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Evomon[Season1]
📖 GAME GUIDE

Evomon[Season1]

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Beginner Progression Path

1. 3.1 Day-One Starter Meta

Community consensus favors Bubble (Water) for speedrunning the early islands, since Verdant Valley is Rock-type heavy. Choosing Bubble lets players "one-tap" most wild encounters in the first hour and reach the first Island Boss with a clear power advantage.

2. 3.2 The "EXP Fruit" Economy

New players commonly waste hours grinding wild monsters one at a time. A faster loop:

  1. The Shop Merchant sells capture balls and potions.
  2. Large EXP Fruits each grant a massive 10,000 EXP to a single monster.
  3. Tactic: Battling wild mobs yields EXP Fruits; a single fruit is worth hundreds of regular battles. Feed a newly caught monster 2–3 fruits to make it instantly viable for the current island.

3. 3.3 Matching Team to Island Types

IslandEnvironmentDominant TypesBest Counters
Verdant ValleyForest/CavesRock, NormalWater, Grass
Petal PondLakes/RiversWater, BugGrass, Electric
Lava CragVolcano/MagmaFire, RockWater, Ground

Tip: never enter a Boss Arena with a team that shares a single shared weakness (e.g., an all-Grass team against a Fire-AOE boss will be wiped quickly).

4. 3.4 Launch-Day Booster Codes (as listed in this guide)

  • EvomonVip — 5 Medium EXP Fruits (boosts a starter to roughly Lvl 15 instantly)
  • LIKE1GIFT — 1,000 Coins + 2 Medium EXP Fruits
  • FORDC1200 — 1,000 Coins (useful for buying better Capture Balls)

(See Section 22 for the full, currently active code list, which differs from this launch-day set.)


Coin Farming

Methods for earning coins, ranked roughly by efficiency per the source guide (credit: Shuraelyn):

  1. Defeating Mobs — minor source while leveling; higher levels grant more coins but overall amount stays small.
  2. Boss Hunting — highly rewarding; first-time kills grant massive coins (decreasing on repeat kills). Bosses with long respawn timers drop more than fast-respawning ones.
  3. Daily Pack — quick daily claim, small amount.
  4. Daily Quests — completing all daily missions grants a flat 10,000 Coins.
  5. World Quests — NPC Lilian offers quests on each island; rewards scale with quest requirements.
  6. NPC Duels — coin rewards scale with the area's level; high-level areas yield significantly more.
  7. Battle Pass & Level Rewards — free coins from leveling, or buy the Premium pass with Robux for extra rewards.
  8. Tower Climbing — rewards materials and coins; higher climbs yield more coins.
  9. Chest Challenge — up to 1,000 Coins per completion, capped at 5 times per day.
  10. Island Chest Hunting — described as the single best current farming method; recommended to use a flying pet for speed and server-hop to keep collecting continuously.
  11. EXP Dungeon — rewards coins alongside EXP; higher player level yields more coins.
  12. World Boss (Main City) — defeating the daily World Boss grants a flat 1,200 Coins.

Eggs

Egg TypeHatch TimeNotes
Prismatic Egg1 hourHatches a random S-ranked Evomon. Usable with any Ball; can still roll a Prismatic pattern/SSS via a King/Prismatic Ball.
Shiny Egg10 minutesAlways at least S rank; can also be used with King/Prismatic Balls.
Normal Egg3 minutesAlways at least S rank; use a King/Prismatic Ball if aiming for SSS.

Eggs are obtained as a very rare Capture Drop from defeating/capturing any Evomon:

  • Normal Egg capture-drop rate: "Very Rare" (no published percentage).
  • Shiny Egg capture-drop rate: "Super Rare" (no published percentage).

EXP Dungeons (Petal Pond)

1. The Gateway to Level 90: Petal Pond EXP Challenge Area

Once players reach Petal Pond, difficulty spikes, and the EXP Challenge Area becomes the only reliable way to earn Large EXP Fruits without spending real currency or using limited codes.

  • Ticket Limit: 2 free tickets every 24 hours, resetting at 00:00 UTC.
  • Strategy: Don't waste tickets early — a failed run consumes the ticket without granting the final reward chest.

2. Tactical Composition

  • The dungeon's 5 waves of enemies increase in level; in Petal Pond, the majority are Water and Bug types.
  • MVP pick: an evolved Leafbu(n) (Grass) — Grass moves are super-effective against the Water waves, and its high defensive stats let it survive the Bug waves. (Note: the source spells this both "Leafbu" and "Leafbun" inconsistently; Leafbun is the confirmed starter name elsewhere.)
  • Skill Priority: Use high-AOE skills to clear the first 3 waves quickly, saving the Ultimate for the final boss wave.

3. Loot

  • Clearing all 5 waves grants a Tier 1 or Tier 2 reward chest.
  • Large EXP Fruits grant 10,000 EXP to a single Evomon.
  • A Double XP Charm used before entering doubles the end-of-run XP reward, but does not double the fruits found in the chest.

4. The "Pro" Loop

  1. Ensure your primary attacker is at least Level 20 before entering.
  2. Check the weather indicator: if it's Raining, the dungeon's Water-type enemies get a 25% damage boost — wait for rain to stop before entering.
  3. Stand in the center of the arena, let enemies cluster, then use AOE skills.
  4. Run both daily tickets back-to-back to maximize any active buffs.

FAQ

Q: Why can't I level up more? I'm Level 28. A: Once all available quests and catchable Evomon are exhausted and you can't reach Level 30 to Ascend, have friends take you to other areas to farm new normal/Shiny Evomon to reach Trainer Level 30, then wait for the daily reset.

Q: What ball should I use? A: The Prismatic Ball is great for any Normal/Shiny capture, but most players use it on Shinies due to better overall resulting stats — it grants SSS Talent and 1 random Prismatic pattern to that Evomon.

Q: Why can't my friend help me in a dungeon? A: They likely haven't reached the required Trainer level or haven't been issued the quest for that dungeon.

Q: How do I use an Omni-Stone? A: Omni-Stones help evolve Evomon by substituting for "lacking" materials if you're below the needed evolution level. Note: Omni-Stones do NOT work as Evolution Stones — only the proper Elemental Stones do.

Q: Can a starter be farmed? A: No — starters are obtained only by inviting new friends who have never played Evomon before.

Q: Can a Rank S become a Rank SSS using a Talent Potion? A: No. Talent potions can only randomly re-roll which stat receives a boost, not upgrade the overall Talent grade. A stat that re-rolled to be naturally higher than the others is marked with a double-arrow icon.

Q: Can I get Boltonia? A: Not currently — you can only view it in the "dex" for now; more info to come.

Q: Does Pity for Prismatic or Shiny ever exceed its limit? A: No — once the pity counter reaches its final threshold, the player automatically gets the Prismatic/Shiny at 100%. (Whether pity can be pushed past the limit without acting on it has not been tested by the community, per the source.)

Q: How can I tell ATK, Sp.ATK, and Status apart visually? A: The source provides distinct icons for each stat type (ATK, Sp.ATK, Status) to help players quickly identify a move's category when choosing actions.

Q: What does a Prismatic Egg do? A: It hatches a random Evomon with a possible random Prismatic pattern.


Full Creature Dex (Names & Numbers)

The official site publishes a numbered Dex separate from the /wiki index. Of 108 total Dex slots, 76 are currently revealed (70% complete); the remaining 32 show only in-game silhouettes ("???") and are not yet documented. This list gives confirmed names and Dex numbers only — it does not include individual base stats, types, or evolution-level requirements, none of which the official site currently publishes per-creature (see Section 25, point 1).

