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RIVALS
πŸ“– GAME GUIDE

RIVALS

🟒 219.7k playing now

Badges

RIVALS has a small number of collectible badges that can be earned in-game.


Badge List

BadgeTotal AwardsRarity
Welcome!426,800,000+0.09%
Alpha Tester!460.00%

Badge Details

Welcome!

Awarded to players upon first joining RIVALS. With over 426.8 million awards given out, it reflects the massive total visit count of the game (16.2 billion lifetime visits). Despite the enormous number of awards, the rarity percentage is still low (0.09%) relative to the total visits.

Alpha Tester!

An extremely rare badge awarded to only 46 players who participated in the alpha phase of RIVALS before the public release. With a 0.00% rarity, this badge is essentially unobtainable for anyone who did not play during the alpha period.

Contracts

Every weapon in RIVALS has its own individual contract tree. Completing contract milestones rewards players with Keys, Charms, and Wraps. Contracts are the primary way to earn Keys through gameplay.


How Contracts Work

Contracts track two types of progress for each weapon:

  1. Eliminations β€” kills scored while the weapon is equipped in your loadout
  2. Playtime β€” total time spent in matches with the weapon equipped

Progress is specific to each weapon and does not carry over between weapons.


Contract Milestones β€” Primary & Secondary Weapons

MilestoneReward
5 Eliminations1 Key
20 EliminationsRandom Charm
100 EliminationsRandom Charm
500 EliminationsWeapon-specific Wrap Box
1 Hour PlaytimeCommon Wrap
24 Hours PlaytimeRare Wrap

Contract Milestones β€” Melee Weapons

Melee weapons require half the eliminations of primary and secondary weapons at each milestone.

MilestoneReward
2–3 Eliminations (half of 5)1 Key
10 Eliminations (half of 20)Random Charm
50 Eliminations (half of 100)Random Charm
250 Eliminations (half of 500)Weapon-specific Wrap Box
1 Hour PlaytimeCommon Wrap
24 Hours PlaytimeRare Wrap

Tips

  • Contracts reward players more when the weapon fits their natural playstyle β€” choosing weapons you enjoy will progress contracts faster
  • The Knife melee weapon specifically has half the contract requirements compared to other melee weapons (same as the melee category standard)
  • Playing ranked and competitive modes with your chosen weapon is the fastest way to accumulate eliminations
  • Completing the 5-elimination milestone repeatedly across multiple weapons is a reliable early-game source of Keys
  • Weapon-specific Wrap Boxes from the 500-elimination milestone provide cosmetics directly tied to the weapon you grinded on

Cosmetics

RIVALS has an extensive cosmetics system covering weapon skins, wraps, charms, finishers, and emotes. All cosmetics are purely visual and do not affect gameplay.


Wraps

Wraps are universal weapon cosmetics that can be applied to any weapon. They are organized into rarity tiers.

Wrap Rarity Tiers

RarityCountNotes
Common68Standard drops from Wrap Boxes
Rare94Better drops; also from contracts
Legendary96Higher-quality cosmetics
Mythical24Animated wraps
Glorious46Ranked Shop exclusive; costs 1,000 Glory each
Special1Limited or unique origin
Unobtainable3No longer available in the game

Total tracked wraps: Common (68) + Rare (94) + Legendary (96) + Mythical (24) + Glorious (46) + Special (1) + Unobtainable (3)

A separate count from another source lists: 57 Common, 128 Rare, 16 Mythical animated wraps.

How to Get Wraps

MethodCost / Requirement
Wrap Box5 Keys (random wrap)
Guaranteed weapon wrap25 Keys
Universal wrap250 Keys
Contracts (1 Hour Playtime)Common Wrap
Contracts (24 Hours Playtime)Rare Wrap
Contracts (500 Eliminations)Weapon-specific Wrap Box
EventsEvent-specific wraps during limited-time events
CodesSpecific code rewards (e.g., Community Wraps)
Ranked / Season rewardsGlory-purchased Glorious wraps; end-of-season rewards
BundlesRobux-purchased bundles

Skins

Weapon-specific cosmetics that are distinct from universal wraps and tied to individual weapons.

How to Get Skins

Method
Cases (standard weapon cases)
Event Cases (limited-time)
Bundles (Robux purchases)
Ranked rewards
Code rewards

Charms

Weapon accessories that attach to equipped weapons as a cosmetic decoration.

