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[PROMOTIONS] Anime Astral Simulator
πŸ“– GAME GUIDE

[PROMOTIONS] Anime Astral Simulator

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  1. Accessories β€” Full Drop-Rate Table The mirror gives exact drop rates the primary site explicitly declined to publish:
AccessorySlotSourceDrop rateStats
Akatsuki HatHeadItache β€” Ninja Village global boss0.07%1.5Γ— Power / 1.25Γ— Damage
Fusion VestTorsoBroly β€” Namek City global boss0.07%1.5Γ— Power / 1.25Γ— Yen
Thunder DrumsBackWhite Beard β€” Wano Island global boss0.07%1.25Γ— Power / 1.5Γ— Damage
Levi CloakBackArmored Titan β€” Titan Wall global boss0.07%1.5Γ— Power / 1.25Γ— Damage
Iron Shieldβ€”Beleon β€” Solo City world boss0.07%1.75Γ— Power / 1.5Γ— Yen
Sand BagBackNinja Raid (gamemode)0.1%1.25Γ— Power / 1.5Γ— Yen
Tusk Neck SkullNeckGates Gamemode β€” Arise Boss (Solo City)0.03% normal mobs / 0.05% mini-bosses / 0.1% Arise Boss2Γ— Power / 1.75Γ— Damage
Igros Coatβ€”Igros shop bundle100% (guaranteed bundle item)2Γ— Power / 1.75Γ— Damage
Alucard Hatβ€”Special shop bundle100% (guaranteed bundle item)1.25Γ— Power / Damage / Yen each

This directly fills the gap flagged in the original compilation, where the primary site said drop rates were "intentionally omitted" as unverified.

  1. Accessories Guide: All Accessories and Shoulder Accessories

(Last checked by source: July 16, 2026)

Named Accessories, Slots, and Reported Sources (Public Trello Mirror Reference)

Sourced from a public Trello mirror (https://animeastralwiki.wiki/guides/accessories-guide/); item identity only β€” drop rates intentionally omitted as unverified.

AccessorySlotReported source
Akatsuki HatHeadItache / Ninja Village boss
Sand BagBackNinja Raid
Fusion VestTorsoBroly / Namek City boss
Thunder DrumsBackWhite Beard / Wano Island boss
Levi CloakBackArmored Titan / Titan Wall boss
Iron ShieldUnconfirmed slotBeleon / Solo City boss
Tusk Neck SkullNeckGates / Arise Boss
Fire Force JacketBackFire City world boss (reported)
Fire Force ClotheTorsoFire Force dungeon (reported)

Accessory Value Checks

  • Progression accessory: Best when it directly helps the current world wall, boss pressure, or clear consistency; weak if the account is still underpowered.
  • Farming accessory: Best after the route is repeatable.
  • Convenience accessory: Useful for repeat players feeling friction across longer sessions; low priority otherwise.

Before Replacing an Accessory

  • Keep it if it still supports the same farming loop/boss route/comfort problem.
  • Replace only after a route test (run one route with old setup, one with new, keep whichever changes the real bottleneck).
  • Wait when the source/slot/patch behavior is unclear β€” confirm in-game before spending premium value.

Accessories FAQ

  • Buy before using codes? Usually no.
  • Are accessories the same as gamepasses? Not exactly β€” accessories are treated as gear-style support, gamepasses as broader premium convenience.
  • Best accessory for beginners? Whatever supports the route already being repeated; fix codes/fighters/tickets/world order first if no repeatable route exists yet.

  1. Beginner Guide (Last checked by source: July 10, 2026)

Your First 10 Minutes

The best opener is code claims first, then steady World 1 progress rather than early optimization.

  1. Redeem any active codes before spending resources.
  2. Follow the early World 1 route instead of skipping targets.
  3. Focus on steady progression before chasing optimization.
  4. Check new codes again after any public update or player spike.
  5. Use the site for codes first, then worlds and progression help.

First-Session Priorities

  • Claim every available code before summoning, rolling, or spending on convenience β€” tickets and potions create the fastest early swing.
  • Build one reliable carry-focused team instead of spreading upgrades across too many weak fighters.
  • Use your first serious boost window only on a route you can clear consistently.

