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Anime Vanguards: Extermination Event Pt. 1
📖 GAME GUIDE

Anime Vanguards: Extermination Event Pt. 1

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Beginner Progression

1. 2.1 LDCloud Beginner Guide — General Leveling Strategy

Starting Strong — Early Progress New/returning players should prioritize NPC events in the lobby over jumping straight into Story Mode, since events grant powerful units, special currencies, and time-limited rewards. Example events cited: the "Esganor Summer Event" (clearing it can earn a powerful early/mid-game carry unit) and "Act 9" (AFK-farmable for shards, currency, new units, and equipment).

The Leveling Loop Once a beginner carry unit is obtained (Goku, Luffy, or Ichigo were given as generic examples), repeat this loop:

  1. Enter a stage with short waves.
  2. Place a single carry unit.
  3. Upgrade it a few times.
  4. Restart after wave 10.

This works because rewards are tied to completed runs, not playtime — fast resets mean faster XP, Gems, Gold, and equipment accumulation.

Carry Unit Selection Criteria The best early units reportedly share three traits:

  1. Strong AoE damage early on.
  2. Easy upgrades without complex setups.
  3. Ability to solo the first 10 waves alone.

Named examples of low-maintenance early tanks/carries: Newsman, Kizaru, Weatherman.

Random Events — Griffith's Eclipse Enabling "Random Stage Event" in settings can trigger Griffith's Eclipse on any stage from wave 1–10. When it triggers, remove all units from the field and let the event finish to claim rewards and unlock Griffith (comes with an egg that evolves via his special ability plus sacrificing extra units). Two Griffith units can be combined into a Struggler Mythic, a strong mid-game unit. Running the leveling loop repeatedly naturally triggers more Eclipse events.

Summoning Exclusives / Team Building Once beginner units cap out, exclusive banners offer stronger units with utility (multi-hit, shields, crowd control). Newsman was again cited as a strong general support pull. By this stage, players should have at least two farming units, since late-game upgrades get expensive.

2. 2.2 AnimeVanguards.today — "The Ultimate Beginner Guide" (post-tutorial starter path)

This article is built around a different starter kit than LDCloud's: after the tutorial you receive Nami and Zoro (not Goku/Luffy/Ichigo).

Step 1 — Evolve Zoro: A free tutorial hat lets you evolve Zoro instantly at $600 placement cost. His second evolution requires more grinding but is worth it.

Step 2 — Evolve Nami: Requires essence stones, farmable from Legend Stage 3, or via active codes (multiple codes reportedly grant free essence stones, rainbow stones, and rerolls).

Step 3 — Claim Code Freebies (example table from one specific patch):

Code RewardQuantityRequirement
Rainbow Essence5None
Rituals (each type)50None
Memorialas50None
Regular Rerolls50Level 30

Spring Event Farming The "Spring Event" (described as active as of June 2026) is framed as the best early currency/reroll/mythic-unit farm:

  1. Enter with loadout: Treasury, Treasury, Make It Rain, Setup.
  2. Skip 5 waves quickly.
  3. Restart immediately — don't play to the end.
  4. Claim tier rewards from the Spring panel.
  5. Repeat to Tier 50.

The event supplies its own units (your roster strength doesn't matter). A 5–6 hour grind (often macroed) nets one of each spring mythic, "Night Guy" (a Vanguard Memorial unlocked at tier 50), 1M+ spring currency, and hundreds of rerolls. Spring currency can be spent summoning Moa, described as an overpowered beginner unit whose ability "Njutsu" maxes him out instantly on placement (downside: high cost, offset by Nami's income).

Leveling Loop (same core concept as LDCloud, restated): Enter a short-wave stage, place a single carry, upgrade a few times, restart at wave 10. Triggers Griffith's Eclipse randomly along the way.

Best Beginner Carry Table:

UnitCostAoE StrengthEvo DifficultyNotes
MoaHighExtremeLowInstant max with Njutsu
Zoro (Evolved)$600HighVery LowFree to evolve
Nami (Evolved)$300MediumLowBest farming unit
Esganor (Event)VariesVery HighMediumObtainable from summer event
Gear 4 LuffyModerateHighMediumGood late-game pivot

Team Building Priority: 1) Moa (DPS/wave clear), 2) Evolved Zoro (cheap backup), 3) Evolved Nami (cash), 4) Spring Mythics (fill remaining slots).

Avoid evolving Night Guy, Jeriah, or Toad Sage early — they have a passive ("Njutsu") that's lost on evolution, which is needed for managing them as unevolved boss-event units.

Gear 5 Luffy (Mid-Game Goal): Achievable in 2–3 days:

  1. Summon base Luffy mythic from banner.
  2. Evolve to Gear 4 using Firefoot, Skelly King, and evolved Nami.
  3. Complete the Gear 5 quest line (eased by Moa).
  4. Use Moa to solo the boss event.
StepRequired ItemsSources
Gear 4Firefoot, Skelly King, Nami EvoStory boss, farm
Gear 5Essence stones (50 each), greens (100)Challenges, daily/weekly
Boss EventModder, Fruit Eater, Jeriah (unevolved)Spring panel rewards

Odyssey (Endgame Reroll Farm): Up to 1,000+ rerolls/day possible, plus Memorial shards and gems. Recommended runs: Ragna Odyssey (beginner-friendly), Esganor Odyssey (mid-tier), Yamamoto Odyssey (advanced but efficient). Odyssey requires manual play (no full AFK). Clear raid/dungeon shops weekly for bonus rerolls (e.g., new raid gives 200 rerolls, dungeon shop 100+).

3. 2.3 "Guide Noob to Pro" Variant (largely overlapping content, notable differences)

This article restates the Zoro/Nami start and leveling loop but adds:

  • A Spring Event "Mike Guy" Mythic at tier 50 (note: conflicts with the other article's "Night Guy" name for the same tier-50 Vanguard Memorial reward — likely the same reward described inconsistently across articles).
  • XP/Hour Method Comparison:
MethodXP/HourDifficultyBest For
Spring Event restart farmVery highEasyEarly levels + rerolls
Wave 10 story stagesHighEasyUnit XP and Gold
Act 9 AFK farmMediumEasyShards and currency
  • Best Beginner Units (alternate cost table):
UnitCost to PlaceUsefulnessEase of EvolutionNotes
Zoro (evolved)$600Early-mid game carryVery easyInstant first evo
Nami (evolved)$900Best farmerMediumRequires essence stones
Moa$2,500+Endgame carry (with Nenjutsu)MediumExpensive but insane damage
Gear 5 Luffy$1,800Top-tier metaHard (needs Gear 4 first)Carries all content

(Note: this table's Nami cost, $900, conflicts with the $300 figure in the other beginner article.)

  • Boss Event Strategy: Bring Moa, Fruit Eater (slow), Jeriyah (extra slow), plus support units. Do NOT equip Night Guy — "not useful here." Moa's nuke one-shots bosses.
  • Endgame Reroll Sources:
ModeRerolls per runTime per runNotes
Odyssey (Ragna/Esganor)~100–20020–30 minManual, highest yield
Raid shops (new raid)200 rerolls/purchaseWeekly resetUse tokens
Boss event weekly40 rerolls10 minFast but low quantity

Other shops: Dungeon shop (Ichigo dungeon) — 100 trait rerolls + essence stones; Jinmu shop — 100 rerolls (resets sometimes); half-hour Challenges — 2 essence stones each (4 on 2x weekends).


Community

1. 11.1 Joining the Official Discord

Benefits:

BenefitDescription
Update announcementsPatch notes/sneak peeks posted before anywhere else
Trading channelsDedicated channels for finding specific units/items
Giveaways & contestsOfficial community events with exclusive rewards
Direct developer Q&AScheduled dev Q&A sessions
Community guidesShared strategies/tier lists/builds from veterans
Reporting & supportDirect bug/cheater reporting to moderators

Join Steps: open Discord → click "+" (Add a Server) → "Join a Server" → enter invite code (case-sensitive; check the official Roblox game description for the current link) → click "Join" → read welcome-screen rules/questions → click "Finish."

Verification Process: locate #verify/#verification channel → follow bot prompts (button click, emoji react, or CAPTCHA) → wait for automatic "Member" role assignment → review #rules again. Verification typically takes under a minute; if the bot doesn't respond, re-enter the channel or try !verify.

Common Server Rules: no toxicity/harassment; no external Discord links/server promotion; trade only in designated channels; follow Roblox ToS (no real-money buying/selling); no begging for free units/boosts.

Useful Channels:

  • Text: #general-chat, #updates (read-only), #trading, #team-recruitment, #guides-and-tips.
  • Voice: General Voice, Trading VC, Raid Lobby.

Troubleshooting:

IssueSolution
Invite code invalidVisit the official Roblox game page for the current link (invites rotate/expire)
Verification bot not respondingWait 30s and retry; mention @Moderator or check pinned messages
"No permission" after joiningComplete verification via #verify
Account age too newSome servers require a Discord account 7+ days old
Cannot see voice channelsAdd a verified phone number to your Discord account

2. 11.2 "Official Tier List" / Performance Guide (Community-Authored, Overlaps with Section 5.2)

This community article explicitly factors lag risk into its tier rankings, distinct from a pure-damage official list.

TierUnit ExampleRaw PowerLag RiskRecommended
SYamamoto★★★★★HighUse with caution
AEsenor★★★★MediumUse with VFX off
BIgros★★★LowSafe for late waves
CVanguard Warrior★★Very LowSafe for farming

Repeats the VFX/Low-Detail/Health-Bar/Graphics-Auto optimization steps and the Yamamoto-avoidance guidance from Section 5.2/10.1/10.5, with a "Don't Stare at the Units" camera-positioning tip (~30% FPS gain reported by moving the camera to a map corner) and the same wave-reset thresholds. Adds alternative low-lag S-tier-power picks: Igros and Vanguard Warrior (B/C raw tier but stable through wave 120), recommended to pair with a single medium-lag S-tier unit like Esenor instead of Yamamoto if more damage is needed.

Wave RangeRecommended ActionExpected FPS
1–80Play freely90–120
80–100Monitor FPS60–90
100–110Consider reset40–60
110–120Reset immediately<30

6-Step Lag-Free Run Process: pre-run settings check (VFX off, Low Detail on, Simplify Health Bars on, Graphics Auto) → mono-/limited high-lag squad building (avoid stacking 2 high-lag S-tiers) → fast clear early waves (1–60, no lag concerns) → monitor mid waves (60–100, enable "Limit Max Particles" if available) → stop deploying new units in late waves (100–120, only upgrade existing, camera angled away, reset at first stutter) → spend all currency before resetting.

3. 11.3 Player Count (2026 Snapshot)

Roblox doesn't publish official per-game live counts; estimates come from third-party trackers (RBXTracker, BloxStats cited) and community video evidence.

Estimated concurrent players: 3,500–5,000 during peak hours, spiking to 8,000 during limited-time events.

GameEstimated Daily Peak (2026)Primary Activity
Anime Vanguards4,500 – 8,000Shiny hunting, evolving
Anime Dimensions6,000 – 10,000Raids, trading
All Star Tower Defense12,000 – 18,000Tower defense, events
Project Slayers3,000 – 5,000PvP, quests

What Drives Retention — The Shiny Hunt: shiny units have unique sparkle animations and extreme rarity; one player reportedly summoned ~2,500 times before pulling a shiny.

Shiny UnitRarityHow to ObtainCommunity Value
Rukia (Ice Queen)SerializedSummon, 2,500+ attempts reportedExtremely high
DiavoloShinySpirit Wisps event (limited)"Most valuable unit"
BrolyVanguardEvolving VegetaRare
Sun Jin WuFirst VanguardEvolution + summonHistorical significance
CanorShinyRandom pullVery rare

Discord Scale: the official Discord reportedly has 120,000+ members (only a fraction daily-active). Live summoning streams, giveaways, and an active trading economy keep engagement high.

Event-Driven Spikes:

EventDurationEstimated Peak Player CountNotable Unit
Spirit Wisps7 days15,000+Shiny Diavolo
Anniversary (2025)10 days12,000+Rukia Ice Queen
Regular WeekOngoing4,500 – 5,000Evolving Broly
New Unit Drop2–3 days8,000 – 10,000Sun Jin Wu Vanguard

Comparative Metrics:

MetricAnime VanguardsAll Star Tower DefenseAnime Dimensions
Monthly active users (est.)150,000 – 200,000600,000+400,000+
Average session length45 minutes30 minutes35 minutes
Shiny/rare unit drop rate~0.5%N/A (different system)~1%
Server count (Roblox)150 – 300400 – 700300 – 500

Takeaway per the source: a smaller but more dedicated/engaged player base than the genre's biggest titles.

4. 11.4 Reddit Community — Macro Culture & Whitebeard Grind

Focuses on the Reddit community's response to Whitebeard's token costs.

Token Cost:

ItemToken CostQuantity NeededTotal Tokens
Whitebeard Unit6001600
Evolution Item1006600
Grand Total1,200

At ~100 tokens/hour of active play, that's a 12-hour grind. The community-popularized solution: use the free macro tool TinyTask to automate the relevant mode (referred to as "Treasure Battle" or similar) overnight.

Macro Prerequisites: TinyTask (free); Roblox in windowed mode (1080p or lower); overhead camera angle for consistent placement; VFX and damage indicators off; a unit capable of soloing waves 1–10.

Macro Recording Steps:

StepActionNotes
1Load into the mode (overhead view)
2Press "Record" in TinyTask
3Start the wave, place units near track startSpeeds wave clearance
4At wave 9, handle the trait pop-up (wait ~10s, click middle option, click any unit)Closes the menu
5After wave 10–11, Settings → Restart MatchDon't wait for wave 20
6Stop recording, save with a descriptive name
7Enable Continuous Playback, set a hotkey (e.g., F6/F7)
8Start macro, check periodically

Recommended max session length: 10 hours, to limit disconnect risk.