How to Get Charms

Method
Capsule rolls
Chests
Bundles
Social actions (following developer accounts, joining groups)
Limited event origins
Contract milestones (20 and 100 Eliminations = Random Charm)

Finishers

Kill-effect cosmetics that trigger a visual effect when you eliminate an opponent. There are 95 total Finishers in the game.

How to Get Finishers

Method
Pack rolls
Event chests
Season and ranked rewards
Bundles
Contracts

Emotes

Cosmetic animations accessed from the emote wheel, used to express yourself in the lobby or between rounds.

How to Get Emotes

Method
Purchased with Keys
Game passes / bundles
Events

UGC Items

Nosniy Games has released 35 official UGC (User-Generated Content) items on the Roblox catalog. These items function as Roblox avatar gear and also provide in-game reward progress tracking when equipped.


Cosmetic Tips

  • Wrap Boxes (5 Keys) are the most Key-efficient way to start building a cosmetic collection
  • Glorious wraps are the most exclusive obtainable cosmetics and require ranked play to earn Glory
  • Unobtainable wraps (3 total) are no longer available through any in-game method
  • Mythical wraps are animated and the rarest wraps obtainable from Wrap Boxes
  • Community Wraps are obtainable through codes (e.g., COMMUNITY24) and are cosmetics tied to the game's community milestones

Events

RIVALS runs limited-time events that add exclusive cosmetics, new content, and time-limited quests to the game. Events are tied to seasonal updates or real-world celebrations.


2nd Birthday Event

  • Duration: June 27 – July 11, 2026
  • Celebrates RIVALS' second anniversary

How It Works

  • Complete quests similar to daily quests to earn birthday-themed rewards
  • Quests are on the Event page in the game's menu

Rewards

  • Birthday Candle skin for the Knife (confirmed example reward)
  • Additional birthday-themed cosmetics

Summer Event (Update 21)

  • Duration: June 27 – July 18, 2026
  • RIVALS' first-ever Summer Event, launched as part of Update 21
  • Also coincides with the 2nd Birthday Event period

Launch Times by Region

RegionDate & Time
Pacific (PT)Friday, June 26, 5:00 PM
Mountain (MT)Friday, June 26, 6:00 PM
Central (CT)Friday, June 26, 7:00 PM
Eastern (ET)Friday, June 26, 8:00 PM
United Kingdom (BST)Saturday, June 27, 1:00 AM
India (IST)Saturday, June 27, 6:30 AM
Australia (AEST)Saturday, June 27, 11:00 AM

How It Works

  • Earn Pearls by completing tasks on the Event page
  • Spend Pearls on summer-themed items in the Shop

New Content Added in Update 21

  • Summer Skin Case β€” summer-themed skins for every weapon
  • Tropical Chest β€” new charms, wraps, finishers, and an emote
  • 80+ new cosmetics total (skins, wraps, charms, finishers, emotes)
  • Significant gameplay and matchmaking improvements
  • Quality-of-life features
  • Bug fixes

General Event Notes

  • Summer Event cosmetics integrate into the existing key-and-contract unlock system rather than a separate hub
  • Event content layers onto Season 3 ("The Fame Season") battle pass
  • Limited-time events are the primary source of event-exclusive cosmetics such as event case skins and tropical charms
  • Event quests function similarly to daily quests but reward event-specific currency (Pearls) or event-themed items

Game Passes and Bundles

RIVALS offers several bundles purchasable with Robux that provide weapons, cosmetics, or other in-game advantages. A Season Pass also provides exclusive benefits each season.


Available Bundles

BundleNotes
Medkit BundleIncludes content related to the Medkit utility item
Energy BundleIncludes content related to energy-type weapons
RPG BundleIncludes content related to the RPG primary weapon
Starter BundleDesigned for new players getting started
Standard Weapons BundleProvides a set of standard weapons
Heavy Duty BundleIncludes heavy weapon content

Season Pass

The Season Pass provides 10 free Skin Tickets per season. Skin Tickets can be used to obtain weapon skins or other cosmetic rewards.


Official Roblox Group Bonus

Joining the Nosniy Games Roblox group provides exclusive in-game bonuses. Joining the group is also a prerequisite for redeeming codes.