Dex #NameDex #NameDex #Name
N.001BubbleN.002BubboxerN.003Bubblader
N.004BlazpupN.005BlazgrowlN.006Blazmane
N.007LeafbunN.008LeafrogeN.009Leafblade
N.010ChirppyN.011ChirplumeN.012Chirphantom
N.013HumdingN.014FlutterbyN.015Twirlby
N.016MopebunN.017MopillowN.018Pebble
N.019PebrollN.020PebgolemN.021Sparkit
N.022EmfoxN.023EmpixyN.024Gulpfish
N.025MirefishN.026BluebirdN.027Volcrest
N.028–030Undiscovered
N.031ClampipN.032ClamwhirlN.033Clamspire
N.034BudlingN.035FlorawnN.036Silvanarch
N.037VipipN.038VipourN.039Viparch
N.040–043Undiscovered
N.044FluffetN.045FluffastarN.046Glaclide
N.047GlaconeN.048GlacitadelN.049Chitmite
N.050ChitgladiN.051ChitaladinN.052Lavite
N.053LavarockN.054StardriftN.055Frostelle
N.056GraycreneN.057SundercreneN.058Spikub
N.059SpikumaneN.060FrostletN.061Frostseer
N.062–063Undiscovered
N.064GempillarN.065GempressN.066Tarro
N.067Terragon
N.068–069Undiscovered
N.070ArcubN.071ArcapexN.072Starloop
N.073StarmuseN.074TinkogN.075Tinkore
N.076–077Undiscovered
N.078PummpawN.079PummashN.080Datubud
N.081DatunymphN.082WispuffN.083Wisphade
N.084WisphexN.085MudbudN.086Mudthorn
N.087ThornlordN.088AstraknightN.089Boltonia
N.090–108Undiscovered

Each three-in-a-row block (e.g., N.001–003 Bubble → Bubboxer → Bubblader) generally represents a single evolution line's three stages, consistent with the BST/evolution-line structure referenced in Sections 6–8 and the Tier List. The Dex confirms 27 evolution-line groupings are at least partially discovered out of an implied ~36 total lines (108 ÷ 3), though not every line necessarily has exactly three stages.

⚠️ Important scope note: This Dex data comes from the same official evomon.wiki domain as the rest of this guide and is reliable for names/numbers. However, broader searches for individual per-creature stat pages (base HP/Atk/Def/SpA/SpD/Speed, exact evolution levels, capture locations) turned up only third-party, unofficial fan sites (e.g., a domain styled "evomonroblox.wiki" — distinct from the official "evomon.wiki" Henrique specified) that present invented-looking or unverifiable numeric stats (e.g., "Bubble: Sp.Atk 47, Speed 40, BST 260") alongside meta commentary. These numbers could not be cross-checked against the official site, conflict in formatting/values from one fan site to another, and in some cases the fan sites explicitly self-describe their data as "illustrative" or a "placeholder catalog." None of those third-party stat numbers have been included in this guide's data tables to avoid presenting unverified figures as confirmed game data — only the official Dex names/numbers and the official Tier List (Section 21) entries are treated as reliable from this round of research.


Gear Equipment Sets

Gear pieces with set bonuses, organized by zone. Credit: Tito Val (per source). Marked by the source as still in process for some entries.

1. Zone 1

Deepsea Lost Dream Set

  • Pieces: Tidecalling Coral, Azure Sea Coral Crown, Ocean's Tear
  • Set Effect [3/3]: On first switch-in, raises Atk by 2 stages.

Court of the High Sky Set

  • Pieces: Seraphic Fang, Haloed Feather Crown, Fate-Star Emblem
  • Set Effect [3/3]: On first switch-in, raises SpA by 2 stages.

2. Zone 2

Nether Wandering Spirit Set

  • Pieces: Shadowcrystal Claw, Dreadhorn Skullcrown, (third piece "in process" / unconfirmed)
  • Set Effect [3/3]: Restores 1 energy every 2 turns.

Galeplume Windfalcon Set

  • Pieces: Windflacon Plume, Azure Wing Spirit Crown, Winflacon Gem
  • Set Effect [3/3]: On first switch-in, raises Spe by 2 stages.

3. Zone 3

Blossomsea Spirit Stag Horn Set

  • Pieces: Blossomsea Spirit Stag Horn, Prismatic Spirit Crown, Gleaming Spiritlight Heart
  • Set Effect [3/3]: When HP falls below 50%, raises Def and SpD by 3 stages.

Items Database

⚠️ Source note: the items page itself is explicitly marked as a "Placeholder catalog" with rarities and drop sources "being verified against the live game." Treat quantities/locations below as provisional.

The wiki documents 20 items across 5 categories: Evolution (8), Herbs (3), Drops (3), Potions (3), Catchers (3).

1. Evolution Items

ItemRarityDescriptionEvolvesSources
Aqua GemEpicDroplet-shaped gem; triggers evolution of many Water-element creatures.Bubble → BubboxerCoral Reef rare spawns, Tidepool fishing
Ember GemEpicSmouldering crystal used to evolve Fire-element Evomon.Blazpup → BlazgrowlVolcano Ridge boss drops, Lava Tunnel chests
Frost GemEpicIce crystal used to evolve Ice-element Evomon.Glacier Peak, Frozen Cavern boss drops
Leaf GemEpicLiving crystal threaded with green veins; evolves Grass-element Evomon.Leafbun → LeafrogeAncient Grove, Mossy Hollow chests
Mystic ShardRareMultipurpose evolution catalyst; many mid-stage Evomon need several alongside a gem.Any boss (common drop), Daily login streak
Radiant GemLegendaryPure crystallised daylight; evolves Light-element Evomon.Sunspire summit, Dawn raid rewards
Shadow GemLegendaryGem that drinks the light around it; required for rarest Shadow-element evolutions.Midnight events, Eclipse boss
Sturdy StoneUncommonDense, heavy rock; hardens Ground/Rock-element Evomon into their next form.Quarry digging, Rockslide events

2. Herbs

ItemRarityDescriptionSource
GlowrootUncommonFaintly luminescent root; key ingredient in Talent-boosting tonics.Cave walls, Night gathering
MistleafCommonDew-soaked leaf found at dawn; brewed into basic healing items.Forest undergrowth
Sunpetal HerbCommonBright golden flower; restores a small amount of stamina between battles.Meadow gathering

3. Drops

ItemRarityDescriptionSource
Beast FangCommonSharp tooth left behind by wild Evomon; sold for coins or used in crafting.Wild battles (common drop)
Cinder DustUncommonFine ash that never cools; reagent for Fire-themed crafting recipes.Volcano Ridge
Sturdy ShellUncommonTough fragment of carapace; used to craft defensive gear.Bug- and Water-type battles

4. Potions

ItemRarityDescriptionSource
Revive BerryRareBrings a fainted Evomon back into the fight at half health; limited carry count.Rare shop stock, Boss rewards
Talent TonicEpicRe-rolls an Evomon's Talent grade; highly sought after by competitive trainers.Event shop, Weekly raid
Vital PotionCommonRestores a chunk of an Evomon's HP during battle.Shop purchase, Quest rewards

5. Catchers

ItemRarityDescriptionSource
Basic CatcherCommonStarter capture device; reliable on weakened low-level Evomon.Starter kit, Shop (cheap)
Great CatcherUncommonUpgraded catcher with a higher base catch rate.Shop purchase, Daily rewards
Mythic CatcherLegendaryBest capture device in the game; dramatically improves odds on bosses/mutations.Premium shop, Major event grand prize

Note: this list does not include "King Ball" or "Prismatic Ball," both referenced elsewhere in the guides (FAQ, Eggs, Quest rewards) but not catalogued on the Items page — likely a gap the placeholder catalog hasn't filled yet (see Section 25). A follow-up search found these items described consistently across multiple independent third-party sources (Sportskeeda, bo3.gg), summarized below for completeness, though they remain unconfirmed against the official evomon.wiki Items page itself:

Item (third-party reporting)Reported Effect
King BallGuarantees the captured Evomon will have SSS Talent.
Prismatic BallGuarantees SSS Talent and a sparkling (Prismatic) visual effect on capture; per Sportskeeda, has a 100% catch rate and can also be thrown at an already-Shiny Evomon to add the Prismatic sparkle on top of the Shiny coloring. Reportedly obtainable from Season Battle Pass milestones (e.g., Free track Level 50, Premium track Levels 25 and 50) or purchasable in the Shop (799 Robux single / 7,990 Robux for a pack of 10, per Sportskeeda — note this specific pricing is unverified against the official site).
Evolution StonesGeneral-purpose materials required for evolving Evomon (distinct from the species-specific Evolution Gems already catalogued in the table above).
Nature Reroll PotionRerolls/changes a captured Evomon's Nature.
Talent Vector PotionResets/rerolls a captured Evomon's Talent (consistent with the FAQ's description in Section 23, which clarifies this only re-rolls which stat is boosted, not the grade itself).
Trait Reroll PotionChanges a captured Evomon's Trait.
Lucky SpinUsed to roll for Adventure Suits (the spin/gacha system described in Section 13).
Enhance StoneUsed to upgrade/enhance equipment.
Refine StoneReforges Evomon equipment, granting it better stats.
Equipment Boost TicketGrants entry to an "Equipment Challenge."

