
Dead Man's Tale Quest reward
Quest chain (find at Grand Reef area)
Required to enter the chamber containing the Great Rod of Oscar.
Crab Cage
C$45
Merchant
Placed in water for an alternative loot table.
Totems
Various
Various vendors
Consumables that change weather, speed up time, or trigger events on the server.
Common Bait Crate
Various
Multiple vendors
Best cost-efficient source of regular bait.
1.3 Potions
There are 4 potions in the game that provide temporary stat boosts and effects. Potions can be obtained via:
Leveling up rewards
NPC quest rewards
Daily Shop
Crate openings
1.4 Skin Crates
13 obtainable skin crates are available, each containing skins from their respective collection.
10. Mutations
Mutations modify the sell value of a fish and may alter its appearance. A fish can have only one mutation at a time. Mutations with higher value multipliers take priority over lower ones (unless the total mutation chance exceeds 100%, in which case the lowest-multiplier mutations are set to 0%).
1.5 How Mutations Are Applied
Natural catch: Fish have a base chance to be caught with a mutation.
Appraisal: The Appraiser can apply a random mutation (costs C$450; removes any existing mutation).
Rod passives: Many rods grant a specific mutation chance.
Enchantments: Some enchantments add mutation or attribute chances.
Relics can be caught with a mutation but it has no effect when enchanting.
1.6 Mutation Types
Value Mutations (increase sell price):
Fungal — 4× value (Fungal Rod passive; 30% chance)
Frozen — 1.3× value (Arctic Rod passive)
Atlantean — 3× value (Trident Rod passive; 30% chance)
Sunken — 8.25× value (Sunken Rod passive; 10% chance)
Midas — multiplied coin output (Midas Rod passive)
Tentacle Surge — 10× value (Kraken Rod passive; 5% chance)
Bloom — 5× value (Chrysalis Rod passive; 90% chance)
Flora — 10× value (Chrysalis Rod passive; 10% chance)
Diurnal — 13.5× value (Wingripper passive; 30% chance)
Nocturnal — 16.2× value (Wingripper passive; 10% chance)
Abyssal — high value multiplier (Fallen Rod enchant; Depths-exclusive)
Blarney — 4.5× value (Lucky bait passive; limited St. Patrick Event)
Jolly — value multiplier (Shark Head bait ability; Fischmas Event)
Chaotic — obtained via Chaotic Enchantment
Lunar — +5% Fish Weight per stack for the rest of the Moonlit Mirage event (up to +25% / 5 stacks); 0.1% chance to catch Lunar Threads during a Moonlit Mirage.
Size Attributes (do not affect sell value; indicate weight deviation):
Tiny — fish weight is notably below its base weight range.
Giant — fish weight is notably above its base weight range.
Size attributes can be lost through appraisal if the weight shifts back to standard range.
Rarity Attributes:
Shiny, Sparkling, Glitched — special visual mutations. Methods to increase their chances involve specific rods, enchantments, and conditions.
1.7 For Pattern-Based Mutations
For mutations that generate patterns (e.g., Mosaic), the pattern is determined by the weight of the fish at the time of the mutation.
1.8 Appraiser's Luck Gamepass
Increases the chance of obtaining mutations through the Appraisal system.
11. Enchanting
Enchanting applies a permanent buff to a Fishing Rod via an Enchant Relic. Enchantments are displayed as a colored prefix on the rod's name and are visible in the inventory and Equipment Bag.
1.9 How to Enchant
Obtain an Enchant Relic (fishing drop, Merlin at Sunstone Island for C$11,000, or from the Rod of the Depths ghost passive).
Travel to the Keeper's Altar (beneath the Statue of Sovereignty; use the elevator inside the cave at night, accessible via Cole).
Interact with the Altar to apply a random enchantment to your currently equipped rod.
Multiple players can enchant simultaneously at the same altar.
Save Enchant Relics and Exalted Relics for strong rods — don't waste them on early rods.