UGC Items

Nosniy Games has published 35 official UGC (User-Generated Content) items on the Roblox catalog. These items:

  • Function as Roblox avatar gear (wearable on your Roblox avatar)
  • Provide in-game reward progress tracking when equipped

Gamemodes

RIVALS currently has 21 gamemodes available. Some gamemodes are available at all times, while others (like 1v1v1, 2v2v2, and 3v3v3 FFA variants) rotate in a daily gamemodes cycle rather than appearing on the main Play page.


Standard Duel Modes

These modes pit two sides against each other. The first to 5 round wins takes the match.

ModePlayers
1v12 players
2v24 players
3v36 players
4v48 players
5v510 players

Beginner 2v2

A lower-skill queue designed for newer players who are still learning the game.


Ranked Modes

Separate competitive queues with their own ELO ladders. See the Ranked Mode guide for full details on requirements, ranks, and rules.

ModePlayers
1v1 Ranked2 players
2v2 Ranked4 players
3v3 Ranked6 players

Free-For-All (FFA)

All players fight each other with no teams. Three FFA variants exist:

ModePlayers
1v1v13 players
2v2v26 players
3v3v39 players

The 1v1v1 and 2v2v2 variants were moved from the main Play page into the daily gamemodes rotation. The 3v3v3 is a newer addition.


Team Deathmatch (TDM)

Two teams fight each other continuously. Players respawn after being eliminated. The match is won by the first team to reach 250 points, or by the team with the most points after 8 minutes. Points are scored by eliminating members of the opposing team.


Gun Game

Up to 16 players compete in a weapon-cycling mode. All players cycle through different weapons as they get kills. The objective is to land the final kill with the Glass Shard to win the match.


Special / Rotating Gamemodes

These modes are available through the daily gamemodes rotation:

  • Double Trouble
  • Mirror Matchup
  • Limitless Loadout
  • Juggernaut
  • Swift Standoff

Shooting Range

A dedicated practice area where players can test weapons and improve their aim and mechanics before competing in live matches. Not a competitive mode.

Getting Started

RIVALS is a fast-paced, competitive first-person shooter on Roblox developed by Nosniy Games. Players fight in short duels ranging from 1v1 to 5v5, and the first side to 5 round wins takes the match. The game features 53 weapons spread across four loadout slots, 40 maps, and 21 gamemodes.

Game Facts

  • Developer: Nosniy Games (also known as Sensei Global)
  • Genre: First-person shooter / competitive PvP
  • Release Date: May 26, 2024
  • Peak Concurrent Players: 291,000+
  • Total Visits: 16.2 billion
  • Rating: 97% positive
  • Award: Best Shooter Experience at Roblox Innovation Awards 2025 (RIA25)
  • Age Rating: All Ages
  • Platforms: Desktop, Mobile (phones and tablets), Xbox, PlayStation 5, VR

Your Loadout

Every player builds a loadout with four slots:

  1. Primary β€” your main damage source (rifles, shotguns, launchers, etc.)
  2. Secondary β€” backup weapon when primary ammo depletes (pistols, uzis, etc.)
  3. Melee β€” close-range weapon, many with special movement or defensive abilities
  4. Utility β€” tactical item (grenades, flashbangs, medkits, etc.)

The Assault Rifle (Primary) and Handgun (Secondary) and Fists (Melee) and Grenade (Utility) are free from the start. All other weapons cost Keys to unlock.

Finding a Match

Matches are joined by stepping onto colored pads in the main lobby:

  • Green pads β€” 1v1 duels
  • Blue pads β€” 2v2 team matches
  • Red pads β€” 5v5 team battles

Wait on the pad and the game will match you with opponents automatically.

Recommended Settings for New Players

Adjust these in the in-game settings menu before your first matches:

  • Auto Sprint: Enabled
  • Easy Slide: Activated
  • FOV: 90–110 range
  • Camera Zoom: 0
  • Crosshair: bars, outline, static with adjusted visibility

First Steps

  1. Go to the Shooting Range to practice aiming and weapon mechanics before competing
  2. Play a few 1v1 matches to understand the core loop
  3. Complete daily quests early β€” they are the fastest consistent source of Keys
  4. Work on weapon contracts using the Assault Rifle since it is free and universally useful
  5. Once you have played at least 10 duels and reached account level 30 with a 14-day-old account, ranked mode becomes available

Anti-Cheat

RIVALS enforces a strict anti-cheat policy. Cheaters are permanently banned with no second chances. Active moderation is in place at all times.