Common Beginner Mistakes

  • Rushing forward before the current world feels comfortable (turns progression into a slow grind).
  • Spending early resources on low-impact units just because they're available.
  • Ignoring update/code checks after a player spike and missing easy free value.

Beginner FAQ

  • First session? Redeem codes, stabilize one main team, follow the World 1 route, avoid over-investing in weak early pulls.
  • Summon right away? Better after claiming current codes β€” ticket rewards and boost items raise session value.
  • When to leave the starter route? Only when the back half of the loop feels routine and fights aren't being scraped through with weak damage/poor farming speed.

Quick Reminder

If a code is newly reported but not verified, wait for confirmation before planning around the reward.


  1. Best Team: Best Squad and Lineup Guide

(Last checked by source: July 12, 2026)

How to Use

Claim codes, test the current world wall once, then rank team pieces by the job they solve: carry damage, route stability, pet/passive support, or farming comfort.

Best Team Build Signals

  • Best team now: Solves the current wall and stays stable after boosts end.
  • Looks strong, plays weak: Sounds premium but barely changes the route β€” a bad signal.
  • One fighter, no team support: A strong carry without supporting lineup β€” rebuild around support/route fit/pet-passive synergy.
  • Paid-value trap: Judging the "best team" before the free ticket/code route is fully used β€” pause and reset first.

Structure

  • Main carry slot: Usually the fighter that actually changes clear speed or boss pressure.
  • Support and utility layer: Matters only if it makes the carry/repeat loop smoother.
  • Pet, passive, and route fit: Include only when it reinforces the route actually being repeated.
  • Farm team versus push team: These are not always the same lineup β€” split roles instead of forcing one perfect squad.

Common Best Team Mistakes

  • Calling a rarity list a "best team" without testing route impact.
  • Ignoring pet/passive support while trying to fix everything with one carry.
  • Spending the full ticket stack before knowing if the first roster change already solved the wall.
  • Confusing the best farming squad with the best progression squad.

  1. F2P Tickets and Boosts (Last checked by source: July 10, 2026)

What This Guide Is For

Claim the newest code stack, decide whether the wall is roster strength or route friction, then spend only enough rewards to test that answer.

Spend Tickets Now or Save Them First

  • Spend now: when one stronger pull or roster fix can immediately answer the next real wall (after codes are claimed and the account is clearly losing to team strength, not route confusion).
  • Save for the next check: when it's still untested whether the current world, route order, or free reward batch already solved the problem.
  • Save boosts longer than tickets: boosts pay off only when the route is already stable enough to convert a short window into real value.

Quick Rules

  1. Claim the active Update 5.5 / SKILLTREE codes first.
  2. Use SKILLTREE, PETPASSIVES, DUNGEONS signals to re-check progression path, pet/passive value, and route clarity before spending.
  3. Tickets are for roster checks first.
  4. Redeem UPDATE5.5, SKILLTREE, 40MVISITS, 35KLIKES, SORRYFORSHUTDOWN10 before comparing store value.
  5. Redeem the 250-ticket event layer and 150-ticket mini-update layer before judging whether a roster upgrade is still needed.
  6. Spend tickets when a stronger fighter could change your current route.
  7. Save boosts until the repeatable world step/farming loop is known.
  8. After a large update-wave batch, test one route change before spending the rest or comparing paid store options.

Ticket Spending Scenarios

  • Brand-new account: Spend enough tickets to test one carry-focused improvement, then pause.
  • Returning player: Claim the full batch; test whether the wall is still roster-limited (SKILLTREE/PETPASSIVES/DUNGEONS may point elsewhere) before spending heavily.
  • Event-day reward stack: Redeem the whole stack first (bigger event-ticket codes + smaller mini-update codes) before deciding.
  • Store-curious player: Delay paid comparisons until one normal free reset is finished.

Reading Mixed Code Rewards

Public roundups align better on active code names than on exact potion wording. Count tickets as the dependable value; treat the boost mix as extra route fuel. If a code reward looks different across sources, check the codes page status note before planning around exact reward copy.

Boost Window Checklist

  • You already know which route you'll run for the next 10–15 minutes.
  • The team can clear the target loop consistently before the boost starts.
  • The current shared public code layer (including Update 5.5/SKILLTREE where confirmed) is fully redeemed.
  • You're not about to log off right after one boss/dungeon test.
  • The route feels like a farming loop, not a panic solve for roster/world-order problems.