These ten entries were reported in the same form across at least two independent third-party walkthroughs of the Season Battle Pass, giving them more cross-source consistency than the single-source Ascend requirement claims in Section 17 — but they are still not confirmed on the official evomon.wiki Items page itself, so they're presented here as a secondary reference layer rather than merged into the primary table above.


Moves / Skills Database

The wiki documents 175 total moves: 74 Physical, 54 Special, 42 Status, spanning 15 typed categories plus a 41-move untyped/"—" category (often starter or universal moves).

1. 🔥 Fire (10)

MoveCategoryPowerEffect
Fire StrikePhysical50Deals physical damage.
Fireball BlastPhysical80Deals physical damage.
BurnStatusInflicts 5 stacks of Burn.
CinderSpecial60Deals special damage.
CremateStatusDoubles target's existing Burn stacks. (Burn: 1.5% max HP damage/turn, capped, decays 1/turn; Fire-types immune but stacks halve when switched out.)
FlamethrowerSpecial90Deals special damage; +5 power per Burn stack on target.
MeltdownPhysical100Deals physical damage; user immune to status conditions for 2 turns.
Soulburn StrikeSpecial160Deals special damage; inflicts Fatigue on the user.
Spark StrikePhysical80Deals physical damage; inflicts 2 stacks of Burn.
Flame TearPhysical120Deals physical damage.

2. 💧 Water (9)

MoveCategoryPowerEffect
Aqua SplashPhysical50Deals physical damage.
Water GunSpecial50Deals special damage.
Mud SlidePhysical70Deals physical damage; lowers target's Spe by 1 stage.
Tsunami WhirlSpecial55Deals special damage; user gains 1 stack of Soak.
Wave StrikePhysical85Deals physical damage; 50% chance to also deal 50 fixed damage.
Rain DanceStatusChanges weather to Rain.
Water SproutPhysical120Deals physical damage.
Bubble SlamSpecial85Deals special damage; gains 1 stack of Soak.
Aqua RushSpecial135Deals special damage; 25% recoil.

3. 🌿 Grass (13)

MoveCategoryPowerEffect
Leaf BladePhysical50Deals physical damage.
Vine DrainSpecial40Deals special damage with 50% lifesteal.
Seed BombSpecial55Deals special damage; gains 1 Growth stack.
Mega DrainPhysical60Deals special damage with 50% lifesteal (listed as Physical category in source despite special-damage text).
Wrap AssaultPhysical80Deals physical damage.
Thorn PiercePhysical60Deals physical damage; +1 priority.
Leech SeedStatusInflicts Leech on a target.
Verdant BeamSpecial100Deals special damage.
Thorn DashPhysical135Deals physical damage; 25% recoil.
Giga DrainSpecial80Deals special damage with 50% lifesteal.
Recover 1Restores 40% of max HP.
Blossom StrikeSpecial105Deals special damage; +10 power per other-type skill used.
Aurora BladeSpecial85Deals special damage; +40 power vs. Frostbite-afflicted targets.

4. ⚡ Electric (11)

MoveCategoryPowerEffect
Bolt Strike15Deals 6x–10x power in damage.
Heaven's ThunderSpecial110Deals special damage; inflicts 1 stack of Paralysis.
Lighting ShockPhysical50Deals physical damage.
Lighting BlitzPhysical85Deals physical damage.
Chain LightingSpecial50Deals special damage to all targets.
Thor PowerDoubles power of the next Electric-type skill.
Volt TempestSpecial90Deals special damage; +40 power vs. Paralyzed targets.
ThunderstormChanges weather to Thunderstorm.
Shock StrikeSpecial80Deals special damage.
Lighting StormSpecial60Deals special damage to all targets.
Thunder RetributionPhysical100Deals physical damage; inflicts 30 fixed damage.

5. ❄️ Ice (12)

MoveCategoryPowerEffect
Ice SpikePhysical50Deals physical damage.
FrozenStatus25% chance to inflict Freeze.
FrostbiteStatusInflicts 4 stacks of Frostbite.
Ice BallSpecial80Deals special damage.
SnowfallStatusChanges weather to Snow.
HailSpecial55Deals special damage to all targets; inflicts 1 stack of Frostbite.
Snow LancePhysical110Deals physical damage; +20 power per Ice-type skill used.
Ice BeamSpecial85Deals special damage; +40 power vs. Frostbite targets.
GlacialStatusDoubles power of the next Ice-type skill.
Snow ClearSpecial50Deals special damage; removes target's stat boosts.
Frost StrikePhysical30Deals physical damage; +20 power per Frostbite stack on target.
Frostbite StingSpecial100Deals special damage; inflicts 1 stack of Frostbite.

6. 🥊 Fighting (10)

MoveCategoryPowerEffect
Sonic PunchPhysical50Deals physical damage; +1 priority.
Dash PunchPhysical60Deals physical damage.
Elbow SmashPhysical75Deals physical damage; +1 power per raised Atk stage on user.
Multi StrikePhysical105Deals physical damage; removes target's stat boosts.
Shadow StrikePhysical90Deals physical damage; +1 priority if used again next turn.
Rider KickPhysical110Deals physical damage; raises Atk by 1.
Sharp ClawPhysical80Deals physical damage.
Heavy BlowPhysical100Deals physical damage; +10 power per Def stage raised on target.
Mega ClawPhysical85Deals physical damage; raises Atk by 1.
Combo PunchPhysical90Deals physical damage; +1 priority if used again next turn.

7. 🪨 Ground (10)

MoveCategoryPowerEffect
AmbushPhysical50Deals physical damage.
Mud SlapSpecial60Deals special damage.
ShockSpecial50Deals special damage to all targets.
EarthquakeSpecial60Deals special damage to all targets.
FissureSpecial115Deals special damage; lowers target's Spe by 1 stage.
CaltropPhysical100Deals physical damage; lowers target's Def by 1 stage.
QuicksandPhysical70Deals physical damage; lowers target's Def by 2 stages/turn for 3 turns.
Earth PulseStatusDoubles power of the next Ground-type skill.
Ruthless RushPhysical100Deals physical damage; +10 power per Def stage lowered on target.
Heavy TramplePhysical80Deals physical damage.

8. ⛰️ Rock (12)

MoveCategoryPowerEffect
Boulder DashPhysical50Deals physical damage.
Stone EdgePhysical80Deals physical damage.
Ancient PowerPhysical75Power scales with user's Def advantage.
ThrashPhysical150Deals physical damage; inflicts Fatigue on user.
Dusty CyclonePhysical45Deals physical damage to all targets.
Rock SlideSpecial90Deals special damage; removes all status conditions from user.
Prism FusionSpecial60Deals special damage to all targets.
Rock BlastSpecial50Deals special damage.
Rock ThrowSpecial55Deals special damage; raises SpD by 1.
SandstormStatusChanges weather to Sandstorm.
Sand Attack25Deals 3x–5x power in damage.
Earth PowerSpecialDeals special damage; raises Def and SpD by 1.

9. 🕊️ Flying (10)

MoveCategoryPowerEffect
GustSpecial50Deals special damage; inflicts 1 stack of Bleed.
Multi TwisterSpecial50Deals special damage to all targets.
Gale ThrustPhysical80Deals physical damage.
Razor WingPhysical110Deals physical damage; inflicts 1 stack of Bleed.
Wing ComboPhysical85Deals physical damage; inflicts 3 stacks of Bleed.
Thunderous WindPhysical110Deals physical damage; removes target's stat boosts.
Heaven CrashPhysical115Deals physical damage; raises Spe by 1.
Air SlashSpecial90Power scales with user's Spe advantage.
Wing SmashPhysical90Deals physical damage; doubles target's existing Bleed stacks.
Cyclone SpiralSpecial60Deals special damage to all targets.