Common Pitfalls: trait pop-up timing drift if your unit clears waves faster/slower than expected; lag spikes (mitigate by lowering Roblox graphics to 1–2); matchmaking timeouts if the mode requires a party (solo-queue on a public server); no official statement from the developer on macro bans — proceed at your own discretion.

Macro vs. Manual Comparison:

FactorMacro (TinyTask)Manual Grind
Time investmentSet up once, run overnightAll 12 hours active
Ban riskLow but possibleNone
Token per hour~100 (same as manual)~100
Fatigue/burnoutNoneHigh
Requires a good unitYes (wave 1–10 solo)Also yes
Technical issuesPossible crashes/disconnectsNone

Common community-recommended hybrid: grind manually for the first ~400 tokens, then macro the remaining ~800 overnight.

Non-Macro Alternatives:

Recommended UnitRoleWave Clear Speed
Ichigo (Kurosaki)Melee DPSVery fast up to wave 8
Goku (Saiyan)Ranged DPSFast if placed correctly
Luffy (Gear 4)AoEExcellent for grouped enemies
Whitebeard (once unlocked)Tank/DPSCan solo all waves

Other tips: weekend events sometimes drop token-boost potions (a 2× boost for 1 hour can double the rate to 200/hour); party grinding with 2–4 players reportedly gives a ~10–15% token bonus; completing all 3 daily missions yields ~150–200 tokens/day (≈1,050–1,400/week — nearly Whitebeard's full cost without any macro use).

Ban Risk Disclosure: as of June 2026, no official developer statement on macro tools; Roblox's general ToS prohibits "automated gameplay" in most experiences; subreddit moderators allow macro discussion but advise caution (limit sessions to 8–10 hours, avoid macroing during active updates, consider an alt account for macro use if trading tokens to a main account is allowed).


Events & Updates

1. 10.1 Changelog — Summer Update 13.5 (FPS/Performance Patch)

Headline Changes:

Change CategoryDetails from Changelog
Visual Effects (VFX)Disabling VFX now prevents crashes; unit effects overhauled to reduce GPU load
Damage Over Time (DOT)Optimized DOT calculations — less lag with multiple burning/poisoned enemies
Unit Summon SpamReduced performance drop from minion-spawning units (e.g., Yamamoto)
Map & Health BarsSimplified health bar mode added; low-detail mode for zombies
General PerformanceImproved graphics auto-setting; fixed memory leaks at wave 100+

Pre-13.5, players reported dropping to 10–20 FPS by wave 80; post-patch, many saw stable 60 FPS even with full teams, attributed to: (1) VFX overhaul (previously stacking particle effects caused frame drops — disabling VFX entirely now eliminates ~90% of the lag), (2) DOT batching (reduced CPU usage by up to 40%), (3) a summon cap per wave for Yamamoto-type units, (4) static health bars replacing dynamic rendering.

Optimization Steps:

Step #ActionImpact
1Settings → Disable VFXPrevents crashes, huge FPS boost
2Enable Low Detail ModeReduces zombie texture quality
3Enable Simplify Health BarsSaves GPU on large groups
4Graphics → Auto (not Lowest)Balances visibility/performance
5Avoid Yamamoto in your teamRemoves biggest summon-spam source
6Reset by wave 120 (or 100 if lag persists)Prevents DOT lag buildup

Community trick (not officially patch-noted): looking away from unit clusters reportedly improves FPS by 10–15% in late waves.

Unit Impact Table:

UnitFPS ImpactRecommended?
Yamamoto (Yava)Severe — summons cause drops even post-patchAvoid
EsenorModerate — large AoE effectsUse sparingly
Igris (Shadow)Low — few particlesSafe
Jinwoo (Sung)Low — minimal effectsSafe
Any DOT applierModerate — improved in 13.5 but still heavierUse 1–2 max
Healers (AoE)Low — clean animationsSafe

Wave Management Strategy:

Wave RangeStrategyWhy
1–50Farm with any unitsNo lag issues
50–100Start disabling VFX if not donePrepare for late game
100–115Reset if FPS drops below 30Save time & avoid crash
115–120Use only low-impact units; avoid DOTMaximum efficiency
120+Hard reset recommendedEven top PCs struggle

Additional Community Tips: disable floating damage numbers (reduces UI overhead); stick to default skins (event skins can add extra particle effects); never stack 2+ DOT units on the same enemy (doubles calculation load); leave/restart rather than continuing past the wave-100 prompt.

2. 10.2 Eternal Adversaries Event Guide

A limited-time crossover event (described as running June–July 2026 per the article) mixing anime-inspired heroes/villains in a tower-defense battleground. (Note: this article's content — tiered summon rarities, generic "Stage" evolutions, "elemental weaknesses" table — uses a noticeably more generic/templated framework than other AnimeVanguards.today articles and may not perfectly reflect actual in-game specifics; included here for completeness but flagged as lower-confidence.)

Summoning Tiers:

TierRarityExample UnitsBase Stats (Attack/HP)
CommonStarter Hero, Wind Swordsman50 / 200
Rare⭐⭐Flame Sorceress, Shadow Ninja120 / 450
Epic⭐⭐⭐Thunder God, Steel Guardian300 / 900
Legendary⭐⭐⭐⭐Celestial Paladin, Void Assassin700 / 2000

Legendary drop rate cited at ~2%.

Evolution Stages:

Evolution StageRequired LevelMaterials NeededStat Boost (approx.)
Base → Stage 1Level 10500 Gold, 3 Essence Shards+40% Attack
Stage 1 → Stage 2Level 251500 Gold, 5 Rare Crystals+70% HP, new skill
Stage 2 → Stage 3Level 403000 Gold, 1 Legendary Core+100% all stats, appearance evolves

Game Modes:

Mode NamePlayersDescriptionBest For
Story ModeSoloFixed enemy spawns, narrative-drivenFarming XP/story rewards
Endless Wave1–2Infinite difficulty scalingLeaderboard points
Boss Rush2–4Unique boss mechanicsRare evolution materials
Limited Event Mode1–4Weekly-rotating modifiers (e.g., "Double Speed," "No Healing")Exclusive event currency

Strategy Tips: balanced team comp (≥1 tank + ≥1 healer/buffer alongside attackers); positioning at chokepoints/elevation; early-game economy should favor summoning more units over over-investing in one; learn boss telegraphs (the "Eternal Adversary" final boss glows red before a wide-area blast — move out of the red zone).

Elemental Weaknesses:

Enemy TypeWeaknessStrong Against
Fire DemonWaterEarth
Ice GolemFireWater
Shadow WraithLightDark

Reward Shop (token-based):

Reward TierTokens RequiredItems Offered
Basic501000 Gold, 5 Essence Shards
Intermediate150Rare Crystal ×3, Skin: "Samurai"
Advanced300Legendary Core ×1, 5000 Gold
Grand Prize500Free Legendary Unit Ticket

(~500 tokens ≈ 2 weeks of daily play.) As of the article's writing, no official codes had been released specifically for this event.

3. 10.3 Summer Event AFK Farm Guide (Macro Setup)

For the Update 13.5 Summer portals (capsules, memorias, exclusive Vanguard familiars). The grind is described as "brutal" manually, prompting widespread use of the free macro tool Informal Task.

Team Compositions (all use Luffy + Ichigo as core DPS):

VariationDPS Slot 1DPS Slot 2Support 1Support 2
V1 (most consistent)LuffyIchigoAlucardRukia
V2 (recommended for macro)LuffyIchigoRukiaMadara
V3 (alternative)LuffyIchigoAlucardMadara

V2 reportedly didn't fail a single tier-4 portal across 2 hours of AFK testing; if a run does fail, the macro just restarts from tier 1 and climbs back up, keeping uptime near 100%.

Important: if running a Rukia variation, manually disable her auto-placement in settings (click the "X" on her slot) — otherwise she may be auto-placed inefficiently; since the macro doesn't manually place units, she'll simply stay unplaced (fine — the other 3 units carry the run).

Auto-Play Settings:

SettingRecommended Value
Auto Skip StartON
Chaos ModeON
Unit Auto-Place (if using Rukia)OFF for Rukia slot
Start TierAny (macro will upgrade)

Chaos Mode + Auto Skip Start together yield ~2-minute completions per portal run.

Macro Recording Steps (Informal Task):

  1. Clear a summer portal manually (tier 1 fine) for a clean starting state.
  2. Press record keybind (e.g., Ctrl+R).
  3. Click the portal selection button → "Select" → "Yes."
  4. Click the "Portals" tab after a run ends.
  5. Type "TE [space] TR" in the search bar — filters only summer portals, ignoring secret ones (avoid letters like A/O/I, which can trigger camera zoom or movement).
  6. Click the summer portal that appears → "Yes" to start.
  7. Stop recording — the macro repeats this loop automatically.

Test for 5 full cycles before leaving unattended; verify it always selects a summer portal, doesn't snag on UI, and the team handles tier-4 modifiers (lower tiers may appear initially as the macro climbs back up).

Risks:

RiskExplanationMitigation
Ban waveRoblox could update anti-cheat to detect keystroke-replay programsUse at your own risk; no bans reported as of June 2026
Roblox crashGame crash mid-macro could cause unintended desktop clicksTest stability first; check in periodically
Wasted resourcesRepeated team failures lose potential rewardsUse a proven team (V2); check after 1 hour

Estimated yield: ~12–15 capsule drops and ~6–10 memorias per hour running tier-4 portals with Chaos Mode on (results vary by luck/team efficiency). As of the article's writing, no bans had been reported for using keyboard-recording macros for this specific farm.

4. 10.4 Summer Portals Deep Dive ("Scorching Fate Trial")

The seasonal mode behind the macro guide above. Waves scale by chosen tier (1–4); higher tiers = better rewards but need stronger units. Notable drops: new Vanguard familiars for past summer units, Escanor's memoria (secret portal only, ~1% chance), Divinity memoria, upgrade materials/currency. The mode is reportedly poorly optimized — frame drops to ~15 FPS after an hour of continuous play.

Solo AFK Team (6-unit lineup, different from the macro-team article above):

UnitMemoriaFamiliarRole
Agony / PainDivinity memoriaNoseMain DPS (auto-upgrade priority)
NarutoDivinity memoriaVerb (own memoria)Secondary damage, Kurama transformation
RukiaDivinity memoriaDoctorCrowd control / debuff
AlucardOwn memoriaOwn familiarLate-game burst
Skeleton (Brooke)None (optional)RandomLeak defender (placed at back)
Fifth unit (flex)Divinity memoriaAnyExtra buff/filler

Key notes: do NOT place Naruto early (his damage isn't helpful in early waves — save gold for Pain); always use Divinity memoria on main carries; Kurama transformation (triggered by left-clicking every ~10 seconds) adds significant AoE — stay near the lane to trigger it.

Step-by-Step Setup:

StepActionTips
1Enter the Scorching Fate Trial lobbyTier 4 for best rewards; secret portals are easier (Tier 1)
2Lower graphics settingsPrevents lag; avoid full-screen mode
3Position near lane center, facing spawnEnsures left-click range covers the path
4Start macro with 5s delayConfirms portal entry
5Place Pain, Naruto, Rukia in a tight cluster near spawnImproves AoE coverage
6Place Alucard and Brooke slightly behindBrooke catches leaks
7Do NOT place Naruto yetSaves money, doesn't help early waves
8Auto-upgrade Pain to max ASAPPrioritize Pain's upgrades
9Left-click continuously near the laneTriggers Kurama transformation every 10s
10~2:30 game time, auto-upgrade AlucardUse excess gold
11~3:30–4:00, place/upgrade BrookeSolidifies leak defense
12Wait until wave 37 before exitingEnsures sufficient progress
13Use /tri (or "TR I") to exitChoose option 1 or 2 by goal
14Rejoin lobby every 60 minutesResets accumulating lag

Community-reported win rate on normal tier-4 portals: ~90% solo with this setup.

Recommended Layout:

[Spawn] ─── [Pain / Naruto / Rukia] ─── [Alucard] ─── [Brooke] ─── [Base]

Lag Mitigation: lower graphics to minimum pre-entry; play windowed (not full-screen); restart every hour (FPS reportedly drops to ~15 after 60 minutes); avoid stacking particle-heavy abilities simultaneously.

Reward Table:

RewardSourceEstimated Drop Rate
New Vanguard familiars (summer units)Standard portals (Tier 1–4)~5% per completion
Divinity memoriaAny portalCommon (~20%)
Escanor's memoriaSecret portals only~1% (very rare)
Gold / XPAll portalsGuaranteed
Upgrade stonesTier 4 portals~10%

Secret portals (visually distinct, lower Tier-1 difficulty) should be run immediately when encountered — easiest and best shot at Escanor's memoria.

Common Pitfalls: placing Naruto too early; forgetting the left-click-for-Kurama macro step; skipping secret portals (mistakenly assumed to be a waste); running the mode for hours straight without restarting (becomes laggy/unstable); using the wrong (non-Divinity) memoria. The Pain/Naruto/Rukia/Alucard/Brooke lineup is explicitly called "not the absolute best" but the most consistent for solo AFK farming — a fully optimized meta team would outperform it; substituting in an obtained Escanor (from a secret-portal drop) for a weaker slot is recommended once available.

5. 10.5 Update 13.5 FPS Guide (parallel article to Section 10.1, additional detail)

Largely restates the changelog-article's content but with a distinct "Performance Killers at a Glance" framing and added system-level tips.

