The Butchery is a horror co-op job game set in a haunted slaughterhouse. How to Get Started:
- Learn butchering mechanics while surviving anomalies. Basic Tips:
- Stay alert and work as a team.
Advanced Survival:
- Anomaly identification and safe routes.
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Part 1 Introduction scene You are driving your car down a road through the Mountains. You turn down a side road after coming up to a dead end. You then stumble upon a pig with human arms stitched onto it. A mysterious figure walks up to the driver-side window and smashes it. You wake up in the Attic. Jackson and William are cutting up and attaching new limbs onto the pig. Jackson introduces himself, then gets upset at William, throwing his cleaver. William puts a green heart into the pig, and it comes to life. After the pig stumbles to life, it abruptly runs out the door into the hallway. Jackson and William exit, and you are free to try to escape. Escaping the attic The door to the Attic is locked. On the far end of the room, there is a hole in the wall with the words 'REACH INSIDE' painted above. Attempting to reach in will allow spiders to crawl on your hand. The character notes that there is some kind of button in the hole. Pick up the Mannequin Arm from the mannequin to the left of the hole. Open your inventory and select the Mannequin Arm, then choose a vacant Hotbar Slot. Equip the Mannequin Arm and put it in the hole in the wall. The Attic door is now unlocked, and you can leave. The Statuettes puzzle and escaping the Pig After walking down the hallway, enter the Bathroom on the left. Pick up the Cat Statuette in the toilet. Continue down the hallway and enter the Billiard Room on the right. Pick up the Bird Statuette next to the TV. Interacting with the TV will flick through photos of where you must place the statuettes. Exit through the far door into the hallway. Continue towards the end of the hallway. The pig will jump out of the Closet and squeal. Evade the pig by closing doors to slow it down, or hiding in the Attic, which the pig cannot enter. Make your way to the Closet, where you will find the Horse Statuette sitting on the table. You should now have all of the statuettes. Place the Cat Statuette next to the sunflowers near the Closet, the Bird Statuette next to the roses in the middle hallway, and the Horse Statuette at the end of the hall near the Attic. Look at the photos on the TV in the Billiard Room for help finding where to place them. Once the statuettes are placed correctly, the painting near the TV in the Billiard Room will open. The painting opening reveals the Beetle Key. Take the key and use it to open the Beetle Door. Part 2 Finding the Handgun After making it downstairs, pick up the Knife on the table in the middle of the room. Use healing items if there is any blood on the edges of your screen. There is a Vending Machine in the corner where you can buy items if you need. To use the machine, hold a Coin and insert them into the slot on the right side of the machine, then select an item to buy it. Continue through to the hallway. Notice there is a grandfather clock with a missing hand in the Dining Room and a sticky note inside the fridge in the Kitchen with a time written on it. Also notice the Garage (down the steps outside the Kitchen) is closed, and there is a shooting target outside. When you begin walking down the far hallway, a cow monster will walk by. Follow it into the Laundry room. Pick up the Handgun on the center table. Read the note sitting on the washing machine. It is a note from William to Jackson, telling him he put the Laundry door key in the Garage, and that Jackson needs to 'use the gun' to get in. Head back to the Garage, and use the Handgun to shoot the target. This will open the door. The Pig Rodeo Enter the Garage and approach the wooden boards at the end of the room. The pig will smash through and start chasing you. Use the Handgun to shoot the pig, or use the Knife to slash it if you run out of ammo. If you die, just run back to the Garage, wait for the door to open, then keep attacking the pig until it stops running around. The pig will then put you on its back. You can steer the pig around. Try to crash the pig into walls. After enough time has passed, the pig will throw you off its back. The car on the roof will then fall down and crush the pig, and the door will eventually open. Pick up the Laundry Key in the yellow box in the back of the Garage. Head back to the Laundry room and use the key on the door. Meeting the Survivor and solving the Music Box puzzle A guy will jump out and explain that he is also hiding from the brothers, and that there is a way to escape through the Garden if only you had the key. Jackson and William appear in a room through a window. Jackson leaves the Garden Key near the window. After trying to reach in and grab it, the guy gets his hand cut off and runs away. William and Jackson leave with the key. Enter the room the brothers were in: there is an optional puzzle in here. If you read the book sitting on the chair, it says the lion went East, then North, then South. Interact with the music box on the other side of the room. Stop it when the lion is facing to the right, then up, then down. It will open and give you Tomato Soup, which makes you invincible for a short time. This will come in handy later. The