10. 🐛 Bug (8)

MoveCategoryPowerEffect
Insect RushPhysical50Deals physical damage.
Web BindingPhysical80Deals physical damage.
SilkburstSpecial110Deals special damage; lowers target's Atk and SpA by 1 stage.
Venom ChasePhysical85+40 power vs. targets with lowered stats.
ChirpSpecial60Deals special damage; +1 priority.
Wing BladePhysical100+20 power per use.
Poison SpikePhysical60Deals physical damage; removes target's stat boost.
Bug DrainSpecial40Deals special damage with 100% lifesteal.

11. 🐉 Dragon (4)

MoveCategoryPowerEffect
Dragon ClawPhysical50Inflicts 1 stack of Dragonmark.
Horn StrikePhysical80Deals physical damage.
Dragon PursuitPhysical100+20 power per use.
Dragon BreathSpecial75Inflicts 2 stacks of Dragonmark.

12. 🔮 Psychic (9)

MoveCategoryPowerEffect
Mirage BeamSpecial50Inflicts 1 stack of Psymark.
HallucinationStatusInflicts 3 stacks of Psymark.
Mind InsightStatusInflicts 5 stacks of Psymark.
Mind DisruptSpecial120Deals special damage.
ShatterPhysical80Deals physical damage.
Time WarpSpecial80Inflicts 2 stacks of Psymark.
Physhic BlastSpecial50Deals special damage. (Sic — spelled "Physhic" on source.)
Star MeteorSpecial75Removes target's stat boost.
Psychic CastSpecial85+40 power vs. Psymark targets.

13. 🧪 Poison (9)

MoveCategoryPowerEffect
Savage BitePhysical50Deals physical damage.
Toxic StingPhysical60Deals physical damage.
PoisonStatusInflicts 5 stacks of Poison.
Venom SpraySpecial90Inflicts 3 stacks of Poison.
Venom BurstPhysical100+5 power per Poison stack on target.
Spore BurstPhysical80Deals physical damage.
Deadly ToxinSpecial120+40 power vs. Poisoned targets.
Poison CoatPhysical60Inflicts 2 stacks of Poison.
Poison GasPhysical60Deals physical damage to all targets.

14. ⚙️ Steel (7)

MoveCategoryPowerEffect
Sonic WaveSpecial55Steel-type skills gain +10 power for the battle.
Gear GrindPhysical80Deals physical damage.
Kinetic ImpactPhysical100Deals physical damage.
Thermal RaySpecial105+20 damage per prior Steel-type skill used this battle.
Neutron PulseSpecial75Permanently +30 damage for this battle.
Magentic FieldPhysical50Lowers target's Spe by 1 stage. (Sic — "Magentic" on source.)
Steel ResonanceSpecial55Steel-type skills gain +10 power for the battle.

15. ⭐ Untyped / Universal Moves (41)

A large pool of status and basic attack moves not bound to a specific element, including: Ram, Tackle, Impact, Scratch, Flash Strike (all Physical, Power 40); Pressure, Sharpen, Meditate, Swift, Steady, Pollen, Restore, Stand Guard, Rally, Expose, Encore, Energy Absorb, Protect, Block, Confuse, Torment, Slow, Rest, Keen Will, Charge, Abolute Purity (sic), Awaken, Tenacity, Harden, Toughen, Battle Stance, Focus Breath, Counter (all Status); Slam (Physical, 75), Piercing Strike (Physical, 20, +80 fixed damage), All-Out-Attack (Physical, 100), Gravity Crush (Special, 110, +25 fixed damage), Moment Strike (Physical, 90, removes stat boost), Power Strike (Physical, 75), Immolate (Status, +8 Atk/SpA, −4 Def/SpD), Shockwave (Special, 90, lowers Spe by 1 stage).

Selected effects of note:

  • Protect grants +1 priority and full damage immunity for the turn.
  • Counter has Priority −6 and reflects 1.75× the damage received when hit.
  • Energy Absorb restores 20% max HP and 1 Ultimate Energy.
  • Rest restores 20% max HP per turn for 3 turns.

Mutations: Shiny & Prismatic

Evomon has two distinct rare-encounter tiers (the wiki refers to these collectively as "Mutations"):

1. Shiny (the stronger rare variant)

  • Standard "rare" encounter with a completely different color scheme from the common form (e.g., a blue fire-type).
  • Rarity is RNG-based.
  • Grants a real stat boost over a common Evomon, making Shinies the better competitive pick for dungeons, bosses, PvP, and Tower climbing — in addition to trade/index value.

2. Prismatic (cosmetic-only rare variant)

  • Identified by a constant shimmering particle effect around the monster.
  • Significantly rarer than Shiny ("Ultra-Rare").
  • Purely cosmetic — changes appearance only, adds no stats, so a Shiny still out-performs a Prismatic in combat.
  • Comes in multiple colored sparkle variants: Pink, Blue, Green, Red, Black — with Black being the rarest color.

3. Hunting Strategy: Chain Hunting / Pity

  1. Species Targeting: Pick one species to hunt (e.g., Datubud).
  2. The Chain: Repeatedly defeat or capture that species to build up pity toward a Prismatic or Shiny.
  3. Pity Reset: Catching either a Prismatic or a Shiny resets the pity chain.

4. FAQ Clarifications on Pity & Prismatic

  • Pity does not appear to be capable of "overflowing" past 100% — once the pity counter is full, the next encounter is automatically a Shiny/Prismatic (the source notes this has not been tested by the community for what happens if you somehow exceed the limit without acting on it).
  • A Prismatic Egg hatches a random Evomon with a possible random Prismatic pattern.
  • The Prismatic Ball is recommended primarily for Shiny captures due to better overall resulting stats; it grants SSS Talent and one random Prismatic pattern to the captured Evomon.

Game Overview

Evomon is a creature-collection RPG on Roblox. Players explore a series of island zones, capture and evolve monsters ("Evomon"), battle NPCs and bosses, and build teams around a 17-element type system. The wiki currently catalogs 76 creatures across 14 elements with 57 evolution lines, and tracks 175 moves, 41 traits, 29 natures, and 20 items.

Official Roblox game link: https://www.roblox.com/games/134381727982611/Evomon Official Discord: https://discord.gg/Qja2gpnQDe


Quest Walkthrough (Island by Island)

1. 🌿 Verdant Valley

The starting island. Clear Aaron and Peter, then defeat the Pobgolem King to unlock Petal Pond.

#ObjectiveRewards
1Catch 3 Pebble
2Feed 1 Fruit to any Evomon50 Player EXP · 10 EXP Fruit
3Own a Lv.10 Evomon100 Player EXP · 500 Coins
4Buy an Advanced Ball from Henry50 Player EXP · 300 Coins
5Defeat Aaron200 Player EXP · 3× Medium EXP Fruit
6Catch 3 Budling in Verdant Valley50 Player EXP · 3× Medium EXP Fruit
7Own a Lv.15 Evomon100 Player EXP · 200 Coins
8Defeat Peter200 Player EXP · 3× Medium EXP Fruit
9Defeat the Pobgolem King1k Player EXP · 10 Evolution Stones
10Teleport to Petal Pond Island100 Player EXP

Boss: Aaron — Lv.10 Pebble, Lv.10 Leafbun Drops: 100% Advanced Ball (x1) · 100% Coins (x257) · 100% Small EXP Fruit (x30) · 100% Grass Element Stone (x3) · Rock Element Stone (x3)

Boss: Peter — Lv.10 Mopebun, Lv.10 Budling Drops: 100% Medium EXP Fruit (x4) · 100% Advanced Ball (x2) · 100% Coins (x377) · 100% Water Element Stone (x3)

Boss: Pobgolem King — Lv.15 Pebgolem King Drops: Talent Vector Potion (x1) · Medium EXP Fruit (x5) · Coins (x1.11k) · Rock Element Stone (x9)