FactorImpactWave Threshold
Unit visual effects (VFX)Crashing even on high-end PCsAll waves
Yamamoto (unit) spawn spamSharp FPS dipsAll waves, worse above 100
Enemy DoT stackingGradual FPS declineWave 100+
Health bar renderingModerate memory usageAll waves, increases with enemy count

FPS Before/After Settings Data (community-tested):

SettingBefore FPS (Wave 80)After FPS (Wave 80)
VFX On25–35N/A (crashes often)
VFX Off60–80100+
Low Detail Off50–6080–100
Low Detail On80–100120+

Additional System-Level Tweaks (beyond in-game settings):

TweakEffortFPS Gain (estimated)
Lower Roblox graphics level (1–2)10 seconds+10–30 FPS
Close background apps30 seconds+5–15 FPS
Cap frame rate to 60 FPS (Roblox built-in)5 secondsSmoother frametimes
Use a wired (Ethernet) connection1 minuteReduced stutter

Wave Reset Table (this article's specific numbers — broadly consistent with Section 5.2/10.1):

Wave RangeRecommended Reset WaveReason
1–100Wave 100Safe, minimal crash chance
100–115Wave 110 (if stable)Slightly more currency
115–130Wave 120Optimal for most builds
130+Wave 120 reset onlyHigh crash risk after 120

Community-confirmed: wave-100 resets are "100% stable." DoT-heavy teams should be limited to wave-100 resets specifically, since DoT lag compounds after wave 110.


Farming Guides

1. 7.1 Gem Farming — 4 Methods

Method 1 — Elemental Towers / Omni Tower:

FeatureElemental TowerOmni Tower
Gems per floor~2,0003,000
Unit restrictionsElement-lockedAny units allowed
DifficultyHigh (esp. solo)High but flexible
Recommended forLate-game specialized teamsAnyone with a few meta units

Tip: without a full elemental-counter roster, stick to Omni Tower and drop strongest Monarchs (Sukuna, Kaguya, Delta) freely.

Method 2 — Cid Raid: 150 gems per completion; sub-1-minute clears yield ~9,000 gems/hour (theoretical ~220,000/day at max pace — realistically most players get 50,000–100,000 over a few hours).

Alternative TeamClear TimeNotes
Monarch Sasuke + Vanguard familiar (gold standard)<60 secMost consistent
Escanor + Rukia~2 minSlower but viable
Makima (solo carry)~2.5 minLast resort
Sukuna + Delta~1.5 minDecent stopgap

Method 3 — Odyssey Limitless: 500 gems every 4 minutes; place 5 random units, no restrictions. Recommended: Sukuna (AoE/clear speed), Delta (infinite range), Kaguya (map-wide nuke for the God Statue stage). Yields ~7,500 gems/hour.

Method 4 — Infinite Stages (idle/passive):

MapGems per WaveBest Restart PointEfficiency
Shibuya Infinite100 at wave 10Wave 10High (fast farm)
Winter Infinite200 at wave 20Wave 20 (or continue for presents)Moderate, dual-purpose with present farming

Built-in Macro: the game has a settings-menu macro/autoclicker option to prevent disconnects during long Cid Raid/Odyssey Limitless sessions.

Comparison Table:

MethodGems per RunGems per HourDifficultyUnits RequiredBest For
Omni Tower (floor clear)3,000Varies (1–2 floors/hr)HardMeta unitsLate-game, high payout
Cid Raid1509,000 (sub-1 min)HardMonarch Sasuke + familiarEndgame grinders
Odyssey Limitless5007,500EasyAny 5 units (Sukuna/Delta preferred)Mid-game AFK
Shibuya Infinite (wave 10 restart)100~2,000Very EasyAny unitsBeginners, event farming

Omni Tower's 3,000-gem floor reward resets daily.

2. 7.2 Best Money Unit — Yen Farming Comparison

UnitTypeSpecial AbilityMemorialius Effect
Speed WagonStandard Farm+100% yen with only 1 placed; each extra unit halves outputNone
NamiChest-oriented FarmDrops chests that must be manually collected for full valueNone
StitchesVanguard FarmOnly vanguard-type farm; passive but consistent-5% cost (new Memorialius)

Speed Wagon: optimal strategy is exactly 2 placed (upgrade one fully, then the other one by one) — a 3rd costs 8,000 yen for only +400 yen/wave (poor ROI).

Nami: rewards active chest collection — full collection beats a 2-Speed-Wagon setup by ~30%; falls off hard with partial/no collection.

Nami PerformanceChest Collection RateRelative Yen Income vs 2 Speed Wagons
Full collection100%~30% more yen
Partial collection~60%Roughly equal
No collection0%Significantly worse

Stitches: passive (no chest management or placement penalty), benefits from a 5% Memorialius cost discount, and frees up attention/yen for other investments — billed as the best long-run choice despite slightly lower peak income than perfectly-played Nami.

Head-to-Head (50-wave totals, 11% lab buff applied):

CriteriaSpeed Wagon (2 units)Nami (full collection)Stitches (1 unit)
Upfront costModerateHigh (if upgrading)Low (with Memorialius)
Income consistencyGood (precise placement needed)Variable (player-dependent)Excellent (passive)
Long-run total (50 waves)~60,000 yen~75,000 yen~73,000 yen
ScalabilityPoor (3+ units hurt)Good (multiple copies)Excellent (only 1 needed)
Memorialius synergyNoneNoneYes (5% discount)

Recommended Plan: obtain Stitches → equip his Memorialius → place exactly 1 around wave 3–5 → upgrade fully → reinvest the passive income elsewhere. Use Nami as a manual-play substitute if Stitches isn't available; Speed Wagon only for challenge runs/specific loadouts.

3. 7.3 Iced Tea Farm — 600K/Hour Summer Event Strategy

Loadout (Pre-Game):

Loadout CategorySelectionPurpose
Primary UnitGojo versus Sukuna VanguardHigh-damage dealer; required for the final repeatable quest (requires reaching level 25 in this mode)
SpecialistFarm BandMaximizes early/mid economy
PowersAvatar & DeadshotRange, accuracy, damage
ConsumablesMax Power & Tax ReturnStarting funds + investment returns

Early Game (Zones 1–3): Place 2–3 Ryo and King units on the left to secure the entrance; unlock Zone 2 (40,000 yen) and move remaining units to cover the new portal while collecting Sukuna fingers; unlock Zone 3 (40,000 yen, save toward 300,000 for Zone 4); deploy Weather Report if struggling against fast/tanky enemies.

Mid-Game Quest Line (unlocks a permanent, infinitely repeatable 0.5× currency multiplier):

Quest #ObjectiveLocation & Strategy
1Collect 10 Sukuna FingersSearch ground across Zones 1–3
2Defeat 50 EnemiesKeep Gojo vs Sukuna active near Zone 4 portal
3Find the Sealed Subway Tool4 entrances (2 in Zone 4, 2 in Zone 3), location randomized each run
4Complete the Skill CheckFind glowing street lamp, press Space/E on the purple bar 3 times
5Activate Clash of the StrongestMax-upgrade Gojo vs Sukuna, use ability, replace via mystery box

Quest 3 subway locations: Zone 4 right side of street, Zone 4 left beside the gray truck, Zone 3 right side of street, Zone 3 left side of street.

Quest 5 caution: activating Clash temporarily removes Gojo vs Sukuna from the field — place Yamamoto and other high-DPS units first to defend lanes, then open a mystery box afterward to instantly retrieve and re-place him.

Late-Game (Zone 5 unlocked after the quest chain): contains the package-rate Enhancer machine. Give primary damage dealers (e.g., Yamamoto) the Monarch trait, then buy Kratos in Zone 3 and place him centrally as a leak-catcher safety net.

UnitRole in Late GameOptimal TraitSpecial Upgrade
Gojo vs SukunaFrontline DPS & Quest TriggerMonarch / AlmightyMax Stats via Enhancer
YamamotoLane Defense & Boss KillerMonarchMemoria
KratosMid-Map Cleaner (Leak Protection)MonarchMemoria

Efficiency Tips: Complete your first full quest loop by Wave 20–22 for best scaling. Push to Wave 120, restart, repeat — past Wave 120 is inefficient. A full Wave-120 run takes ~30 minutes, so 2 runs/hour at ~300,000 currency each = ~600,000/hour. Stable macro tools (e.g., "Informal") are cited as helping automate parts of the farm.

Gojo vs Sukuna is mandatory for this specific farm — without it, Quest 5 (and the repeatable multiplier) cannot be triggered.

4. 7.4 Trait Reroll Farming — F2P Infinite Strategy

Step 1 — Unlock Odyssey (Level 10):

Reward SourceReroll AmountNotes
Proficiency (all 10 units max rank)3,000300/unit, ~6–7 hours
Ascension 0 floors (1,440 floors)~2,000Requires clearing all floors
Ascension 1 floors (1,440 floors)~2,000Same structure
Ascension 2 floors (1,440 floors)~2,000Same structure
Total per full clear~9,000<4 days with AFK macros

A one-time code "DMCA free" reportedly grants 1,500 rerolls instantly.

Step 2 — Essential Units for Elemental Towers:

UnitHow to GetWhy Needed
Naruto (Shinobi Sage)Quest / EvolutionCore for Omni tower
PainLegend Stage DropPairs with Minato, high damage
MinatoBanner UnitTop DPS for Omni and Nature
Luffy (Elastic Captain)QuestBest Water tower carry
MadaraSpring EventFire tower specialist
WhitebeardWorld Destroyer EventWater tower synergy with Luffy
YamamotoLegend StageFire tower backup (skippable)

Step 3 — Trait Priorities:

UnitTrait GoalReasoning
Naruto (Shinobi Sage)Monarch (or higher)Carries Omni & Nature towers
Luffy (Elastic Captain)MonarchEssential for Water tower
Madara (Shinobi God)Monarch / LimitedFire tower boss killer
YamamotoGood trait (optional)Helps Fire tower but skippable early

Step 4 — Climbing Elemental Towers: Four elements (Omni, Nature, Water, Fire); target floor 100 in Omni first using Naruto, Pain, Minato, Luffy (skip Madara — conflicts with Pain's mechanics).

Skill Tree Priority:

OrderPerkEffectWhy It Matters
1Loner+damage when alone on a spotCore for solo carries
2LimitlessDamage scales infinitely per killExponential scaling
3Ultimate PowerMassive stat multiplierNext big damage spike
4CostReduces unit costFaster deployment
5Range KeystoneExtends hitbox areaClears waves faster

Once Loner + Limitless are unlocked, even outdated units (e.g., Jogo) can deal ~500M damage, enabling AFK farming past floor 1,000+.

Step 5 — Daily Loop: check Odyssey for remaining gems/rerolls → auto-play Omni/Water/Fire/Nature towers → reroll key carries → repeat. Some F2P players reportedly accumulate 20,000+ rerolls within a week.

5. 7.5 XP Farm — Fastest Leveling Methods

XP Mechanics: killing bosses gives the most XP; mini-bosses spawned mid-fight also drop XP; later map difficulty scales rewards; modifiers like "Champions" multiply boss spawns.

SourceAverage XP per KillNotes
Normal enemies15–30Negligible for active farming
Mini-bosses (e.g., Jinu spawns)250–290Scales with your level
Splitting bosses (Saber clones)100–200 eachUp to 7 boss drops from one wave
Champions modifier extra boss~400Guaranteed after the main boss wave

Method 1 — Boss Rush on Planet N Hacked 4: boss = Jinu (5,000 HP), spawns mini-bosses at HP thresholds (e.g., 75%). Bring a strong solo unit (Nobara, Alligator, or Agony per the source; beginners can use the selection banner for Tadori/Takaroda). Clear waves 1–3 quickly (low value), then damage Jinu slowly to trigger spawns, killing each spawn (~290 XP each) until Jinu dies.

PhaseActionXP Earned
Act 1–3Kill basic enemies~30 total
Jinu spawnDeal 25% damage → triggers 1st mini-boss290
Jinu at 50%2nd mini-boss290
Jinu diesBoss kill + final spawns~300

A fresh account can reach level 2 after one run.

Method 2 — Bleach Legends + Champions Modifier: requires Saber + Aen. Place Aen at curves for traffic control, set Saber to boss-only targeting, use Alligator to stall regular enemies, activate Excalibur for big damage on boss splits.

StepEventXP per Event
1Clear first wave0 (skipped)
2Saber splits into 2 bosses200
3Each splits again → 4 bosses400
4Main boss death100
5Champions extra boss167
Total767

Method 3 — Macro Automation (Click Assistant, third-party, use-at-your-own-risk):

Macro StepActionApprox. Time
1Retry2s
2Wait for round start60s
3Place unit5s
4Upgrade to max15s
5Boss fight (auto)30s
6Click sides + down5s
Total cycle~117s

Without premium, units can't be upgraded past level 20 via macro — sufficient for most early stages.

Comparison & Tips:

MethodXP per RunRun DurationXP per Hour
Planet N Boss Rush2903 min5,800
Bleach Legends Champion7672.5 min18,400
Macro Farm (low-end)2902 min8,700

General tips: use the selection banner for solo-capable units; don't over-upgrade (diminishing returns); favor "Champions" or "Double Boss"/"Endless" modifiers; avoid killing normal enemies (negligible XP, wastes time).


Game Modes

1. 8.1 Chaos Mode

A speed-up setting reachable from lobby settings before a match. Reportedly allows reaching Wave 10 in as little as 40 seconds vs. standard mode's slower pace.

FeatureStandard ModeChaos Mode
Wave SpeedModerateExtreme (Wave 10 in ~40s)
Enemy DensityStandardHigh/Accelerated
Grind EfficiencyLow to MediumVery High
Ideal ForLearning maps/new playersVeteran farming/World Lines
Auto-Skip SynergyRecommendedEssential

World Lines (Floors 1–50): with Chaos Mode, a full 50-floor run can reportedly complete in under 2 hours even while multitasking. Maps cycle through "Legend Stages" (e.g., Naruto-themed maps, God Statue boss fights); a common complaint is low map variety at high floors.