1.10 Exalted Relics
Drop at 1/2000 chance anywhere (1/500 with Rod of the Exalted One).
Apply special Exalted Enchantments — more powerful versions of regular enchantments.
Best farmed by fishing in The Depths.
1.11 Cosmic Relics
Very rare drops.
Enable the Wise enchantment: +1.2× XP multiplier.
1.12 Relic Catch Rates Summary
Relic Type
Base Drop Rate
Notes
Enchant Relic
1/350 (anywhere)
~1/117 in The Depths with Scavenger enchant; from Rod of Depths ghost passive at 1/10
Exalted Relic
1/2000
1/500 with Rod of the Exalted One
1.13 First Enchant Milestones
Enchanting any rod for the first time awards the "Enchanted" Title.
Enchanting with a Sovereign enchantment for the first time awards the "Keeperbound" Title.
1.18 Enchantment Value Multipliers (Money Reference)
Noir: avg 1.48× per fish (48% more money than no enchant)
Ghastly: avg 1.37× per fish (37% more money)
Anomalous: avg 1.88× per fish (88% more money — best paired with rods that have mutation passives, since Anomalous only affects duplicated fish)
Abyssal: avg 1.25× per fish not counting size bonus
Chaotic: 8% Chaotic mutation (12× value) on top of regular catches
1.19 Guaranteed Exalted Relic Source
Completing the Keeper's Secret puzzle guarantees 3 Exalted Relics as a reward.
1.20 Limited Relics
A group of Limited Relics exist that provide unique enchantments not available from regular Enchant Relics. These are especially rare.
12. Weather, Time & Seasons
1.21 Day/Night Cycle
A full day lasts approximately 25 real-life minutes (12.5 min day + 12.5 min night).
One real-life second = one in-game minute.
View the current time by hovering over the time-of-day indicator (bottom right of screen).
A Sundial Totem can speed up the celestial cycle.
Fish outside their preferred time have a 90% spawn rate reduction (can be negated by the Nocturnal Rod passive).
1.22 Seasons
Each season lasts 576 real-life minutes (~9.6 hours per season).
Seasons are universal across all servers.
During a fish's preferred season, spawn rate is increased by +25%.
During a non-preferred season, spawn rate is reduced by −15% (even if no preference).
Seasons Rod further boosts preferred-season fish by an additional +40% multiplicative (total: +75% boost).
Current season cycle (as of June 2026): Spring is current.
1.23 Weather
During a fish's preferred weather, spawn rate is increased by +35%.
Weather conditions (except Frost Moon) are naturally occurring — randomly selected at the start of each weather window.
Totems can directly modify weather or accelerate time. Totems that modify weather are blocked if the weather in their group is already protected by another effect.
1.24 Weather Conditions & Events
Condition / Event
Notes
Foggy
Triggered naturally or by Smokescreen Totem.
Windy
Triggered naturally or by Windset Totem.
Frost Moon
The only non-natural weather condition; must be manually activated.
Aurora Borealis
Increases Luck; one of the best fishing conditions for rare/high-value fish. Best farmed at Grand Reef, Everturn Forest, Forsaken Shores Pond, or Coral Bastion.
Rainbow
Increases Luck for all players on the server.
Lucky Pool
A pool-specific buff; also increases Luck.
Moonlit Mirage
Spawns at nighttime via Disturbance; max Risk 8,000. Caught fish have a chance for Lunar mutation (+5% Fish Weight per stack, max +25%). Lunar Threads can be caught at 0.1% chance. Effect only triggered from fishing rod catches (not appraisal or crab cages).
Shark Hunt
Special event; sharks spawn in the ocean. Wormhole Enchantment can trigger Shark Hunts without waiting for the event. Fish Radar shows radar spots for Shark Hunts without needing a toggle (post-update).
Sunken Chests
Event where Sunken Chests spawn; chance to obtain the Auric Rod and other rare items.