2. 🌸 Petal Pond Island

#ObjectiveRewards
1Catch 5 Mopebun50 Player EXP · 3× Medium EXP Fruit
2Feed an Evomon100 Player EXP · 200 Coins
3Catch 5 Clampip50 Player EXP · 3× Medium EXP Fruit
4Finish the EXP Dungeon100 Player EXP
5Feed an Evomon50 Player EXP
6Defeat Mentor Ben200 Player EXP
7Own 2 Lv.25 Evomons150 Player EXP · 500 Coins
8Defeat the Clampsire King1k Player EXP · 1 King Ball
9Go to Lava Crag and spin for an adventure suit100 Player EXP

Boss: Mentor Ben — Lv.25 Clampip, Lv.25 Bubble, Lv.25 Bubboxer Drops: 100% Advanced Ball (x2) · 100% Coins (x377) · 100% Small EXP Fruit (x60) · 100% Water Element Stone (x3)

Boss: Clampsire King — Lv.30 Clampsire King Drops: Medium EXP Fruit (x10) · Coins (x1.38k) · Water Element Stone (x9) · Small EXP Fruit (x10)

Chest Task — 2v1: enemy line-up of 2× Lv.30 Clamwhirl Drops: Advanced Ball (x10) · PP Potion (x4) · Coins (x1000)

3. 🌋 Lava Crag

#ObjectiveRewards
1Catch 5 Sparkit50 Player EXP · Medium EXP Fruit (amount unconfirmed)
2Feed an Evomon50 Player EXP
3Breakthrough to Ascend 2100 Player EXP · 5 Advanced Balls
4Own a Lv.40 Evomon100 Player EXP · 200 Coins

More Lava Crag quests are marked "To Be Confirmed" by the source wiki.

Note: The source guide also names islands beyond these three (Amber Acres, Autumm Hills, Shiver Snows, Flying Territory, Raven Ridge, Silent Sands, Crystal Cascade, Dusk Town, Canyon Oasis, Murkwood, Nether Land, Rocky Ridge, Thunder Cliffs — see Section 15 for their treasure chest locations), but only Verdant Valley, Petal Pond, and Lava Crag have published quest-by-quest breakdowns so far.

4. 4.1 Later Island Bosses (Third-Party Supplement — Unverified)

The official evomon.wiki site does not yet publish quest-by-quest data for islands past Lava Crag. A follow-up search surfaced third-party reporting (chiefly Sportskeeda and Gamezebo, loosely corroborated by a third independent source) describing boss elements, levels, and mechanics for several later islands. These figures are not from evomon.wiki and have not been cross-verified against the official site, so they're presented here as a separate supplementary layer rather than merged into the main walkthrough above:

IslandReported Boss Element(s)Reported LevelReported Mechanic
Amber AcresGrass~Level 75 (per one source)"Iron Resolve" buff — reportedly gets tankier and faster with each hit; weak to Fire, Flying, Bug, Poison, Ice.
Shiver SnowsIce~Level 100 (per one source)"Element Resist" — 50% damage reduction against repeated-element attacks; immune to Abnormal Status; weak to Fire, Rock, Steel, Fighting.
Flying TerritoryFlying~Level 90 (per one source)Reported as a stat-check "wall" with roughly 2,000 HP and no special gimmick; weak to Electric, Rock, Ice.
Raven RidgeElectric/Flying~Level 105 (per one source)"Attack Surge" — reportedly gains +2 ATK, +2 SPA, +1 PP per turn; weak to Rock, Electric, Dark, Ground, Light.
Silent SandsRock"Repeat Penalty" — reportedly inflicts −50% damage and −1 Speed on the player's Evomon if it repeats its last-used move.
Crystal CascadeReported to build resistance against repeatedly-used elements (similar concept to Shiver Snows' Element Resist).
Nether Land"Poison Curse" — reportedly applies 3 Poison stacks to the player's Evomon at the start of its turn each round; weak to Grass, Flying, Dark.
Rocky Ridge"Late Surge" — reportedly deals −35% damage for the first three turns, then +50% from turn four onward; restores 1 PP per turn; weak to Fighting, Flying, Poison.
Thunder CliffsNo specific mechanic reported by the sources found.

Additional unverified notes from the same third-party sources: defeating an Island Boss is reportedly not mandatory to progress (players can teleport between islands freely), but boss defeats are tied to completing the official progression quests and reportedly drop materials like Summon Tickets. One source also claims the Elite Hunter Adventure Suit (see Section 13) increases damage specifically against summoned/Island Bosses — this is consistent with that Suit's official description in Section 13, lending it slightly more credibility than the unconfirmed boss-level numbers above, but it has still not been confirmed against the official guide text itself.


Self-Critique & Remaining Gaps

This compilation covers all 16 guide articles from the /guides hub plus the core wiki tool pages (Type Chart, Natures, Traits, Mutations, MoveSets, Items, Stats, Tier List, Codes, the Wiki index, the Dex, and Community Builds), now supplemented by two follow-up research passes.

1. Round 2 follow-up: what was resolved this time

  1. King Ball, Prismatic Ball, and 8 other progression items documented (Section 11 supplement) — sourced from two independent third-party walkthroughs of the Season Battle Pass that agreed closely with each other (Sportskeeda and bo3.gg), giving this set of items more cross-source confidence than most other third-party claims in this guide. Still not confirmed against the official Items page itself, which remains stuck at its placeholder 20-item list (see point 2 below).
  2. Confirmed the official Items page has grown to 37 entries per a fresher search-engine index snapshot (title changed from "All 20 Gems..." to "All 37 Gems..."), but repeated direct fetch attempts on /items (including a cache-busting query parameter) only returned the stale 20-item version. This appears to be a caching/indexing mismatch between the live site and what the fetch tool retrieves — worth a manual re-check by Henrique closer to publication, since the live page is confirmed to have grown.
  3. Later-island boss data added as a clearly-separated supplement (new Section 4.1) — third-party sources (Sportskeeda, Gamezebo, one other) describe boss elements, approximate levels, and unique battle mechanics for Amber Acres through Thunder Cliffs. This fills part of the "Lava Crag and beyond" gap from the first draft, but the specific level numbers conflict in precision between sources and are explicitly marked unverified rather than merged into the main quest tables.

2. Gaps that remain even after two follow-up passes

  1. Full creature database (stats, evolution levels, capture locations) still not available from the official site. The /wiki index remains JavaScript-rendered with no static data. The official /items-style "37 entries" discovery in this round suggests the official site may also eventually populate full per-creature stats the same way — worth checking /wiki again in the future in case it has also updated past its placeholder state.

  2. Items page mismatch (20 vs. 37) could not be resolved with available tools — this is now a known, specific gap (not just "items might be incomplete") that a manual visit to evomon.wiki/items would resolve immediately.

  3. Stats/Talent page (/wiki/rank) still conflicts with the Natures page as previously noted — this follow-up did not find a newer official version to reconcile the discrepancy.

  4. Tier List unranked pool (46 of 76 creatures) remains unexplained — no official write-up of placement criteria was found.

  5. Ascend numeric requirements remain unconfirmed and, if anything, got more tangled this round — multiple third-party sources for Season Battle Pass items agree closely with each other, but the separate cluster of sources describing Ascend requirements specifically continue to disagree on the exact numbers (see Section 17). This split suggests Battle Pass/item data is more stable across the fan community than Ascend-specific mechanics, which may be newer or less consistently documented even among third parties.

  6. Minor source inconsistencies preserved as-is: "Leafbu" vs. "Leafbun," "Magentic Field" (likely "Magnetic Field"), "Physhic Blast" (likely "Psychic Blast"), "Abolute Purity" (likely "Absolute Purity"), and the Mega Drain move listed under "Physical" category despite its special-damage description — these typos exist in the original source and have been preserved with notes rather than silently corrected.

  7. Codes list has two slightly different snapshots (the dated guide article vs. the live /codes page) that don't perfectly overlap — FORGROUP only appears on the older dated guide. Since codes expire/rotate frequently, the live /codes page (Section 22, first table) should be treated as more current, but a fresh fetch closer to publication date is recommended before publishing this guide externally.

