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Animal Hospital (Anomaly) ๐Ÿงช
๐Ÿ“– GAME GUIDE

Animal Hospital (Anomaly) ๐Ÿงช

๐ŸŸข 314.2k playing now

Anomaly Detection

Anomalies are dangerous entities disguised as animal patients. They must be identified and rejected at the Shutter before entering the hospital. One confirmed red flag is enough to reject โ€” you do not need multiple signs.

The Four Examination Layers

Anomalies hide across up to five detection methods. You check each layer in sequence:

  1. Visual โ€” direct observation at the reception window
  2. Photo โ€” take a photo and compare it to the patient's in-person appearance
  3. CCTV/Camera โ€” review security camera footage of the patient in the lobby
  4. Paperwork/Documentation โ€” check medical records for inconsistencies in name, species, and appointment information
  5. Audio โ€” listen for distorted or unnatural sounds

Photo and paperwork checks are introduced starting in Shifts 4โ€“6. The Camera Upgrade is required for effective CCTV use from Shift 7 onward.

Response Protocol

  1. Check window systematically for visual tells
  2. Take a photo and compare it carefully to the patient
  3. Review CCTV footage (refresh the view multiple times if checking for Unnatural Body anomaly)
  4. Verify documentation for name, species, and appointment data
  5. Lower the shutter decisively as soon as you confirm any single red flag

Visual Anomalies (7 types)

These are detectable immediately at the reception window without any equipment.

AnomalyKey Characteristics
Wide Eyes & Sharp TeethDistorted, unnatural smile with full sharp teeth, glowing eyes, and a noticeably deep voice
Three EyesThree glowing red eyes โ€” described as "the most cited must-be-an-anomaly sign"
Hollow FacePitch-black hollow eyes with constant twitching
Unnatural Facial AppearanceSmile looks like it was drawn on; has human-style teeth
TwitchingArms and head twitch constantly; neck is elongated
Staring at the PlayerHead continuously tracks the player's position
Hunched PostureObvious hunched stance; rarely appears without other anomaly signs

Staring at the Player detection tip: Step behind the patient. Real animals do not track your position. An anomaly will fail to follow you when you stand directly behind it โ€” this is a reliable confirmation test.

Appearance anomalies (Wide Eyes & Sharp Teeth, Hollow Face, Hunched Posture, etc.) do not always require equipment to detect. Any visible tell at the window is sufficient to reject.


Photo Anomalies (4 types)

These anomalies look normal in person but reveal tells only when photographed. Take a photo and compare it closely to what you see at the window.

AnomalyIdentifying FeaturesSpecial Note
Incorrect PhotoEye or ear shape changes; horns are added or missing compared to in-personNo Sanity cost
Unnatural PhotoCreepy, overly realistic features that only appear in the photoNo Sanity cost
Static PhotoThe photo is full of grainy static noiseNo Sanity cost
Cursed PhotoBloodshot eyes and a wide grin visible in the photoPicking it up immediately drains 10 Sanity

CCTV Anomalies (8 types)

These anomalies appear normal at the window and in photos but show tells only when viewed through the security camera.

AnomalyCCTV Signature
Black EyesA black band covers the eye area
Unnatural BodyBody is stretched or distorted; the distortion re-randomizes each time you reopen the camera view
Staring at CameraPatient maintains direct eye contact with the camera lens while moving around
Void/BlackThe entire body and eyes appear pitch black
Twitching (CCTV)Elongated neck version of twitching; the camera view itself also twitches
Skinwalker on CamAppears as a Skinwalker only on CCTV; looks completely normal at the window
Different EarsEar shape or number mismatches between what you see at the window and on camera
Distorted JawMismatched or distorted jaw visible only on camera

Tip for Unnatural Body: Reopen the camera view and look again. The distortion re-randomizes each time, so confirm by reopening rather than relying on a single glance.


Paperwork Anomalies

Introduced in Shifts 4โ€“6. Check medical records for inconsistencies in:

  • Patient name
  • Species listed
  • Appointment information

A mismatch in any of these fields is a valid reason to reject.


Audio Anomalies

Distorted or unnatural sounds coming from the patient indicate an anomaly. Audio anomalies can be detected without equipment.