Weather Mechanics:

Weather TypeEffect on UnitsStrategy Adjustment
Rainy-50% to -100% Fire DamageSwap to Alucard or Aizen
Sunshine+100% Fire DamageMaximize Yamamoto placement
Infinite TsukuyomiHigh contrast/visual shiftUse AoE units like Alucard
StormyRandom lightning strikesEnsure healers/supports are active

Reward for clearing World Lines: the Akuma & Asura duo unit (0.1% Monarch variant, equally rare Divinity variant). Uses the same "Clash of Wills" mechanic as elsewhere in the game (see Section 6.8). This article's passive table largely mirrors Section 6.8's Akuma description.

Placement Notes: recent updates tightened "out of bounds" boundaries on maps like Shibuya City (previously players could place units far off-path for lighting/utility purposes). Because waves move fast in Chaos Mode, large-AoE units are recommended; Alucard is specifically recommended for Infinite Tsukuyomi maps.

Recommended Loadout: Yamamoto (Sunshine weather, burn one-shots basic mobs), Alucard (AoE king, compensates for fire-nerf maps), Aizen (CC + base damage for boss floors), Uryu (mobile cleanup of stragglers), Curse Healer (newer meta pick, buffs flat damage for 200M+ HP bosses).

Resource Gains: up to 50 Memoria Shards reported in a single Chaos Mode session (enough to hit Memoria-banner pity); Event Pass progression (Level 8+, Tad Chips, shards) accelerates significantly; transferring Z+ stats onto Memorias is highlighted as a meaningful endgame quality-of-life feature.

Floor MilestonePrimary RewardSecondary Reward
Floor 1030 RerollsBasic Essence
Floor 2510 Rainbow EssenceStat Chips
Floor 4550 Memoria ShardsGold
Floor 50Akuma & Asura ChanceUnit XP Food

Community Sentiment: debate over whether Chaos Mode + power-creeped units (like Akuma & Asura) have removed too much of the game's tactical challenge — shifting focus from "Can I beat this?" to "How fast can I beat this?" Private servers are recommended over public lobbies due to Chaos Mode's high speed causing lag/server shutdowns during boss fights.

2. 8.2 Boss Rush — "Drumstick" Speedrun Strategy

Normally ~10 minutes/run for ~20 coins; a community-discovered exploit using the Drumsticks item cuts this to ~2–3 minutes.

Shop Contents: Kid's Key (300 coins, unlocks unit Kid), Memorial Shards, other materials/consumables.

Drumstick Method:

  1. Obtain Drumsticks: equip Nami with the Compass, farm the hidden chest in Stage 2 Act 4 (dig up "half of the sun"), then return to the Pirate Dynasty stage to claim the Drumsticks.
  2. Build a Stall Team: survive without killing too fast — Alucard (slow), Kurumi (support), Ichigo (free-revive safety net).
  3. Survive to Wave 5: forced Gear 5 Luffy transformation triggers automatically (~1 minute mark).
  4. Weaken Kaido: attack with M1s until HP < 500 (the Elastic Fruit only deals 500 damage).
  5. Detransform and Eat the Fruit: manually detransform (keeps Drumsticks), pick up the spawned Elastic Fruit, use it on Kaido for an instant kill (~2:20 total run time).

Team Setup Table:

UnitRoleKey AbilityWhy Important
LuffyMain DPS / TransformerGear 5 transformationRequired for the Drumstick exploit
AlucardSlowerSlows enemiesKeeps enemies off your base
KurumiSupportTime-control/healExtra survivability
IchigoSafety NetGuaranteed revive on deathPrevents run failure
NamiItem FarmerCompass abilityNeeded to dig the half-of-the-sun chest

Full Step Table:

StepActionTime Estimate
1Enter Boss Rush with Drumsticks equipped
2Place Alucard and stall units near base path0–10 sec
3Let enemies approach, slow/stun, don't kill fast10–60 sec
4Survive to wave 5 (forced transformation)~1 min
5As Gear 5 Luffy, hit Kaido to below 500 HP15–20 sec
6Detransform manually (keep Drumsticks)2 sec
7Walk to and pick up the Elastic Fruit5 sec
8Use the fruit on Kaido — instant kill2 sec
9Collect coins, return to lobby10 sec
Total run time~2 min 20 sec

Including ~30–40s loading screens, full loop ≈ 3 minutes.

Efficiency Comparison:

MethodTime per RunCoins per RunTime for 300 CoinsEfficiency Gain
Normal (no exploit)~10 min~20~150 min (2.5 hr)
Drumstick Speedrun~3 min~20~45 min~70% faster

Unlocking Kid (300 coins) drops from ~2.5 hours to ~45 minutes. Article notes the trick is active as of June 2026 but may be patched in future updates — verify before relying on it.

3. 8.3 Odyssey — Maxing Characters Efficiently

Two reward tracks (commonly confused):

Reward TypeWhat It TracksHow to IncreaseMaximum
ProficiencyIndividual character masteryClear floors with that character equippedVaries (e.g., 1,440 floors)
Level ThreeOverall account floorsClear with any character; can be ascended1,440 floors per ascension

Reaching floor 1,440 on Level Three allows "ascending" to reset and earn another ~2,000 rerolls + 2,000 memorial shards (but raises difficulty — stay at ascension zero for an easier grind).

The Affinity Buff (top priority card): Legendary card buffing a random element among your equipped units: +30% damage / -30% SPA per stack, up to 3 stacks (+90% damage / -90% SPA total).

Affinity StackDamage IncreaseSPA ReductionEffective DPS Boost
1+30%-30%~86%
2+60%-60%~300%
3+90%-90%~1,900%

Because Affinity selects one element per floor, mono-element teams outperform mixed-element meta teams — even a weak same-element unit beats a strong off-element unit once Affinity is stacked.

Best Loadout Cards:

Card NameEffectPriority
Gold ThreadDoubles Odyssey coin gain★★★★★
AbundanceExtra resources per floor★★★★☆
MemorizedStarts with a chosen memoria equipped★★★☆☆
Resource OverflowBonus starting resources★★★☆☆

Recommended combo: Gold Thread + Memorized.

Shop Spending Strategy: buy all basic cards first (damage/range/attack speed) — once exhausted, the shop only offers character cards, raising Mythic-card odds significantly even without a guaranteed-Mythic modifier; roll for character cards (especially Mythics); apply traits like Marksman to your main DPS; buy Memoria only for your main carry.

Auto-Play Safety Conditions: all 3 Affinity stacks active; main DPS has 2–3 character cards; first 30 floors cleared without struggle.

Step-by-Step: prep a mono-element team → start with Gold Thread + Memorized → prioritize Affinity in the first ~10 picks (roll if needed) → buy out basic cards then roll character cards → stack Affinity ×3 ASAP → equip DPS-boosting Memoria → enable auto-play after floor ~30 → collect proficiency rewards from boss clears. Players reportedly max characters like Roa and Yamamoto in under 2 hours each using this method.

4. 8.4 Raids — Cid Raid (Ruined City, Update 5.5)

Phase 1 — John Smith / Caged Timer: spawns passive at Wave 1, becomes active once HP drops to ~2.83M.

PhaseStarting HPTarget HPTime LimitFailure Consequence
Cage Phase 12.83M1.9M~60 secCage kills entire team
Cage Phase 21.9M900k~60 secCage kills entire team
Transformation900kAutomaticBoss becomes Lord of Shadows

Phase 2 — Lord of Shadows / Pillar Puzzle: at 900k HP, John Smith transforms into Z, the Lord of Shadows. A random 4-digit pillar sequence must be activated (only ~3–4 seconds available, before the boss finishes the line "I am atomic") or the whole team wipes instantly.

Example sequence format:

StepPillar NumberAction
13Run to pillar "3," interact
21Run to pillar "1," interact
34Run to pillar "4," interact
4Sequence complete — boss briefly stunned

The puzzle repeats with a new random order each time, until the boss's HP reaches zero — requires consistent DPS between stun windows. Dedicating one teammate to "pillar duty" while others DPS is recommended; fast-movement units/mounts help with travel time.

Recommended Roles:

Unit RoleWhy It WorksExample Units
Burst DPSSafe damage while staying mobileHigh-damage ranged units
Crowd Control (Slow/Freeze)Slows boss movement & attack speedIce-themed units
Area-of-Effect (AoE)Clears small mob spawnsExplosive/beam-type units
Mobility SupportHelps teammates reach pillars fasterSpeed-buffing units
TankAbsorbs boss aggro during cage phasesHigh-HP melee units

Do's: assign a pillar runner before the fight; keep DPS units at least level 150 (or current update's cap); use healing/shields if available.

Don'ts: don't attack John Smith before all units are placed (triggers the cage early); don't relax after the first timer (many teams fail at the second); don't stand near the center during the pillar puzzle (blocks visibility of all 4 pillars).

Common MistakeConsequenceSolution
Triggering cage before setupInsufficient DPS for timersWait until all units deployed
Missing a pillar during puzzleInstant wipeDesignate one player to memorize sequence
Using slow/stationary unitsCan't reach pillars in timeInclude at least one mobile damage dealer
Not upgrading unitsLow damage fails DPS checksGrind upgrade materials beforehand

Recommended group size: 3–4 players (experienced duos have cleared it, but it requires near-perfect execution). The pillar number sequence is randomized every attempt — no fixed pattern to memorize in advance.

5. 8.5 Rifts — Grinding, Rewards, and Events

Rifts are high-difficulty instanced missions spawning on a timer — normally every 3 hours, reduced to 1 hour (or even 30 minutes during major events).

Access: unlock via level requirement (usually post-story-chapter completion); each session costs a small gold/energy amount; solo or up to 4-player teams; 10–15 waves culminating in a final boss that drops the main reward.

Rift Shop:

ItemCost (Rift Currency)Effect
Vow Stone500Guarantees the current rift unit on next clear
Single Reroll25Re-rolls one stat on a unit
Ice Box100Random drop (units, evolution items)
Money Surge Blessing50+150% gold income for next rift
Talisman Start50Start the rift with 2 talismans

Timer Comparison:

Timer TypeCooldownRuns per Day (approx)Currency Potential
Normal3 hours8~4,000–6,000 (est.)
Event (1-hour)1 hour24~12,000–18,000 (est.)
Major Event30 min48Highest (requires macro)

During a documented 7-day rift event, one player earned 1,100 rift currency despite macro errors, estimating 2,000–3,000 currency possible with perfect clears.

Grinding Tips:

  1. AFK Macro (caution): tools like "Informal" can auto-join rifts hourly but reportedly break roughly every 3rd run; manual players should set 50-minute alarms.
  2. Blessings: "Money Surge" (+150% gold) speeds up maxing farms by wave 4 but offers no help vs. the final boss; "Talisman Start" is safer for teams lacking talisman units.
BlessingProsConsBest For
Money SurgeFast upgrades, easier to max farmsNo boss-damage helpHigh-DPS teams, speed runs
Talisman StartEnsures boss damage capabilitySlower early gameTeams without talisman units
Double Strikes+20% crit chanceRNG-dependentShiny hunting, boss shred
Shield BoostExtra early survivalNo DPS benefitNew players, weak teams
  1. Final Boss Mechanics: the giant-crab boss cannot be damaged without at least one talisman stacked on it — always collect dropped talismans and apply one immediately on spawn; keep a nuke ability ready (e.g., Kaguya's explosion).
  2. Rerolls: recommended stat priority — Range > Damage (flat or %) > Speed (attack speed) > Special (burn/freeze).

Vow Stones / Shiny Mechanics:

  • A Vow Stone activated before entering guarantees the exclusive rift unit on the next clear (last 1 run only).
  • A "shiny transfer" feature (added recently) lets you move shiny status from one unit to another via rerolls, without needing the Shiny Hunter gamepass.
  • Base shiny chance is ~1% without Shiny Hunter.
SourceBase RateWith Shiny HunterNotes
Rift Unit (Vow Stone)1%2.5%Guaranteed drop from stone
Ice Box0.5%1%Random drop, very rare
Regular Rift Clear0.1%0.25%Only possible without stone

Strategy by Time Commitment:

TierApproach
Casual (1–2 runs/day)Play during events; use a Vow Stone if you have 500 currency; pick Money Surge if unlocked; team: 1 farm unit + 1 boss killer + 1 support
Semi-Dedicated (8–12 runs/event day)Schedule around breaks; Talisman Start if not maxed; save rerolls for the best exclusive; join public lobbies for speed
Hardcore/AFK Farmer (24 runs/day)Macro/auto-clicker (ToS risk); Money Surge for speed; manage currency cap; stockpile Ice Boxes for gold

Game Overview

Anime Vanguards is a free anime-themed tower-defense game on Roblox where players summon and evolve "Vanguard" units, clear story stages, raids, rifts, and seasonal events, and trade limited units with other players. The game receives frequent content updates (e.g., Update 8.5, Update 9.0 trading system, Update 10, Update 10.5 Memoria system, Update 13.5 Summer Update) and has an active Discord/Reddit/trading community. As of the Summer Update 13.5 period (June 2026), the meta centers on units like Gojo vs Sukuna, Escanor (Monarch/Vanguard Familiar form), Akuma vs Ashura (Worldline units), Broly (Vanguard rarity), Griffith, and Shanks.

Two general site types were used as sources:

  • LDCloud — a single promotional/beginner blog post about leveling efficiently (mostly generic strategy advice, lightly tied to a cloud-gaming service).
  • AnimeVanguards.today — a fan-made wiki ("Anime Vanguards Wiki," explicitly marked as unofficial/non-affiliated with the developer "Kitawari" or Roblox) organized into 8 categories: Codes, Guides, Tier List, Units, Farming, Game Modes, Trading, Events & Updates, and Community.