Sample Reward Routes

  • New player: codes β†’ ticket check β†’ one main-team improvement β†’ World 1 route test.
  • Returning player: codes β†’ current wall test β†’ check skill-tree/pet-passive/dungeon friction β†’ spend tickets only if still roster-limited β†’ save boosts for the new stable loop.
  • Event day: claim 250-ticket layer β†’ redeem lighter mini-update codes β†’ review tickets before pushing a new world β†’ save boost windows for the route that clears cleanly.

Free vs Paid Reward Reality Check

  • If a free reward reset already fixed the wall, premium value dropped β€” no rush on bundles/gamepasses.
  • If tickets solved the roster wall but farming is slow, compare paid value against repeat-loop friction.
  • If the route is still unclear, don't compare bundles yet.

  1. Farming Guide: Best Farm and Repeat Loops

(Last checked by source: July 12, 2026)

How to Use

Start after codes are claimed and the current world wall is understood. Judge a farming route by repeat value, not one lucky run. Split answers by session goal: yen, drops, faster clears, or safer repeat loops. Boosts only multiply a route that's already worth repeating.

Best Farming Route Signals

  • Best farming route now: Stable, repeatable, and still pays better than moving on early.
  • Looks active, pays weak: Busy-feeling route whose returns don't justify boost windows.
  • Boost trap: Only feels worth doing when a temporary potion carries it β€” fix the base route/lineup first.
  • Premium shortcut temptation: A gamepass/accessory looks necessary before the best free farm is even settled β€” pause and compare against the existing free route.

Farm Lane Types

  • World repeat loop: Best when the same world step clears cleanly with stable returns.
  • Boss or pressure lane: Best with a clear reward purpose the team can repeat safely.
  • Event or update lane: Best when a current patch/code wave changes the reward picture enough to justify a reset.
  • Paid-speed lane: Only compare after the best free route is known.

Farming Reset Checklist

  • Claim the latest code stack before a long session.
  • Check whether the route still works without a boost window.
  • Use one team/ticket adjustment before abandoning the whole loop.
  • Move to a new farm only when the next option beats the old one in repeat value.

  1. Fighter Tier List: Best Fighters by Route Value (Last checked by source: July 10, 2026)

How to Use

Claim codes and review ticket count before judging fighters. Rank fighters by the wall they solve rather than by rarity/hype.

S Tier

  • Main carry fighter: Best first upgrade β€” turns the current world from inconsistent to repeatable.
  • High-scaling route anchor: Excellent once basic support exists; strongest once the current farming loop is known.

A Tier

  • World-progression DPS: Great when the wall is clear speed or boss pressure.
  • Flexible support fighter: Useful across multiple routes, but rarely the only answer; strongest making a good carry better.

B Tier

  • Early filler fighter: Good enough for a first route; replace when tickets create a better option.
  • Niche route fighter: Useful for specific bottlenecks only.

C Tier

  • Low-impact side unit: Avoid heavy investment until the main team is settled.

Route Checks Before Upgrading Fighters

  • If the current world becomes repeatable after one upgrade, stop spending and save the rest.
  • If no fighter changes the route, the problem may be world order, boost timing, or an unclaimed code wave.
  • If a fighter only feels better during a boost window, retest without the boost.

Fighter Tier List FAQ

  • What makes a fighter S tier? Improves repeated clears, boss pressure, or route consistency after the free reward path is used.
  • Spend all tickets chasing one fighter? Not automatically β€” the best result is a repeatable route, not an empty ticket stack.

  1. Gamepass Tier List (Last checked by source: July 10, 2026)

How to Use This Tier List

Claim the newest codes first so paid value isn't compared against a problem free tickets already fix. Use this page when the wall remains after one normal reward reset.

S Tier

  • Core farming-speed or drop-value pass: Best value once the route is stable enough to repeat; compounds every session.
  • Roster acceleration pass with repeat-use payoff: Great when tickets helped but the account is still roster-limited.

A Tier

  • General QoL or inventory comfort pass: Good once the route is known; weak before that.
  • Convenience pass tied to longer sessions: A-tier once time savings are actually felt across sessions.

B Tier

  • Early-comfort pass with weak long-term multiplier: Fine if the main wall is solved, weak otherwise β€” commonly overbought.
  • Theme or bundle-style utility pass: Worth it only if the exact use case is obvious.