Clock puzzle and fighting the Cows There is a door with a centipede on it at the end of the hall, but we can't get through there yet. Instead, enter the room down the dark hallway. The cow monster inside will wake up. Kill it using the Handgun or Knife. Interact with the small clock on the table. One of the hands will fall off. Take the Clock Hand. We need this for the grandfather clock back in the Dining Room. There will be more cow monsters on the way back, so kill them when they see you. If you die, you will respawn back in the Living Room. Make sure all the cows are dead, then use the Clock Hand on the grandfather clock. Remember the note in the fridge? That is the time you must wind the clock to. Wind LEFT until the small hand is on 10, then keep winding LEFT until the big hand is on 3, then wind RIGHT until the small hand is on 2. The clock will open and reveal the Spider Key inside. Take the key and return to the Living Room to open the Spider Door. The Hourglass puzzle and more Cows Before going into this section, now is a good time to stock up if you're low on ammo. You can buy some from the Vending Machine, or go back upstairs and open the cardboard boxes using the Knife. There is one box next to the armchair at the end of the hall near the stairs, and one in the Billiard Room, both with Handgun ammo inside. After going through the Spider Door, enter the room to the right. There is a cow monster sitting behind the toy blocks that will wake up. Kill it and continue through the door. There are two more cows in the workshop area. Kill them and loot the items in the room. Continue through the other door in the Storage Room and down the hallway on the other side. There is a large green cow sitting there that will wake up. If you did the optional music box puzzle and got the Tomato Soup, now is a good time to use it, because this cow has a lot of health and deals a lot of damage. Kill the green cow with the Handgun or Knife. There is an hourglass sitting on the table at the end of the hallway. Interacting with it causes the bookshelf in the workshop area to slide open. You have to hit the hourglass and run quickly all the way through to the bookshelf passageway. If you are struggling to get there in time, you can go buy Chicken Soup from the Vending Machine which gives you a temporary speed boost. Part 3 Exploring the basement Enter the room to the left. The TV will turn on and the Survivor will appear, telling you something is chasing him and you need to help him. Take the Flashlight on the table on top of the pizza boxes. There is another Vending Machine in the far corner and another Centipede Door which we can't open yet. Leave the room and continue down the hallway to the basement entrance. Your flashlight will turn on automatically if it's in your inventory, so just walk down to the bottom of the stairs. Turn left and enter the Red Room. There is a space for something to connect to cables on the table. Across from the Red Room is the Cold Room where there is a chained up fridge. Through the passageway in the Cold Room is a way to the Bathroom. In the Bathroom there is a note on the pipes near the toilet that says to "get one from the fridge and wake him up when he's ready" in reference to the cow monster in the bathtub nearby. Leave the Bathroom and head down the other hallway to the Pump Room. Through here there is another hallway where the Survivor will jump out and tell you he saw the Garden Key down here. Then the Horse will walk up behind him and bite his head off. R.I.P. The Circular Saw puzzle and evading the Horse Try to get around the Horse and get in the room where he came from. You can run up the stairs and hide in the Drawing Room if you want as the Horse can't get inside. In the Workshop, there is a locker with missing handles and Bolt Cutters on the far side table. Take the Bolt Cutters, then unlock the metal door nearby. The Horse can't get through doors, so you can run through here to get away if needed. Bring the Bolt Cutters back to the Cold Room and use them to cut the chains off the fridge. Opening the fridge will reveal the Living Heart inside. Take the Living Heart into the Bathroom and place it inside the cow's chest. After the cow gets out of the bathtub, the Missing Handle is revealed inside. Take the Missing Handle back to the Workshop on the far end of the basement and use it on the locker. Open the locker and take the Car Battery. Bring the Car Battery back to the Red Room and place it on the table with the cables. The saw above the cow will start and cut the cow open, revealing the Centipede Key. Take the Centipede Key and unlock both the door in the hallway, and the door in the Drawing Room. Killing the Horse and escaping Opening the Centipede Door in the Drawing Room will give you access to the Shotgun. There is a note in here that suggests we must go kill the Horse. Take the Shotgun and all the items in the room and head back downstairs. Use the Shotgun and all your remaining Handgun ammo (and possibly Knife) to defeat the Horse. Once defeated, the Horse will vomit up the Garden Key which still has the Survivor's hand wrapped around it. Take the Garden Key upstairs, go through the previously opened Centipede Door out to the porch, then unlock the Garden Door. Walking out into the Garden triggers the ending scene... and the game will continue in Part 4!