Special Anomaly Types

  • Mimic Patient โ€” Mimics the appearance of a real patient
  • Hollow Eyes โ€” Anomaly identified by hollow eye sockets
  • Missing Appointment โ€” Anomaly with no appointment record in the documentation
  • Security Camera Anomalies โ€” The patient appears completely normal at the window and in photos but looks abnormal only on the security camera

Notes from Dr. Harlow

  • Anomalies hate having their photo taken
  • Anomalies have a need for coffee
  • If an anomaly is accidentally healed inside the hospital, it will say "I'm Hungry" and will either exit without attacking anyone or turn and attack another patient

Consequences of Letting Anomalies Through

If an anomaly passes the Shutter and enters the hospital, the following can happen:

  • The anomaly becomes a Skinwalker that actively hunts staff and patients
  • Letting appearance anomalies through can trigger a Death Ritual
  • A Monster may emerge
  • The anomaly may turn into a Shapeshifter and attempt to eat patients and any players who get too close

Environmental Decoys

Environmental hazards such as slime and fires are not patient flaws. They are decoys. When judging whether a patient is an anomaly, only consider confirmed tells on the patient itself โ€” not the surrounding environment.

Characters and NPCs

Animal Hospital features several named characters โ€” both recurring patient characters and NPCs that interact with players during shifts.

Patient Characters

Ratthew

A rat patient. Ratthew functions as the primary baseline reference for anomaly detection. By learning what a normal animal patient looks like, players can more easily identify deviations that indicate an anomaly.

Lola

A named recurring patient character encountered during shifts.

Barney

Barney is a serial killer rabbit who first appears after Shift 2.

Barney's visit is a scripted event with three stages:

  1. First request: Barney asks for coffee
  2. Second request: Barney asks to receive treatment
  3. Third request: Barney asks for a hiding location

When Barney requests a hiding location, the player is presented with two narrative choices. The outcome of Barney's visit differs depending on which choice is made.

NPC Characters

The Doctor

The Doctor is an NPC who appears at the end of every shift. The Doctor offers one of two things:

  • Supplies for the upcoming shift
  • Intel about threats or events coming in the next shift

Paying attention to the Doctor's message each shift helps players anticipate and prepare for what is coming.

The Policeman

The Policeman is an NPC who provides warnings about anomalies and upcoming events during shifts. Their warnings can give advance notice of threats before they escalate.

Classes

There are 10 total classes in Animal Hospital. Intern is free and equipped by default. All Animal Coin classes are purchased from the Class Shop in the lobby. Classes can only be switched from the lobby before a shift begins โ€” they cannot be changed mid-round.

All Classes

ClassCostPerk
InternFree+10 bonus Sanity at the beginning of each shift
Nurse10 Animal Coins+1 max inventory capacity
Secretary120 Animal CoinsRecover 1 Sanity when checking in patients
Paramedic250 Animal CoinsStart with Large Speed Cola (6 uses)
Psychologist500 Animal CoinsAll Sanity effects are doubled (both positive and negative)
Doctor900 Animal CoinsRecover 1 Sanity when healing patients
Security1,250 Animal CoinsStart with X-Taser (5 uses)
Head Nurse80 Robux+3 max inventory capacity
Surgeon2,500 Animal CoinsGain Sanity and a short speed boost after healing a patient
Secret Agent320 RobuxStart with a Gun (20 uses)

Tier Rankings

TierClasses
SHead Nurse, Surgeon, Security, Secret Agent
ADoctor, Nurse, Secretary, Paramedic
BIntern, Psychologist

Recommendations by Goal

GoalRecommended Class
Best Beginner (F2P)Nurse โ€” cheap, universally useful; extra inventory helps with all tasks
Best Solo (Animal Coins)Surgeon โ€” every patient healed restores Sanity and provides a speed burst, making the player more stable the more they work
Best Solo (alternative)Doctor โ€” passive Sanity recovery on every heal
Best Team โ€” Reception roleSecretary โ€” Sanity recovery per patient checked in rewards a desk-focused playstyle
Best Team โ€” Treatment roleDoctor or Surgeon โ€” Sanity recovery through healing
Best Team โ€” Defense roleSecurity or Secret Agent โ€” start with combat items
Best Robux purchase (inventory)Head Nurse โ€” +3 inventory is a large capacity increase for one purchase
Best Robux purchase (combat)Secret Agent โ€” starts every shift with a Gun that has 20 uses