Keys and Economy

RIVALS has two main in-game currencies: Keys and Glory. There is also a smaller currency called Jump Shards used for one specific item.


Keys

Keys are the primary progression currency used to unlock weapons and cosmetics.

Earning Keys

SourceKeys Earned
Contracts (per milestone)1 Key per 5 Eliminations milestone
Daily and weekly tasksVaries
Codes1–5 Keys per code
Robux bundlesVaries (real money purchase)

Contracts are the main source of Keys over time. Playing consistently with any weapon and completing contract milestones is the most reliable way to accumulate Keys.

Spending Keys

PurchaseCost
Wrap Box (random wrap)5 Keys
Guaranteed weapon-specific wrap25 Keys
Universal wrap250 Keys
Charm CapsuleVaries
Finisher PackVaries
Shop refreshVaries
Weapon unlocksVaries per weapon (see Weapons guide)

Weapon unlock costs range from:

  • Free: Assault Rifle, Handgun, Fists, Grenade
  • Low cost (5–35 Keys): Spray, Flare Gun, Bow, Chainsaw, Shotgun, Knife, RPG, Burst Rifle, Shorty, Uzi, Revolver, Smoke Grenade, Flashbang, Daggers, Molotov, War Horn, Satchel, Scythe, Riot Shield, Katana, Battle Axe, Sniper, Freeze Ray
  • Mid cost (150–300 Keys): Glass Cannon, Trowel, Slingshot, Subspace Tripmine
  • High cost (300–700 Keys): Medkit, Warpstone, Exogun, Energy Pistols, Flamethrower, Energy Rifle, Grenade Launcher, Minigun, Paintball Gun, Grappler, Permafrost, Warper, Distortion

Economy Tips

  • Prioritize unlocking meta weapons first rather than spending Keys on cosmetics early in progression
  • The Assault Rifle is free and strong β€” use it to earn Keys through contracts before spending on other primaries
  • Daily quests provide consistent Key income and should be completed every day
  • Codes provide free Keys; always redeem new codes as they are released (see Codes guide)

Glory

Glory is a seasonal currency tied to ranked play.

Earning Glory

  • Awarded at the end of each ranked season based on your final ELO
  • Ranked wins accumulated during the season convert to Glory points, which also influence next season's placement bonus

Spending Glory

  • Glorious wraps in the Ranked Shop: 1,000 Glory each
  • Glorious wraps are the only way to obtain this exclusive cosmetic rarity tier β€” they cannot be purchased with Keys

Jump Shards

A separate currency used specifically to purchase the Jump Pad utility item, which costs 9 Jump Shards.

Maps

RIVALS features 40 maps total. Maps are split into several categories based on their availability and purpose.


Regular Maps (17)

These are the standard maps available in normal match rotation:

MapNotes
Arena
Backrooms
Battleground
Bridge
Chess
Construction
Crossroads
Dimension
Docks
Graveyard
Iceberg
Onyx
Playground
Shooting Range
Splash
Station
Village

Big Variants (6)

Larger versions of six regular maps, used in bigger team modes such as 5v5 and Team Deathmatch:

  • Big Arena
  • Big Backrooms
  • Big Crossroads
  • Big Graveyard
  • Big Onyx
  • Big Splash

Legacy Maps (7)

Reworked versions of original maps. These versions existed before the maps were redesigned and may be available in private servers or through specific rotations.


Experimental Maps (2)

Test maps that are currently available but may be removed in future updates.


Special Maps (3)

Maps that are exclusive to specific gamemodes and do not appear in standard map rotation.


Map Knowledge Tips

  • Learn the choke points and high-ground positions on every map β€” controlling these areas provides a significant competitive advantage.
  • Know the spawn locations on each map to anticipate enemy positions early in rounds.
  • In Ranked mode, each team bans 1 map from a pool of 3 shown maps, so familiarity with all regular maps is important.
  • Tight corridor maps such as Backrooms favor close-range weapons like the Shotgun.
  • Open sightline maps favor weapons like the Sniper or Burst Rifle.

Ranked Mode

RIVALS has three separate ranked queues: 1v1 Ranked, 2v2 Ranked, and 3v3 Ranked, each with its own independent ELO ladder.


