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[🦖] 99 Nights in the Forest 🔦
📖 GAME GUIDE

[🦖] 99 Nights in the Forest 🔦

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Base Building Guide

1. Base Building & Defense

General Principles

  • Create a Perimeter around the campfire using Log Walls, Trees, and Wood Rain Storage units.
  • Leave a single controlled entrance to funnel Cultists through traps.
  • Plant trees with minimal gaps to block Cultist raids from breaching the perimeter.
  • Having a Hammer is essential for efficient base management.

Base Design Archetypes

Basic Safe Base (Shelves + Rain Storage):

  • Pros: Easy and simple; resources (scrap) are commonly found; rain storages block jumping over walls.
  • Cons: Can be flawed; often results in a narrow base with limited room.

Trapped Entrance Base:

  • Log walls surround the campfire with one small tunnel entry.
  • Place Bear Traps, Laser Fences, Barbed Wire, and Lava Mines inside the tunnel.
  • Pros: Makes raids easier; good for runs under 120 days; easy to expand.
  • Cons: Tougher in late-game raids; bear traps can be hard to manage.

Heavily Walled Sustainable Base:

  • Multiple concentric layers: Trees → Log Walls → Wood Rain Storage.
  • Internal features: Oil Drills, Farm Plots, Biofuel Processor.
  • Pros: Extremely safe; self-sustaining in fuel and food.
  • Cons: Requires significant time and resources; requires experience to build.

Defense Items

  • Bear Traps — High damage to wolves and Alpha Wolves
  • Barbed Wire — Slows and damages enemies
  • Laser Fences — Electric fences
  • Lava Mines — Area damage
  • Spike Walls — Passive defense
  • Log Walls — Primary structural walls

Beginner Guide

1. Game Overview

99 Nights in the Forest is a Roblox survival-horror co-op game developed by Grandma's Favorite Games. Players must build and maintain a base camp in a procedurally generated forest, gather resources, manage a campfire, and survive increasingly difficult nights while being stalked by a hostile Deer and raided by Cultists.

The Fandom Wiki (unofficial) contains 344+ articles and is the primary community-maintained reference. The game blends resource management, exploration, light combat, and co-op coordination.


2. Core Objective & Win Condition

The primary goal is to survive 99 nights by:

  • Keeping the Campfire burning at all times.
  • Gathering Wood, Scrap, and Food.
  • Crafting and placing Beds to speed up the day counter.
  • Rescuing all 4 Missing Children to stack progression multipliers.
  • Defeating or avoiding the Deer, Cultists, wolves, bears, and other hostile entities.

Without multipliers, reaching Day 99 takes approximately 700 minutes of real-world gameplay. With all multipliers (beds + rescued children), this time can be cut by up to 90%.


3. Solo vs. Multiplayer & Difficulty Scaling

  • Difficulty is scaled based on the number of players initially in the lobby when the run begins — it does not update if players leave.
  • If you start with 5 players and they all leave, you are left facing events and enemies balanced for 5 people.
  • Recommended approach: Play solo or with trusted friends only.
  • Solo runs are completely viable and often easier than relying on random players who may quit early.
  • Team sizes range from 1 to 5 players.
  • In duo runs, split roles: one player gathers Wood, the other gathers Scrap.
  • In team runs, assign dedicated roles: Scavenger, Hunter, Lumberjack, etc.

Campfire Guide

1. Campfire — Levels, Upgrades & Mechanics

Core Function

The Campfire is the central focus of the game. It:

  • Creates a safe zone that repels the Deer, Ram, Owl, and wild animals chasing players (note: Cultists can always enter the campsite).
  • Provides health regeneration to players who are near it.
  • Increases visibility at night.
  • Negates the freezing debuff from Snow and Blizzard events.
  • Allows cooking raw food and recharging Flashlights.

The Campfire constantly depletes and depletes faster during Rain and Blizzard events. The higher the campfire level, the less weather affects it.

What Happens if the Fire Burns Out

If fuel reaches 0, the game displays: "The campfire has gone out, you are no longer safe." Consequences:

  • The Deer's spawn chance rises to 100% and it spawns as a Hungry Deer (except on night 1).
  • The Deer can spawn inside the Stronghold.
  • The Deer and other enemies can enter the former safe zone.
  • Player health regeneration drops to zero.
  • The Map becomes inaccessible and the campfire icon disappears from the screen.
  • The cold ashes cannot be used to cook food or recharge flashlights.
  • All debuffs end the instant the fire is relit and the Deer is scared out.

Campfire Levels

There are 6 campfire levels. Each level expands both the map size players can explore and the radius of the safe zone. Higher levels deplete more slowly.

Level 1 → Level 2:

  • 6 Logs
  • Solo/Duo: 1 Coal + 1 Wood
  • Multiplayer: 1 Coal + 2 Wood

Level 2 → Level 3:

  • 11 Logs
  • 2+ Coal
  • 2+ Fuel Canisters

Level 3 → Level 4:

  • 50–75+ Logs
  • 23+ Coal
  • 9–12+ Fuel Canisters
  • 30+ Biofuel

Level 4 → Level 5:

  • 70–120+ Logs
  • 45+ Coal
  • 19–25+ Fuel Canisters
  • 4+ Oil Barrels
  • 30+ Biofuel

Level 5 → Level 6:

  • 275–350+ Logs
  • 170+ Coal
  • 35+ Fuel Canisters
  • 8+ Oil Barrels
  • 80+ Biofuel

Level 6 (Max):

  • Has a bigger stone base with more logs stacked.
  • More resistant to rain and snow than earlier levels.
  • Depletes slower than previous tiers.

Campfire Upgrade Notes

  • There is always a guaranteed Coal or a pile of 6 Logs near the campfire at the start of a run.
  • In Solo/Duo: 1 coal gives ~98% of the bar needed for Level 1; the 6 logs nearly guarantee Level 2.
  • At campfire Level 4, logs alone add less than 1% to the bar — switch to Fuel Canisters, Coal, Biofuel, or Oil Barrels.
  • At campfire Level 5: place an Oil Drill facing the campfire so it automatically drops Oil Barrels into it.
  • The higher the day counter, the harder it is to upgrade the campfire.