C Tier

  • Cosmetic-first or weak-value pass: Skip if the goal is progression efficiency.

Gamepass Purchase Priority Matrix

TypeWhen it's a priority
Remote access / fast-return valueAfter codes and one route reset prove access friction is the main wall
Auto rank-up / long-session convenienceAfter farming-speed/drop-value needs are clear; skip if still world-hopping
Damage, dual-weapon, roster accelerationWhen tickets improved the account but the same wall needs more power
Cosmetic / theme-firstLow priority; delay until route is stable

Gamepass Tier List FAQ (selected)

  • Use tier list how? After claiming codes and testing one normal reward reset; compares premium value against the real remaining bottleneck.
  • Buy before newest codes? Usually no.
  • Why is farming-speed ranked above cosmetics? Because the search intent behind a tier list is progression efficiency.
  • "Melhores gamepass anime astral"? Portuguese-style search for best gamepass β€” same answer: codes/tickets first, then buy only if a real bottleneck remains.

  1. Gems Guide: Spend or Save

(Last checked by source: July 14, 2026)

Spend / Save / Test First

  • Spend: the purchase solves a repeated wall and keeps helping after one route reset β€” buy the smallest option that proves the improvement.
  • Save: the account is progressing and the purchase mainly adds novelty/short-term comfort β€” keep the reserve for a clearer target.
  • Test first: value is uncertain because codes/tickets/team fit/traits weren't checked yet β€” retest with the free route before spending gems.

Gem Spending Priority

  1. Claim free codes and tickets.
  2. Name the route wall.
  3. Compare roster, team, trait, and world alternatives.
  4. Spend the minimum needed to test the improvement.

When to Save Gems

  • During uncertain update windows.
  • When the unit may be replaced.
  • When the same route already clears comfortably.
  • When the purchase is mainly cosmetic/collection-driven.

Common Gem Mistakes

  • Spending before codes.
  • Buying for rarity without route value.
  • Using the full reserve on one uncertain target.
  • Assuming every new update requires immediate spending.

Note: The guide explicitly does not state exact gem costs or farm rates, since these are not independently verifiable at review time.


  1. Pet Tier List: Best Pets and Secret Pets

(Last checked by source: July 10, 2026)

Named Pets by World (Public Trello Mirror Reference)

The site labels these values as "reported," sourced from a public Trello mirror (https://animeastralwiki.wiki/guides/pets-tier-list/) that was not directly accessible during the site's review β€” treat as a compare list to confirm in-game.

PetWorldRarityPublic mirror value (reported)
Baryon ModeNinja VillageDivine582x base
Gogueta SSJ4Namek CityDivine1,300x base
Luffe Gear 5Wano IslandDivine2,950x base
Adult ErinTitan WallDivine6,200x base
BezuSolo CityDivine15,000x base
IgrosSolo CitySecret5,000x base
YoruchiSlayer VillageDivine32,500x base
AstaClover IslandDivine47,500x base

S Tier

  • Repeat farming-value pet: Best when the same loop is already worth running.
  • Luck or drop-support pet: High value for repeated reward farming, once the route is stable.

A Tier

  • Progression-support pet: Helps the current wall without replacing roster work.
  • Session comfort pet: Good for repeat players, less urgent for brand-new accounts.

B Tier

  • Early filler pet: Helpful while starting; replace when stronger support appears.
  • Niche support pet: Worth keeping for a specific farming plan only.

C Tier

  • Cosmetic-first pet: Skip for progression decisions.

Base, Shiny, and Secret Pet Checks

  • Base pet: Good enough for early farming/weak account slots; don't over-invest.
  • Shiny/upgraded pet: Worth more attention once the base profile already helps farming/drops/luck/comfort.
  • Secret or rare pet: Important for collection/late-route payoff, but easy to overvalue without a stable fighter core.

Pet Tier List FAQ

  • Are pets more important than fighters? Usually no early on β€” fighters/tickets decide whether the route works at all.
  • Best pet in the game? The one that improves the route you can repeat right now.

