Post Mastery Kaiser Balance Update
Skill-builder Additions! 🔧
- Added Import Animation from Studio feature to Custom Animations!
- To ensure your animations do not take up too much space, make sure they do not have a lot of keyframes (like blender animations)
Miscellaneous Changes ⚙️
- If someone already owns a limited item, it'll prevent you from gifting it.
- New Azure Emperor Spots!:BlueStar:
- Spots increased by an additional 10 due to demand.
- New Limited MVP! 🪩
- Potential Man
- New FREE MVP! 🤔
- Listen up Barou
Bug Fixes 🐛
- MasteryKaiser can now chemical with Kiyora.
- Yukimiya "Parry" street tag now works correctly.
- Kunigami x Isagi/Nelisagi chemical camera now works as intended.
- Sae "slowness" bug occuring after using the mode steal has been fixed.
New Code 🎊
- MKAISERISBALANCEDNOW
Mastery Kaiser
- Kaiser Impact
- (%) Upon reaching the max stack of 3 player Goalkeepers will now see an outline on the Kaiser.
- Kaiser Impact: Volley
- (-) Hitbox lifetime reduced to 4 frames.
- (-) Shotspeed reduced to 0.85.
- (%) Can now only be used if the last ball holder was a teammate.
- Restriction Charge
- (-) The initial dash now has reduced distance. 100 > 75 studs.
- Emperor's Path
- (%) Bounce variant is now activated by reusing the ability while near a player.
- Emperor's Path + Kaiser impact
- (%) Now can also act as a counter. Triggering it automatically grabs the person.
- (%) Now has camera aim on successful hit.
- Imperial Break
- (%) Now has input buffer.
Flow Changes
- You're Blind. (FLOW ACTIVATION)
- (%) Now displays the shot line for the player goalkeeper.
- (%) Activation hitbox increased to 75.
- Magnus: Superstar
- (%) Shotspeed increased to 1.3.
Barou Changes
- Long Shot: Stealth shot
- (+) Stealth shot's activation hitbox linger is increased. 0.03 > 0.075
- (%) Stealth Shot's activation hitbox will now move with the chop dribble instead of staying on one side.
- (%) Long Shot's curve variant now has a bigger proc hitbox. 10 > 11.5.
- (%) Stealth shot can now activate even if the target had iframes.
Flow Changes
- True Predator: Teammate steal variant (Flow Activation)
- (%) Now bypasses true iframes.
Mastery Don Lorenzo Changes
- Zombie Walk (Zombie Dribble off ball)
- (+) Windup reduced by 10%.
- Undead Crash
- (%) Lowered pass angle. (Base lorenzo also has this change)
- (-) Undead Crash pass range 350 -> 250
- (+) Undead Counter will now also reset auto-pass cooldown once landed successfully. This can be done 2 times, meaning you can chain 2 counters with Mastery Don Lorenzo.
- (%) Undead Counter is now re-binded onto double tap 2 (22)
- (%) Undead Counter goes on a 30s cooldown, after the 2nd counter
- (%) Undead Counter now has input buffer and can be played/used instantly after you use the autopass.
- Defensive Stance
- (-) Both MDon and base don now have a 0.25s slow on whiff/miss.
- (%) Upon hit, it now resets the ball speed to 1.5.
Flow Changes
- Chow Time (Aerial usage of Ace Eater)
- (%) "Chow Time" is now used as a flow intercept special animation when pressing G near an airborne ball (Cannot be used on the last ball holder).
- Undead Crash: Yo Michael
- (-) Steal Hitbox Reduced 50 > 35
Gagamaru Changes
- Wild Instincts
- (+) Wild Instincts hitbox buffed to 11.5 (same as normal gk hitbox)
- (%) Wild Instincts hitbox now offsets 5 studs towards where hes diving.
- (%) Wild Instincts cooldown on start removed
- (%) Wild Instincts cooldown reduced 25
Hiori Changes
- Cryo Frame
- (%) Hitting the counter now makes it go on cooldown for 0.3s to prevent accidental usages.
- (%) Shot variant now has iframes.
- Glacial Cut
- (%) Now has counter frames instead of dribble frames
- Frost Guard
- (%) Successfully hitting it now traps the ball, giving Hiori a second to redirect the deflect. This also transfers the ball's speed at the time of the trap.
- (+) Whiff endlag reduced 2.7s to 2.2s.
- Link Up
- (%) Both pass usages now slow down when its near the receiver.
- (%) The 2nd use (passback) now respects volley moves.
Flow Changes
- Chilling Pass
- (%) It now passes to the center of the receiver.
- No Look Alley Cross
- (%) It now passes to the center of the receiver.
- (+) It can now be used more than once with a 40s cd in between.
Karasu Changes
- Silent Steal
- (+) Upon landing on an enemy, endlag is removed.
- (-) Upon missing it, it now has 0.2 seconds of endlag.
- (%) Silent Steal No longer gives the buffed version of Raven Relay.
