|=== New-Features ===| [+] Challenge Mode [] Unlocks after reaching Wave 100 [] Combine up to 8 Modifiers to create customized challenge runs [] Challenge runs award Challenge Score instead of Coin and Gem drops [] Score scales with cleared waves and active Modifiers
[+] 8 New Match Modifiers [+] Swarm — ordinary waves spawn 50% more enemies [+] Glass — deal double final damage, but maximum health is fixed at 1 [+] Hardened — enemies gain 50% maximum health [+] Brutal — enemies deal 35% more damage [+] Frenzy — enemies move 20% faster and attack 20% more often [+] Drought — all healing and lifesteal effects are reduced by 50% [+] Unyielding — stun, freeze, and slow durations are reduced by 40% [+] Hurry — ordinary waves spawn enemies 50% faster
[+] Weekly Leaderboards [] Added Top 100 weekly leaderboards for Waves, Kills, and Challenge Score [] Players with the same Wave or Kill count now share the same rank [] Teammates who earn the same Challenge Score in the same run share one rank [] Teams tied at the Top 100 boundary will remain together
[+] Title System [] Equip Titles and display them above your character in the Lobby [] Eligible community members can receive special role-based Titles [] Weekly Titles are permanently awarded based on the team's shared rank: [] #1 — Immortal [] #2–10 — Ascendant [] #11–25 — Valkyrie [*] #26–100 — Vanguard
[+] New Trading Hub [] Travel between the Lobby and Trading Hub through a new portal [] Meet other players, manage your Charms, and trade [] Create custom signs to advertise your trades [] Approach an eligible player to reveal the Proximity Prompt and start trading [*] Both players must have a Highest Wave of 100+ to trade
[+] Charm Extra Slots [] Added 3 giftable Charm Extra Slots in the shop [] Added a bundle that unlocks only the Extra Slots you are still missing
|=== Gameplay-Changes ===| [*] Shadow Zombies now reveal their destination before teleporting
|=== QoL-Changes ===| [+] Added a Tradeable social setting [*] Disable it to prevent other players from sending you trade requests
|=== Balance-Changes ===| [*] Health + Card maximum stacks reduced from 999 -> 99
|=== Bug-Fixes ===| [] Fixed Flamethrower visuals not aligning with their actual hit areas [] Fixed several Soulgrave hit detection and enemy death prediction issues [*] Fixed and optimized several other known issues
-by dev team