Important transparency note: Several AnimeVanguards.today articles contain internally inconsistent, vague, or templated information (e.g., placeholder Roblox links like roblox.com/games/123456789/Anime-Vanguards, unit names that don't match each other across articles — e.g., "Esganor/Escanor/Esenor/Esenor" spelled differently in different posts, "Itadori evolves into Sukuna" vs. "Gojo vs Sukuna Vanguard unit" as a separate fused unit, conflicting unit costs and evolution paths between articles). This guide preserves the information as published per source, flags major contradictions inline, and should be treated as a community-compiled, not officially verified, reference.


Returning Player / Mid-Game / Full Progression Roadmaps

Three AnimeVanguards.today articles ("Guide for Returning Players," "Guide Mid Game," "Ultimate Progression Guide") describe essentially the same six-phase roadmap with overlapping numbers but different level-range labels. This is presented here as one consolidated roadmap, noting variant labels where they differ.

1. Phase 1 — Beginner V1 (Levels 1–20)

On returning, you receive first-time/returning-player rewards including the unit Aer plus 7-day evolution materials. Recommended actions:

  • Set selection banner to Skeleton King (critical mid-game carry; deals double damage in the Act 4 Legend Stage used later for Griffith farming).
  • Clear Namek Sand Village and Double Dungeon on Nightmare difficulty for first-time-clear rewards, achievements, gems.
  • Save trait rerolls and gold; only exception is rolling Fortune on Speed Wagon and Takarota/Takaroda (money units).
StageDifficultyRecommended LevelKey Rewards
Namek Sand VillageNightmare1–15First-time clears, XP, gems
Double DungeonNightmare10–20First-time clears, XP, gems

2. Phase 2 — Beginner V2 (Levels 20–30)

Evolve your first mythic (Aer or Skeleton King). Evolution needs essence stones (green/blue/red), unit-specific items (chakra), gold, and takedowns.

  • Best early farming stage: Sand Village Act 1 Legend — drops blue/red chakra and green essence stones; clearable around level 12 even with mediocre stats. Avoid all modifiers except "Champions."
  • Crafting bench synthesis: combine 2 of any Legend-stage evolution item into 1 of another type.
  • Gold: summon and sell duplicate units (fastest method).
  • Essence Stones: buy from gold shop or run Challenges (refresh every 30 minutes).
  • Important tip: roll unit stats to A-rank before evolving — evolution bumps every stat rank up by one (A→S).
  • After evolving, grind Demon Slayer Raid stages 1–3 for XP to reach level 30 (5th unit slot). Stage 4 requires Epic Sakura for snare control.

3. Phase 3 — Beginner V3 (Levels 30–40/45, label varies by article)

Complete remaining story stages on Nightmare for gems and trait rerolls. Evolve Skeleton King using the same farming method as Aer. Roll one good trait on frequently-used units only when you have 100% stat potential (guarantees all A-ranks).

4. Phase 4 — Mid-Game V1: Gojo & Sukuna (Levels 40–60, sometimes 45–60)

Summon for Itadori (evolves into Sukuna) or Gojo directly.

Unit EvolutionRequired ItemsHow to Obtain
Itadori → Sukuna20 Sukuna Fingers + 10 kills of Sukuna using ItadoriSukuna boss event store; Shibuya Infinite mode (rare spawn, 1 finger/kill) or Boss Rift (legacy shop)
Gojo (evolved)2 Gojo Eyes (10 Sukuna Fingers each = 20 total)Buy each eye from the Sukuna boss event store

Why rush these two: Both unlock unique familiars after 10 days of daily usage (clear 25 stages/day with the unit = 1 token; 10 tokens = familiar unlock). Without the familiar, both units are described as "kind of meh." Start this grind early because of the time-gate.

(Note: this "Itadori evolves into Sukuna / Gojo Eyes from Sukuna boss store" mechanic described here conflicts with the separate "Gojo vs Sukuna" fused Vanguard-rarity unit described in the Units and Farming sections below, which is obtained via the Ice Tea Festival event gacha at a ~0.005% Monarch-rarity drop rate. These appear to be two different content systems described by different source articles — likely reflecting different game updates/patches that the wiki did not fully reconcile.)

5. Phase 5 — Mid-Game V2: World Lines & Griffith (Levels 60–75)

World Lines mode: 50 stages with weather effects boosting/debuffing elements; clearing floor 50 grants a limited-time unit useful for that update's period.

Griffith:

StepRequirementNotes
Obtain GriffithAct 4 Legend Stage, 5% dropSkeleton King's damage is doubled here — best farmer
Acquire King's EggReceived upon obtaining GriffithTriggers evolution quest
Complete quest200 of Griffith's summons must die hitting enemiesRun Act 4 repeatedly
Evolve into Griffith(s)Quest completedBecomes top-tier DPS unit

While farming Act 4, you also pick up the Silly Fairy Familiar, which reduces Speed Wagon's upgrade cost.

Guts (optional): Summoned off-banner as "The Struggler." Provides a quest item on summon; completing the quest evolves him into a strong meta unit.

6. Phase 6 — Endgame: Broly / Vanguard Rarity (Levels 75+)

Requires clearing the Frozen Volcano Dungeon.

Dungeon Mechanics:

  • Golden Frieza spawns every 3 waves; defeating him grants a Dragon Ball.
  • Collect 7 Dragon Balls → click the victory button → win.
  • Each clear has a 10% chance to drop the Remote quest item.

Required Units:

UnitRoleHow to Obtain
VegetaEvolves into Broly (must be evolved once first)Random banner
FriezaQuest requirement; evolved form neededRandom banner
Goku Super Saiyan 3Quest requirementRandom banner
GogetaQuest requirementClear Frozen Volcano with only Frieza in loadout — 20% drop chance

Strategy: Use Skeleton King or evolved Frieza ("Tyrant Arrives" card) to clear the dungeon until Frieza is evolved; place him where Frieza spawns every 3 waves, then return to spawn point to prevent leaks. Once the Remote drops, follow its quest line; this evolves the already-once-evolved Vegeta into Broly (Vanguard Rarity).

Final meta team (per these articles): Broly + Griffith + Sukuna (with familiar) + Gojo (with familiar) + optionally Guts.

7. Roadmap Summary Table (from "Ultimate Progression Guide")

StageLevel RangeKey ObjectivesUnits to Focus
Beginner V11–20Clear Namek & Double Dungeon (Nightmare); summon Skeleton King; save resourcesAer, Skeleton King
Beginner V220–30Evolve mythic unit; farm Legend stage; reach level 30Aer (evolved)
Beginner V330–45Complete story (Nightmare); evolve Skeleton King; roll traitsSkeleton King, Aer
Mid-game V145–60Summon/evolve Gojo & Sukuna; start familiar questsItadori, Gojo
Mid-game V260–75Grind World Lines; farm Griffith from Act 4Griffith, Skeleton King
Endgame75+Frozen Volcano dungeon; acquire Broly; finish familiarsBroly, evolved Gojo & Sukuna

Time estimates given across the three articles vary: "Guide for Returning Players" estimates 40–60 hours of dedicated play to reach Broly, with the 10-day familiar quest as the main bottleneck. "Ultimate Progression Guide" estimates 2–3 weeks at 2–3 hours/day.


Find the Tools Quest (Zombie LTM)

A specific quest chain inside the Zombie Limited-Time Mode. First-time completion grants a permanent free Vanguard unit or familiar; subsequent completions grant a 0.5× Iced Tea multiplier.

First-Time Reward Options:

RewardTypeNotes
Esenor (Unit)UnitPowerful new Vanguard unit
Esenor MemorialiaCosmeticCharacter-themed memorial
Esenor Vanguard FamiliarFamiliarRare, combat-useful
Gojo vs. Sukuna MemorialiaCosmeticLimited-time fan-favorite memorial

1. Step 1 — Gather Cursed Fingers

Spawn randomly across all 4 zones. Strategy: place King/Lord Fairy and buy Takaroda ASAP to boost yen; unlock zones in order (Zone 4 costs 300,000 yen); search every zone, including Zone 1, for glowing ground spots (press E).

ZoneTypical Finger Spots
Zone 1Near starting area, often near farms
Zone 2Open courtyard areas
Zone 3Around the double-tap machine and under staircases
Zone 4Behind the truck, near the Reaper Scissors unit

Community report: some players only found Zone 3 fingers after unlocking Zone 4 — if stuck, save for Zone 4 and check it last.

2. Step 2 — Defeat 50 Enemies

Place Yamamoto with his Vanguard familiar (strong enough to solo the wave); build a barricade near the farming zone; plug leaks with Reaper Scissors if needed.

3. Step 3 — Find the Tools (Subway Entrances)

Four possible locations; only one has the active "Press E to search" prompt (location is randomized per game):

Location #ZoneDescription
1Zone 4Near the Reaper Scissors unit
2Zone 4Behind the large truck
3Zone 3Under the staircase near the double-tap machine
4Zone 3Next to the tree by the double-tap machine

If no prompt appears at any of the 4 spots, restart the lobby — the tool sometimes spawns in a glitched position.

4. Step 4 — Repair the Street Lamp

Find the correct glowing lamp (near Zone 3 entrance, the path between Zone 2 and Zone 3, or near the mystery box area). A timing mini-game starts: press E or Space when a moving marker is in the green zone. No penalty for missing — just retry.

5. Step 5 — Pull the Showdown Unit & Win

  1. Go to any (now-open) mystery box and roll it — guaranteed "Today's Strongest vs. History's Strongest" special Vanguard unit.
  2. Place and max-upgrade the unit.
  3. Click "Clash of the Strongest" on the unit's UI.
  4. Watch the cutscene — quest complete.

Completing the chain unlocks Zone 5, granting: Packet Trait (monarch your units), purchasable Esenor/Sukuna/Luffy units, and an additional Iced Tea multiplier.

6. Quest Steps Summary

StepObjectiveKey Action
1Gather Cursed FingersSearch all four zones, press E to collect
2Defeat 50 EnemiesPlace a strong unit (Yamamoto) and let waves come
3Find the ToolsInteract with one of four subway entrance spots
4Repair Street LampPlay the quick-time event at the correct lamp
5Pull Showdown UnitRoll mystery box, max unit, use "Clash" ability

7. Pro Tips

Always buy Takaroda early for the yen boost; watch for 2× yen potions on the ground; upgrade units at least twice before Zone 4 (enemies scale up significantly); don't skip Zone 3 fingers (commonly missed); use Reaper Scissors to prevent leaks (a lost life resets progress).


Tier Lists

1. 5.1 General Tier List (June 2026, "Beginners and Endgame" article)

S-Tier:

UnitWhy S-Tier?Cost to Place (Gold)Best Use
MoaNjutsu passive instantly maxes him on placement; massive AOE4,500Carry for story, events, Odyssey
Gear 5 LuffyInsane damage multiplier; easy to evolve once you have Moa2,500Endgame boss fights and raids
Nami (Evolved)Best farm unit; cheap placement cost300Infinite money generation

A-Tier:

UnitWhy A-Tier?Cost to Place (Gold)Evolve Required?
Zoro (Evolved)Instant evolution from tutorial hat; strong AoE, low cost600Yes, second evo needed
Ichigo (Dungeon Drop)Good single-target damage; farmable2,200No (base is fine)
Fruit Eater (Spring Unit)Free from Spring Panel; solid hybrid damage1,800Can be unevolved

B-Tier and Below:

UnitTierReason
BrolyCOutclassed by newer Mythics; low DPS (note: contradicted by the Units section's "How to Get Broly" article, which calls Vanguard Broly S-tier — likely referring to different "Broly" units/forms)
JinmuDInefficient, poor scaling even with good traits
Night GuyCNiche use in Spring event, outshone by Moa
Start Zoro (unevolved)BJumps to A once evolved

Farming the Best Units: Spring Event Panel (loadout: Treasury/Treasury/Make It Rain/Setup, skip 5 waves, restart, repeat to Tier 50 → Vanguard Memorial + Moa/Fruit Eater/Jeriah); Odyssey (up to 1,000 rerolls/day, focus Ragna or Esganor Odyssey); Raid/Dungeon shops weekly (New Raid: 200 rerolls; Dungeon: 100 regular + 100 memorial rerolls; Boss event: 40 rerolls/week).

Evolution Cheat Sheet:

UnitEvolutionMaterials Needed
Zoro → Zoro (Evolved)Tutorial hat + 50 green essence stonesHat from tutorial; stones from story challenges
Nami → Nami (Evolved)5 rainbow essence stones + 20 of each colored stoneLegend Stage 3 drops; codes give 5 rainbow stones
Luffy → Gear 4 → Gear 5Gear 4: Firefoot, Skelly King, Nami Evo tokensRaid/dungeon/quest sources
Gear 550 of each essence stone + 100 green stones + questHalf-hour challenges (2–4 per run)

2. 5.2 Update 13.5 Tier List (Performance-aware, Summer Update meta)

This article ranks units on both raw power and FPS/lag impact, since Update 13.5's zombie mode strains performance.

TierUnitsPrimary RoleMeta Viability
S-TierEscanor (Sun God), Alucard (Vampire King), Song JinwooMain DPS / Boss KillerAbsolute meta; essential for high-wave progression
A-TierSasuke (Shadow Avenger), Gojo (Infinite), Ichigo (Hollow)Crowd Control / AoE DPSStrong, reliable in most comps
B-TierYamamoto (Genryusai), Naruto (Beast Mode), Luffy (Gear 5)Situational DPS / SummonsGood damage, high lag risk
C-TierBasic Support Units, Early-Game DPSGold Farming / Early WavesNiche/setup use only

Lag Risk Table:

UnitDPS RatingLag RiskNotes
EscanorExtremely HighLowHighly optimized; safe in multiples
YamamotoVery HighExtremely HighSpams too many summons; avoid in endless/zombie mode
SasukeHighMedium-HighDoT calculations lag past wave 100
GojoMedium-HighMediumSlow effects useful, keep placements efficient

The Yamamoto Dilemma: Statistically powerful but practically crash-prone in high-wave zombie mode due to summon spam; community recommends avoiding him entirely if targeting stable 100+ FPS.