Admin Events
Temporary, manually summoned by a Fisch Administrator. Affect all servers. Feature unique environment colours, regionless Special fish, and exclusive mutations. Players can catch fish beyond their rod's Max Kg during Admin Events.
1.25 Totems
Totems are consumable, one-time-use items that alter weather, time, or trigger an event on the server. A new totem must be purchased for each use.
Totem
Effect
Sundial Totem
Speeds up the day/night cycle
Smokescreen Totem
Changes weather to Foggy (Mushgrove Swamp)
Windset Totem
Changes weather to Windy (Snowcap Island; requires parkour)
Meteor Totem
Located at Roslit Volcano top (−1950, 275, 230)
Aurora Borealis Totem
Triggers Aurora Borealis event on the server
Eclipse Totem
Located near Phoenix Rod cave on Ancient Isle (5950, 270, 890)
13. Events
1.26 Regular Events
Shark Hunt: Sharks spawn in ocean areas. Wormhole Enchantment can produce sharks even outside these events.
Moonlit Mirage: Night-time event with Lunar mutation mechanics.
Sunken Chests: Chests containing rare items (Auric Rod, etc.) spawn in the world.
Vertigo: A whirlpool event that spawns randomly on the map and grants access to the Vertigo location.
Lucky Pools: Server-wide Luck boost for a period.
Mosslurker Spawn: Global event listed on the wiki homepage.
Narwhal Migration Spawn: Global event listed on the wiki homepage.
Black Market Automatic Spawn: Periodic timer for the Black Market NPC.
Daily Shop Reset: Resets once per day.
1.27 Seasonal / Limited-Time Events
Fischmas (December): Santa's Workshop, Candy Cane Rod (C$1,500), Festive Bait Crate, Shark Head bait, Jolly mutation, Santa NPC.
St. Patrick Event: Clover McRich NPC, Lucky bait, Blarney mutation (4.5× value).
Archeological Hunt: Fossil-collecting event on Ancient Isle; completing it unlocks the Relic Rod cave.
Egg Hunt (featured in Destructoid guide title as a current event).
Blue Moon (featured as current event in Destructoid map guide title).
Valentine's Event (2026): Chocolates, Cupid's Bow rod.
Fischfest: Annual event; Version 1.89 introduced the second annual Fischfest (June 2026).
1.28 Admin Events
Manually triggered by Fisch Administrators.
Available across all servers simultaneously.
Unique environment colors, regionless Special fish, and exclusive mutations.
No rod Max Kg restriction during Admin Events.
No fixed schedule or order.
14. Items
Items are defined as any inventory item not found within the Bestiary. Everything in the Bestiary (including Trash, Crates, and Relics) is classified as a "Fish" for game purposes.
1.29 How to Obtain Items
Bought from Vendors (Merchants, Blacksmiths, etc.)
Caught via Fishing
Found in Treasure Chests and Sunken Chests
Redeemed through Codes
NPC Quest rewards
Level-up rewards
Personal Aquarium rewards
Daily Shop rewards
1.30 Item Types
Potions (4 available): Temporary stat boosts and effects.
Skin Crates (13 available): Each contains one random skin from its collection.
Quest Items: Heart of Zeus, Amulet, Glimmerfin Suits, Abyssal Tonic.
Crafting Ingredients: Some items listed in the Items section are technically Fish (found in Bestiary) but are listed for crafting convenience. Ancient Archives on Ancient Isle enables rod crafting using specific ingredients.
1. Game Overview
Fisch is an open-world Roblox adventure and exploration fishing game. Players explore a large map of islands and oceans, catching fish, completing quests, upgrading equipment, and uncovering secrets. The core loop involves fishing to earn in-game currency (C$), which is used to buy better rods, boats, and items that unlock access to new areas and rarer fish.
The game features:
A large interconnected world with multiple islands, oceans, underwater zones, and secret areas.
A full progression system across rods, boats, levels, and the Bestiary.