Recommended Animal Coin Purchase Order

Nurse โ†’ Secretary โ†’ Paramedic โ†’ Doctor โ†’ Security โ†’ Surgeon

Class Notes

  • Psychologist doubles all Sanity effects. This means Coffee heals more, but Cursed Photos, enemy encounters, and Stalker sightings hurt more. High risk, high reward.
  • Paramedic's Large Speed Cola provides 6 uses of movement speed boost, useful for quickly moving between the Shutter and treatment rooms.
  • Security's X-Taser provides 5 uses against enemies; useful without spending additional cash on a taser from the shop.
  • Secret Agent's Gun (20 uses) is the highest-capacity combat weapon available as a starting item.
  • Head Nurse previously cost a different amount and was relocated to the 80 Robux tier.

Co-op Gameplay

Animal Hospital supports up to 30 players per server. While solo play is viable in the early shifts, the game is designed around co-op teamwork for higher-difficulty content.

Server Size

  • Maximum players per server: 30

Solo vs. Co-op Viability

Shift RangeSolo Viable?
Shifts 1โ€“6Yes โ€” solo play handles all mechanics without requiring role splits
Shifts 7โ€“9Possible but difficult; role splitting is strongly recommended
Shift 10+No โ€” co-op role splits and weapon readiness are essential to survive

Role Splitting

From Shift 7 onward, splitting responsibilities between players dramatically improves survival chances. The two primary roles are:

Desk Operator

  • Manages the Shutter and handles patient check-in
  • Performs visual inspection, photo comparison, and paperwork verification
  • Lowers the Shutter to reject anomalies
  • Best paired with Secretary class (Sanity recovery per check-in) or Surgeon/Doctor (treatment Sanity recovery)

Camera Monitor

  • Watches CCTV security camera feeds for camera-only anomalies
  • Communicates findings to the Desk Operator
  • Critical for detecting CCTV anomalies that appear completely normal at the window (e.g., Skinwalker on Cam, Black Eyes, Unnatural Body, Void/Black)
  • Camera Upgrade is required for effective monitoring from Shift 7 onward

Additional Roles at Higher Shifts

Shift 10+ requires players to be ready for combat and emergency response. Suggested role distribution for larger teams:

  • 1โ€“2 players: Desk Operator(s) managing the Shutter
  • 1โ€“2 players: Camera Monitor(s) watching CCTV
  • Remaining players: Treatment specialists and emergency responders handling patient care, fires, Death Rituals, and enemy encounters

Communication

Co-op success, especially in the CCTV-monitoring role split, relies on clear communication. The camera monitor must relay anomaly findings to the desk operator in real time so the Shutter is lowered before the anomaly enters.

Enemies and Environmental Hazards

The hospital contains multiple enemy types and environmental hazards that deplete Sanity or endanger patients and staff. Each requires a specific counter strategy.

Primary Enemies (5 types)

1. Skinwalker

A Skinwalker is what an admitted anomaly becomes once inside the hospital. It transforms and actively hunts staff and patients.

  • If it attacks you: Press E repeatedly to fight it off (this costs Sanity)
  • If it is attacking a patient: Hold E from behind to stop it

2. Black Bunny

An environmental enemy that drains Sanity or blocks progress. Encountered inside the hospital.

3. Eyeless

An environmental enemy that drains Sanity. Encountered inside the hospital.

4. Stalker

Introduced in Shifts 7โ€“9. The Stalker is a persistent threat that causes Sanity damage if you look directly at it.

  • Never look directly at the Stalker
  • Looking at it causes immediate Sanity damage

5. Bed Monster

Blocks routes and drains Sanity.

  • Counter: Approach it while carrying Maple Syrup; the Bed Monster will disappear

Environmental Hazards

Green Sludge

Appears on floors or surfaces.