Campfire Upgrade Items (Flames)

Flames are consumable buffs applied via the Supply Crate. Only 3 Flames can be applied per session. Currently only obtainable from completing Daily Quests.

Flame TypeBenefit
Blue HotMakes Weather have less effect on fire
Alien Flame(additional buffs)

Campfire Upgrade Tip

  • Coal mined from deep inside caves is a highly efficient long-term fuel source.
  • An Oil Drill positioned to face the campfire drops Oil Barrels into it automatically.
  • Build a Biofuel Processor to convert Meat (or wet Wood) into Biofuel, a better fuel source than raw logs.

Chests Guide

1. Chests

Chests are the primary source of tools, weapons, and equipment in the game.

Chest TypeTier/QualityNotable Loot
Common ChestLowGood Axe, Old Rod, basic items
Good ChestLow-MidGood Axe, Old Rod, mid-tier items
Cold ChestSpecialtyIce Axe
Ice ChestSpecialtyIce Axe
Silver ChestMidRifle
Gold ChestHighGiant Sack, Strong Axe
Legendary ChestHighStrong Axe, Giant Sack, high-tier gear
Ruby Chest (Red)Very HighChainsaw, Tactical Shotgun, Thorn Armor, Rice Shield. Only 1 player can open before it reverts to Gold Chest.
Diamond ChestTopTop-tier gear; found in Cultist Stronghold
Infernal ChestSpecialInfernal Sack

Tip: Prioritize opening Gold and Ruby chests when looting. Go deeper into the forest for better loot — the deeper you go, the higher the chest tier.


Classes Guide

1. Classes

Classes are a core gameplay system providing unique advantages, starting gear, and progression paths. Purchased from the General Store in the Lobby or via the Classes button on the left side of the screen.

Class System Rules

  • Stock System: Every 24 hours, a random selection of Classes becomes available for purchase. The stock can be rerolled for 10+ Diamonds (first reroll is free).
  • Currency: Diamonds (normal purchases); also Candy (Halloween event), Candy Canes (limited), or Eggs (Easter event).
  • Leveling: Classes start at Level 1. Completing requirements unlocks Level 2, then Level 3 (maximum). Level 2/3 can be skipped with Robux (250 for Level 2; 400 for Level 3 if Level 2 is already unlocked).

Active Classes (Full List — sorted by price)