Mutations, enchantments, and weather events that affect fishing outcomes.
A Second Sea region (added later, requiring level 200 to unlock).
1. Progression Walkthrough
The following is the recommended step-by-step progression path.
1.1 First Sea — Early Game
Tutorial: Fish at Moosewood Pond using the Flimsy Rod. Complete tutorial quests to unlock the Rowboat.
Level 5: Purchase a Rowboat (C$700) from the Moosewood Shipwright.
Buy GPS (C$100) from the chair near the Moosewood pond for navigation.
Farm fish at Moosewood to reach C$2,000, then buy the Carbon Rod from the Moosewood Merchant.
Travel to Mushgrove Swamp and complete Agaric's quest (catch an Alligator at 2665, 130, −710) to get the Fungal Rod.
Fish at Moosewood using the Fungal Rod until reaching Level 5 (or already done from the boat unlock step). The wiki recommends fishing to Level 5 at Moosewood first.
Travel to Roslit Bay — the second major fishing location; better fish and quests available.
Save Enchant Relics and Exalted Relics for stronger rods.
1.2 First Sea — Mid Game
Buy the Steady Rod from the Roslit Bay Blacksmith. Farm in the Deep Ocean and Forsaken Shores Pond (Captain's Goldfish).
Get the Nocturnal Rod from Vertigo (dive into a whirlpool).
Farm until reaching C$150,000 → Buy the Trident Rod at Trident's Temple.
Farm Captain's Goldfish or Roslit Coral Area using Trident Rod with bait (Shrimp for Manta Rays).
Use Enchant/Exalted Relics to enchant the Midas Rod (from Traveling Merchant, ~C$55,000) with Mystical or Divine.
Farm at Forsaken Shores Pond to build toward C$750,000.
Complete the Deep Diver's quest (3221, 129, 896), use Abyssal Tonic, enter Tidefall, and buy the Fallen Rod from the Drowned Appraiser. Enchant with Abyssal.
Consider upgrading boat to Jetski (C$50,000, Level 50) for faster travel.
Farm at Everturn Forest or Coral Bastion with Fallen Rod until reaching C$2,500,000.
Complete the Dead Man's Tale Quest to obtain the Amulet, travel to Oscar's Locker (256, −393, 3525), and buy the Great Rod of Oscar. Enchant with Clever.
1.3 First Sea — Late Game
Unlock The Depths by completing 100% of the Vertigo Bestiary and entering Crystal Cove.
Farm in The Depths; buy the Rod of the Depths (C$750,000). Enchant with Clever for XP.
Place a Chaotic Enchant Relic on the pedestal in The Depths to unlock the Underground Music Venue.
Apply the Chaotic Mutation via Chaotic Enchantment if needed.
Enter the Underground Music Venue; complete the Mysterious Songstress's quests to unlock the Pinion's Aria. Enchant with Clever.
Farm at Everturn Forest / Forsaken Shores Pond during Aurora Borealis until reaching Level 424 and/or the required C$ for next milestones.
Farm to Level 500 and C$1,000,000 target.
Enter Luminescent Cavern inside Desolate Deep; achieve 100% Luminescent Cavern Bestiary completion. Buy the Luminescent Oath. Enchant with Mystical.
Continue farming at Everturn Forest / Forsaken Shores Pond during Aurora Borealis with Luminescent Oath + Pinion's Aria until Level 750 and C$5,000,000.
Enter Crimson Cavern via Crimson Guard's quest; achieve 100% Crimson Cavern Shiny Sparkling Bestiary. Buy the Ruinous Oath. Enchant with Mystical + Sea Prince.
Continue farming until Level 1000 and C$12,500,000.
Travel to Verdant Pocket (inside Living Garden) and obtain the Verdant Oath.
Farm at Enchanted Crevice / Forsaken Shores Pond during Aurora Borealis using Verdant Oath until C$50,000,000.