Unlocking Ranked

All three of the following conditions must be met before ranked queues become available:

  1. Complete 10 regular (non-ranked) duels
  2. Reach account level 30
  3. Have a Roblox account that is at least 14 days old

Placement Matches

Once ranked is unlocked, players complete 10 placement matches before receiving a visible rank badge.

  • The system evaluates opponent strength, not just win/loss totals
  • Winning against higher-ranked opponents counts more than winning against weaker ones
  • A player who wins fewer matches against strong opponents can be placed higher than one who wins more against weaker players
  • Maximum initial placement: Diamond 1 (~2,500 ELO)

Rank Tiers & ELO Thresholds

RankTier I ELOTier II ELOTier III ELO
Bronze0+200+400+
Silver600+800+1,000+
Gold1,200+1,400+1,600+
Platinum1,800+2,000+2,200+
Diamond2,400+2,600+2,800+
Onyx3,000+3,200+3,400+
Nemesis3,600+β€”β€”
ArchnemesisTop 200 playersβ€”β€”

ELO System

  • Win β†’ ELO increases
  • Lose β†’ ELO decreases
  • The amount gained or lost depends on the ELO gap between you and your opponent
  • Beating someone significantly above your rank yields a large ELO jump
  • Losing to someone significantly above your rank barely moves your ELO
  • The reverse is also true: losing to a lower-ranked player costs more ELO

ELO Shields

ELO Shields protect against losing ELO from a single defeat.

  • Players below Platinum 1 receive 1 free ELO Shield per day
  • Shields do not stack β€” only 1 can be held at a time
  • Shields are consumed by wins as well as losses
  • If a player drops from Platinum 1 to Gold 3 in a single day, they receive 1 additional shield
  • Players at Platinum 1 or higher receive no daily shields

High-Rank ELO Decay

For players at Onyx 1 and above:

  • After 7 consecutive days with no ranked games played, ELO decays by βˆ’100 per day
  • Decay continues until a ranked match is played, or until the player's ELO reaches exactly 3,000

Ranked-Specific Rules

Camera & Mechanics

  • First-person camera only (Third Person Mode is disabled)
  • Aim Assist is capped at 0.5 (50% reduction)
  • Auto Shoot Mode is forced to Dynamic

Loadout Restrictions

  • Maximum 2 loadout swaps per duel
  • Casual win streaks do not break from ranked losses

Map Bans

  • Three maps are shown before each match
  • Each team bans 1 map; the remaining map is played

Weapon Bans

  • Each team bans 2 non-default weapons
  • Default weapons (Assault Rifle, Handgun, Fists, Grenade) cannot be banned unless all players in the match own at least four weapons in each respective category

Party Restrictions

  • Squad members must be within 4 ranks (~800 ELO difference) of each other
  • Solo queue has no restrictions

Penalties

  • Leaving a match mid-game counts as a loss
  • Leaving also triggers a ~15 minute ranked queue suspension
  • If a match timer expires, the win is awarded based on remaining health

Seasonal Rewards

At the end of each season, players receive rewards based on their final ELO and win count:

  • Glory currency (amount based on final ELO)
  • Exclusive weapon skins for reaching high win milestones
  • Arch Katana for Archnemesis finishers
  • Tier-themed universal charms

Ranked Contract

Each season has a Ranked Contract that tracks ranked wins. Reaching 200 ranked wins awards an exclusive free skin.

Ranked wins also convert to Glory points, which influence next season's placement bonus.

Seasons

RIVALS operates on a seasonal system. Each season introduces new ranked content, cosmetics, maps, and weapons, and ends with a ranked soft reset before the next season begins.


Season 3 β€” "The Fame Season"

  • Launch Date: April 24, 2026
  • Season 3 is the current season as of June 2026
  • Integrated with the Summer Event and Update 21 content

Typical Season Content

Each season generally delivers:

  • 2–4 new maps
  • At least 1 new weapon
  • Ranked-exclusive skins
  • New cosmetics (wraps, charms, finishers, emotes)

Ranked Contract (Per Season)

Every season includes a Ranked Contract that tracks ranked wins and unlocks rewards at milestones:

MilestoneReward
200 Ranked WinsExclusive free skin (season-specific)

Ranked wins also convert to Glory points, which influence your placement bonus at the start of the next season.