3. Recommended Next Steps (if further research is wanted)

  • Manually re-visit https://www.evomon.wiki/items directly in a browser (not via this tool's fetch) to capture the confirmed-live 37-item version, since the fetch tool could not retrieve it despite the search index confirming it exists.
  • A browser-rendering capable tool (rather than static fetch) pointed at /wiki and /team-builder/builds would be the most direct way to finally extract per-creature stats and community team comps directly from the official source.
  • If official numeric Ascend requirements matter for the published guide, the most reliable path remains a direct in-game data point, since multiple rounds of web search have not converged on a single consistent answer.
  • A re-check of /guides, /codes, /items, and /tier-list immediately before publication is still advisable, since this is a frequently-updated live wiki — this round's discovery of the 20-vs-37 items mismatch is itself proof of how quickly the site changes.

Starters & Early Game

There are three starters: Bubble (Water), Blazpup (Fire), and Leafbun (Grass).

1. Best Overall: Bubble (Water)

  • The first major zone, Verdant Valley, is populated almost entirely by Rock and Ground types, so Bubble's water-based skills deal 2x super-effective damage to nearly every early encounter.
  • The first Island Boss is a Rock-type construct; a Level 15 Bubble can often solo it without support, letting players unlock the second island faster than with other starters.
  • Early World Bosses often carry Fire or Rock attributes, so a strong Water starter contributes solid damage and secures better loot from the start.

2. Highest Damage: Blazpup (Fire)

  • Has the highest Special Attack stat among the three starters, giving strong neutral damage.
  • Becomes dominant once players move past the first island and into Bug/Grass biomes.
  • Trade-off: struggles in Verdant Valley and may require catching a "fodder" Water-type to get past the first boss.

3. Most Defensive: Leafbun (Grass)

  • Considered the "hard mode" starter, but the only one with early access to healing skills and status moves (Poison, Sleep).
  • Higher defensive stats let it survive hits that would one-shot a Blazpup.
  • Progresses slower through the Rock-heavy early game; recommended for players who prefer a methodical, tactical playstyle.

Stats, Talent Grades & Natures

1. 6.1 The Six Base Stats

  • HP — health pool; how much damage a creature can take before fainting.
  • Attack — drives physical-move damage.
  • Defense — reduces incoming physical damage.
  • Sp. Atk — drives special-move damage.
  • Sp. Def — reduces incoming special damage.
  • Speed — decides turn order.

2. 6.2 Talent Grades (capture stat quality)

A captured Evomon rolls a Talent grade, similar to an IV system:

GradeStat Quality
C40%
B55%
A70%
S85%
SS95%
SSS100%

⚠️ Data conflict noted: The dedicated Stats page (/wiki/rank) presents this table but explicitly labels it a "placeholder mapping," and at time of writing only the Adamant Nature was marked "Confirmed" on that page, with just 9 natures listed there. The separate, more complete Natures page (/natures) lists all 29 natures as live data (see 6.3 below) without the "placeholder" caveat. The FAQ guide also references SSS as an achievable grade from Prismatic/King Balls, suggesting the full grade ladder is functional in-game even if the Stats page itself is outdated/unverified. Treat the Talent percentages with some caution and prioritize the Natures list in 6.3 as the more current source.

3. 6.3 Natures (Full List — 29 total)

A Nature raises one stat by 10% and lowers another by 10%.

NatureRaisesLowers
HardyAttackHP
QuietSp. AtkSpeed
NaughtyAttackSp. Def
RelaxedDefenseSpeed
SeriousHPSp. Def
RashSp. AtkSp. Def
GentleSp. DefDefense
LonelyAttackDefense
PeacefulHPSp. Atk
LaxDefenseSp. Def
MildSp. AtkDefense
JollySpeedSp. Atk
MellowHPAttack
CalmSp. DefAttack
AdamantAttackSp. Atk
ImpishDefenseSp. Atk
GloomyHPDefense
DocileDefenseHP
CarefulSp. DefSp. Atk
BraveAttackSpeed
SassySp. DefSpeed
RationalSp. AtkHP
SteadyHPSpeed
AnxiousSp. DefHP
BoldDefenseAttack
ModestSp. AtkAttack
NaiveSpeedSp. Def
WarmSpeedHP
HastySpeedDefense

(Note: a true "neutral"/no-effect nature, if one exists, was not listed among the 29 entries fetched.)

4. 6.4 Talent Potions (from FAQ)

Talent potions can only randomly re-roll which stat gets boosted — they cannot upgrade a Talent grade itself (e.g., you cannot turn an S rank into SSS using a Talent potion). When a stat has been re-rolled to be naturally higher than the others, it is shown with a double-arrow indicator on its stat icon.


Suits

Suits are obtained via a spin/gacha system with the following rarity tiers and rates:

1. 44% Uncommon

  • Runner — +25% player movement speed (also boosts riding speed on flying-capable mounts).
  • Normal Novice — +5% skill damage on all Normal-type skills except status moves.

2. 40% Rare

  • Fire Novice — +5% damage on all Fire-type skills.
  • Water Novice — +5% damage on all Water-type skills.
  • Grass Novice — +5% damage on all Grass-type skills.
  • Capture Experts — +5% Capture Success Rate (e.g., 50% becomes 55%).

3. 12% Epic

  • Treasure Hunter — +15% Coins from battles.
  • Breeder — Evomon gain +10% more EXP from battles.
  • Catch Master — +10% Capture Success Rate, plus 1 additional capture attempt (3/3 total).
  • Vanguard — +22% damage if the user goes first in the first turn.
  • Primal Mage — +5% skill damage on Fire, Water, and Grass skills only.
  • Commander — Lead Evomon gets +8% elemental skill damage.

4. 3% Legendary

  • Physical Expert — +8% on all physical-damage skills.
  • Special Expert — +8% on all special-damage skills.
  • Monster Hunter — +10% Evomon EXP from battles, +15% Capture Rate.
  • Elite Hunter — +11% damage to Bosses.
  • Guardian — −11% damage taken from Bosses.

5. 0.9% Mystic

  • Elemental Mage — +2% skill damage per unique element in the party (small bonus to any elemental skill damage).
  • Mediator — All allied Evomon take 8% less damage from the enemy lead's elemental type (e.g., leading with an Ice-type vs. an enemy Fire lead reduces incoming Fire damage).
  • Pharmacist — Using a potion grants all allied Evomon a 20% healing effect.

6. 0.1% Eternal

  • Energy Scholar — Ultimate Skill gains +16% damage, plus 1 additional Energy gained and +1 additional Energy recovered after using an Ultimate.
  • Champion — +11% damage on all skill types (Fire, Grass, Poison, Dragon, Water, Bug, Psychic, Dark, Light, Ground, Rock, Steel, Fighting, Flying, Ice).

The Ascend System

  • Level Cap: EXP gain stops once a player hits the current level cap.
  • Ascend (sometimes called Rebirth in the source URL slug) is required to raise the level cap further. The first Ascend has specific requirements that must be met before it becomes available; once met, the player can Ascend.
  • Is it worth it? Yes, per the source — Ascending lets the player become stronger to handle new map zones and continue grinding for top-tier Evomon.
  • Per the Quest Walkthrough (Section 4), reaching Lava Crag includes an objective to "Breakthrough to Ascend 2," confirming Ascending is a multi-stage, repeatable system (Ascend 1, Ascend 2, etc.), though full requirements for each stage are not detailed in the source guide.
  • The official evomon.wiki guide does not publish exact numeric Ascend requirements. To open that gap, follow-up searches were run against third-party (non-evomon.wiki) Evomon guide sites; their accounts of the exact requirements conflict with each other and should be treated as unverified community reporting rather than confirmed game data:
    • One third-party source describes the Level 30 Ascension gate as requiring: defeating three rotating "summon bosses" (found inside Petal Pond and Lava Crag, said to reset weekly), capturing/hatching five Evomon of S-Talent or higher, spinning any Adventure Suit five times, and submitting one matching-element Evolution Stone.
    • A different third-party source instead describes the first Ascension's requirements as raising two Evomon to Level 25 and holding a total of 35 Evomon in inventory — with no mention of summon bosses, Suit spins, or Evolution Stone submission.
    • A third source describes Ascension in tiers without giving exact numbers, stating Ascension 1 caps trainer/Evomon levels "near the high twenties," Ascension 2 allows Evomon up to roughly Level 60, and Ascension 3+ unlocks higher challenge floors and raid content — again without official confirmation.
    • Multiple third-party sources agree that the Ascend/Ascension menu is opened via the player's avatar/profile icon (or by tapping the EXP bar next to it) in the top-right of the screen, and that progress toward Ascension requirements is saved automatically between sessions.
    • Because none of this numeric detail appears on the official evomon.wiki guide pages and the third-party accounts disagree with each other, none of these specific numbers should be treated as confirmed without in-game verification. They are included here only as leads for further research, not as facts to publish as-is.