1.4 Atlantis & End Game
Obtain the Heart of Zeus from the underwater tunnel under Grand Reef. Use it while standing on Grand Reef to teleport to Atlantis.
Navigate the Wrath of Olympus layers (−4295, −610, 1810). Complete objectives, reach the Olympian Fissure. Fish in previous layers to start an Olympian Devil Hunt → catch the Olympian Devil → enter the drained portal.
Achieve 100% completion of all 6 Atlantis Bestiaries → Purchase the Olympian Godbreaker. Enchant with Greed + Sea Prince.
Farm at Grand Reef or Challenger's Deep for max level grind (Level 500+: Challenger's Deep with Ethereal Prism Rod is best).
For full completion: Obtain the Masterline Rod by completing the entire Bestiary and collecting every rod in the game.
1.5 Second Sea
Accessible at Level 200 via a specific Quest (talk to Sea Traveler NPC). The Second Sea starts with Waveborne as the hub island. First Sea currency and rod power do not carry over. Complete all desired First Sea content before transitioning.
1. Fishing Rod Stats
All rods have 8 core stats (plus a "Fish Caught" tracker):
Stat
Description
Lure Speed
Rate at which a fish is lured in. Higher = less time before the minigame. Capped at 99 (anything above has no effect). Formula: T = Tbase × (1 − Ls/100)
Luck
Increases chance of catching high-rarity fish. Stacks with pool bonuses (Lucky Pool, Rainbow, Aurora Borealis).
Control
Determines the width of the white bar in the minigame. Default is 30% of UI width. Max theoretical value: +0.7 (full bar). Highest achievable: Cinder Block Rod + Herculean enchant + Snail bait = 147.5% bar.
Resilience
Determines how vigorously the fish moves in the minigame. Higher = calmer fish. Minimum clamped at 0.2. Highest: Silly Fun Happy Rod + Singularity bait + Mystical enchant = infinite. Lowest: Onirifalx (−infinite).
Max Kg
Maximum weight of fish the rod can catch. If a fish's minimum weight exceeds Max Kg, it cannot be caught ("This rod can't catch any fish in this area!"). Some rods have infinite Max Kg.
Durability
Determines what type of fishing pool the rod can be used in. ≥100 required for Lava pools; ≥150 for Noxious Fluid pools.
Progress Speed
Affects how quickly the progress bar fills during reeling.
Line Distance
How far the bobber can be cast.
1.1 Passives
Many rods (especially mid-to-high tier) have passive abilities that:
Boost catch rate for specific fish types.
Grant a chance for special mutations on catches.
Trigger extra catches automatically.
Apply special effects (e.g., Stab, buff activations).
Passives are a major factor in evaluating rod quality — a rod with modest base stats but a powerful passive may outperform a rod with high stats and no passive.
5. Rod Progression Guide
1.2 Early Game Rods
Flimsy Rod (Starting Rod)
Stats: Lure Speed 0%, Luck 0%, Control 0, Resilience 0%, Max Weight 10.4 kg
Use only during the tutorial. Replace immediately.
Carbon Rod — Best First Upgrade
Location: Moosewood Merchant | Cost: C$2,000
Stats: Lure Speed ~15%, Luck 25%, Control 0.05, Resilience 10%, Max Weight 600 kg
Balanced early-game rod. Lets you catch medium-weight fish reliably.
Fungal Rod — Early Money Rod
Location: Mushgrove Swamp (complete Agaric's quest — catch an Alligator)
Stats: Lure Speed −10% to −40%, Luck 45%, Resilience 20%, Max Weight 200 kg
Passive: 60–70% chance to activate +50% Luck buff for 45 seconds after a catch; 30% chance to apply Fungal Mutation (4× value).
Despite lower Max Weight, the luck passive makes early farming much more efficient.
Arctic Rod
Location: Northern Summit | Cost: C$25,000
Stats: Lure Speed 25%, Luck 45%, Control 0.06, Resilience 15%, Max Weight 7,500 kg
Passive: Applies Frozen mutation to catches (1.3× value multiplier).