  • Counter: Hold E while standing near it to clear it

Wall Bangers

Found attached to walls. Attempting to push them away without the right item causes heavy Sanity loss.

  • Counter: Interact using coffee or food items; holding E without these items causes heavy Sanity loss

Ceiling Monsters

Found on the ceiling. Looking upward causes Sanity damage.

  • Counter: Keep the camera pointed down; avoid looking up while in affected areas

Wall Anomalies

Anomaly entities attached to walls.

  • Counter: Aggro the Wall Anomaly to draw its attention, then run away and keep moving until it disappears

Surgery Tentacles

Appear during surgery in Room 8.

  • Counter: Do not shoot or taser them โ€” this does not help. Continue and finish the surgery mini-game; completing the surgery makes them go away

Fire in Room

Fire can break out in hospital rooms and deals 1 Sanity damage per second while it burns.

  • Counter: Hold E near the fire to clear it, or use a Fire Extinguisher item for faster removal

Full Counter Reference Table

Enemy / HazardCounter Strategy
Green SludgeHold E to clear
Skinwalker (attacking you)Press E repeatedly (costs Sanity)
Skinwalker (attacking patient)Hold E from behind
Bed MonsterApproach with Maple Syrup to make it disappear
Wall BangersInteract using coffee or food; holding E without items causes heavy Sanity loss
Ceiling MonsterKeep camera pointed down; do not look up
Wall AnomalyAggro it, then run until it disappears
Surgery TentaclesDo not shoot or taser; finish the surgery mini-game
StalkerNever look directly at it
Fire in RoomHold E to clear, or use Fire Extinguisher (1 Sanity/sec while burning)
Black BunnyAvoid or manage via Sanity recovery
EyelessAvoid; manage Sanity via Coffee and food

Events and Emergencies

During shifts, special events and emergencies occur that require immediate or time-sensitive responses. Emergencies have strict timers and cause failure if not resolved quickly. Events have more lenient timelines.


Emergencies

Emergencies require immediate action. Failing to respond within the time limit results in severe consequences.

Fainting Patients

A patient collapses and must be carried to a treatment room.

  • Action: Pick up the patient and carry them to a treatment room
  • Timer: 60 seconds

Patient on Fire

A patient is on fire and requires two steps to treat.

  • Action:
    1. Extinguish the fire on the patient
    2. Take a photo of the patient
    3. Administer Ointment to complete treatment

Death Ritual

Candles appear around a patient (or in the hospital) and must all be extinguished quickly.

  • Action: Extinguish all candles before the timer expires
  • Timer: 60 seconds
  • Cost: Each candle extinguished costs 1 Sanity

Critical Patient

A patient is in critical condition and must be moved to a specific room immediately.

  • Action: Move the patient to the required medical room
  • Timer: 120 seconds

Events

Events are less punishing than emergencies and allow more time to respond.

Fire in Room

A fire breaks out inside one of the hospital rooms.

  • Action: Hold E near the fire to extinguish it, or use a Fire Extinguisher item
  • Ongoing damage: 1 Sanity lost per second while the fire is still burning

Ambulance (Post-Shift 4)

An ambulance arrives, delivering multiple patients simultaneously rather than one at a time.

  • Unlocks: Available from Shift 4 onward
  • Challenge: You must process and screen multiple patients in quick succession

Barney Event (Post-Shift 2)

Barney, a serial killer rabbit, visits the hospital.

  • Unlocks: Available from Shift 2 onward
  • Sequence: Barney makes three requests in order:
    1. Coffee
    2. Treatment
    3. A hiding location
  • Choice: Two narrative choices are available when Barney asks for a hiding location. The outcome differs depending on which choice you make.

Summary Table

Event / EmergencyTypeTimerKey Action
Fainting PatientsEmergency60 secondsCarry to treatment room
Patient on FireEmergencyโ€”Extinguish, photo, administer Ointment
Death RitualEmergency60 secondsExtinguish all candles (1 Sanity each)
Critical PatientEmergency120 secondsMove to required medical room
Fire in RoomEventOngoingHold E or use Fire Extinguisher
AmbulanceEvent (Shift 4+)LenientScreen multiple simultaneous patients
BarneyEvent (Shift 2+)LenientCoffee โ†’ Treatment โ†’ Hiding choice

Getting Started

Animal Hospital (Anomaly) ๐Ÿงช is a co-op survival horror game on Roblox developed by studio Animal Anomaly, with developer Roytt credited. Players work the night shift at a veterinary clinic as interns. The core objective is to survive as many shifts as possible without letting Sanity drop to 0.