Performance Settings Table:

SettingRecommended ValueImpact
Visual Effects (VFX)Disabled / OffHigh — prevents crashes
Low Detail ModeEnabled / OnHigh — reduces enemy/map polygon count
Simplify Health BarsEnabled / OnMedium — reduces UI overhead
Graphics QualityAutoHigh — dynamic rendering distance
Camera AngleFacing away from spawnHigh — reduces active renders

Optimization Steps: 1) Disable unit VFX, 2) toggle Low Detail Mode, 3) simplify health bars, 4) set graphics to Auto (not lowest — lowest hurts visibility without big FPS gain), 5) angle camera away from the battlefield once setup is complete ("Look Away" trick).

Wave Reset Strategy:

Wave RangeGame StateAction
1–99Fast-paced, low lagFocus on upgrading main DPS
100–114Enemies take longer to die; DoT lag increasesMonitor performance; prepare to reset
115–120Peak efficiency limitReset to claim rewards safely
120+High crash riskAvoid pushing further unless testing limits

Recommended Team Comps:

  • High-FPS Farming Team: Escanor (Main DPS), Song Jinwoo (Support DPS), Gojo (CC), Bulma/money unit (Utility). Avoid summoners/heavy DoT units; rush Escanor upgrades.
  • High-Wave Progression Team: Alucard (Main DPS), Sasuke (AoE), Gojo (CC), Erwin/Speedwagon (Utility/Buffs). Slow units up front, Sasuke thins crowds, Alucard finishes tanky targets, camera angled away post-setup.

3. 5.3 Familiar Tier List (Canon Accuracy + Synergy methodology, not raw power)

This list explicitly does not rank by raw DPS — it ranks by how well a familiar synergizes with the unit's existing passives and how canonically accurate it is to the source anime/manga.

FamiliarTierKey Reason
Valentine's American FlagSPerfect canon synergy; removes clone-generation limitation
Sasuke's Eyes of DespairALightning arc synergizes with stacking-damage/stun passives (non-canon ability, mechanically excellent)
Obito's Secluded KunaiBCanon burn + free-resell mirrors Kamui teleport; weak base passives limit synergy
Gojo's Infinity FamiliarCPartial canon (wrong activation trigger); decent passive-timer synergy
Sukuna's Cleave FamiliarCNon-canon (Cleave isn't normally constant); does work with his base kit
Tenun's Smoke BombF (F+)No canon basis; zero synergy with crit-based kit
Gilgamesh's Key of BabylonFNon-canon stun/slow, incorrect ability order, minimal synergy

Synergy Breakdown Table:

FamiliarUnit Passive MatchesCanon Ability MatchOverall Score
Valentine's FlagPerfect (clone generation)Yes (clone swap)10/10
Sasuke's EyesPerfect (lightning arc ticks stack damage)No8/10
Obito's KunaiMinimal (burn not tied to passives)Yes (free resell = Kamui)5/10
Gojo's InfinityPartial (extends Infinity)No (wrong activation)4/10
Sukuna's CleavePartial (applies cleave)No (should not be every hit)4/10
Tenun's BombNoneNo1/10
Gilgamesh's KeyNoneNo0/10

Practical Performance Recommendation (separate from the canon ranking):

FamiliarPractical ValueRecommendation
Valentine's FlagS — enables broken clone spamMust-farm if you have Valentine
Sasuke's EyesA — great for Spark teamsHigh priority
Obito's KunaiB — situational (free sell)Good for early game
Gojo's InfinityC — moderate damage boostSkip if you have better
Sukuna's CleaveC — decent DPS, outclassedNiche
Tenun's BombD — only if you need fire elementAvoid
Gilgamesh's KeyD — low impactAvoid entirely

4. 5.4 Memoria Tier List

Memoria are equippable accessory items (passive upgrades) introduced with Update 10.5. Six categories used: Trash, Farm, Good, Very Good, Must Use, God.

Rare/Epic Memoria:

Memoria NameRarityEffectTierNotes
Speed BoostRare-5% SPATrashBonus too small to matter
Range BoostRare+5% rangeTrashUseless on infinite-range units like Sunraku
DamageRare+10% damage dealtGoodReliable flat boost
DOT AmplifierEpic+30% DoT damageMust UseEssential for burn/bleed units (Benimaru, Escanor)
Water Goddess CheerEpic+30% damage after buildup (2%/wave)Very GoodStrong but slow to ramp
Young EntrepreneurEpic+100% yen on Sprint Wagon (diminishes with multiples)FarmBest with 2 maxed Sprint Wagons

Legendary Memoria:

Memoria NameEffectTierNotes
Power Surge+20% damage immediatelyVery GoodReliable in short modes
Gambly Fanatic-5% Takaroda upgrade cost per upgrade (stacks)FarmSpeeds up maxing Takaroda
Art is Busing+5% seasonal event currency per run (stacks per team)Must UseEquip on all 6 units for +30% event currency

Mythic Memoria:

Memoria NameMythic UnitUniversal EffectExclusive EffectTier
Frozen AdmiralAiji (Aokiji)+30% damage to "Wanted" enemiesFollow-up attack for 30% damage (5s cooldown)Must Use for Pirate teams
King of the TrashLoot Goblin+10% crit chance; debuff immunity 5s (40s CD)+20% yen from kills (40% after ability)Good
Tough BunnyTough BunnyHalves stun durationMoves to nearest track spot after 3rd attackVery Good

Secret/Vanguard Memoria (only 2 exist as of the article's writing):

Memoria NameRarityUniversal EffectExclusive EffectsTier
Öza'sSecretDOT bypasses shieldsRefunds 30% meter spent; buffs reapply indefinitely on expiryMust Use, especially DOT supports
Rukia's VanguardVanguard (God)Absolute Zero reapplies in range (10s CD)Shares upgrade stat on assist attacks; status immune; freezes all enemies 2s on resisted debuffGod — best Memoria in the game

5. 5.5 Mythic Tier List (Update 10 Part 2 — New Unit Placements)

UnitElementPlacementPrimary RoleTier (Best-Case)Key Strength
LawSpark4/5DPS + SupportA3-zone system, high DPS + pushback
ZoroFire4DPS + TankABleed, follow-up attacks, ally protection
AceFire3 or 4DPSBFull-AoE burn (Intense Burn)
DoflamingoCosmic3DPS + SummonerSCopied slots, tentacles, enemy conversion
WhitebeardWater3Burst DPS + SupportS1000× final attack, slow/stun, Griffith synergy
ShanksUnknown3Stun + True DamageSSFree Monarch, triple-stun bypass, nullifies damage reduction

Detailed notes: Law is a battle-pass (Tier 50) reward with a toggle-able 3-zone mechanic; deals bonus damage to "Wanted"-debuffed enemies; Optimal Trait Monarch. Zoro (this is a different Zoro context from the beginner-guide starter Zoro) is Fire-element with a bleed-based kit; intercepts/halves status effects aimed at allies. Ace applies AoE "Intense Burn" but lacks Zoro's utility — bleed is considered generally more versatile than burn. Doflamingo (a "secret" unit) spawns copies of himself in empty team slots, has Conqueror's Haki (stun), tentacle DPS, and can convert up to 3 enemies into temporary summons. Whitebeard activates a 1000× damage final-upgrade attack (over 1M damage/hit with Monarch); best placed directly behind Griffith for debuff synergy. Shanks (also a "secret," obtained free via clearing the rift rather than summoning) deals guaranteed-crit true damage on stunned enemies (~700k base with Monarch, crits to ~1.3M, ~3M/cycle); his Conqueror's Haki stuns all enemies every 30s bypassing stun cooldowns, and he sets Wanted-tagged enemies' damage reduction to zero.

Esganor's "Doctor" Familiar Glow-Up: A new "Doctor" familiar turns Esganor's single hit into 5 hits against shielded enemies, potentially pushing him from A-tier (situational) to S-tier (above Griffith).

UnitBefore DoctorAfter DoctorNew Potential Tier
EsganorA-tier (situational)S-tier (shield counter)S-tier (above Griffith)

Bleed vs. Burn Comparison:

AspectBleed (Zoro)Burn (Ace)
Damage TypePercentage-based, ignores armorFlat damage over time
Anti-HealYes (prevents healing)No
Synergy with RupturePairs wellRedundant
UtilityFollow-up on heal, ally status blockFull AoE, Intense Burn

Trading

1. 9.1 Trading Strategy Guide (Zero to Hero Progression)

StageStarting AssetsBest StrategyTarget Units
Newbie (Level 50)NothingFarm City Raid Berbs, trade clean or roll statsClean Berbs, Choppers
Low ValueSome Berbs, event unitsGrind Rukias, sell on day-1 hypeRukia → Kaguya / Aizen
Mid GameAizen / Escanor / KaguyaFlip between Aizen and EscanorShiny Stark, multiple Aizens
End GameMultiple Aizens + shiniesTrade up to Shiny Aizen → DiavoloDiavolo, Shiny Escanor

Starting from Zero: farm City Raid for Berbs (common units). Some players want them "clean" (no stat rolls) to reroll themselves; alternatively gamble reroll tickets for a high-% roll (e.g., 99%) to trade up significantly. One reported example: a single 99% Berb traded for a Shiny Hunter gamepass + 15 extra Berbs.

Roll QualityApprox. Value (in base Berbs)Success Rate (per 10 rolls)
0%–50%0.5 (basically worthless)~60%
51%–80%2–3~25%
81%–95%5–10~10%
96%–100%15+ (up to Shiny Hunter)~5%

Rukia Hype Strategy: grind the Rukia-dropping event; on the first tradeable day, hype is extreme and players will overpay (sometimes a Kaguya or Aizen for one Rukia) — stack Rukias during the event, cash in immediately once trade lock lifts.

Mid-Game Flipping (Aizen ↔ Escanor): their values are similar but demand fluctuates — flip repeatedly for small, snowballing profits. The article notes Kaguya's value has reportedly dropped, making Aizen/Escanor the safer high-demand targets. Gamepasses (Shiny Hunter, Battle Pass) hold value better than units since they have a real Robux-cost floor.

Trade TypeStarting UnitTarget UnitEstimated Profit
Kaguya → AizenKaguyaAizenSmall (adds likely)
Aizen → Kaguya + addsAizenKaguya + extra unitModerate
Escanor → AizenEscanorAizenSmall
Aizen → Shiny StarkAizenShiny StarkMedium (if you can flip)

Endgame Shiny Ladder: Shiny Stark (easy first flip target) → Shiny Aizen (needs multiple Aizens) → Diavolo (the ultimate prize, extreme hype/trade velocity). Caution: value lists can be outdated for real-time demand — observe what actually moves fast in trade channels rather than trusting numbers blindly.

Shiny UnitValue TierCurrent DemandNotes
Shiny StarkHighVery HighEasy flip, recommended
Shiny AizenVery HighHighRequires multiple Aizens
Shiny KaguyaHighMediumValue declining
Shiny DiavoloTop TierExtremely HighThe ultimate prize
Shiny MobMediumUnknownNot recommended yet

Quick Reference:

DoDon't
Farm Berbs and roll stats for profitTrade away your only valuable unit for a niche shiny
Stack Rukias before trade lock liftsTrust value lists blindly
Flip Aizen ↔ Escanor repeatedlyBuy cheap bundles that drop in value
Use Vanguard Values for baseline mathOverpay for "limited" skins unless you know the market
Observe trade chat to gauge real demandTrade with strangers offering multiple low-value units for your single high-value unit (often a scam)

2. 9.2 Trading Discord — Community Hub for Fair Trades

PlatformSpeedPrice AccuracyScam RiskCommunity Size
In-game trade chatSlowLowHighLimited to server
VanguardValues.gg (value list)InstantHigh (team-verified)NoneGlobal (web)
Anime Vanguards trading DiscordFastMedium-High (crowd-sourced)Medium (use middlemen)Thousands of active traders

Beginner Checklist: complete the level-50 trading unlock → set up a Discord trade profile listing your best units/wants → use the "price-check" channel before offering → start with low-value farmable units (Berbs, Choppers, Rukia) → never trade first without a verified middleman for high-value deals.

Sample Value Table (Robux-equivalent, tied to the 799-Robux 30-Day Login Pass baseline):

Unit TypeBase Value (in 799-Robux equivalents)Typical Demand
Basic Berb (clean)0.1Low (used for fails)
99% Stat Berb1.5Medium (collectors)
Rukia (tradeable)2.0–3.0Very High (first day hype)
Aizen10.0High (stable demand)
Kaguya9.5 (dropping)Medium (supply increase)
Escanor10.5High (buffed recently)
Shiny Stark25.0Good flip target
Diavolo100+Ultra rare, extreme hype

Strategies by Stage: Zero-value beginners farm City Raid for Berbs/Choppers and gamble stat rolls; mid-game players AFK-grind Infinite mode for event units (e.g., Rukia) and sell into first-day hype; end-game traders flip Aizen ↔ Escanor repeatedly, then consolidate into Shiny Stark, then stack shinies toward Diavolo.

StrategyStarting CapitalRisk LevelExample Profit
Berb stat gamble0 (time only)High99% Berb → Shiny Hunter + 15 Berbs
Event unit hypeAFK timeLow1 Rukia → 1 Aizen
Mid-value flipAizen or EscanorLow-MediumAizen + adds → Escanor + more
Shiny consolidation3+ AizensMedium3 Aizens → Shiny Stark → easier sales

Safety Tips: never click DM links (fake trade bots); use a trusted middleman for trades over ~50 value points; record/screenshot trades for potential Roblox support recovery; avoid unverified "quick trade" channels.