ClassPriceStarter GearLevel 1 PerkLevel 2 Perk (Requirements)Level 3 Perk (Requirements)
Camper10 💎Old Flashlight+10% reduced hunger drain+Increased visibility at night (Cook 75 food / Burn 200 logs)+Spawn with a Stew (Cook 150 food / Burn 350 logs)
Scavenger25 💎+2 sack space+Open chests 20% faster (Scrap 450 scrap / Travel 2500 studs)+Chance to get bonus Scrap from chests (Scrap 1000 / Travel 10000 studs)
Base Defender40 💎2 Defense Blueprints+Start with 2 defense blueprints+Defenses upgradeable/higher durability (Build 60 defenses / 80 kills with defenses)+Defenses deal higher damage (Build 150 / 200 kills)
Medic40 💎Bandage+5x faster revives+Improved revives (restore more health and hunger) (Find 30 medical supplies / Revive 25 players)+One bandage upgrades to a Medkit (Find 50 / Revive 40)
Cook40 💎Cooking Tools+Seasoned food restores more hunger+Crockpot cooks 20% faster (Cook 200 meat / 50 stews)+25% chance to make a Hearty Stew (Cook 400 meat / 200 stews)
Hunter40 💎Hunting gear+Increased meat drop rate+Slightly higher pelt drop rate (Kill 120 bunnies / 120 wolves)+Pelt Trader offers an extra wolf pelt trade (Kill 120 Alpha Wolves / 250 wolves)
Support45 💎Bandage+Bond with another player; absorb some of their damage; deal more damage when near them+Your support eats for both of you (80/20) (Absorb 500 damage / Deal 200 bonus damage)+You can see the beam to your player at any distance (Absorb 1500 / Deal 500 bonus damage)
Fisherman50 💎Fishing Rod+Fishing rods level up faster+Rod casts are instant and further (Catch 350 fish / 5 sharks)+Fish hook on faster (Catch 500 fish / 15 sharks)
Brute50 💎Damage-reducing Shield+Spawns with a damage-reducing shield; shield can taunt enemies+Enemies deal reduced damage for a few seconds after being taunted (Taunt 100 enemies / Block 800 damage)+Shield becomes Obsidian Shield; can now charge and create a shockwave (Taunt 250 / Block 2000 damage)
Gambler55 💎+50/50 chance to upgrade/downgrade standard chests on opening+60/40 chance to upgrade/downgrade chests (Open 70 chests)+10% chance for chests to also drop coins (Open 150 chests / 10 Ruby chests)
Ranger70 💎Revolver + Old Flashlight+Start with 18 ammo+10% chance to refund ammo on shot (Rescue 10 children / Kill 80 enemies)+Start with 30 ammo (Rescue 35 children / Kill 200 enemies)
Lumberjack70 💎1x Good Axe+20% chance to get 1 bonus log from trees+25% chance for double sapling drop (Cut 200 trees / Plant 75 saplings)+20% chance to get 1 or 2 bonus logs from trees (Cut 500 trees / Plant 200 saplings)
Zookeeper70 💎Old Taming Flute+Taming flute levels up faster; can have 3 tamed animals regardless of flute level+Feeding tamed animals restores more health (Tame 30 animals)+Requires 1 less step to tame an animal (Tame 60 animals)
Farmer80 💎Watering Can+Use watering can to get rarer crops from farm plots+Some saplings you plant grow into apple trees (Harvest 150 plants / Water 50 farm plots)+Farm plots you water are guaranteed to grow 1 pumpkin (Harvest 500 / Water 80 farm plots)
Explorer80 💎Map + Flashlight+2 sack space; speed boost after clearing fog; larger map view radius+Reduced hunger drain the more time spent away from fire (Open 80 chests / Travel 2500 studs)+Can see chests through walls when nearby; opens chests faster (Open 200 / Travel 10000 studs)
Brawler100 💎Leather Body ArmorCannot use ranged weapons. +40% HP; +30% melee damage+10% health regeneration; regen sooner after taking damage (Receive 200 melee attacks / Attack 350 times)+5% chance to block incoming damage (Regen 5000 HP / Attack 600 times)
Grenadier100 💎Impact Grenades + Dynamite+Start with Impact Grenades and Dynamite+Explode when you are killed (Kill 50 enemies with explosives)+Chance to get explosive ammo as bonus chest drop (Kill 150 enemies with explosives)
Snowman100 💎Snowball Cannon+Spawn with Snowball Cannon and Beanie+Hitting a target with 6 snowballs slows it (Hit 500 enemies with snowballs)+Snowball Cannon reloads faster (Hit 1000 enemies)
Alien100 💎Raygun (Alien Tech)+Excellent night visibility; -Sprint slower when alien tech overheats+Alien tech recharges faster (Get 150 kills with alien tech)+Sprint faster when alien tech is at full charge (Get 300 kills with alien tech)
Berserker100 💎Medkit+Auto-revive on first death with low HP and hunger+On reviving, receive a strength boost for a short duration (Kill 50 enemies below 40% HP)+Deal higher damage as your HP gets lower (Kill 150 enemies below 40% HP)
Undead100 💎Bandage+Gain a permanent bonus every time you are revived+Can be revived instantly (Be revived 30 times)+Can move for 8 seconds after death (Be revived 60 times)
Chef150 💎Cooking Tools x2+Can cook unique recipes that give players huge bonuses; all cooked items are seasoned+Unlock a new recipe (Cook 200 food / 50 special dishes)+Unlock another new recipe (Cook 400 / 100 special dishes)
Feaster150 💎5x Stew+Gain 2 max HP per unique cooked food eaten; can overeat to deal more damage and sprint faster+Eating prepared dishes restores some HP (Spend 1000s over 100% hunger / Eat 50 stews)+When you overeat, also gain some armor (Spend 3000s over 100% / Eat 150 stews)
Blacksmith200 💎Hammer+Can craft items in the next crafting bench tier (up to Tier 4)+2 random crafting bench recipes get discounts (Upgrade bench 20 times / Build 80 structures)+Chance to get extra scrap from items put in the Grinder (Upgrade bench 40 / Build 250 structures)
Nightcrawler200 💎Shadow Dagger+Spawn with Shadow Dagger; gain speed, night vision, and damage bonuses in the dark+Detection radius of enemies is reduced at night (Kill 50 enemies in the dark)+Lowers the chance the Deer will spawn near you (Kill 150 enemies in the dark)
Poison Master200 💎Poison weapon + Poison Armor+Your poison effects are stronger+25% chance for enemies to spread poison on death (Kill 100 poisoned enemies)+Attacks deal increased damage to poisoned enemies (Kill 250 poisoned enemies)
Fire Bandit200 💎Infernal Crossbow + Wildfire Potion+Start with Infernal Crossbow and a Wildfire potion+Other tools have a chance to set enemies on fire (Kill 100 with fire / Set 200 on fire)+10% chance to get Wildfire as a bonus chest drop (Kill 250 / Set 500 on fire)
Beastmaster400 💎Good Taming Flute + 3x Steak+Summon tamed wolves with 3 steaks; start with 3 steak; can have up to 5 pets+Summoned wolves run much faster when attacking (Deal 5000 damage with pets / Summon 50 wolves)+First summoned wolf is an Alpha Wolf (Deal 15000 damage / Summon 150 wolves)
Assassin500 💎Katana + Kunai+10% sprint speed; -15% HP; +5% chance for Throwing Knives to spawn in chests+First hit on an enemy has a chance to critically strike (Kill 100 enemies without taking damage / Travel 2500 studs)+10% chance for Throwing Knives to spawn in chests (Kill 250 no-damage / Travel 10000 studs)
Cyborg600 💎Alien Armor + Laser Cannon+Excellent night visibility; -If alien tech overheats you take damage and armor is temporarily lowered+Alien tech deals increased damage (Hit multiple targets with 1 shot 50 times / 200 kills with alien tech)+Kills restore some alien tech energy (100 multi-target hits / 350 kills)
Pyromaniac600 💎Flamethrower+Reload flamethrower with Fuel Canisters and Oil Barrels; food auto-cooks on drop+Fuel Canisters and Oil Barrels restore even more fuel (Kill 150 enemies with fire)+Move faster for every burning enemy (Kill 400 with fire)
Big Game Hunter600 💎Rifle x2+Can consume animal pelts to gain permanent bonuses+Higher pelt drop rate (Kill 70 wolves / Use 50 pelts)+Can infinitely consume mammoth tusks to permanently gain health (Kill 150 wolves / Use 100 pelts)
Gunslinger600 💎Trusty Revolver + Revolver Ammo+Start with your Trusty Revolver; kill enemies with it to upgrade it+Chance to get ammo as a bonus drop from chests (Get 250 kills with your Trusty Revolver)+Your revolver starts with a random upgrade (Get 500 kills with your Trusty Revolver)
Necromancer600 💎Necromancer Staff+Collect souls from dead Cultists; use staff to consume souls and resurrect Cultists; can have up to 6 summons+Resurrected Cultists deal greater damage (Deal 5000 damage with pets / Resurrect 100 Cultists)+Get better night vision the more Cultists you have (Deal 5000 damage / Resurrect 200 Cultists)
Vampire600 💎Vampire Cloak + Vampire Scythe+Gain lifesteal energy when attacking with any melee weapon; run faster at night+Better vision at night (Heal 450 through lifesteal / Deal 5000 damage)+Increased healing from lifesteal (Heal 1000 / Deal 15000 damage)