Season End Rewards

At the end of each season, players receive rewards based on their final ELO and performance:

AchievementReward
Final ELO (all ranks)Glory currency (amount scales with ELO)
High win milestonesExclusive weapon skins
Archnemesis finishersArch Katana
Rank-tier completionTier-themed universal charms

Ranked Soft Reset Between Seasons

At the start of a new season, all ranked players undergo a soft reset. Your final rank from the previous season determines your starting placement in the new season:

Previous Season RankNew Season Starting Placement
Iron / Bronze / SilverIron–Silver
Gold / PlatinumSilver–Gold
DiamondGold–Platinum
NemesisDiamond
MastersMasters (with ELO reduction)
ArchnemesisMasters

This means highly-ranked players start the new season lower than their previous peak but retain some advantage over players who placed in lower tiers.


Pre-Season 3 Meta Context

Before Season 3 launched, the meta had shifted toward burst-fire weapons following hitscan nerfs in earlier patches. Notable balance changes heading into Season 3:

  • Shotgun damage decreased from 50 to 40
  • Shotgun equip cooldown improved from 1.7s to 1.25s
  • Sniper remained strong in the S-Tier

Tips and Strategies


Beginner Fundamentals

  • Use the Shooting Range to practice aiming and weapon mechanics before entering competitive queues
  • Start with the Assault Rifle as your primary β€” it is free, works at all ranges, and has strong win rates
  • Focus on movement equally with aiming: constant strafing, jumping, and pattern variation make you harder to hit
  • Learn map layouts early β€” knowing choke points and spawn locations gives an immediate advantage
  • Prioritize objectives over kills in objective-based modes
  • Invest Keys in meta weapons before spending on cosmetics during early progression

Combat Mechanics

Positioning

  • Always fight from cover and high ground whenever possible
  • Avoid open-field duels β€” they almost always end badly for the player in the open
  • Pre-fire expected enemy locations β€” shoot at where an enemy is about to appear before they step out

Movement

  • Constant movement is required for survival; never stand still
  • Master slide cancellation early β€” it is one of the most important movement skills in RIVALS
  • Use explosive jumping (RPG, Grenade, Flare Gun) for vertical mobility and escape routes
  • The Daggers secondary enables a double jump for additional mobility

Gunplay

  • Use directional audio to detect enemy positions β€” sound reveals which direction opponents are approaching from
  • Reload cancel by swapping to a different weapon during the reload animation. Switch back when the ammo counter increases (before the animation completes) to skip the rest of the reload
  • Corner peek before rushing into rooms or around obstacles
  • Retreat when at low health rather than feeding kills to an opponent

Advanced Tactics

  • Bait and Switch: feign a retreat to draw an enemy to pursue you, then turn and ambush them
  • The Katana can deflect bullets with proper timing, making it both an offensive and defensive option
  • The Riot Shield blocks incoming projectiles and applies knockback β€” useful for advancing under fire
  • The Exogun deals splash damage that bypasses the Riot Shield, making it the counter-pick to shield users
  • The Maul slam deals 50 damage with a 64-unit knockback β€” use it to knock enemies off ledges or into walls

Loadout Strategy

  • Pair weapons to cover each other's weaknesses: for example, an SMG or Uzi (close-range) paired with a Burst Rifle or Sniper (long-range)
  • Adapt your loadout to your opponent's playstyle: close-quarters weapons for rushers, ranged weapons for campers
  • Save utility abilities (Molotov, Freeze Ray, Warpstone) for clutch moments β€” they have long cooldowns
  • In ranked, you have a maximum of 2 loadout swaps per duel, so plan your swaps carefully

Teamwork

  • Stay grouped with teammates to avoid being isolated and eliminated one by one
  • Use pings or text chat for callouts to coordinate with your team
  • Play role-based: tanks protect damage dealers; snipers provide cover fire from distance
  • Coordinate to focus the same target rather than splitting damage across multiple enemies

Economy & Progression

  • Complete daily quests every session β€” they are the most consistent source of Keys
  • Work on weapon contracts with weapons you already enjoy using β€” progress happens naturally
  • Redeem all active codes as soon as possible to accumulate free Keys and wraps
  • Contracts reward the most when you play weapons that fit your playstyle