- Corvine Feint
- First Dash
- (-) Corvine Feint Parry First dash distance decreased. 75 > 55
- Second Dash
- (+) Distance Increased. 66 > 86
- (+) No longer has endlag on successful grab.
- (-) If missed, it now has 0.7 seconds of endlag.
- (+) Grab Hitbox Lifetime Increased. 0.4 > 0.5
- (-) Grab Hitbox Decreased 7 > 6.
- T Special
- (%) Now has iframes on successful hit.
- (-) Hitbox Decreased 12 > 11.
- (+) Hitbox Lifetime Increased 0.1 > 0.2.
- (+) If you grab one person, it no longer has endlag
- (-) If you grab one person, it's distance is now decreased 61 > 39
- (+) If you grab two people, the distance is now increased 63 > 83
- (-) If you grab two people, it now has +0.25 more Endlag.
- Raven Relay
- (-) Pass range reduced from 350 to 285
Flow Changes
- New Goal Method
- (+) Now bypasses iframes when attempting to activate the move.
Kunigami Changes
- Hero's Instinct
- (+) Hitting it offball now gives the opponent 0.4s stun.
- (+) Successful hit no longer has endlag.
- Heroic Clash
- (%) Moves used after heroic clash now have iframes. (PRIORITIZED BUGFIX
- Justice Header
- (-) Hitbox reduced. 30 > 20.
Kurona Changes
- Fetch
- (-) Off ball Hitbox lifetime reduced. 2.5s -> 2s
- (-) Off ball Distance Decreased. 51 > 41
- (%) Off ball fetch can no longer be used to cancel anything.
- (-) On ball Fetch no longer gives the receiver a buffed hitbox if the pass goes over 200 studs.
- (+) On ball fetch pass range increased. 225 > 250
- Guard Dog (Offball 3)
- (-) Hitbox decreased. 13.4 > 12.9
- (+) Hitbox lifetime increased. 0.65 > 0.7
- (+) Has no more endlag upon successful hit.
- Planet Hotline
- (%) Activation hitbox is now centered on the user.
- (+) Whiff endlag reduced. 2s > 1.5s.
Otoya Changes
- Invisibility (T Special)
- (+) Now gives a 15% increased running/walking speed. This only applies on the attacker's side, and will get disabled/removed IF you walk back into your own side with it.
- Stealthy Steps
- (+) Both parts now travel the same distance 20% faster.
- Shadow Steps
- (%) You can now use invisibility during it.
- (-) On ball Shadow Steps now has less iframes.
Flow Changes
- Stealthy Steps
- (%) Flow variant's activation hitbox can no longer detect teammates.
Reo Changes
- Twin Steps
- (%) Now has counterframes at the start which remove the endlag upon hit.
- (+) Speed increased by 10%.
- Cross Elastico
- (%) Now refreshes Copy's cooldown upon successful hit.
- Draconic Shot
- (%) Has increased shotspeed if volleyed. 1.5 > 1
- Doberman Press
- (-) Hitbox reduced. 13.4 > 11
- 99% Copy
- (%) Can now properly use copied 2 part moves.
- (%) Holding T or Pressing 5 will now delete your current copied move and put 99% Copy on cooldown for 5 seconds.
Sae Changes
- Beautiful Destruction
- (%) Stepovers variant is now cancelled with E instead of S+1 to make it easier to do.
- (-) Reflex variant no longer has iframes during the windup.
- (%) Doing nutmeg reset no longer locks the other variant after 7 seconds.
- (%) Reflex variant 2nd usage window is now the same as Logic mode (Heel flick).
- Rabona Nutmeg
- (%) Reflex Variant Can no longer be input buffered.
- Magic Pass
- (%) Reflex variant's prediction now has a range limit. It can no longer predict more than 45 studs of the receiver.
Shidou Changes
- Formless
- (%) Ground variant now has iframes throughout the whole move to prevent getting stunned during it.
- (%) Air variant now done by holding space.
- (%) Air variant jump height reduced to 17 studs.
- (%) Air variant hitbox now appears 0.2s faster.
- (%) Air variant hitbox now has a lifetime of 0.55s.
- Backheel Shot
- (%) Pivot variant's knockback now starts the moment you press T instead of when you shoot.
- (%) Pivot variant's Shotpower increased. 110 > 115.
- Draconic Rush
- (%) Air variant now done by holding space.
Yukimiya Changes
- Gyro Shot: Swordscrew
- Multiple slight adjustments have been made to his swordscrew to make it faster and more effective against player goalkeepers.
- Street Tag
- (+) Endlag Reduced 0.8 > 0.5
Mastery Aiku Changes
- Venom Trap
- (%) Now done by holding space instead of W
- Reflex Tackle
- (%) Both Aiku and Maiku now have a 0.25s slow on whiff.
- Snake's Grasp
- (%) Trap variant no longer activates if the Aiku was the last ball holder.
Flow Changes
- Reflex Tackle (Flow Variant)
- (%) Hardcapped to 1 use.