Event-Only / Limited-Time Classes

ClassPriceEventStarter GearLevel 1 PerkLevel 2 Perk (Requirements)Level 3 Perk (Requirements)
Trick or Treater30 🍬 CandyHalloween+Get 4 Candies per house visited+Slightly higher chance to get a treat vs. trick (Visit 50 houses)+Higher find/drop rate of Candles (Visit 100 houses)
Witch900 🍬 CandyHalloweenWitch Potion+Throw potion at enemies to deal damage or apply a random effect+Throw potion at allies to heal a small amount of health (Hit 100 enemies with poison)+All potion effects also apply a light poison (Hit 300 enemies)
Santa's Helper30 🍭 Candy CanesWinter/Christmas+Start with 40 Coins+Items in the Santa Sack are 25% cheaper (Open 30 Christmas gifts)+Gain an extra Candy Cane for each present (Open 70 gifts)
Gifting Elf900 🍭 Candy CanesWinter/ChristmasRed Present Blueprint+Get a Red Present Blueprint every 3 minutes (can be given to teammates)+Spawn with a Present instantly (Gift 40 players)+After Day 20, spawn a Gold Present (Gift 90 players)
Engineer1000 💎Winter/ChristmasGear Tool + Hammer+Build turrets at the Crafting Bench using Gears; receive Gears by putting Scrap in the Grinder+Turrets start with more ammo; chance to get Scrap bonus from chests (Build 15 turrets / Get 300 turret kills)+Turrets shoot faster; chance for Scrap bonus from Cultists (Build 40 / 600 turret kills)
Egg Hunter30 🥚 EggsEaster+Gain extra credit when turning in an egg+Gain speed for each egg in basket (Hand in 20 eggs to Easter Bunny)+Eggs highlighted when nearby (Hand in 40 eggs)
Bunny900 🥚 EggsEaster40x Carrot Darts+Gain night vision, jump boost, and speed from eating Carrots; cannot eat meat+Spawn giant Carrots around the map when joining (Eat 200 Carrots)+Chance to get a Carrot Dart when eating a Carrot (Eat 400 Carrots)

Removed Classes

ClassPrice (was)Starter GearLevel 1 PerkLevel 2 Perk (Requirements)Level 3 Perk (Requirements)
Decorator40 💎Hammer+Furniture Trader offers +1 item per visit+Furniture Trader is always visible on the map (Buy 50 Furniture)+Furniture is discounted by 25% (Buy 80 Furniture)

Talents System

Talents are perks from a random Class and level that can be added onto any Class of your choice.

  • Cost to unlock a Talent: 60 Diamonds
  • Cost to reroll a Talent: 25 Diamonds

Talent Drop Odds by Star Rating

StarsPossible TalentsChance per TalentTotal Chance
⭐ (1★)124.9% each58.82%
⭐⭐ (2★)122.2% each26.47%
⭐⭐⭐ (3★)71.7% each11.76%
⭐⭐⭐⭐ (4★)60.44% each2.64%
⭐⭐⭐⭐⭐ (5★)40.07% each0.29%

Obtainable Talents — 1★

Source ClassTalent Perk
Camper10% reduced Hunger Drain
CamperIncreased visibility at night
CamperSpawn with a Stew
ScavengerOpen Chests 20% faster
MedicRevives are 5x faster
MedicReviving someone restores more health and hunger
HunterChance that more meat drops from animals
FishermanYour Fishing Rods level up faster
FishermanYour Fishing Rod casts are faster and further
FishermanFish hook to your Fishing Rod faster
BrawlerRegen faster after taking damage
Poison MasterYour poison effects are stronger

Obtainable Talents — 2★

Source ClassTalent Perk
ScavengerChance to get Scrap as a bonus drop from Chests
Base DefenderBase Defenses you place deal increased damage
MedicSpawn with a Medkit
CookCrockpot cooks 20% faster
Cook25% chance to cook a Hearty Stew instead of a Stew
Ranger10% chance to refund Ammo on gun shot
FarmerSome Saplings you plant will grow into Apple Trees
Brawler10% extra Health Regen
Brawler5% chance to block incoming Damage
BerserkerOn reviving, receive a strength boost for a short duration
BlacksmithChance to get extra Scrap from items put in the Grinder
CyborgAlien Tech deals increased damage

Obtainable Talents — 3★

Source ClassTalent Perk
Scavenger+2 Sack Space
Base DefenderStarts with 2 Defense Blueprints
HunterThe Pelt Trader offers an extra Wolf Pelt reward
RangerStart with 18 Revolver Ammo
Lumberjack20% chance to drop a bonus Log from a Tree
Lumberjack25% chance for a double Sapling drop
BlacksmithTwo random Crafting Bench recipes have discounts

Obtainable Talents — 4★

Source ClassTalent Perk
Base DefenderBase Defenses can be upgraded
RangerStart with 30 Revolver Ammo
Lumberjack20% chance to get 1 OR 2 bonus logs from a Tree
BerserkerDeal higher damage as your Health gets lower
Fire Bandit10% chance to get Wildfire as a bonus drop from Chests
AssassinFirst hit on an enemy has a chance to critically strike

Obtainable Talents — 5★

Source ClassTalent Perk
BerserkerAfter first death, auto revive with low HP and hunger
BlacksmithCraft item from the next Crafting Bench tier
Fire BanditYour weapons have a chance to set enemies on fire
Assassin10% chance for Throwing Knives to spawn in Chests

Unobtainable Talents

These Talents exist in the game data but cannot currently be rolled through normal gameplay:

Source ClassPerk (Unobtainable)
CookSeasoned food restores more hunger
HunterSlightly higher pelt drop rate
DecoratorAll perks
SupportAll perks
GamblerAll perks
ZookeeperAll perks
FarmerUse the watering can to get rarer crops from farm plots
FarmerFarm plots you water are guaranteed to grow 1 pumpkin
BrawlerCan't use ranged weapons / +40% HP / +30% melee damage
AlienAll perks
UndeadAll perks
ChefAll perks
Fire BanditStart with an Infernal Crossbow and a Wildfire potion
BeastmasterAll perks
Assassin+10% sprint speed / -15% HP / +5% Throwing Knives chest spawn
CyborgOverheat damage/armor drop penalty
CyborgKills restore some alien tech energy
PyromaniacAll perks
Big Game HunterAll perks
NecromancerAll perks
Trick or TreaterAll perks
WitchAll perks
Santa's HelperAll perks
Gifting ElfAll perks
Egg HunterAll perks
BunnyAll perks