  1. Pet Tier List β€” Full Multiplier Table (Base / Shiny, per world) The mirror confirms and extends the primary site's pet table (same core Divine values match almost exactly), and adds Secret/Mythic/Legendary/Epic/Rare/Uncommon/Common tiers plus two additional worlds not on the primary site at all (Summer Art Online, Fire City):
WorldRarityPetBaseShiny
Ninja VillageDivineBaryon Mode582Γ—873Γ—
Ninja VillageSecretHashiromo194Γ—291Γ—
Ninja VillageMythicMinoto31Γ—46.5Γ—
Ninja VillageLegendaryJeraya15Γ—22.5Γ—
Ninja VillageEpicKakasher9.5Γ—14.25Γ—
Ninja VillageRareSazuko5.5Γ—8.25Γ—
Ninja VillageUncommonNaroto3Γ—4.5Γ—
Ninja VillageCommonRokie Lee1.5Γ—3Γ—
Namek CityDivineGogueta SSJ41,300Γ—1,950Γ—
Namek CitySecretGogueta437.5Γ—656Γ—
Namek CityMythicKoku70Γ—105Γ—
Namek CityLegendaryVezeta35Γ—52.5Γ—
Namek CityEpicTrenk25Γ—37.5Γ—
Namek CityRarePicole18Γ—27Γ—
Namek CityUncommonKureren13.5Γ—20Γ—
Namek CityCommonMr Sotan11Γ—16.5Γ—
Wano IslandDivineLuffe Gear 52,950Γ—4,425Γ—
Wano IslandSecretGol D Rogger950Γ—1,425Γ—
Wano IslandMythicMihowk152Γ—228Γ—
Wano IslandLegendaryRosquinha76Γ—114Γ—
Wano IslandEpicSanje59.5Γ—89Γ—
Wano IslandRareZorro47Γ—70.5Γ—
Wano IslandUncommonLuffe37.5Γ—56Γ—
Wano IslandCommonNamy30.5Γ—45.75Γ—
Titan WallDivineAdult Erin6,200Γ—9,100Γ—
Titan WallSecretLovi2,000Γ—3,000Γ—
Solo CityDivineBezu15,000Γ—22,500Γ—
Solo CitySecretIgros5,000Γ—7,500Γ—
Solo CityMythicSung TimeSkip800Γ—1,200Γ—
Slayer VillageDivineYoruchi32,500Γ—48,800Γ—
Slayer VillageSecretGymoei14,000Γ—21,000Γ—
Slayer VillageMythicUzui2,200Γ—3,300Γ—
Slayer VillageLegendaryIguro1,100Γ—1,600Γ—
Slayer VillageEpicInosuke875Γ—1,300Γ—
Slayer VillageRareZenitsu700Γ—1,000Γ—
Slayer VillageUncommonTanjiro560Γ—840Γ—
Slayer VillageCommonNezoka450Γ—675Γ—
Clover IslandDivineAsta47,500Γ—71,250Γ—
Clover IslandSecretJulies21,500Γ—32,250Γ—
Clover IslandMythicYame5,600Γ—8,400Γ—
Clover IslandLegendaryMereoleona3,100Γ—4,650Γ—
Clover IslandEpicZore2,500Γ—3,750Γ—
Clover IslandRareNoella2,000Γ—3,000Γ—
Clover IslandUncommonFinrel1,600Γ—2,400Γ—
Clover IslandCommonMagne1,400Γ—2,100Γ—
Summer Art Online (not on primary site)Divine→CommonAlice, Kirito, Asuna, Eugeo, Yuuki, Sinon, Leeta, Klein60k / 34.5k / 12k / 7.7k / 6.2k / 5k / 4k / 3.2k(base values only listed)
Fire City (not on primary site)Divine→CommonShinrabasho, Benimaru, Leonard, Shinra, Arthur, Maki, Tamaki, Iris77k / 43.5k / 21k / 16k / 12.8k / 10.8k / 9.3k / 8.5k(base values only listed)

Cross-check with primary site's own table: the Divine-tier values match closely (Baryon Mode 582x, Gogueta SSJ4 1,300x, Luffe Gear 5 2,950x, Adult Erin 6,200x, Bezu 15,000x, Igros 5,000x, Yoruchi 32,500x, Asta 47,500x β€” all identical across both sites), which is reassuring corroboration for those specific numbers. The mirror simply adds far more surrounding detail (shiny values, lower rarities, two extra worlds, and shadow pet info) that the primary site's own table omitted.