Common ScamHow to Spot ItPrevention
Fake middleman impersonatorNo previous trade history on profileOnly use middlemen listed in the server's "verified" channel
Duplicate item baitTrader shows one good unit, then swapsConfirm the final trade window before accepting
Overpriced bundleValue list doesn't match bundle priceCheck each item individually on VanguardValues.gg

3. 9.3 Trading Value List & System Rules (Update 9.0 trading system)

What Can Be Traded: limited units (exclusive rarity or no-longer-obtainable); skins (limited and non-limited); familiars (retain corruption/stats when traded); giftable items (game passes — VIP, anniversary bundles — purchased rerolls, 30-day login pass); traits and equipment skins (must be removed from the unit before trading or they're lost).

What Is NOT Tradable: regular non-limited units; in-game currency (gems, coins); experience/level progress.

Important rule: any traded unit loses its equipped traits, familiars, and skins unless manually removed beforehand.

Value List Key Terms (VanguardValues.gg, baseline = 799-Robux 30-Day Login Pass):

TermIcon / AbbreviationWhat It Means
ValueNumber (e.g., 1,200)Robux-equivalent worth
OCOwner's ChoiceExtremely rare items with no set value; seller decides
DemandFire symbols (1–5)How many players want it (5 = everyone)
LiquidityDrop/arrow iconsHow fast it trades
TrendRising / Falling / StableValue direction

Example figures cited: Gogeta base value 1,200 Robux, Shiny Gogeta 10,000 Robux; Diavolo shows max (5-fire) demand.

Using the Trade Calculator: add the unit(s) you want to You Want, your offered units to You Give, then press "Request" to see a probability/"hit chance" meter (green = fair, red = lopsided).

Most Valuable Skins (June 2026 snapshot):

SkinEstimated ValueNotes
PvP Leaderboard SkinOC (Owner's Choice)Extremely limited, hard to price
Roy MustangOCUltra-rare past-event item
Super Saiyan for GogetaNot yet widely tradedExpected to spike if Gogeta gets a Vanguard Familiar

Familiars retain corruption/stats when traded; the "Godly Corrupted Bird" is cited as a perfect (all-stats-maxed) example.

Scam Prevention (5 Tips): always check the value list before trading; use the trade calculator to double-check totals; screenshot the trade screen before accepting; never trade while rushed; use the official Discord's trading channels and scammer blacklist.

4. 9.4 Value Calculator — Deeper Dive

The VanguardValues Trade Calculator lets you enter offer/request items and see total value difference, demand, and liquidity for both sides, with filters for unit name/variant (Shiny, seasonal, etc.) and an export/reset function.

Demand/Liquidity Labels:

TermMeaningExample from Data
StableConsistent value, easy to buy/sellShiny Rogita (Super 4): 11,000
VariesPrice fluctuates; check recent tradesDivalo (Requiem): 15,500 (value varies)
ScarceLimited supply, higher demandOctopus: 16,000 (scarce)
HypedVery popular right now, often overvaluedShiny Leo (Fangs): 500 (hyped)
UnderpricedValue seems low relative to rarityKoguro (Unsealed): 500 (underpriced)

Sample Value Table (June 2026):

Unit NameNormal ValueShiny ValueDemand / Liquidity
Divalo (Requiem)15,500O/C (#5)Varies
Octopus16,00070,000Scarce / Scarce
Seban9,00032,500Scarce / Varies
Legendary Super Brolzi (December)36,000132,000Stable / Varies
Shiny Soburo (Contract)55040,000Stable
Gazelle (Zombie)70024,000Stable

Top High-Value Units (June 2026):

RankUnitValueRemarks
1Shiny Legendary Super Brolzi (December)132,000Extremely rare seasonal
2Shiny Legendary Super Brolzi (November)115,000Slightly less than December
3Shiny Octopus70,000Scarce
4Shiny Soburo (Contract)40,000Stable demand
5Legendary Super Brolzi (December)36,000Normal version, still expensive
6Shiny Seban32,500Varies
7Legendary Super Brolzi (November)25,000Scarce
8Shiny Gazelle (Zombie)24,000Stable
9Shiny Isdead (Romantic)14,000Stable
10Shiny Koguro (Unsealed)13,000Stable

5 Trading Tips: never trade without checking the calculator (values shift week to week); watch for "O/C" (over cap) items needing multi-item negotiation; weigh liquidity (Scarce items may need a discount to move, Stable items flip easily); combine small stable units for big trades (e.g., 5× Shiny Pweeny at 800 = 4,000, enough for a Shiny Wolf at 2,800); check the "Updated" timestamp — avoid trading on data older than ~1 week (some entries cited as 160+ days stale).

(Note: Section 9.4's value figures for Shiny Octopus, Divalo, Seban, etc. partially overlap with — and in some specific numbers slightly differ from — Section 9.5's "Value List" article. Both are presented as-is since both sources self-date to "June 2026" without further reconciliation.)

5. 9.5 Value List — Top Units, Trading Mechanics

Top High-Value Units (per this specific article):

UnitRarityValueDemand (1-5)Trend
Shiny Diavolo (Requiem)ExclusiveO/C (#5)4Stable
Shiny Legendary Super Brolzi (Dec)Exclusive132,0002.5Rising
Shiny Legendary Super Brolzi (Nov)Exclusive115,0001.5Stable
Shiny OctopusExclusive70,0002.5Stable
Shiny Soburo (Contract)Exclusive40,0002.5Stable
Legendary Super Brolzi (Dec)Exclusive36,0003Rising
Shiny SebanSecret32,5003Stable
Legendary Super Brolzi (Nov)Exclusive25,0002Rising
Shiny Gazelle (Zombie)Mythic24,0004Stable

Metrics:

MetricWhat It MeansExample
Demand (1-5)How many players want this unitShiny Gazelle (Zombie): demand 4
Liquidity (0-3)How quickly it can sellShiny Rogita (Super 4): liquidity 3
TrendPrice movement directionRising = good time to buy

4-Step Profitable Trading Process: 1) Always check current value before offering (a normal-vs-shiny gap can be 10×+); 2) Look for "Underpriced"/"Hyped" tags — buy underpriced/hyped-but-cheap units before they spike (e.g., Shiny Leo (Fangs) at 500 value, demand 3, tagged "Hyped"); 3) Use the "Flip" method — trade a bundle of mid-tier units for one high-demand unit, then flip that for an even rarer shiny (one documented case: flipping an "Anniversary Bundle 5" into a Shiny Kaguya); 4) Avoid overpays unless you have a documented follow-up plan (one example: 3 Kaguya + a Shiny Hunter traded for a Shiny Mori, justified by a pre-arranged follow-up trade).

Shiny vs. Normal Multiplier Examples:

Normal UnitValueShiny VersionValueMultiplier
Octopus16,000Shiny Octopus70,0004.4×
Seban9,000Shiny Seban32,5003.6×
Divalo (Requiem)15,500Shiny DivaloO/C (#5)
Rogita (Super 4)450Shiny Rogita11,00024.4×
Koguro (Unsealed)500Shiny Koguro13,00026×

Common Mistakes: trading without checking the value list first; chasing hype without checking the trend arrow; accepting bundles of many low-value units assuming they equal one high-value unit ("quality over quantity"); ignoring liquidity (a high-value but zero-liquidity unit may never find a buyer); FOMO-driven trades without a bigger strategic plan.


Units — Rosters, Builds, and Specific Breakdowns

1. 6.1 "All Units" — 2025 Vanguard Retrospective (Design Ranking, not power ranking)

Six 2025-released Vanguard units ranked by design quality, not raw power (Diavolo, a 2024 unit, excluded as outdated):

RankUnitDesign ScoreWhy?
#1Ein10/10Most complex, versatile, fun — controls multiple elemental spells (2/element), undead control, world items; took 6–7 weeks to develop
#2Esganor9/10Simple but extremely useful for farming — auto-upgrades for free, "set-and-forget"
#3Sun Jin Wu8/103 nukes (highest in game as of mid-2026), summons a bear, raises enemies from the dead, synergizes with Dead Eye items
#4Broly7/10Transforms visually on every upgrade with cutscenes; relies on follow-up attacks/crits rather than raw DPS; may be power crept soon
#5Kaguya6/103 passives (Master of Dimensions, God of Shinobi, Elemental Affinity) controlling fire/ice/sand; fell behind due to power creep, clunky feel
#6Gogeta5/10First 2025 Vanguard, first to reach ~100k DPS easily ("the stat stick"); very low passive complexity, outdated by late 2025 but solid for beginners

2. 6.2 "Best Units Summer 2026" — Meta Snapshot

Unit NameRarity / TypeWhy Top TierAvailability
Gojo vs SukunaLimited / VanguardInsane AoE, self-buff, extreme DPS — "does everything in the game"Time-gated (portal)
KingNew / MetaStrong single-target burst, synergy with Vanguard FamiliarsImmediate via portal
Escanor (Vanguard Familiar)Vanguard FamiliarRevives old Escanor with massive raw statsEscanor portal
Naruto (previous meta)LegendaryStill top DPS with proper MemoriaPermanent banner
MadaraLimitedGreat crowd control and debuffsTime-gated (returning later)

Gojo vs Sukuna — strengths/downsides: Extreme damage output (outpaces previous king Naruto), versatile kit combining single-target + AoE + healing/buff mechanic, high visual impact. Community concern: reignites "power creep" debate — endgame content (Elemental Towers, Odyssey Adventure) hasn't scaled to match, and Odyssey doesn't even allow a full roster. Locked behind a portal requiring the summer event to be cleared.

Comparison Table:

StatGojo vs SukunaKingMadara (if obtained)
Base DamageExtremely highHighMedium-High
AoEMassiveSingle-targetModerate AoE
AvailabilityTime-gatedImmediate (portal)Time-gated (future)
Best UseAll contentBossing / raidsCrowd control

Vanguard Familiars (return of old favorites): Update 13.5 added 7 new familiars usable on older units, obtained via the Escanor portal (criticized by the community as "annoying and gimmicky" to obtain). Example: Escanor's "The One" Familiar gives a massive damage boost; Kaguya's familiar improves survivability.

System Pain Points (Summer Update 13.5):

SystemPlayer SentimentImpact on Best Units
Time-gatingNegativeDelays access to top units
Stat chipsMixedEasier to max (cap raised 250→99... worded ambiguously in source as "rate skyrocketed"), but less strategic
MemoriaNegative99% of units are forced to use their own Memoria, limiting build diversity

Roadmap Teaser: Developer announced a 2-week update cadence toward an anniversary update (~4 months out at time of writing) featuring a brand-new evolution-only rarity, with Sung Jin-Woo as the first unit of that rarity, plus more frequent Vanguard Familiar releases and "lighter," more standard TD-style updates (Legend stages, raids).

3. 6.3 Escanor — Monarch/Vanguard Familiar Unit Deep Dive

Core Stats at Max Upgrade:

StatValue
Damage per hit13 million
Attack speedEvery 7.1 seconds
Range77
Placement costFree (0 gold)
Self-sell timerAfter 5 waves

Vanguard Familiar Passives: Earned Arrogance (+200% damage); Controller of the Sun (gains 1 Hour Stack every 30s or on upgrade; at max stacks damage buff scales 30%→100%); Prideful Blaze (attacking a burning enemy triggers a follow-up dealing 70% of his damage per tick, +5% per burn-unit slot on the team).

Signature Memoria ("Lone Fighter") Passives: Lone Fighter (+100% damage, but -50% damage per other unit on the field — must be run solo); Status Immunity (ignores negative stage effects, treated as any category for stage buffs); Unstoppable Pride (if ≥5 team slots are "burned"/sacrificed, Escanor retains upgrades across placements after being sold — works through replay matches; community currently treats this as a beneficial bug).

Secret Passive: In ultimate form, if your life total reaches zero he revives you with 1 life and teleports to the back of the map with a special attack.

Recommended Build:

SlotRecommended ItemNotes
FamiliarMonarch Escanor (Vanguard)Required for passives
MemoriaLone Fighter (his own)Required for upgrade retention/solo buffs
TraitDivinity (or Contagious for burn focus)Divinity = bigger raw stat increase; Contagious = better for burn-heavy teams
Stat ChipsAll Godly (farmable from portals)Focus damage, range, speed

Stat Chip Farming: ~10,000 chips reported from 1,000 capsules in one overnight AFK session, using a 5-Monarch AFK team: Luffy, Acura, Ichigo, Moa, Kaido (covers nearly every element, handles leaks).

Performance Against Hardest Stages (community tests):

StageEscanor's ResultKey Observations
AOT EX✅ Clear (solo)No farming needed; place at upgrade 3 to handle shields; ultimate on placement
Guilty Gear EX✅ Clear (solo)Delay placement until wave 3 to avoid shields; burn does not bypass shields
Cow Rift❌ Failed (solo)Can't sell units in this rift → upgrade retention passive is useless; nearly killed first boss (2B HP)
Limit Break Dungeon (Lvl 1)❌ Failed (solo)Enemy HP too high (370M+); better suited for hyperbuffed teams

Practical Tips: Always run him solo (Lone Fighter penalizes other units); manage his auto-sell-after-5-waves timer by using his ultimate before that or selling manually to retain upgrades; watch for shields (burn only triggers on already-burning enemies, so shielded enemies are a weak point — leave him at upgrade 3 to avoid an absorbable multi-hit attack); use the portal-event AFK team above for stat chip farming.

Community speculation noted in the article (unverified rumor-tier content): Virgil/Virgilio may get a Vanguard Familiar soon given his current weak meta standing; future updates are expected to be "simpler"/more macro-light; the article's author argues non-anime characters (from other games) shouldn't make up a large share of small updates, suggesting the anniversary update should focus on anime characters; anniversary predictions include all previous anniversary characters returning with Vanguard Familiar upgrades (Dio "almost guaranteed," Gogeta/Diablo models "underwhelming," Yamamoto's model "good").