Class Trivia

  • As of April 6, 2026, there are 35 available classes, 7 limited-time classes, and 1 removed class, with more being added in major updates.
  • Total cost to buy all classes (Diamond-purchasable): 8,005 💎 (including Decorator) / 7,965 💎 (excluding Decorator). Plus 930 🍬 Candy, 930 🍭 Candy Canes, and 930 🥚 Eggs for event classes.
  • Cost by tier:
    • 1★ = 10 💎 + 30 Candy Canes + 30 Eggs
    • 2★ = 370 💎 (330 without Decorator) + 30 Candy + 900 Candy Canes
    • 3★ = 1,025 💎 + 900 Candy + 900 Eggs
    • 4★ = 1,500 💎
    • 5★ = 4,100 💎
    • 6★ = 1,000 💎 (Engineer only)
  • The cheapest class is Camper (10 💎); the second cheapest is Scavenger (25 💎).
  • The most expensive class is Engineer (1,000 💎); the second most expensive tier is shared by Cyborg, Pyromaniac, Necromancer, Big Game Hunter, Vampire, and Gunslinger (600 💎 each).
  • Best classes for speedrunning: Assassin and Explorer.
  • Best classes for long runs: Big Game Hunter and Fire Bandit.
  • Best class for Stronghold runs: Vampire (best pure combat with Vampire Scythe and Cloak lifesteal at night).
  • Unique / class-exclusive items:
    • Seasoning — Cook
    • Support Notes — Support
    • Brute Shield / Obsidian Shield (L3) — Brute
    • Watering Can — Farmer
    • Chef Station Blueprint + Recipe Book — Chef
    • Shadow Dagger — Nightcrawler
    • Katana — Assassin
    • Cultist Summoning Staff — Necromancer
    • Flamethrower — Pyromaniac
    • Trusty Revolver — Gunslinger
    • Pelt List — Big Game Hunter
    • Vampire Scythe — Vampire
    • Witch's Potion — Witch
    • Candy Turret — Engineer
    • Carrot Darts — Bunny
  • Scavenger and Explorer are the only classes that upgrade their own Sack.
  • The Ranger and Medic were originally the first two classes ever added to the game, and they originally cost Robux to purchase.
  • The first 5★ class was the Assassin. The first 6★ class was the Engineer.
  • The Talent and Stock systems are frequently criticized by the community for being fully randomized, often causing players to spend Diamonds without getting useful results.

Class Recommendations

  • Best for solo runs: Assassin (500 💎) — elite sprint speed, stealth, and knife spawn bonuses
  • Best combat versatility: Alien (100 💎) — Ray Gun + excellent night vision; great beginner-to-advanced pick
  • Best for melee/tanking: Brawler (100 💎) or Berserker (100 💎)
  • Best for resource gathering: Lumberjack (70 💎) or Farmer (80 💎)
  • Best for early ranged combat: Ranger (70 💎) — starts with Revolver + 18 ammo
  • Best for food: Cook (40 💎) or Chef (150 💎)
  • Best for base defense: Base Defender (40 💎) or Grenadier (100 💎)
  • Best for looting: Explorer (80 💎) — chest detection through walls at Level 3
  • Best for fire/fuel runs: Pyromaniac (600 💎) — auto-cooks food, refuels from oil drops
  • Best for Stronghold raids: Cyborg (600 💎), Poison Master (200 💎), Alien (100 💎), Brawler, Berserker

Crafting Guide

1. Crafting System

Crafting is one of the most important mechanics in the game. Players put materials into the Grinder to convert them, then use the Crafting Bench to produce items.

Tablet Upgrades

Tablets are rare items dropped into the Grinder to upgrade blueprints in the Crafting Table:

  • Enchanted Farm Plot — Obtained from the Fairy Biome (revive the Mother Tree)
  • Heavy Ammo Crate — Obtained from the Caverns
  • Poison Log Wall — Obtained from the Jungle Biome
  • Volcanic Bear Trap — Obtained from the Volcanic Biome (defeat the Cultist King)

Crafting Tiers Overview

The Crafting Bench has 5 unlockable tiers, each requiring the previous tier to be built first.

Tier 1 Craftable Items

ItemMaterials RequiredDescription
Map3 WoodShows a map with all structures, cabins, and region boundaries. Open with M (PC) or map icon (mobile).
Supply Crate3 WoodLets you use Flames and Furniture in-game without the lobby.
Old Bed20 WoodMakes the day counter increase by +1.
Bunny Trap5 WoodPlace near a Bunny Burrow to catch food. Can be crafted up to 10 times. Yields 4 Morsels if baited with a Carrot.
Crafting Bench 25 Wood + 1 ScrapUnlocks Tier 2.

Tier 2 Craftable Items

ItemDescription
Sun Dial(unlocks time-of-day mechanic)
Good BedAdds +1 to day multiplier (requires Crafting Bench 3 to place)
(additional Tier 2 items)

Tier 3+ (Notable Items)

  • Crock Pot — Combine food items into Stew
  • Biofuel Processor — Convert Meat or wet Wood into Biofuel
  • Giant Bed — Requires a Cultist Gem; adds +1 day multiplier
  • Bear Trap — Defensive structure
  • Boost Pad — Mobility structure
  • Rain Wood Storage — Protects wood from weather
  • Oil Drill — Automates fuel generation when facing the campfire
  • Log Walls — Base defense walls
  • Barbed Wire / Laser Fences / Lava Mines — Late-game defense items

Crafting Tips

  • First purchase from Crafting Bench should always be the Map.
  • The Crafting Bench is the safest storage spot for Scrap.
  • You can craft all beds as early as possible to immediately stack day multipliers.
  • Prioritize: Map → Beds → Biofuel Processor → Crock Pot → Boost Pad

Entities Guide

1. Entities & Threats

The Deer

  • The primary threat. Stalks players at night.
  • Does NOT attack on Night 1 — use this time freely for exploration, loot, and bunny hunting.
  • Counter: Shine a flashlight directly at it to drive it away or stun it briefly.
  • If unarmed or flashlight is dead: run. Players can outpace the Deer near the base.
  • The Deer can be lured into obstacles (trees, narrow spaces) where its pathfinding struggles.
  • Safe zones from the Deer: Fire Tower, Treehouse ladders, campfire safe zone.
  • Once the campfire goes out, the Deer spawns at 100% chance as a Hungry Deer.

Wolves

  • Common hostile animals found throughout the forest and near cave entrances.
  • Best counter: Kiting with melee, bear traps, or ranged weapons from high ground.
  • Steaks from killed wolves are the most filling food in the game.
  • Can be tamed (low tameability, requiring Old/Good Taming Flute).