Ranked Tips

  • Review the map pool and have strategies prepared for every map before entering ranked
  • Know your weapon bans ahead of time β€” banning weapons you struggle against vs. strong meta weapons is a strategic choice
  • ELO Shields (available below Platinum 1) should be used on days when you feel less confident to protect your rank
  • At Onyx 1+, play ranked at least once every 7 days to prevent ELO decay (βˆ’100 per day after 7 days inactive)
  • Avoid leaving matches β€” it counts as a loss and triggers a ~15 minute queue ban

Settings Optimization

SettingRecommended Value
Auto SprintEnabled
Easy SlideActivated
FOV90–110
Camera Zoom0
Crosshair StyleBars, outline, static

Weapon Tier List

This tier list reflects the competitive meta as of April 2026 / Season 3. The meta shifted toward burst-fire weapons following hitscan nerfs from earlier patches. Shotgun damage was reduced from 50 to 40, while its equip cooldown improved from 1.7s to 1.25s.


S-Tier β€” Dominant / Must-Use

These weapons dominate the current meta and are the top picks for competitive play.

WeaponCategoryReason
PermafrostPrimary (Contraband)2-round burst with a heavy slow/freeze ability for closing gaps and controlling opponents
Assault RiflePrimaryFree, versatile all-rounder with strong win rates at every range; the safest choice
Paintball GunPrimary (Prime)High fire rate; dominates close-range engagements
SniperPrimaryOne-shot headshot potential; ceiling is very high for precision players
MinigunPrimary (Prime)Sustained fire output for breaking down grouped enemies

A-Tier β€” Excellent & Reliable

Very strong weapons that are competitive picks in most situations.

WeaponCategoryReason
Burst RiflePrimaryExcels at hit-and-run tactics
UziSecondaryFast secondary DPS as a backup weapon
ScytheMeleeStrong mobility; great for aggressive rushes
KatanaMeleeStrong paired with an aggressive close-quarters playstyle
RevolverSecondaryFast DPS secondary option
Energy RiflePrimaryUnique wall-bouncing beam mechanic

B-Tier β€” Solid / Situational

Good weapons that perform well in specific scenarios or map types.

WeaponCategoryReason
ShotgunPrimaryDominates tight corridors and close-range fights
BowPrimaryRewards perfect aim
CrossbowPrimaryRewards perfect aim; offers silent shots
ShortySecondarySituationally effective at close range
Battle AxeMeleePerformance is map and team composition dependent
MolotovUtilityArea denial and space control
MedkitUtilityStrong support utility in team modes

C-Tier β€” Average / Niche

Functional but often outclassed by higher-tier options. Can work in the right hands or the right scenario.

WeaponCategoryReason
RPGPrimaryHigh risk, high reward; inconsistent results
FlamethrowerPrimaryNiche application; limited effective range
Grenade LauncherPrimaryOften outclassed by other primaries
Flare GunSecondaryOnly valuable in very specific moments
ChainsawMeleeFalls off significantly against skilled opponents
GrenadeUtilityLimited effectiveness in fast-paced duels
FlashbangUtilityOnly useful in specific scenarios

D-Tier β€” Avoid Unless Playing for Fun

These weapons are easily countered or have minimal practical use in the current patch.

WeaponCategoryReason
KnifeMeleeEasily countered in the current patch
Freeze RayUtilityOverly situational
Smoke GrenadeUtilityPoor viability in the current meta
FistsMeleeEasily countered in the current patch
TrowelUtilityMinimal practical use

Notes on Specific Weapons

  • Permafrost is classified as a Contraband weapon with a 2-round burst mechanic.
  • Paintball Gun and Minigun are classified as Prime rarity.
  • Katana can deflect bullets with proper timing, making it a defensive melee option as well.
  • Exogun (not listed above; situational A/B border) deals splash damage that bypasses the Riot Shield, making it a strong counter pick.
  • Knife requires only half the contract eliminations of primary/secondary weapons, making it efficient for contract grinding despite its tier placement.

Weapons

RIVALS features 53 total weapons split across four loadout categories. Five of these are Gamemode Exclusive and cannot be equipped in standard loadouts. Two additional weapons (Spear and Grappler) are marked as Coming Soon.

Melee weapons require half the contract eliminations compared to primary and secondary weapons.


Primary Weapons (16)

Primary weapons are your main source of damage.