What You Do

You work as an intern at an animal hospital. Your two main responsibilities are:

  1. Screen patients at the Shutter โ€” Inspect incoming animal patients and decide whether to admit them (real animals) or reject them (anomalies in disguise).
  2. Treat admitted patients โ€” Transport real patients to treatment rooms and complete medical procedures to heal them.

The more anomalies you successfully reject and the more patients you treat without anyone dying, the more cash and Animal Coins you earn.

Controls

ActionKey
MoveW, A, S, D
JumpSpace
Item InteractionE

The Gameplay Loop

Each shift follows this sequence:

  1. Stand at the reception desk (the Shutter)
  2. Inspect the incoming animal patient visually for any irregularities
  3. Photograph the patient and compare the photo to their in-person appearance
  4. Check their appointment paperwork for inconsistencies
  5. Review CCTV footage of the patient in the lobby
  6. Make a decision โ€” admit or reject using the Shutter button
  7. Transport admitted patients to the correct treatment room
  8. Complete the treatment mini-game for that room to heal the patient
  9. Repeat until the shift ends
  10. At the end of each shift, the Doctor NPC visits and offers supplies or information about upcoming threats

The Shutter

The Shutter is the check-in window where you accept or reject visitors. To reject a patient you believe is an anomaly, press the Shutters button on the left side of the desk. This lowers the shutters and the entity will leave.

One confirmed red flag is enough to reject. You do not need to find multiple anomaly signs before lowering the shutter.

Shift Structure

Shifts progress sequentially, becoming more complex over time:

BracketWhat Changes
Shifts 1โ€“3Baseline gameplay; visual inspection only
Shifts 4โ€“6Photo and paperwork checks are added; Ambulance event becomes possible
Shifts 7โ€“9Environmental hazards introduced; the Stalker enemy appears; Camera Upgrade becomes required
Shift 10+Co-op role splitting becomes essential; weapon readiness required

Developer Info

  • Developer: Animal Anomaly studio (Roytt)
  • Visits: 184.5M
  • Favorites: 509.1K
  • Max Players per Server: 30
  • The game was newly launched and actively seeks bug reports from players

Sanity System

Sanity is a personal meter that represents your mental stability. Reaching 0 Sanity ends your run immediately. Maintaining high Sanity is one of the most important survival priorities in the game.

How Sanity Works

  • Sanity starts at 100 at the beginning of each shift (Intern class adds +10 bonus, starting you at 110)
  • Sanity decreases from negative events and increases from restorative actions
  • Reaching 0 Sanity ends the current run
  • Players should aim to stay above 40% Sanity to remain safe

What Drains Sanity

SourceDetails
JumpscaresEncountering unexpected hostile entities
Skinwalker attacksPressing E to fight off a Skinwalker costs Sanity
Stalker sightingsLooking directly at a Stalker causes immediate Sanity damage
Ceiling MonstersLooking upward in their presence causes Sanity damage
Wall BangersHolding E near a Wall Banger without coffee or food causes heavy Sanity loss
Cursed PhotoPicking up a Cursed Photo immediately drains 10 Sanity
Neglected patientsFailing to treat patients in time
Death Ritual candlesEach candle extinguished during a Death Ritual costs 1 Sanity
Fire in RoomDeals 1 Sanity damage per second while burning
Treatment errorsAdministering wrong items during patient treatment

What Restores Sanity

SourceDetails
CoffeePrimary Sanity restoration item; highest shop priority
FoodRestores Sanity; also used to counter Wall Bangers
Secretary classRecover 1 Sanity each time you check in a patient
Doctor classRecover 1 Sanity each time you heal a patient
Surgeon classGain Sanity (plus a speed boost) after healing a patient
Intern class+10 bonus Sanity at the start of each shift

The Psychologist Class and Sanity

The Psychologist class doubles all Sanity effects โ€” both positive and negative. This means:

  • Coffee and food restore twice as much Sanity
  • Enemy encounters, Cursed Photos, and Stalker sightings drain twice as much Sanity

This class is high risk and high reward; it is rated B-Tier because the amplified negative effects can quickly end a run if threats are mishandled.