Alpha Wolves

  • Stronger and tankier than regular wolves.
  • Drop Alpha Wolf Pelts (used for 3rd Pelt Trader exchange).
  • Bear Traps deal high damage and are effective against them.

Bears

  • Guard the Squid Kid's cave (Kid 3 area).
  • Extremely high health and damage pools — a Rifle is the minimum recommended weapon.
  • Using high-ground ranged tactics is strongly advised.

Cultists

  • Hostile enemies that can always enter the campsite (unlike the Deer).
  • Organized into Cultist Raids that attack your base periodically.
  • Crossbow Cultists are the highest-priority targets in any engagement — eliminate them first.
  • Cultist Stronghold opens every 20 minutes, escalating in difficulty each level. Level 3+ spawns Juggernaut Cultists.
  • Cultists can be lured through bear trap tunnels at base entrances.
  • Drop Furniture (used with the Furniture Trader).

Ram, Owl

  • Additional hostile entities scared away by the campfire safe zone.
  • Specifics listed in wiki entity pages.

Other Entities (Biome-Specific)

  • Polar Bears, Arctic Foxes, Mammoths — Appear in cold biomes.
  • Frogs — Found near frog pools; the Poison Spear is found nearby.
  • Aliens — Found in the Mothership UFO subarea.
  • Fish / Sharks — Catchable with Fishing Rods (Shark requires Fisherman Class L2+ to commonly catch).

Taming System

Animals can be tamed using Taming Flutes. Heart/face count determines which flute tier is needed:

  • 1–3 hearts: Old Taming Flute
  • 3–4 hearts: Good Taming Flute
  • 5 hearts: Strong Taming Flute
  • 200 animals at once: Admin Taming Flute (events only)

Flowers Guide

1. Flowers & Fairy NPC

  • Flowers are found throughout the forest and collected passively.
  • They go into a shared team inventory, not individual sacks.
  • Collecting flowers does not use sack inventory space.
  • Trade flowers with the Fairy NPC for Seeds.
  • Best seed option: Berry Seeds — fast-growing, portable food.

Items Guide

1. Items — Tools, Sacks, Axes, Rods, Flutes

Sacks (Inventory Capacity)

SackCapacityCapacity w/ Scavenger ClassSource
Old Sack5 items7 itemsSpawn into game
Good Sack15 items17 itemsChests; Pelt Trader (1st trade)
Infernal Sack20 items22 itemsInfernal Chests; Cultist King drop — raw food stored here becomes cooked food
Giant Sack25 items27 itemsLegendary Chests; Gold Chests; Pelt Trader (3rd trade)
Admin Sack99,999 items100,001 itemsUpdate Party events only

Axes (Tree Cutting Tools)

AxeHits to Cut TreeSpecialSource
Old Axe13 hitsSpawn into game
Good Axe5 hitsCommon/Good Chests; Pelt Trader (1st trade); Lumberjack Class
Ice Axe5 hitsSlows enemies when used in combatCold/Ice Chests
Strong Axe1 hit (normal trees); 35 hits (big trees)Legendary/Gold Chests; Pelt Trader (4th trade)
Chainsaw2 ticks (normal); 38 ticks (big)Hold attack button for continuous damage; less entity damageRuby Chests; Workshop
Admin Axe1 hit (everything except Mega Cultist)Does not replace other axesUpdate Party events only

Tip: Find a Good Axe as soon as possible — don't waste time chopping trees with the Old Axe.

Fishing Rods

RodEffectSource
Old RodBase catch speed and standard drop ratesFishing Hut; Pelt Trader (2nd trade); Common/Good Chests; Fisherman Class
Good RodDecreases time for fish to biteUpgrade Old Rod at Upgrading Cabin
Strong RodFastest catch speed; increased chance of rare fish/itemsUpgrade Good Rod at Upgrading Cabin

Taming Flutes

FluteEffectSource
Old Taming FluteTame animals with 1–3 hearts. Holding it shows tamed animals' hearts.Abandoned Animal Shelter; Pelt Trader (2nd trade); Zookeeper Class
Good Taming FluteTame animals with 3–4 hearts.Upgrade Old Flute at Skills Building; Beastmaster Class
Strong Taming FluteTame animals with 5 hearts.Upgrade Good Flute at Skills Building
Admin Taming FluteInstantly tames up to 200 animals. Giant purple flute.Update Party events only

Locations Guide

1. Subareas & Special Locations

Cultist Stronghold

  • Appears on the map as a giant grey building with a Diamond icon.
  • Opens every 20 minutes, escalating in difficulty each time it is entered.
  • Level 1: Cultists. Level 3+: Juggernaut Cultists spawn.
  • After beating Level 4, the cycle resets to Level 1.
  • Rewards: 2 Cultist Gems, 1 Forest Gem, access to a Ruby Chest and Diamond Chest.
  • When to attempt: Only after rescuing the 3rd child and having reliable ranged weapons.
  • Recommended classes: Alien, Cyborg, Poison Master (for corner peeking); Brawler, Berserker (for close combat).
  • Priority targets: Crossbow Cultists first.

Mothership UFO

  • Only appears in some runs when the notification "something mysterious is flying above you" appears.
  • Find broken UFOs and gather Alien Tech.
  • The green glowing UFO is the entrance to the Alien Mothership — high risk, high reward.
  • Inside: Kill all Aliens, then Alien Elites; pick up bodies and scan their faces to open doors.
  • In the 3rd level, additional aliens spawn — stay alert.

Frog Cave

  • Contains Frog enemies.
  • Frog pools with vortexes: jumping in causes no damage; a Poison Spear can be found nearby.

Locked Caves (Child Rescue Caves)

  • There are 4 locked caves, each housing a missing child.
  • Guarded by Wolves (Caves 1 & 2), Bears (Cave 3), and heavy enemy clusters (Cave 4).
  • A Cave Key is dropped by the cave guardian(s) and used to open the door.
  • The elevated top of the cave provides a safe sniping position for ranged weapons.

Campfire Level 6 Biome

  • The most resource-rich zone in the map.
  • Contains high-quality Scrap (Old Car Engines, Broken Washing Machines).
  • Reach quickly via Boost Pad or Teleporter.

Fairy Biome

  • Contains the Fairy NPC, who trades Flowers for Seeds.
  • Best seed to acquire: Berry Seeds (portable, fast-growing food).
  • Reviving the Mother Tree in this biome grants the Enchanted Farm Plot Tablet.