1.3 Mid Game Rods
Steady Rod
Location: Roslit Bay Blacksmith | Cost: varies
Strong resilience and control, good for Deep Ocean farming.
Passive: Doubles the size of the shake button.
Nocturnal Rod
Location: Vertigo | Cost: C$11,000
Good for bestiary completion and general farming.
Passive: Disables the 90% spawn rate penalty for fishing outside a fish's preferred time (day/night).
Trident Rod
Location: Trident's Temple | Cost: C$150,000
Stats: Lure Speed 25–35%, Luck 150%, Max Weight 6,000 kg
Passive: 30% chance for Atlantean mutation (3× value) on catches.
Best mid-game money rod.
Sunken Rod
Obtained: From Treasure Chests (RNG-based, not purchased)
Stats: Lure Speed 30%, Luck 150%, Control 0.15, Resilience 15%, Max Weight 5,000 kg
Passive: 25% chance to pull a Treasure Map every 10 catches; 10% chance for Sunken mutation (8.25× value).
Midas Rod
Location: Travelling Merchant | Cost: ~C$55,000
Passive: Forces Midas mutation on all catches (multiplied coin output).
Location: Roslit Bay — Orc NPC (give a Puffer Fish as trade)
Required for fishing in lava-based pools (e.g., Roslit Volcano).
1.4 Late Game Rods
Rod of the Depths
Location: The Depths | Cost: C$750,000
Stats: Lure Speed 65%, Luck 130%, Control 0.15, Resilience 10%, Max Weight 30,000 kg
Passive: Ghost passive — every 3 successful catches, you receive 1 extra fish at 1/10 chance. Also makes Enchant Relics easier to obtain within The Depths (affected by Luck in that area).
Recommended enchant: Clever or Abyssal.
Kraken Rod
Location: Atlantis | Cost: C$1,333,333
Stats: Lure Speed 60%, Luck 185%, Control 0.2, Resilience 15%, Max Weight 115,000 kg
Passive: 10% chance to double any catch; 5% chance for Tentacle Surge mutation (10× value); guarantees Legendary/Mythic/Exotic fish every 50 catches.
Great Rod of Oscar
Location: Oscar's Locker (256, −393, 3525) | Requires the Amulet to be equipped to enter
Recommended enchant: Clever for XP.
Fallen Rod
Location: Tidefall (requires Abyssal Tonic for Pressure immunity and completion of Deep Diver's quest)
Recommended enchant: Abyssal for increased C$.
Olympian Godbreaker
Location: Atlantis — requires 100% completion of 6 Bestiaries: Bellona's Frenzy of War, Apollo's Song of Light, Poseidon's Storm of Floods, Zeus's Thunder of Chaos, Hades' Underworld of Indefinite, and Olympian Fissure.
Recommended enchant: Greed + Sea Prince (dramatically increases Fish Weight).
1.5 End Game Rods
Chrysalis Rod
Unlock: Underground Music Venue questline (complete Mysterious Songstress's quests)
Passives: 10% progress speed; 90% chance for Bloom mutation (5× value); 10% chance for Flora mutation (10× value); 20% chance to spawn an eye that catches an extra Flora-mutated fish; additional shiny/sparkling chances.
Wingripper
Unlock: Underground Music Venue questline
Stats: Lure Speed 222%, Luck 222%, Control 0.22, Resilience 22%, Max Weight: Infinite
Passives (Day): 22% faster progress, extra control.
Unlock: 100% completion of the Crimson Cavern Shiny Sparkling Bestiary (inside Luminescent Cavern).
Recommended enchant: Mystical + Sea Prince.
Verdant Oath
Location: Verdant Pocket (inside Living Garden).
Used for farming at high-level stages (50,000,000 C$ target).
Seraphic / Fabulous Rod
Unlock: Complete a long questline and catch specific rare fish.