  1. Secret Fighter Guide

(Last checked by source: July 12, 2026)

Purpose

Separates real route value from collection hype before tickets, boosts, or long farming sessions are spent chasing secret fighters.

Secret Fighter Hunt Signals

  • Worth chasing now: Would clearly improve the route already repeated or the wall being failed β€” treat as a real progression project.
  • Collection-first signal: Looks impressive but doesn't obviously change the current world/farm/team β€” treat as optional collection value.
  • Update-wave confusion: A new patch label makes every rumor feel urgent β€” reset through codes/updates first.
  • Late-game payoff: Account is stable enough that a long chase won't break the main loop β€” healthiest time to hunt.

Before You Chase a Secret Fighter

  • Claim the latest shared code wave first.
  • Check updates for new system labels before trusting community hype.
  • Compare the chase against a normal ticket-driven roster upgrade.
  • Only start a long hunt when the current farm route is already stable without emergency boosts.

Common Secret Fighter Mistakes

  • Treating every rare-name rumor as a progression emergency.
  • Ignoring team fit/support value because the chase target looks prestigious.
  • Breaking a stable farming route to chase a unit that doesn't fix the current wall.

  1. Secret Units / crafting system:
  • Every world has a craft recipe: 3 mythic copies of a specific pet + that world's shard currency β†’ a crafted secret fighter. Table given:
WorldRecipeCrafted unitListed multiplier
Ninja Village3Γ— Minoto + 25 Ninja ShardsMadera77.5Γ—
Namek City3Γ— Koku + 25 Namek ShardsBroly175Γ—
Wano Island3Γ— Mihowk + 25 Wano ShardsMorshal D Teach380Γ—
Titan Wall3Γ— Erwon Smith + 25 Titan ShardsLovi Ackerman820Γ—
Solo City3Γ— Sung TimeSkip + 25 Solo ShardsSung Ice~2,000Γ—
  • A "Crow" back-slot accessory is described as having fixed (non-boss) spawn points that reset per server/timer, separate from the boss-drop accessories above β€” but the mirror does not give a specific location, only that it exists and is heavily searched.
  • Named secret fighters mentioned by the community: Sung Ice (craftable), Yoriichi, Alucard (described as tradeable on a third-party platform called ZeusX), and Kurumi (fighter and avatar variants).

Potions (six types, not broken out this specifically on the primary site): Luck, Damage, Power, XP, Yen, Drop β€” each tied to a specific use case (Luck for summon sessions, Damage for boss attempts, Yen/Drop for farming, etc.), often distributed as Tier I/Tier II pairs from codes.

  1. Traits Guide: Reroll Stop Rules

(Last checked by source: July 14, 2026 β€” exact odds remain unverified)

How to Use

A trait is valuable when it improves the job a unit already performs. Start with the unit role, test the route before/after a reroll, and define a stop rule before spending. The site intentionally avoids publishing exact odds or multipliers that have not been independently verified.

Keep / Reroll / Wait

  • Keep: the current trait clearly improves the unit's repeated role β€” stop rerolling, test the gain across several normal runs.
  • Reroll: the trait doesn't fit the unit or fails to change the route β€” set a strict resource cap first.
  • Wait: the unit may be replaced soon, or the route isn't stable enough to compare yet.

Match Traits to Unit Roles

  • Carry: route speed or reliable output.
  • Farm: repeat value and session efficiency.
  • Boss: concentrated pressure on a real wall.
  • Support: team consistency or useful utility.

Trait Reroll Stop Rules

  • Set a reroll cap before the first attempt.
  • Stop when the trait fits the unit role.
  • Stop if remaining resources are needed for the next update or route.
  • Do not chase after the unit has become a likely replacement.

How to Test a Trait Change

  • Keep route and team constant.
  • Compare several clears, not one result.
  • Measure time, failures, and support needs.
  • Separate visual excitement from practical improvement.

  1. Units Guide: Roles and Upgrade Order

(Last checked by source: July 14, 2026)

Unit Roles That Matter

Units should be grouped by the problem they solve, not just rarity. The same unit may move up or down in value depending on whether the account is pushing a new world, repeating a farm route, or building for a harder encounter.