Tier List (Meta Rankings)

A community-driven "Overall Meta" tier list (S → D, no listed top-tier "SS" entries at time of fetch despite the tier scale label suggesting SS exists) ranks 30 Evomon based on team comps players build and share. Species not yet placed by the community remain in an unranked pool and don't appear on the public board.

1. S Tier (6 pets)

EvomonElement
ArcubElectric
AstraknightFighting
BluebirdFlying
LaviteFire
PummpawFighting
TarroGrass

2. A Tier (8 pets)

EvomonElement
ChitmiteBug
DatubudGrass
FluffetRock
FrostletIce
PebbleRock
SparkitFire
VipipPoison
WispuffPoison

3. B Tier (6 pets)

EvomonElement
BlazpupFire
GempillarBug
MopebunNormal
MudbudGround
SpikubGround
StarloopPsychic

4. C Tier (4 pets)

EvomonElement
BudlingGrass
GlaclideIce
HumdingBug
StardriftGrass

5. D Tier (6 pets)

EvomonElement
BubbleWater
ChirppyFlying
ClampipWater
GulpfishWater
LeafbunGrass
TinkogSteel

Note: at time of fetch, all listed Evomon showed "0 notes," meaning the live community annotation feature had no submitted comments yet. The tier list also supports filtering by element and a "Custom tier list" creation/sharing tool, and the site references a Season 01 with a season-end countdown system, indicating tiers may reset or shift periodically.


Time Zone / Daily Resets

The source guide provides only a visual reference image showing time zones relative to a 6:00 marker representing the player's current local time, used to determine when daily resets occur relative to other regions. No additional written explanation of specific reset times by region was given in the source text.


Traits (Passive Abilities)

Evomon has 41 documented traits, each gated behind a rarity tier with an associated roll percentage.

1. Legendary Traits (1.5% each)

TraitEffect
BlindWhen inflicting Psy Marks, also inflicts 1 additional stack.
PurifyCleanses 1 random debuff on itself at the end of each turn.
RaincallOn first switch-in, changes weather to Rain for 5 turns.
SoulShockWhen defeated, inflicts Confusion on the attacker for 2 turns.
LeechLife steal 66% of Poison damage dealt to foes.
RegenHeals 15% of max HP at end of each turn while under 50% HP.
EmberbirthLife steal 100% of Burn damage dealt to foes.
FlamefiendOn switch-in, changes weather to Volcanic Eruption for 5 turns.
UltGuardFirst time hit by an ultimate skill, damage taken reduced by 50%.
ChillwindWhen inflicting Frostbite, also inflicts 1 additional stack.
OpenSupportStatus skills have +1 priority.
BattleSpiritOn first switch-in, raises ATK and SPA by 3 stages.
ReaperAfter defeating a target, raises ATK and SPA by 5 stages.
PursuitDamage is +18%.
PartingGiftWhen defeated, restores 2 energy.
RainveilDuring Rain, Water-type skills gain +40 power.
ClawsWhen inflicting Bleed, inflicts 1 additional stack.
DrainGains 18% lifesteal.
ChargeOn first switch-in: 2× damage dealt.
PerpetualUpon defeating a target, restores 2 PP to all of its skills.

2. Rare Traits (2.7% each)

TraitEffect
AdaptUnaffected by weather.
SkyFireBelow 50% HP, Fire-type skills gain +25% power.
DreadOn switch-in, lowers all foes' SPA by 2 stages.
ThornsWhen hit, reflects 12% of damage taken.
ForesightGains +12% Crit.
AweOn first switch-in, lowers all foes' ATK by 2 stages.
VitalGaurdSturdy — cannot be hit critically.
AbyssBelow 50% HP, Water-type skills gain +25% power.
ToughskinDamage reduction 12%.
RenewBelow 50% HP, Grass-type skills gain +25% power.

3. Normal Traits (6.5% each)

TraitEffect
ColdwardWhen hit, 25% chance to inflict 1 stack of Frostbite on attacker.
Sear33% chance on hit to inflict 1 stack of Burn.
GaleWhen hit, 11% chance to raise SPE by 2 stages.
Toxin33% chance on hit to inflict 1 stack of Poison.
InfernoWhen hit, 33% chance to inflict 1 stack of Burn on the attacker.
FrenzyWhen hit, 11% chance to raise ATK by 3 stages.
StoneHeartWhen hit, 11% chance to raise DEF by 3 stages.
VenomwardWhen hit, 33% chance to inflict 1 stack of Poison on the attacker.
Frost25% chance on hit to inflict 1 stack of Frostbite.
ArcaneWhen hit, 11% chance to raise SPA by 3 stages.
PsywallWhen hit, 11% chance to raise SPD by 3 stages.

Treasure Chest Locations

Chest tiers referenced: Gold, Mythic, Legendary. Credit: Chasey. Locations are described relative to spawn points, world bosses, NPCs, and terrain features (exact coordinates are not provided by the source; descriptions are directional/landmark-based).

1. Verdant Valley

  1. Gold Chest — In front of the player immediately after finishing the tutorial.
  2. Mythic Chest — Behind spawn, through a small root archway.
  3. Mythic Chest — Behind the island in its own separate rocky area.
  4. Legendary Chest — Climb the rocky mountain next to the World Boss, near a giant tree.
  5. Gold Chest — Straight ahead from spawn, up a small hill.
  6. Mythic Chest — Below the small hills facing spawn, hidden behind a tree.

2. Petal Pond

  1. Gold Chest — Behind the teleport point, near small rock piles.
  2. Mythic Chest — Right side, up a small pathway, climb the small mountain.
  3. Mythic Chest — Behind the World Boss across a small water gap, on a separated island behind a small mountain.

3. Lava Crag

  1. Gold Chest — Near a rocky lava-adjacent terrain next to an NPC, behind a small rock.
  2. Gold Chest — Left side, behind the largest separated rocky mountain.
  3. Mythic Chest — Near the World Boss, atop a small rocky mountain.
  4. Legendary Chest — Right side, climb the largest mountain on the island to its peak.
  5. Gold Chest — Middle section, next to an NPC and a tree.
  6. Gold Chest — Near spawn, hidden behind a tree.

4. Amber Acres

  1. Gold Chest — Right side, near water, behind a curved boulder on a rocky hill.
  2. Gold Chest — Same right side, atop the highest rocky mountain.
  3. Gold Chest — Facing the World Boss, go left and down into the grass.
  4. Mythic Chest — Facing the World Boss, go right to a small orange rocky patch.
  5. Mythic Chest — Near spawn, behind a small curved rock.
  6. Legendary Chest — Behind the tree near the World Boss.

5. Autumm Hills

  1. Gold Chest — Near the pathway to the gym leader, behind a small tree.
  2. Mythic Chest — Left side, an isolated small rocky cliff.
  3. Mythic Chest — Behind the gym leader, behind a big tree.
  4. Mythic Chest — Right side, climb to the top where the orange patch is.

6. Shiver Snows

  1. Gold Chest — Behind spawn, near an isolated rocky island.
  2. Gold Chest — Behind the island, climb a nearby rocky island.
  3. Gold Chest — Near the World Boss, by a tree.
  4. Gold Chest — Directly ahead of spawn.
  5. Legendary Chest — Left side, climb the tallest snowy mountain.

7. Flying Territory

  1. Legendary Chest — At a small rocky cliff with a huge tree, behind/bottom side of the cliff.

8. Raven Ridge

  1. Gold Chest — Center, on a giant floating rock.
  2. Mythic Chest — One of the floating rocks on the right side of the small floating islands.
  3. Mythic Chest — Separated island near the main island, left side near two mountains.
  4. Mythic Chest — Left side, under an archway of giant roots.
  5. Legendary Chest — At a root growing on a small floating island, right side.