WeaponCost (Keys)DamageSpecial Ability / Notes
Assault RifleFree12 / 3 (headshot)Balanced at all ranges; best all-rounder
Bow1530Charge shots increase damage output
Shotgun207.5Γ—10 / 2.5Γ—10Massive close-range damage; one-shot potential
RPG2550Explosive rocket; can be used for jump mobility
Burst Rifle2520 / 4Fires in 3-round bursts
Crossbow3537.5Powerful bolt projectile; silent shots with limited ammo
Gunblade4545 (gun) / 35 (blade)Hybrid gun-melee weapon
Sniper7550One-shot headshot potential
Flamethrower40085/sBurns enemies; has air blast function
Energy Rifle42520Beams bounce off walls
Grenade Launcher42540Bouncy grenades; can be used as a movement tool
Minigun4508 / 4Spins up for sustained fire
Paintball Gun47522Splash paint that obscures enemy vision
Permafrost60014 / 4Slows or freezes targets; fires in 2-round burst
Distortion7007.0Γ—5Vortex that flings and traps players
ScepterGamemode Exclusive25Magic projectile attacks

Secondary Weapons (12)

Secondary weapons compensate for weaknesses in your primary loadout and serve as reliable backups.

WeaponCost (Keys)DamageSpecial Ability / Notes
HandgunFree12 / 3Semi-automatic fire
Spray58 / 2Penetrates riot shields
Flare Gun1050/sArea-of-effect tick damage
Shorty207.5Γ—10 / 2.5Γ—10Lighter shotgun variant
Uzi208 / 2Assault rifle-style with spread; high fire rate
Revolver2530 / 8Fanning ability shoots all rounds simultaneously
Daggers3020Enables double-jump capability
Glass Cannon150β€”One-shot kills; Gamemode Exclusive
Slingshot3008Bouncy ricocheting projectiles
Exogun40010 / 2Splash damage that bypasses shields
Energy Pistols4002.1No need to reload; fastest fire rate in the game
Warper650β€”Fires portals

Melee Weapons (11)

Melee weapons offer more than close-range damage. Many provide movement abilities, defensive utility, or unique combat mechanics.

WeaponCost (Keys)DamageSpecial Ability / Notes
FistsFree30Cancels unnecessary cooldowns
Chainsaw1560Speed boost to +85%; deals 180 damage per second
Knife2040Heavy backstab ability; requires half the contract kills of primary/secondary weapons
Scythe4035Has a dashing capability for gap closing
Riot Shield4525Blocks incoming projectiles; applies knockback
Katana4545Deflects bullets with proper timing
Battle Axe5055Spin lunge deals 30 extra damage
Trowel20050Spawns a protective brick wall
Maul55075Slam deals 50 damage; knockback of 64 units
SpearComing Soon15Throwable; creates a wall jump platform
Glass ShardGamemode Exclusive1Heavy backstab ability; the win condition in Gun Game mode

Utility Items (14)

Utility items add a strategic layer by controlling engagements, creating opportunities, or supporting teammates.

ItemCost (Keys)CooldownSpecial Ability / Notes
GrenadeFree30.00sArched trajectory; decent area damage
Jump Pad9 Jump Shards0.50sEnhanced vertical map mobility
Smoke Grenade100.50sReduces visibility in an area; extinguishes fire
Flashbang150.50sBlinds nearby enemies temporarily
Molotov2530.00sFire spreads in a 16-stud radius; deals 25 DPS
War Horn3045.00sProvides a team-wide speed boost
Satchel350.50sSticky explosive that detonates when shot
Freeze Ray450.50sFreezes all targets within a 10-stud radius
Subspace Tripmine2500.50sDeals 149 damage and launches enemies airborne
Medkit30090.00sLong heal (70 HP) or quick heal (25 HP)
Warpstone40030.00sTeleports the player to a chosen landing location
GrapplerComing Soon8.00sWall scaling; can pull enemies toward you
ElixirGamemode Exclusive30.00sDamages enemies for 50 HP; heals allies for 25 HP
RNG DiceGamemode Exclusive4.00sRolls a random weapon in RIVALS RNG mode

Default Weapons

These weapons are available to all players for free and cannot be banned in Ranked unless all players in the match own four weapons in each respective category:

  • Assault Rifle (Primary)
  • Handgun (Secondary)
  • Fists (Melee)
  • Grenade (Utility)
RIVALS Guide | MXBLOX