  • Carry: the unit responsible for most route progress or clear speed.
  • Farm: improves a loop you can repeat for useful rewards.
  • Boss or gate: helps with concentrated pressure once normal clears are already comfortable.
  • Support: improves team consistency, utility, or the output of a stronger carry.
  • Secret chase: a rare target that must justify its time and resource cost.

Best Unit Upgrade Order

  1. Claim codes and identify the current world wall.
  2. Keep one proven carry ahead of side picks.
  3. Add a second role only when it changes a repeated route.
  4. Pause upgrades when the next gain is smaller than a team, trait, or route change.

Roster Check Before Replacing a Unit

  • Use the same route and team for both checks.
  • Compare repeatability, not one lucky clear.
  • Include upgrade cost and support needs in the decision.
  • Keep collection goals separate from progression goals.

Page Division of Labor (per the site)

  • Units guide: role definitions and upgrade order (this page).
  • Fighter tier list: relative value by route problem.
  • Best team: lineup fit and weak-slot diagnosis.
  • Secret fighter: chase value versus route value.

  1. Worlds Guide: World Progression and Route Order (Last checked by source: July 10, 2026)

Early World 1 Route

Sabuza β†’ Tobi β†’ Kisame β†’ Pain β†’ Madara β†’ Kaguya

Public gameplay coverage shows this as the early progression chain inside World 1. If stuck, go back and clear the previous step rather than jumping ahead.

Current public code roundups now push Update 5.5 names (SKILLTREE, 40MVISITS, 35KLIKES, SORRYFORSHUTDOWN10) above the older Dungeon-era layer, making route resets more important for returning players.

World 1 Route Checks

  • Starter stretch (Sabuza, Tobi): Should feel like setup checks, not full stops. Struggling here after fresh codes usually points to roster setup or missed rewards, not world depth.
  • Mid-route friction (Kisame, Pain): Reveals whether the team is merely passing or actually stable. If dragging, farm the cleanest prior point and test one ticket-driven roster upgrade.
  • Late World 1 wall (Madara, Kaguya): Only push when the route behind them feels routine. If still slow, save boosts, repeat the prior efficient loop, and move on only once the route is no longer dangerous.

How to Unlock Worlds

  • Stay in the current step until fighters clear it comfortably.
  • Use codes, potion boosts, and better pulls to smooth the next unlock attempt.
  • Spend F2P Tickets when a new fighter can change your current wall β€” not just because the ticket count went up.
  • Save temporary boosts for loops you can already repeat.
  • Claim the newest public reward layer first (e.g., Update 5.5 / SKILLTREE) before comparing paid value or forcing the next world.

Stay or Move Decision Matrix

SituationRead
Fresh codes, same wallTeam-quality or route-order problem first; re-check the current step
Ticket spend changed the routeBest moment to test the next unlock β€” the previous wall really was roster-limited
Boosts only hide the problemDon't advance; farm the prior repeatable point or improve the roster
Returning players after update spikesUse the worlds page as a reset map: claim codes, retest the cleanest step, then decide if the wall is map depth or outdated assumptions

World Wall Diagnosis

  • Roster wall: Codes claimed but route still weak β€” points to tickets/fighter quality/pet-passive value over blind world progression.
  • Route-order wall: Account can win but the run feels messy from skipping ahead β€” rebuild the loop one step back.
  • Boost-only wall: Progress only good during a potion window β€” fix baseline route or roster before more boosts.
  • Returning-player wall: Old Dungeon-era habits steering the session despite newer Update 5.5 / SKILLTREE rewards β€” redeem the newer wave, retest as if fresh.

Progression Reset Checklist

  • Claim the newest shared public codes before a long farm session.
  • Check whether the wall is at Sabuza/Tobi, Kisame/Pain, or Madara/Kaguya specifically.
  • Use one roster or ticket test before deciding the next world is required.
  • Only spend a boost window once the route is stable enough to repeat without panic resets.

Worlds FAQ

  • When to move to the next world? When the current route is comfortably farmable and the next push looks like a real upgrade, not a struggle.
  • Damage suddenly too low? Current world step is likely too far ahead of the team β€” go back, farm the efficient prior stop, use better pulls/boosts.
  • Are worlds only about map progression? No β€” they also affect which fighters matter, where farming is efficient, and when tickets/potions are worth spending.
  • Spend tickets before pushing a new world? Only if the wall is clearly roster-limited; otherwise farming the previous step with a clean boost can be better.

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