Extremely high Luck stats and special passives. Highly rewarding.
1.6 Rod Quick Reference Table
Stage
Rod
How to Get
Key Feature
1
Flimsy Rod
Starting rod
Tutorial only
1
Carbon Rod
Moosewood Merchant, C$2,000
Balanced starter
2
Fungal Rod
Agaric quest (Mushgrove Swamp)
Luck passive, Fungal mutation
2
Arctic Rod
Northern Summit, C$25,000
Frozen mutation (1.3×)
3
Steady Rod
Roslit Bay Blacksmith
Deep Ocean farming
3
Nocturnal Rod
Vertigo, C$11,000
Ignores day/night penalty
4
Trident Rod
Trident's Temple, C$150,000
Atlantean mutation (3×)
5
Sunken Rod
Treasure Chests (RNG)
Sunken mutation (8.25×)
5
Rod of the Depths
The Depths, C$750,000
Extra fish, Enchant Relic farming
6
Kraken Rod
Atlantis, C$1,333,333
Double catch, Tentacle Surge (10×)
7
Chrysalis Rod
Underground Music Venue
Bloom/Flora mutations, Infinite Max Kg
8
Wingripper
Underground Music Venue
222% Lure/Luck, Diurnal/Nocturnal (13–16×)
9
No-Life Rod
Level 500 milestone
Endgame progression
10
Masterline Rod
Full Bestiary + all rods
Lure Speed 1000%, prestige
1. Pro Tips
Always use bait: Even a basic bait provides meaningful stat boosts. Match bait to the fish you're targeting (preferred bait for specific fish).
Use the Fishing Minigame optimally: Quickly tap and adjust speed based on the fish indicator position. Aim for Perfect Catches for 1.5× XP.
Check the Shake phase: Shake buttons speed up luring. Don't skip them when farming fast.
Enchanting priority: Save Enchant/Exalted Relics for high-tier rods (Trident Rod and beyond). Never enchant early rods.
Weather and time matter: Fish have preferred seasons/times/weather. Missing the window = 90% spawn rate penalty. Use Totems to control conditions.
The Depths is king: Once accessible, The Depths is the single best location for money, XP, and Enchant Relic farming.
Aurora Borealis is essential late game: Dramatically increases rare catches. Grand Reef during Aurora Borealis = fastest leveling in mid-game.
Use the Fish Radar: Equip it to see abundance spots for current fish. Abundance areas = dramatically faster catch rates.
Catch Streak is worth maintaining: Keep your streak alive for quality-of-life benefits.
Appraise wisely: Only appraise expensive Mythic fish — you lose the existing mutation. The Appraiser's Luck gamepass is worth it if you appraise frequently.
Crab Cages are a side activity: Useful for specific fish not catchable via rod (e.g., Sea Mine). Use on solid ground near water.
First-time location bonuses: Visiting a new main location for the first time awards ~300 XP. Prioritize exploring early.
Avoid overpriced items: Quality Bait Crates are overpriced. Stick to Common Bait Crates for regular bait.
Rod/Bait synergy: Match bait to your rod's weaknesses. If your rod has low Resilience, use resilience-boosting bait. If you need Luck, use Universal Luck bait.
Stab mechanics: Stab effects from rods (Trident, Cerulean Fang), enchantments (Chaotic, Piercing, Rage), or bait (Stag Beetle) cancel fish movement during the minigame. Pair stabbing enchants with low-resilience rods for maximum efficiency.
Auto Sell setup: Lock any fish you want to keep with Mouse 2 before mass-selling. Use Auto Sell with discretion for each rarity tier.
Bestiary completion: Check the Fish page on fischipedia.org for optimal Time, Weather, Season, Bait, and Location for every fish.
Guide compiled from: fischipedia.org (Official Fisch Wiki), fisch.fandom.com, destructoid.com, pvpbank.com, ldplayer.net, ssegold.com. Last updated based on sources as of June 2026 (Version 1.89.0).