9. Silent Sands

  1. Gold Chest — Atop a rock formation near the World Boss and its archway.
  2. Gold Chest — Near spawn and the campfire.
  3. Mythic Chest — Atop a rock formation near the Equip dungeon.
  4. Mythic Chest — Near spawn, behind you, down a small rocky area with a tree.

10. Crystal Cascade

  1. Gold Chest — Facing the World Boss, go left.
  2. Mythic Chest — Facing the World Boss, go right.
  3. Mythic Chest — Before entering the World Boss area, climb the small left-side cliff path.
  4. Mythic Chest — Facing the World Boss, right side, look up at the edge of a pointed cliff.
  5. Mythic Chest — Right side, climb the tallest/biggest snowy mountain.

11. Dusk Town

  1. Gold Chest — Right side at spawn, down to some boulders.
  2. Mythic Chest — Left side, behind the NPCs' rocky platform, fly higher in that direction.

12. Canyon Oasis

  1. Gold Chest — At the island's archway, near a small rock formation.
  2. Gold Chest — Climb the biggest/widest rocky mountain.
  3. Mythic Chest — Behind the World Boss, up the mountain, behind a rock formation near a cactus.
  4. Mythic Chest — Behind spawn at a cliff (per source's 2nd reference image), go behind the first rock once inside.

13. Murkwood

  1. Gold Chest — Behind the tree that is also behind the World Boss.
  2. Mythic Chest — Under the archway at spawn, left side, climb a small mountain.
  3. Legendary Chest — Behind a tree's large roots and bushes near the NPC behind the island.

14. Nether Land

  1. Gold Chest — Left side at spawn, behind big roots.
  2. Gold Chest — Bottom, between two mountains.
  3. Mythic Chest — Atop the 2nd largest mountain, left side.
  4. Mythic Chest — At spawn facing forward, right side, behind a giant root growing inside a small mountain.

15. Rocky Ridge

  1. Gold Chest — Directly behind spawn.
  2. Gold Chest — Along the pathway with an NPC at its middle.
  3. Mythic Chest — Left side at spawn, find the hand of a skeleton.
  4. Mythic Chest — Along the pathway to the World Boss, near a skeleton trapped in the ground.

16. Thunder Cliffs

  1. Gold Chest — Behind spawn, near a small rock formation.
  2. Legendary Chest — Right side, behind a huge rocky mountain.

Type Chart & Elemental Matchups

Evomon has 17 elements: Normal, Fire, Water, Grass, Electric, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Steel, Dragon, Dark, Light. (Note: Dark and Light currently show no recorded strengths, weaknesses, or resistances on the type chart — likely unreleased or pending data.)

1. Full Matchup Table (Attacker rows vs. Defender columns)

ATK ↓ / DEF →NormalFireWaterGrassElectricIceFightingPoisonGroundFlyingPsychicBugRockSteelDragonDarkLight
Normal·············½×···
Fire··½×···½×··½×½×··
Water··½×·½×····½×·½×··
Grass·½×····½×½×·½×·½×··
Electric··½×····½×···½×··
Ice·½×··½×·····½×··
Fighting·····½×·½×½×½×···
Poison·······½×···½×··
Ground··½×···½×····½×··
Flying···½×····½×½×½×··
Psychic½×·········½×···
Bug·½×····½×·½×··½×···
Rock··½×½×½×········
Steel·½×½×·½×··········
Dragon·············½×··
Dark·················
Light·················

Key: 2× = super effective, ½× = not very effective, · = normal damage. No element currently has a listed 0× immunity in the chart.

2. By-Element Summary

  • Normal — Strong vs: none listed. Weak to: Fighting. Resists: Psychic.
  • Fire — Strong vs: Grass, Ice, Bug, Steel. Weak to: Water, Ground, Rock. Resists: Grass, Ice, Bug, Steel.
  • Water — Strong vs: Fire, Ground, Rock. Weak to: Grass, Electric. Resists: Fire, Steel.
  • Grass — Strong vs: Water, Ground, Rock. Weak to: Fire, Ice, Poison, Flying, Bug. Resists: Water, Electric, Ground, Rock.
  • Electric — Strong vs: Water, Flying, Steel. Weak to: Ground, Rock. Resists: Flying, Steel.
  • Ice — Strong vs: Grass, Ground, Flying, Dragon. Weak to: Fire, Fighting, Rock, Steel. Resists: Water, Ice.
  • Fighting — Strong vs: Normal, Ice, Rock, Steel. Weak to: Flying, Psychic. Resists: Rock.
  • Poison — Strong vs: Grass, Flying, Dragon. Weak to: Ground, Psychic, Rock. Resists: Grass, Fighting, Bug.
  • Ground — Strong vs: Fire, Electric, Poison. Weak to: Water, Grass, Ice, Flying. Resists: Fire, Electric, Poison, Rock.
  • Flying — Strong vs: Grass, Fighting, Ground, Bug. Weak to: Electric, Ice, Poison, Psychic. Resists: Grass, Fighting, Ground, Bug.
  • Psychic — Strong vs: Fighting, Poison, Flying. Weak to: Bug. Resists: Fighting.
  • Bug — Strong vs: Grass, Psychic. Weak to: Fire, Flying. Resists: Water, Grass, Fighting.
  • Rock — Strong vs: Fire, Electric, Ice, Poison. Weak to: Water, Grass, Fighting, Steel. Resists: Fire, Flying.
  • Steel — Strong vs: Ice, Rock. Weak to: Fire, Electric, Fighting. Resists: Normal, Ice, Poison, Flying, Psychic, Bug, Dragon.
  • Dragon — Strong vs: Dragon. Weak to: Ice, Poison, Dragon. Resists: Fire, Water, Grass, Electric, Ground, Flying.
  • Dark — No data listed (strong vs / weak to / resists all empty).
  • Light — No data listed (strong vs / weak to / resists all empty).

The site also offers a live "matchup checker" tool for picking two specific Evomon and comparing them, but the tool's interactive output is not captured in static page text.


Ultimate Moves

  • At Level 30, every Evomon unlocks its "Ultimate Move" (signature move) — a significantly more powerful skill, often with a unique cinematic or AOE effect.
  • Unlike standard moves that consume Energy/Mana, the Ultimate Move is "free" to use but requires a full charge to activate.
  • Charging: Certain status moves like Soak or Damp speed up the charge. Example given: if a move is at 3/8 charge and a Soak/Damp effect adds +2, it becomes 5/8, ready to use the following turn.
  • Recharge persistence: The Ultimate's charge does not reset between wild battles — only after reaching a full charge — so timing its use across multiple fights matters.

1. Timing Strategy

  • Dungeon Waves: In the Petal Pond EXP Dungeon, save the Ultimate for Wave 5 rather than Wave 1, since the charge will likely refill again by the time the boss wave appears.
  • Boss AOE: Many Ultimates grant a Shield or Invincibility Frames during their animation — using the Ultimate just as a boss begins a "One-Shot" beam attack can let the player survive and counter-damage simultaneously.
  • Type Synergy: During Rain weather, a Water-type Ultimate deals significantly more damage — check the weather indicator before firing.

World Mechanics: Evilmon, Weather, Mounts

1. Evilmon Chests

  • "Evilmon" are boss-like encounters guarded by 2 mini Evomon protecting a locked chest.
  • Defeating them grants daily Challenge Chest rewards, capped at 5/5 per day.

2. Weather & Climate System

The world's weather changes dynamically every 15 minutes; an indicator in the top-right of the HUD shows the current state.

WeatherEffect
Rain/StormWater and Electric moves deal +25% damage; Fire moves deal −20% damage.
SandstormGround and Rock moves get a speed boost, often allowing them to strike first.
HeatwaveFire moves have a higher chance to inflict the Burn status.
SunnyNo effects given or taken.

Pro tip from the source: if struggling against a specific Island Boss, wait for a weather cycle favoring your team's types for a "free" power boost.

3. Mounts

  • Flying — while mounted on a flying Evomon, the player can fly across almost the entire map.
  • Ground Riding — the player can ride a ground mount to move/run faster than on foot.

Evomon[Season1] Guide | MXBLOX