4. 6.4 Familiars (Burb & Chopper) — Farming Guide

FamiliarStageDifficultyDrop ChanceNotes
BurbRune CityAct 1 (Easy)1%Quick runs, low chance
BurbRune CityAct 2 (Hard)3%Longer, more effort
ChopperHappy FactoryAct 1 (Easy)2%Auto-friendly, low pity
ChopperHappy FactoryAct 2 (Puzzle)50%Requires code puzzle, best method

Key insight: Chopper's 50% Act 2 method is far more consistent than grinding the 2% Act 1 rate to its 75-run pity.

Burb Farming (Rune City, boss = numbered pillars mechanic):

StepActionPurpose
1Equip 3+ farm units (e.g., Ains, Luffy)Maximize early gold income
2Avoid attacking the bossPrevents pillar activation until ready
3Build farms until max upgradesStockpile gold
4Place nuke units (Escanor, Whitebeard, Kaguya)Insta-kill boss after burst
5Target boss and use all abilitiesOne-shot before mechanics trigger

Since unit power has scaled significantly, you can now bring triple farms and largely ignore the pillar puzzle; goal is gold → burst kill. A typical Act 1 run takes ~12 minutes.

Chopper Farming (Happy Factory):

  • Act 1 (2% drop): Solo Escanor in the middle of the map, auto-upgrade enabled — no interaction needed; hard pity at 75 runs (most prefer the higher-rate Act 2 method).
  • Act 2 (50% drop, code puzzle + Doflamingo boss):
PhaseActionNotes
1Clear Act 1 normallyObtain a 4-digit code from green wave numbers
2Enter the code at the back gateCode varies each run (e.g., 2789)
3Transfer to Stage 2"Innocent" civilian mobs spawn
4Place Kaguya or Escanor near end zoneAuto-clear close threats
5Wait for 5 barrels to hit DoflamingoMarked with Doflamingo's icon
6Kill Doflamingo before clones touch himClone contact removes a stock; 3 stocks max

Important: Do not bring clone-spawning units (Ains, Sung Jinwoo, Doflamingo himself) to the Act 2 Doflamingo fight — friendly clones also count against the stock limit.

Best Farming Units:

UnitRoleWhy It's Good
EscanorNuke / SoloClears Happy Factory Act 1 alone
LuffyDPS / Nuke3M+ damage per hit
WhitebeardAoE NukeClears entire map, insane burst
KaguyaAuto-targetJumps to closest mob, good for Stage 2
SasukeRamps DamageStronger with repeated hits on same target
AinsFarmTriple farm setup speeds gold gen
BrookNukeAlternative if missing others

Reward Value: Each Happy Factory run yields 50 Happy Coins, spendable on Phoenix Shards, Corruption Crystals, Rainbow Essences, Trade Rerolls, Stat Chips, and Green Essences.

5. 6.5 Gojo vs Sukuna — Fused Vanguard Unit Deep Dive

(See note above — this content describes the unit as obtained via the Ice Tea Festival gacha event during the Summer Banner, distinct from the "Itadori → Sukuna" / "Gojo Eyes" mechanic in Section 3.)

Base Stats (observed, scale with upgrades/Memoria):

StatValue
Placement Cost6,000
Base RangeVery high (covers most of map)
Base Damage (Placement)~1 million (scales)
Max Level60
Passive Slots4 (via Memoria)

Obtaining the Unit: Primarily via the Ice Tea Festival event — earn Ice Tea currency, pull from a dedicated gacha. Reported drop rate ~0.005% (Monarch rarity).

MethodIce Tea per RunNotes
Event Mode (with Fire Sale)Up to 57,000+ per waveRequires Kratos/Luffy
Story Mode (Planet Namek Act 1)~3,000Can be macroed
CodesVariableOne-time use

Speed-up tricks: Redeemable codes 13.5, EternalAdversaries, and Gambler give free Ice Tea/summon tickets. Fastest farming method: run the event mode with Kratos, Luffy, Rukia, complete the "lamp quest" to activate Fire Sale, which guarantees a Gojo vs Sukuna drop from the chest. Overnight macro option: replay Planet Namek Act 1 with a strong AoE unit like Aizen (~3,000 Ice Tea/clear).

Form Mechanic — "Clash of the Strongest" (60s cooldown, picks winning form):

Gojo Form Passives:

PassiveEffect
InfinitySlows enemies 50% in range; repulses them at 20% range
Eyes of UnderstandingIgnores weather effects, immune to status; -1s cooldown per kill
Strongest of Today+10% meter per attack; crit rate/damage scale with meter spent
Void (Ultimate)Time-stops all enemies in range for 15s; +100% damage during Void

Sukuna Form Passives:

PassiveEffect
AdaptationStatus-immune after 5s; +50% damage per immunity gained
Strongest in HistoryAttacks inflict 200% burn over 8s, bypassing shields
Binding Vows (pick 4)Options: 100% crit rate (loses range), double DOT, summon Mahoraga
Sinister Sanctum (Ultimate)Cleave deals 300% damage, +extra damage per kill (up to 30)

Gojo side excels at crowd control/burst; Sukuna side focuses on sustained burn/cleave DPS with the customizable Binding Vows (e.g., trading 30% range for 100% crit rate plus an "over crit" mechanic).

Recommended Event Build: Kratos (Main DPS, infinite scaling via essences), Luffy (Support, boxing-gloves AoE buff), Rukia (Utility, freeze/slow), Gojo vs Sukuna (Boss Killer — use Clash to trigger the Fire Sale quest). Important warning: do NOT use the unit for general clearing during the event — it soft-locks the lamp quest; only use it once Fire Sale is triggered, performing Clash without picking a winner to complete the quest for up to a 5× Ice Tea multiplier.

Recommended Memoria: Divinity (boosts bleed/burn and overall damage), achievable via a "Triple Godly" stat roll (Damage, Range, SPA after many rerolls — even Z+ works for most content).

Community Reception: Mixed — players love the power and clash mechanic, but cite severe FPS drops/crashes when using Yamamoto or this unit during regular waves, plus controversy over reintroducing old exclusive battle-pass units via community polls.

6. 6.6 How to Get Vanguard Broly — Quest Chain (Update 8.5)

Vanguard Broly is unlocked via a 5-step questline that begins after obtaining a "Remote" item from the Update 8.5 dungeon.

StepQuest ObjectiveDifficulty / Notes
1Obtain Goku Super Saiyan 3, Frieza's evolution, Gogeta's evolutionGoku/Frieza are banner units; Gogeta has 20% drop in the new dungeon using Frieza
2Complete the dungeon 10 timesBest done after evolving required units
3Sacrifice 30 Mythic-rarity-or-higher unitsExclusives count
4Kill Frieza 10 times (1 per match)Kill on wave 3, restart — fastest method
5Save Broly (1 more dungeon clear)Rewards the Broly Pelt evolution item

Dungeon Mechanics: Frieza appears as mid-boss (wave 3) and final boss. Use high AoE for early waves and a boss-killer for the final fight if solo.

Sacrifice Step: Community reports indicate even Mythic I (lower-tier) units count, so don't hoard them unnecessarily.

Evolution Costs (Pelt → Vanguard Broly):

ResourceQuantity Needed
Legendary Essence Stone (each element)50 each
Mythic Rainbow5
Green Essence Stone100
Gold50,000

Comparison (per this article — conflicts with the C-tier general-tier-list placement of Broly noted in Section 5.1):

UnitTier (S/A/B)Utility
Vanguard BrolySHigh AoE DPS, boss killer
Shadow ShanksSSupport, debuffs
Flame NarutoAAoE damage, but squishy
Storm LuffyACrowd control, mobility

Time Estimate: ~4–6 hours of active grinding if base units are already owned; +2–3 hours if summoning Goku/Frieza from scratch. Farming tips: complete one quest stage at a time to avoid wasted dungeon runs; use double-resource boosters if available; party with friends (kill count for Frieza may be shareable in the same instance per recent patch notes); prioritize sacrificing duplicate exclusives first; save gold for the 50k evolution cost.

7. 6.7 Memoria System Overview (General Mechanics Article)

Memoria are equippable accessories bound to specific units, providing stat boosts, passive effects, and evolution perks (compared by the source to "enchants"/"orbs" in other Roblox TD games).

AspectWhat Changed
New item typeMemoria (equippable to specific units)
SourceSummon banners (gacha), pity system, event rewards
Rarity tiersCommon → Legendary
Main functionBoosts stats (damage, range, crit) + passive effects
EvolvingNeeded to unlock max potential; costs essence
LevelingFeed duplicate/other Memoria for XP (max level ~60)
TraitsRandom rolls (Divinity, Solar, Dead Eye, Fortune, etc.)

Acquisition: Memoria roll alongside unit summons; a "Divinity" trait roll is reportedly ~0.1% chance with a 1,200-pull pity.

Memoria NameUnit BindBase EffectRarity
Winter MemoriaÖza+5% damage, buff duration extensionLegendary
Power SurgeShanks+20% raw damage (evolved)Legendary
Speed CartSpeed Cart unit-5% upgrade costRare
Imp Wagon(unknown)+100% yen gain with fewer units placedEpic
Aqua's BlessingAqua+2% damage per wave (max 30 waves)Legendary

Leveling/Evolving Costs (approximate, per testing):

ActivityEssence CostMemoria CopiesOther Materials
Level up to max (Legendary)0 (uses Memoria as fodder)~30–40 common/rare MemoriaNone
Evolve Memoria (1st evolution)~50,000 essence1 duplicate or evo item1 Guild Flag
Evolve unit simultaneously~100,000 essence1 duplicate unitEssence cap

Notable Memoria performance data:

  • Winter Memoria (Öza): without it, ~1.72M damage in Valkyrie form; maxed (lvl 60) + good rolls reaches 2.2M (~28% increase), plus faster form-cycling via meter refund.
  • Power Surge (Shanks): base damage 1.25M → 1.98M with buffs, peaking 2.9M (~500k DPS) with Brook/Nine buffs; because Shanks stuns on every hit, effective DPS is closer to 1M.
  • Speed Cart Economy Memoria: +100% yen with only 1 Speed Cart placed; each additional cart cuts the gain by 50% (excluding the first).

Pros/Cons (community sentiment):

Pros: massive power boosts for key units, added strategic depth/role customization, more content/goals, well-regarded hand-drawn artwork.

Cons: extremely resource-intensive (essence cap not raised to match), added RNG layer (trait rolling), inventory clutter (no filtering), potential pay-to-win concerns, forces specific-unit usage to be effective.

Optimization Tips: prioritize main damage dealers' exclusive Memoria first (Shanks/Öza cited as best ROI); don't waste essence on low-tier Memoria; target Divinity (0.1%, +50% damage) or Solar (10% damage, 25% range) traits; farm duplicate Memoria during events; save essence for one fully evolved Memoria per update until caps are raised; check community rankings regularly as the meta shifts weekly.

8. 6.8 Akuma vs Ashura — Worldline Units (Update 13.5)

Both share a "Clash of Wills" mechanic (similar to Gojo vs Sukuna's Clash) permanently buffing the chosen form's damage by +100% plus +20% against KO-corrupted enemies.

Akuma — DPS Machine:

PassiveEffect
Immune to status debuffsCannot be slowed, stunned, or corrupted
Rage Meter (range gain)+1% range/sec while enemy in range; at max, consumes 30% range for +50% damage for 30s
Non-stop attacksAttacks constantly without cooldown, targeting random enemies
Stun + Stun Lockout bonusAttacks stun 2s; hitting a stunned enemy deals +50% damage
Focus MeterMax 300%, +15%/attack; consuming 100% focus makes next attack +300% damage (auto-activates at full); after consuming, +50% crit rate for 60s
Over CritCrits grant double focus and inflict nullify (removes enemy buffs)
KO CorruptionAttacks apply corruption; corrupted enemies store 10% damage taken as gray health, converted to bonus damage when Akuma consumes meter
TeleportTeleports to nearest enemy if none in range

In testing: Akuma reached 2.25M base damage before buffs, 3.71M after winner buff; soloed a Gogeta boss (9,000 HP multiplier) for 143M damage, sustaining ~7M+ DPS, with crit rate hitting 100% (1.3× crit damage) at max rage/focus.

Reported bug: Akuma can apparently be placed multiple times with seemingly no limit, creating a massive DPS stack — widely believed to be unintended and likely to be patched.

Ashura — Supportive Controller:

PassiveEffect
Immune to status debuffsSame as Akuma
Rage Meter (range gain)+1% rage per enemy per second (slower, scales with crowd size)
Non-stop attacksSame constant-attack pattern
Stun + Stun Lockout bonusSame 2s stun / +50% bonus
Slow on critCrits slow enemies 50% for 10s
TeleportSame as Akuma
No focus meterRelies on rage meter instead

Ashura's base damage ~2.1M before winner buff, ~2.8M after; lower DPS than Akuma against the same boss test (~3–4M/s vs Akuma's 7M+/s), described as "a lot more support based."

Head-to-Head:

StatAkumaAshura
Base damage (max)3.71 million2.8 million (est.)
Winner buff damage boost+100%+100%
DPS vs boss (9k multiplier)7+ million/s~3–4 million/s
Crit rate at max focus100%No focus mechanic
UtilityCorruption, nullify, teleportSlow on crit
Bug (infinite placement)ConfirmedNot reported

Unlock Steps: Access the Worldline mode (post-13.5 update) → defeat the Worldline boss for unit fragments + memoria → combine unit + matching memoria → use "Clash of Wills" to permanently choose Akuma or Ashura for that deployment → place and upgrade (attack/range first).

Team Comp Guidance: Akuma for main DPS/bosses/crowds; Ashura for support/CC where the team lacks slows; can't field both simultaneously (same "Worldline" tag — only one on the field at a time). Pairing Akuma with corruption/nullify-inflicting allies (e.g., a "Gojo vs Akuma" unit, if owned) doubles down on the corruption mechanic.


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