1. Weather, Time & Seasons
1.1 Day/Night Cycle
A full day lasts approximately 25 real-life minutes (12.5 min day + 12.5 min night).
One real-life second = one in-game minute.
View the current time by hovering over the time-of-day indicator (bottom right of screen).
A Sundial Totem can speed up the celestial cycle.
Fish outside their preferred time have a 90% spawn rate reduction (can be negated by the Nocturnal Rod passive).
1.2 Seasons
Each season lasts 576 real-life minutes (~9.6 hours per season).
Seasons are universal across all servers.
During a fish's preferred season, spawn rate is increased by +25%.
During a non-preferred season, spawn rate is reduced by −15% (even if no preference).
Seasons Rod further boosts preferred-season fish by an additional +40% multiplicative (total: +75% boost).
Current season cycle (as of June 2026): Spring is current.
1.3 Weather
During a fish's preferred weather, spawn rate is increased by +35%.
Weather conditions (except Frost Moon) are naturally occurring — randomly selected at the start of each weather window.
Totems can directly modify weather or accelerate time. Totems that modify weather are blocked if the weather in their group is already protected by another effect.
1.4 Weather Conditions & Events
Condition / Event
Notes
Foggy
Triggered naturally or by Smokescreen Totem.
Windy
Triggered naturally or by Windset Totem.
Frost Moon
The only non-natural weather condition; must be manually activated.
Aurora Borealis
Increases Luck; one of the best fishing conditions for rare/high-value fish. Best farmed at Grand Reef, Everturn Forest, Forsaken Shores Pond, or Coral Bastion.
Rainbow
Increases Luck for all players on the server.
Lucky Pool
A pool-specific buff; also increases Luck.
Moonlit Mirage
Spawns at nighttime via Disturbance; max Risk 8,000. Caught fish have a chance for Lunar mutation (+5% Fish Weight per stack, max +25%). Lunar Threads can be caught at 0.1% chance. Effect only triggered from fishing rod catches (not appraisal or crab cages).
Shark Hunt
Special event; sharks spawn in the ocean. Wormhole Enchantment can trigger Shark Hunts without waiting for the event. Fish Radar shows radar spots for Shark Hunts without needing a toggle (post-update).
Sunken Chests
Event where Sunken Chests spawn; chance to obtain the Auric Rod and other rare items.
Admin Events
Temporary, manually summoned by a Fisch Administrator. Affect all servers. Feature unique environment colours, regionless Special fish, and exclusive mutations. Players can catch fish beyond their rod's Max Kg during Admin Events.
1.5 Totems
Totems are consumable, one-time-use items that alter weather, time, or trigger an event on the server. A new totem must be purchased for each use.
Totem
Effect
Sundial Totem
Speeds up the day/night cycle
Smokescreen Totem
Changes weather to Foggy (Mushgrove Swamp)
Windset Totem
Changes weather to Windy (Snowcap Island; requires parkour)
Meteor Totem
Located at Roslit Volcano top (−1950, 275, 230)
Aurora Borealis Totem
Triggers Aurora Borealis event on the server
Eclipse Totem
Located near Phoenix Rod cave on Ancient Isle (5950, 270, 890)
🦈 Welcome to Fisch 🦈
Dive into Fisch, the ultimate fishing adventure where exploration and progression are yours to control. Cast your line to catch rare and unique fish, each with 400,000+ possible variations. Explore a growing world with your trusty rod, and maybe even reel in some new friends along the way!
[How To Fish]
• Hold down to cast your bobber
• Await a bite. You can "shake" your rod to attract fish faster
• When you have a bite, hold down or click to pull the white bar. Follow the blue line to the best of your ability; it's okay to mess up a few times!
• When the progress bar on the bottom is full, you'll reel in your catch!
Credits:
*Creator: @WoozyNate
*Music (YT): @AZALI00013 & @0hkkei
*Music (X): @KapriiSun_
*& Special Thanks To All Testers