Sanity Management Tips

  • Buy Coffee first in the shop before any other item โ€” it is the single most important resource for maintaining Sanity
  • Never look directly at Stalkers โ€” the Sanity drain is immediate
  • Keep your camera pointed down in rooms with Ceiling Monsters
  • Bring coffee or food when dealing with Wall Bangers โ€” interacting without items causes heavy Sanity loss
  • Avoid getting hit by Skinwalkers when possible, since fighting them off costs Sanity; use the hold-E-from-behind method when stopping a Skinwalker attacking a patient
  • Pick up Cursed Photos cautiously โ€” the -10 Sanity cost is immediate and unavoidable once you pick it up; make sure you have enough Sanity buffer before touching one
  • Use the Surgeon or Doctor class if you want passive Sanity recovery built into your playstyle through treatment

Shift Progression

Shifts progress sequentially, with each bracket introducing new mechanics, events, and threats. Understanding what each bracket adds helps you prepare the right equipment and strategies.

Shift Brackets

Shifts 1โ€“3: Baseline

The foundational gameplay phase. New players learn the core loop here.

  • Anomaly detection: Visual inspection only
  • Treatment rooms: All 8 rooms available
  • Events: None of the timed events are active yet
  • Enemies: No Stalker; environmental hazards minimal
  • Recommended class: Nurse (cheap, boosts inventory)

Shifts 4โ€“6: Expanded Checks

New verification requirements are added, increasing the complexity of patient screening.

  • New mechanics: Photo verification and paperwork checks are required
  • New event: Ambulance event becomes available (multiple patients arrive simultaneously)
  • Anomaly detection: All five layers now active (visual, photo, camera, paperwork, audio)
  • Solo viability: Solo play is still viable through the end of Shift 6
  • Preparation tip: Make sure you understand how to check photos and appointment records before reaching Shift 4

Shifts 7โ€“9: Environmental Threats

Environmental hazards and the Stalker enemy are introduced, significantly raising the danger level.

  • New enemy: Stalker (never look directly at it)
  • New hazards: Ceiling Monsters and additional environmental threats
  • Required item: Camera Upgrade โ€” strongly recommended before entering this bracket
  • Co-op tip: Role splitting is recommended from this point; having one player at the desk and one on cameras improves efficiency and safety

Shift 10+: Co-op Required

The highest difficulty bracket demands coordinated team play and weapon readiness.

  • Co-op: Role splitting between desk operator and camera monitor becomes essential
  • Weapons: Taser, Gun, and other combat items should be prioritized and ready
  • Complexity: All prior systems (visual, photo, camera, paperwork, audio anomalies, all events, all enemies) are simultaneously active

Barney and Ambulance Unlock Points

EventUnlocks At
BarneyPost-Shift 2
AmbulancePost-Shift 4

Solo vs. Co-op Viability

Shift RangeSolo Viable?
Shifts 1โ€“6Yes
Shifts 7โ€“9Possible but difficult; role splitting strongly recommended
Shift 10+No; co-op role splits and weapon readiness are essential

End-of-Shift Doctor Visit

At the end of every shift, the Doctor NPC visits and either:

  • Provides supplies for the upcoming shift
  • Shares intel about threats or events coming in the next shift

Pay attention to what the Doctor says โ€” their information can help you prepare for the specific challenges ahead.

Shop, Items, and Currency

Currencies

Animal Hospital uses three currencies:

CurrencyHow to EarnHow to Spend
Animal CoinsEarned by completing shifts; permanent across sessionsPurchasing classes from the Class Shop in the lobby
CashEarned within a shift by correctly rejecting anomalies and successfully treating patientsPurchasing consumables and equipment from the in-shift shop
RobuxRoblox premium currency; purchased with real moneyPurchasing premium classes (Head Nurse, Secret Agent)

The more anomalies you prevent and the more patients you treat without deaths, the more points you earn at the end of each shift โ€” and the more cash you receive for the shop.