Caverns

  • Deep cave areas where Coal is abundant.
  • Contain the Heavy Ammo Crate Tablet.

Volcanic Biome

  • Contains the Volcanic Bear Trap Tablet, obtainable by defeating the Cultist King.

Jungle Biome

  • Contains the Poison Log Wall Tablet.

Looting Guide

1. Looting Strategy

What to Loot For

  • Better Weapons/Tools: Open all chests; prioritize Gold and Ruby chests.
  • Scrap and Fuel: Pick up all items and carry them back. Grind metal items for Scrap in the workbench; burn burnable items to upgrade the campfire.
  • Food: Kill Bunnies and Wolves. Eat raw meat only if very hungry and health is high.
  • Furniture: Collected from dead Cultists or Cultist-populated structures; used with the Furniture Trader.

Chair Economy

  • Wooden Chairs from specific buildings: 5 Wood per chair.
  • Metal Chairs from Clinics: 5 Scrap per chair.
  • These buildings also contain Bandages and Medkits (dual-purpose looting stops).
  • Do not burn chairs from medium or large cabins — always carry them back for the Grinder.

Looting Priority by Game Stage

Early game:

  • Find a Good Axe immediately after building the first fire.
  • Grab Coal to upgrade the Campfire.
  • Hunt Bunnies for the first Bunny Foot.

Mid game:

  • Seek Ruby Chests for Tactical Shotgun or Chainsaw.
  • Collect enough Scrap to build Crock Pot and Biofuel Processor.
  • Secure Campfire Level 5–6 resources (Fuel Canisters, Oil Barrels).

Late game:

  • Use the Campfire Level 6 Biome for high-quality Scrap.
  • Focus on sustaining fuel, food supply, and completing child rescues.

Missing Children Guide

1. Missing Children Rescue — Multiplier System

Rescuing all 4 Missing Children is essential for reaching Day 99 quickly. Each child rescued adds a progression multiplier. Combined with all beds, the maximum multiplier is 9x.

Rescue Requirements (Campfire Level)

Each child is locked behind a minimum campfire level:

  • Dino Kid — Available at Campfire Level 3
  • Kraken Kid — Available at Campfire Level 4
  • Squid Kid (Kid 3 / Bear Territory Kid) — Available at Campfire Level 5
  • Koala Kid (Kid 4) — Available at Campfire Level 6

How to Find a Child

  • Interact with the Missing Poster at your base to receive clues.
  • Follow the trail, find the cave, defeat the wolves/bears nearby.
  • Use the dropped Cave Key to unlock the cave.
  • Return the child to camp.

Recommended Loadout Per Child

ChildRecommended Weapons
Dino KidSpear or any ranged weapon; rescuable on Day 1 with an Assassin class
Kraken KidRevolver + Poison Spear (for swamp enemies)
Squid Kid / Bear TerritoryRifle (bears are extremely tanky with high damage)
Koala KidTactical Shotgun or Laser Cannon (heavy enemy clusters)

Combat Techniques for Caves

Melee-only kiting method:

  1. Alert one wolf at a time.
  2. Position at a 45–90° angle.
  3. Walk backward while swinging your axe.
  4. Listen for hit sounds to confirm damage.
  5. Repeat until all wolves are eliminated.

Ranged high-ground method:

  • Climb to the top of the child's cave.
  • Shoot enemies at the bottom from above — they can't reach you.
  • Zoom out to align headshots more easily.
  • Extra effective with multiple players and against Bears (Kid 3 and Kid 4).

Duo/Team alternating aggro method:

  • One player pulls enemy attention.
  • Just before taking damage, teammates fire to transfer aggro.
  • Alternate aggro repeatedly until enemy is defeated.
  • Works best with infinite ammo weapons, high-damage classes, or strong ranged weapons.

Bear Trap method:

  • Craft a Hammer and multiple Bear Traps.
  • Place near cave entrance.
  • Lure enemies one by one onto traps.

Dino Kid — Earliest Rescue

  • Can be rescued on Day 1 with a Spear or ranged weapon.
  • With an Assassin Class, a mini-taskforce of 2–3 players can get it immediately after spawning.
  • Rescuing between Day 1–3 maximizes multiplier efficiency.

2. Bed Multipliers & Day Progression

Each bed placed adds +1x to the day counter multiplier, accelerating how fast real-world time translates into in-game days.

Bed Types & Requirements

BedCrafting Bench TierMaterialsMultiplier
Old BedTier 120 Wood+1x
Good Bed / Regular BedTier 2/35 Scrap + (Wood)+1x
Giant BedTier 4Requires a Cultist Gem+1x

Recommended Build Order

  1. Old Bed (Day 1, Bench Tier 1)
  2. Good/Regular Bed (before Day 5, requires Bench Tier 2 — only 5 Scrap needed)
  3. Giant Bed (after Cultist Stronghold — requires Cultist Gem)

Maximum Multiplier Calculation

  • 3 Beds = +3x multiplier
  • 4 Rescued Children = +4x multiplier (one multiplier per child)
  • Additional bonus = +2x base
  • Total with all beds + all children = 9x multiplier

Pelt Trading Guide

1. Pelt Trading System

The Pelt Trader appears randomly during evenings. Trades follow a fixed order:

Trade OrderRequired Pelt/ItemReward Options
1st TradeBunny FootGood Axe or Old Fishing Rod or Good Sack or Old Taming Flute or Revolver
2nd TradeWolf Pelt(mid-tier tools — e.g., second rod option, additional items)
3rd TradeAlpha Wolf PeltGiant Sack; Thorn Armor; Iron Body
4th TradeBear PeltStrong Axe; top-tier gear

Note: If you already have a Revolver from a chest, prioritize the Giant Sack for its 25-item capacity at the 1st trade.

With the Hunter class at Level 3, the Pelt Trader offers an additional wolf pelt trade beyond the standard list.

How to Get Bunny Feet Fast

  • Hunt rabbits on Night 1 (the Deer does not attack during Night 1, making it safe to farm).
  • Bunny chances are higher before the Pelt Trader appears.
  • Bunny Traps can be crafted at Tier 1 of the Crafting Bench (5 Wood each, up to 10 craftable per run).
  • In a team, one player can farm pelts for the whole group using Bunny Traps.

Resources Guide

1. Resource Management — Wood, Scrap & Fuel

Wood

  • Obtained by chopping trees, collecting Saplings and replanting them, or picking up Wooden Chairs from buildings (each wooden chair yields 5 Wood when processed in the Grinder).
  • Two wooden chairs in your sack = 10 logs worth of wood — highly space-efficient.
  • Do NOT burn chairs from medium or large cabins — carry them back instead.
  • Always replant Saplings near your base or cluster them close together so you can chop multiple trees without moving.
  • Clustering planted Saplings is especially powerful with a Strong Axe or Chainsaw.
  • Each chopped tree yields 3 Wood Logs + 1 Tree Sapling.
  • If far from camp, plant the sapling on the spot to save inventory space.
  • The Rain Wood Storage is the best storage method, as it protects wood from being wet. Alternatively, a Biofuel Processor can convert wet wood into Biofuel.

Scrap

  • Found by looting buildings and metal containers throughout the map.
  • Metal Chairs from clinics yield 5 Scrap per chair.
  • Scrap is a limited resource — use it wisely. Prioritize: Crafting Bench upgrades, Biofuel Processor, Crock Pot, Boost Pad.
  • The best location for high-quality scrap (Old Car Engines, Broken Washing Machines) is the Campfire Level 6 Biome — reach it via the Boost Pad or Teleporter.
  • The Stronghold Update introduced scrap farming, though it is inefficient compared to natural exploration.
  • Put all Scrap into the Crafting Bench for storage.

Fuel Priority (Best to Worst)

  1. Oil Barrels (highest value)
  2. Fuel Canisters (excellent mid-tier)
  3. Coal (reliable early game)
  4. Biofuel (from Biofuel Processor)
  5. Wood/Logs (basic but abundant)

Shredder Tips

  • Stand in front of the Shredder and press the button to empty your Sack directly into it.
  • The machine automatically sorts usable items while leaving unusable ones on top.
  • Far more efficient than dragging logs one by one.

Scrap Symbol Guide (in Grinder)

  • 🔩 = 1 Scrap
  • 🔩🔩 = 3 Scrap
  • 🔩🔩🔩 = 5 Scrap
  • 🔩🔩🔩🔩 = 8 Scrap

2. Food & Hunger Management

  • Food does not spoil in this game — cook and stockpile freely.
  • Raw meat can be cooked by dropping it on the Campfire.
  • If hungry and low on options, eating raw meat is possible — it causes minor damage but is preferable to starving.

Best Food Sources

  • Wolf Steaks (most filling; dropped by wolves)
  • Bunny Meat (reliable early nutrition)
  • Carrots (found naturally; can be farmed)
  • Berries (found wild)
  • Stew (Crock Pot: 3 Carrots → Stew that restores ~50% hunger bar)
  • Hearty Stew (Cook Class Level 3 bonus: 25% chance to produce when making stew)
  • Fish (obtained via Fishing — Fishing Rods required)

Crock Pot

  • Unlocked at Crafting Bench Level 3.
  • Combine Carrots (3 needed) to make a Stew.
  • With 1–3 Farm Plots and a Crock Pot, nearly unlimited stews are possible.
  • Build a Crock Pot early — it is one of the most efficient hunger solutions in the game.

Gardening Tips

  • Skip gardening in the very early game; natural food sources are sufficient to keep going.
  • Once a Farmer class or Farm Plots are established, food becomes abundant.
  • With a Farmer class, rare crop variants (Apple Trees, Pumpkins) are guaranteed.
  • It is recommended to carry at least 1 Stew at all times during exploration.

Hunting Animals Killed by the Deer Cave Guards

  • Wolves guarding missing children caves drop Meat — bring it back to camp for a significant food supply.

Weapons and Combat Guide

1. Weapons

Ranged Weapons (Priority Hierarchy)

  1. Revolver — Early ranged option; obtained from chests or Pelt Trader (1st trade)
  2. Rifle — Mid-range power; found in green structures or Silver Chests; required for Bear Territory (Kid 3)
  3. Tactical Shotgun — Extremely powerful; found in Ruby Chests (red chests)
  4. Laser Cannon — Late-game tier; used for Kid 4 rescue and heavy encounters
  5. Raygun — Ranged option; works well from elevated terrain

Melee Weapons

  • Spear / Poison Spear — Excellent early melee weapon; Poison Spear found near frog pools (jump into vortex pools — no fall damage)
  • Katana — Assassin class weapon; high melee damage
  • Axes — Can be used as melee but primarily for tree cutting

Ruby Chests (Red Chests)

Ruby Chests are rare containers that may contain:

  • Chainsaw
  • Tactical Shotgun
  • Thorn Armor
  • Rice Shield

Note: Only one player can open a Ruby Chest before it reverts to a Gold Chest.

Speedloading Technique

Switching weapons while reloading instantly refreshes ammo, allowing much faster fire rates. This turns standard firearms into quasi-automatic weapons — especially effective against wolves, alpha wolves, and Cultist raids.


2. Combat Tips & Mechanics

General Tips

  • Use Speedloading (switch weapons while reloading) to instantly refresh ammo and fire much faster.
  • When using melee, bait enemies and circle them (45–90 degrees) while retreating and striking.
  • Towers and Treehouse Ladders provide safe zones from the Deer that cannot be accessed by it.
  • Use the first person view to better track wolves approaching from behind while kiting.
  • Bear Traps can be used creatively to funnel, trap, and kill enemies.
  • Zoom out for better headshot alignment with ranged weapons.

Combat During Raids

  • Prioritize Crossbow Cultists in any Cultist engagement — they deal the most ranged damage.
  • Use Bear Traps + Laser Fences + Barbed Wire at the base entrance to auto-kill raid waves.
  • Retreat to the campfire safe zone if overwhelmed.
  • Classes recommended for raids: Alien, Cyborg, Poison Master, Brawler, Berserker.

Night Activities

  • You can continue working during the night (chopping trees, moving items, tending base).
  • Stay in well-lit areas near the campfire.
  • Flashlight maintenance is critical — recharge at the campfire before heading out at night.

[🦖] 99 Nights in the Forest 🔦 Guide | MXBLOX