Shop Priority (Recommended Spending Order)

  1. Coffee โ€” highest priority; primary method of Sanity restoration
  2. Medkit โ€” heals you after being attacked by Skinwalkers or other enemies
  3. Camera Upgrade โ€” required for effective CCTV anomaly detection from Shift 7 onward

All Items

ItemUse
CoffeeRestores Sanity; also a desired item for anomalies (they have a need for coffee)
FoodRestores Sanity; also used to interact with Wall Bangers
MedkitHeals the player after being attacked
Camera UpgradeImproves CCTV viewing capability; required from Shift 7 onward
Fire ExtinguisherExtinguishes fires in rooms faster than holding E
TaserCombat weapon against enemies
X-TaserExtended taser with 5 uses; Security class starts with one
GunCombat weapon; 20 uses; Secret Agent class starts with one
Eye DropsMedical supply administered during patient treatment
IV DropsMedical supply administered during patient treatment
Maple SyrupUsed against Bed Monsters; approach a Bed Monster with it to make it disappear
ScalpelUsed during surgical procedures in Room 8
Large Speed ColaProvides a movement speed boost; 6 uses; Paramedic class starts with one
OintmentAdministered to burned patients after their fire is extinguished

Inventory

Your inventory capacity determines how many items you can carry at once.

  • Intern, Secretary, Paramedic, Psychologist, Doctor, Security: Base inventory
  • Nurse: +1 inventory slot (base + 1)
  • Head Nurse: +3 inventory slots (base + 3)

Increasing inventory capacity allows you to carry more items simultaneously, which is especially valuable for players handling both treatment and emergency responses.

Treatment System

After a real patient passes inspection at the Shutter, they must be transported to a treatment room and healed using a medical procedure. Each room type has its own mini-game.

Critical Rule

Administering the wrong item causes the patient to die and you lose progress. Always use the correct item for each patient.

Treatment Rooms Overview

Treatment rooms are numbered 1 through 8. Each room handles a specific type of treatment.

RoomTypeProcedure
Rooms 1โ€“5DNA TreatmentAnalyze DNA using the computer, then administer the correct items in any order
Room 6X-RayComplete a sequence mini-game by clicking flashing squares in the correct order, then administer items
Room 7Heart MonitorClick white icons while avoiding skulls until the meter reaches 100%, then administer items
Room 8SurgeryTime-limited procedure; follow on-screen instructions for item administration; cannot leave the room until the surgery is complete

Room-by-Room Details

Rooms 1โ€“5: DNA Treatment

  • Use the computer in the room to analyze the patient's DNA
  • The computer identifies which items to administer
  • Administer the correct items in any order โ€” order does not matter for DNA treatment

Room 6: X-Ray

  • A sequence mini-game begins when you start the procedure
  • Flashing squares appear on screen; click them in the exact order they flash
  • After completing the sequence, administer the required items to the patient

Room 7: Heart Monitor

  • White icons appear on screen; click them as they appear
  • Skull icons also appear โ€” do not click the skulls
  • Keep clicking white icons until the heart monitor meter reaches 100%
  • Once the meter is full, administer the required items to the patient

Room 8: Surgery

  • The surgery is time-limited โ€” you must complete it before the timer runs out
  • Follow the on-screen instructions to know which items to administer and when
  • You cannot leave the surgery room until the procedure is fully complete
  • Surgery Tentacles may appear during the procedure โ€” do not shoot or taser them; finish the surgery mini-game to make them go away

Leaving Rooms During Recovery

Players may leave treatment rooms during patient recovery periods. The one exception is surgery: you must remain in Room 8 until the surgery is complete.

Critical Patients

Critical Patients are an emergency type that requires you to move the patient to the required medical room within 120 seconds. This is treated as an emergency with a strict timer rather than a standard treatment workflow.

Medical Items Used in Treatment

ItemUse
Eye DropsAdministered during certain treatment procedures
IV DropsAdministered during certain treatment procedures
ScalpelUsed during surgical procedures
OintmentAdministered to burned patients after extinguishing the fire on them